Recipes and shopping list

Classic enchanting leveling planner

Build a crafting route for your skill range and combine its materials into one shopping list.

Skill up to 30089 recipesData updated 3 Nov 2026Build 1.15.9.70576
~74 (74 to 74) crafts estimated to reach enchanting 75.

1Your skill

2Recipe choices

orange at skill 1

Locked recipes take priority while they can grant skill.

~74 (74 to 74) crafts estimated to reach enchanting 75.

Your crafting route

175 / 300
  1. Skill 1 to 70

    Orange 1, yellow 70, green 90, gray 110

    69 crafts

    • 1 per craft

    Learning location not recorded

  2. Skill 70 to 71

    Orange 1, yellow 70, green 90, gray 110

    ~1 (1 to 1) crafts est.

    • 1 per craft

    Learning location not recorded

  3. Skill 71 to 75

    Orange 20, yellow 80, green 100, gray 120

    4 crafts

    • 1 per craft

    Learn with

Crafts
~74 (74 to 74) est.
Skill gained
74
Materials to buy
2 types

Shopping list

  • ~70 (70 to 70) est.
  • 4

Same profession in other versions

Forever enchanting

Skill 1 to 75: ~74 (74 to 74) crafts est.

TBC enchanting

Skill 1 to 75: ~74 (74 to 74) crafts est.

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How to level enchanting in Classic

Classic Era has 89 crafting recipes here for enchanting, with a maximum skill of 300. 86 recipes have a matching recipe item. 25 require skill 300 or higher, so they do not help you reach that cap.

111 additional enchanting recipes are left out because their learning requirement or availability is not established for Classic. A missing crafting route does not mean you cannot train further in the game.

The starting route uses Enchant Bracer - Minor Health, consuming 1 Strange Dust per craft. You can repeat an enchantment on a suitable item. The equipment receiving Enchant Bracer - Minor Health is not consumed in the reagent total.

Recipe colors and material costs

Enchant Bracer - Minor Health requires skill 1, turns yellow at 70, green at 90 and gray at 110. Orange grants skill every craft, yellow and green grant skill less reliably, and gray grants none. The green boundary is the midpoint between yellow and gray, rounded down to a whole skill point.

RecipeRequired, yellow, green, grayMaterials per craft
Enchant Bracer - Minor Health1, 70, 90, 1101 Strange Dust
Enchant Boots - Minor Agility125, 150, 170, 1906 Strange Dust, 2 Lesser Astral Essence
Enchant Gloves - Advanced Mining215, 235, 255, 2753 Vision Dust, 3 Truesilver Bar
Enchant Shield - Greater Stamina265, 285, 305, 32510 Dream Dust
Enchant Bracer - Superior Strength295, 315, 335, 3556 Illusion Dust, 6 Greater Eternal Essence
Enchant Weapon - Mighty Spirit300, 320, 340, 36010 Large Brilliant Shard, 8 Greater Eternal Essence, 15 Illusion Dust

A worked enchanting route

Starting at skill 1, the default target is 75. The available route reaches 75 using ~74 (74 to 74) crafts estimated. That covers 74 skill points.

SkillCraftCraft count
1 to 70Enchant Bracer - Minor Health69
70 to 71Enchant Bracer - Minor Health~1 (1 to 1) est.
71 to 75Enchant Chest - Minor Mana4

For this route, Strange Dust requires ~70 (70 to 70) estimated; Lesser Magic Essence requires 4. Repeated ingredients are combined across steps. Crafted intermediate materials remain separate shopping entries, so subtract any that you make along the way.

Which enchanting recipe uses fewer materials?

At skill 1, Enchant Bracer - Minor Health consumes 1 reagent units per craft, compared with 3 for Runed Copper Rod. Each item counts as one unit, regardless of its gold price. The route minimizes expected units over the entire skill range, including extra attempts after recipes turn yellow.

Enchant Chest - Minor Mana can be learned with Formula: Enchant Chest - Minor Mana. Check recipe access, quests and specializations before shopping. Exclude recipes you cannot learn or whose materials cost too much on your realm. Lock a known recipe to give it priority whenever it can grant skill; overlapping locks use the lower expected reagent total.

How estimated enchanting craft counts work

Enchant Bracer - Minor Health has a yellow boundary of 70 and a gray boundary of 110. Its estimated skill gain chance at skill 90 is (110 minus 90) divided by (110 minus 70). Expected crafts equal one divided by that chance. For skill 90 to 91, this gives ~2 (1 to 6) crafts est.

The Enchant Bracer - Minor Health range covers at least 80% of outcomes under this estimated chance model, using the variance of independent attempts. It describes crafting luck under that model, rather than a guarantee about your game. For the longer route to 75, the planner recalculates chance after every skill gain. Update your current skill as you craft, and train the next profession rank before your current rank limit.

What differs in other versions?

VersionSkill capRecipesRecipes absent here
Classic30089None
Forever30017384
TBC37514556

Classic uses build 1.15.9.70576 for enchanting. Forever adds recipes such as Dust to Motes and Novice's Practice Wand. TBC adds recipes such as Enchant Cloak - Minor Protection and Enchant Boots - Minor Stamina.