Recipes and shopping list

Forever alchemy leveling planner

Build a crafting route for your skill range and combine its materials into one shopping list.

Skill up to 300143 recipesData updated 3 Nov 2026Build 1.60.1.70707
~75 (74 to 76) crafts estimated to reach alchemy 75.

1Your skill

2Recipe choices

orange at skill 1

Locked recipes take priority while they can grant skill.

~75 (74 to 76) crafts estimated to reach alchemy 75.

Your crafting route

175 / 300
  1. Skill 1 to 10

    Orange 1, yellow 10, green 12, gray 15

    9 crafts

    Makes 1 per craft

    • 1 per craft
    • 1 per craft

    Learning location not recorded

  2. Skill 10 to 12

    Orange 1, yellow 10, green 12, gray 15

    ~3 (2 to 4) crafts est.

    Makes 1 per craft

    • 1 per craft
    • 1 per craft

    Learning location not recorded

  3. Skill 12 to 50

    Orange 1, yellow 55, green 75, gray 95

    38 crafts

    Makes 1 per craft

    • 1 per craft
    • 1 per craft
    • 1 per craft

    Learning location not recorded

  4. Skill 50 to 60

    Orange 50, yellow 80, green 100, gray 120

    10 crafts

    Makes 1 per craft

    • 1 per craft
    • 1 per craft
    • 1 per craft

    Learn with

  5. Skill 60 to 75

    Orange 60, yellow 90, green 110, gray 130

    15 crafts

    Makes 1 per craft

    • 1 per craft
    • 1 per craft
    • 1 per craft

    Learn with

Crafts
~75 (74 to 76) est.
Skill gained
74
Materials to buy
5 types

Shopping list

  • ~50 (49 to 51) est.
  • ~75 (74 to 76) est.
  • 48
  • 25
  • 15

Same profession in other versions

Classic alchemy

Skill 1 to 75: ~74 (74 to 74) crafts est.

TBC alchemy

Skill 1 to 75: ~74 (74 to 74) crafts est.

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How to level alchemy in Forever

WoW Forever has 143 crafting recipes here for alchemy, with a maximum skill of 300. 139 recipes have a matching recipe item. 13 require skill 300 or higher, so they do not help you reach that cap.

43 additional alchemy recipes are left out because their learning requirement or availability is not established for Forever. A missing crafting route does not mean you cannot train further in the game.

The starting route uses Minor Arcane Elixir, consuming 1 Peacebloom, 1 Empty Vial per craft. The shopping list counts each ingredient consumed. If you already have Peacebloom in your bags, subtract that stock before buying more.

Recipe colors and material costs

Elixir of Minor Defense requires skill 1, turns yellow at 55, green at 75 and gray at 95. Orange grants skill every craft, yellow and green grant skill less reliably, and gray grants none. The green boundary is the midpoint between yellow and gray, rounded down to a whole skill point.

RecipeRequired, yellow, green, grayMaterials per craft
Elixir of Minor Defense1, 55, 75, 951 Silverleaf, 1 Peacebloom, 1 Empty Vial
Elixir of Lesser Intellect95, 100, 102, 1053 Kingsblood, 1 Leaded Vial
Troll's Blood Elixir180, 200, 220, 2401 Liferoot, 1 Bruiseweed, 1 Leaded Vial
Superior Spellblasting Potion235, 240, 242, 2452 Wintersbite, 2 Khadgar's Whisker, 1 Leaded Vial
Transmute: Water to Air275, 275, 282, 2901 Essence of Water
Elixir of Nature Power285, 290, 292, 2954 Golden Sansam, 2 Sungrass, 1 Crystal Vial

A worked alchemy route

Starting at skill 1, the default target is 75. The available route reaches 75 using ~75 (74 to 76) crafts estimated. That covers 74 skill points.

SkillCraftCraft count
1 to 10Minor Arcane Elixir9
10 to 12Minor Arcane Elixir~3 (2 to 4) est.
12 to 50Elixir of Minor Defense38
50 to 60Elixir of Minor Agility10
60 to 75Swiftness Potion15

For this route, Peacebloom requires ~50 (49 to 51) estimated; Empty Vial requires ~75 (74 to 76) estimated; Silverleaf requires 48. Repeated ingredients are combined across steps. Crafted intermediate materials remain separate shopping entries, so subtract any that you make along the way.

Which alchemy recipe uses fewer materials?

At skill 1, Minor Arcane Elixir consumes 2 reagent units per craft, compared with 3 for Elixir of Minor Defense. Each item counts as one unit, regardless of its gold price. The route minimizes expected units over the entire skill range, including extra attempts after recipes turn yellow.

Elixir of Minor Spirit can be learned with Recipe: Elixir of Minor Spirit. Check recipe access, quests and specializations before shopping. Exclude recipes you cannot learn or whose materials cost too much on your realm. Lock a known recipe to give it priority whenever it can grant skill; overlapping locks use the lower expected reagent total.

How estimated alchemy craft counts work

Elixir of Minor Defense has a yellow boundary of 55 and a gray boundary of 95. Its estimated skill gain chance at skill 75 is (95 minus 75) divided by (95 minus 55). Expected crafts equal one divided by that chance. For skill 75 to 76, this gives ~2 (1 to 6) crafts est.

The Elixir of Minor Defense range covers at least 80% of outcomes under this estimated chance model, using the variance of independent attempts. It describes crafting luck under that model, rather than a guarantee about your game. For the longer route to 75, the planner recalculates chance after every skill gain. Update your current skill as you craft, and train the next profession rank before your current rank limit.

What differs in other versions?

VersionSkill capRecipesRecipes absent here
Forever300143None
Classic300733
TBC37512749

Forever uses build 1.60.1.70707 for alchemy. Classic adds recipes such as Elixir of Lion's Strength and Minor Healing Potion. TBC adds recipes such as Elixir of Lion's Strength and Minor Healing Potion.