Classic Era and Forever

Mage class Forever mage changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 33 new, 118 changed, 23 removed and 43 unchanged.

174 changes shown.

Talents

13 new, 30 changed, 9 removed and 10 unchanged.

Arcane

7 new, 9 changed, 5 removed and 2 unchanged.

Arcane SubtletychangedTier 1 to 2. Reduces your target's resistance to all your spells by 5 to 8 and reduces the threat caused by your Arcane spells by 20% to 15%.ArcaneTier 2

Classic Era

Arcane Subtlety

2 ranks, tier 1, column 1, Arcane

Rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

View talent in calculator

Forever

Arcane Subtlety

2 ranks, tier 2, column 1, Arcane

Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Subtlety

2 ranks, tier 1, column 1, Arcane

Rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

View talent in calculator

Arcane FocusremovedRemoved in Forever.ArcaneTier 1

Classic Era

Arcane Focus

5 ranks, tier 1, column 2, Arcane

Rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.

Rank 2: Reduces the chance that the opponent can resist your Arcane spells by 4%.

Rank 3: Reduces the chance that the opponent can resist your Arcane spells by 6%.

Rank 4: Reduces the chance that the opponent can resist your Arcane spells by 8%.

Rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Arcane Focus

5 ranks, tier 1, column 2, Arcane

Rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.

Rank 2: Reduces the chance that the opponent can resist your Arcane spells by 4%.

Rank 3: Reduces the chance that the opponent can resist your Arcane spells by 6%.

Rank 4: Reduces the chance that the opponent can resist your Arcane spells by 8%.

Rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.

View talent in calculator

Improved Arcane MissilesremovedRemoved in Forever.ArcaneTier 1

Classic Era

Improved Arcane Missiles

5 ranks, tier 1, column 3, Arcane

Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Arcane Missiles

5 ranks, tier 1, column 3, Arcane

Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

View talent in calculator

Wand SpecializationchangedTier 2 to 1.ArcaneTier 1

Classic Era

Wand Specialization

2 ranks, tier 2, column 1, Arcane

Rank 1: Increases your damage with Wands by 13%.

Rank 2: Increases your damage with Wands by 25%.

View talent in calculator

Forever

Wand Specialization

2 ranks, tier 1, column 1, Arcane

Rank 1: Increases your damage with Wands by 13%.

Rank 2: Increases your damage with Wands by 25%.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Wand Specialization

2 ranks, tier 2, column 1, Arcane

Rank 1: Increases your damage with Wands by 13%.

Rank 2: Increases your damage with Wands by 25%.

View talent in calculator

Magic Absorptionchanged5 to 2 ranks. Increases all your resistances by 2 5 and causes all spells ... of your total mana. Cannot trigger more often than 1 time per sec. cooldown.ArcaneTier 2

Classic Era

Magic Absorption

5 ranks, tier 2, column 2, Arcane

Rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Rank 2: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Rank 3: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Rank 4: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

View talent in calculator

Forever

Magic Absorption

2 ranks, tier 2, column 2, Arcane

Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Magic Absorption

5 ranks, tier 2, column 2, Arcane

Rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Rank 2: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Rank 3: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Rank 4: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

View talent in calculator

Magic AttunementremovedRemoved in Forever.ArcaneTier 3

Classic Era

Magic Attunement

2 ranks, tier 3, column 1, Arcane

Rank 1: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Magic Attunement

2 ranks, tier 3, column 1, Arcane

Rank 1: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

View talent in calculator

Improved Arcane ExplosionremovedRemoved in Forever.ArcaneTier 3

Classic Era

Improved Arcane Explosion

3 ranks, tier 3, column 2, Arcane

Rank 1: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Rank 2: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Rank 3: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

View talent in calculator

Forever

Not present.

Arcane Resiliencechanged1 to 2 ranks. Tier 3 to 1. Increases your Armor by an amount equal to 50% to 25% of your Intellect.ArcaneTier 1

Classic Era

Arcane Resilience

1 rank, tier 3, column 3, Arcane

Increases your armor by an amount equal to 50% of your Intellect.

View talent in calculator

Forever

Arcane Resilience

2 ranks, tier 1, column 3, Arcane

Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.

Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.

View talent in calculator

Similar effect to Arcane Fortitude in TBC Anniversary, compare the numbers.

TBC Anniversary

Arcane Fortitude

1 rank, tier 3, column 4, Arcane

Increases your armor by an amount equal to 100% of your Intellect.

View talent in calculator

Improved Mana ShieldremovedRemoved in Forever.ArcaneTier 4

Classic Era

Improved Mana Shield

2 ranks, tier 4, column 1, Arcane

Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Mana Shield

2 ranks, tier 4, column 1, Arcane

Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

View talent in calculator

Improved CounterspellchangedGives Your Counterspell a 50% chance to silence also Silences the target for 4 2 sec.ArcaneTier 4

Classic Era

Improved Counterspell

2 ranks, tier 4, column 2, Arcane

Rank 1: Gives your Counterspell a 50% chance to silence the target for 4 seconds.

Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 seconds.

View talent in calculator

Forever

Improved Counterspell

2 ranks, tier 4, column 2, Arcane

Rank 1: Your Counterspell also Silences the target for 2 sec.

Rank 2: Your Counterspell also Silences the target for 4 sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Counterspell

2 ranks, tier 4, column 2, Arcane

Rank 1: Gives your Counterspell a 50% chance to silence the target for 4 seconds.

Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 seconds.

View talent in calculator

Arcane MeditationchangedColumn 4 to 3. Allows 5% to 17% of your Mana regeneration to continue while casting.ArcaneTier 4

Classic Era

Arcane Meditation

3 ranks, tier 4, column 4, Arcane

Rank 1: Allows 5% of your Mana regeneration to continue while casting.

Rank 2: Allows 10% of your Mana regeneration to continue while casting.

Rank 3: Allows 15% of your Mana regeneration to continue while casting.

View talent in calculator

Forever

Arcane Meditation

3 ranks, tier 4, column 3, Arcane

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Rank 2: Allows 33% of your Mana regeneration to continue while casting.

Rank 3: Allows 50% of your Mana regeneration to continue while casting.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Meditation

3 ranks, tier 4, column 4, Arcane

Rank 1: Allows 10% of your mana regeneration to continue while casting.

Rank 2: Allows 20% of your mana regeneration to continue while casting.

Rank 3: Allows 30% of your mana regeneration to continue while casting.

View talent in calculator

Arcane MindchangedIncreases your maximum Mana Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.ArcaneTier 5

Classic Era

Arcane Mind

5 ranks, tier 5, column 3, Arcane

Rank 1: Increases your maximum Mana by 2%.

Rank 2: Increases your maximum Mana by 4%.

Rank 3: Increases your maximum Mana by 6%.

Rank 4: Increases your maximum Mana by 8%.

Rank 5: Increases your maximum Mana by 10%.

View talent in calculator

Forever

Arcane Mind

5 ranks, tier 5, column 3, Arcane

Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.

Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.

Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.

Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Mind

5 ranks, tier 5, column 4, Arcane

Rank 1: Increases your total Intellect by 3%.

Rank 2: Increases your total Intellect by 6%.

Rank 3: Increases your total Intellect by 9%.

Rank 4: Increases your total Intellect by 12%.

Rank 5: Increases your total Intellect by 15%.

View talent in calculator

Arcane InstabilitychangedColumn 2 to 3. Increases your spell the damage done by your spells by 1% and your critical strike chance by ...ArcaneTier 6

Classic Era

Arcane Instability

3 ranks, tier 6, column 2, Arcane

Rank 1: Increases your spell damage and critical strike chance by 1%.

Rank 2: Increases your spell damage and critical strike chance by 2%.

Rank 3: Increases your spell damage and critical strike chance by 3%.

View talent in calculator

Forever

Arcane Instability

3 ranks, tier 6, column 3, Arcane

Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.

Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Instability

3 ranks, tier 6, column 2, Arcane

Rank 1: Increases your spell damage and critical strike chance by 1%.

Rank 2: Increases your spell damage and critical strike chance by 2%.

Rank 3: Increases your spell damage and critical strike chance by 3%.

View talent in calculator

Arcane PowerchangedWhen activated, For the next 15 seconds, your spells deal 30% ... more mana to cast. This effect lasts 15 seconds.ArcaneTier 7

Classic Era

Arcane Power

1 rank, tier 7, column 2, Arcane

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds.

View talent in calculator

Forever

Arcane Power

1 rank, tier 7, column 2, Arcane

For the next 15 seconds, your spells deal 30% more damage while costing 30% more mana to cast.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Power

1 rank, tier 7, column 2, Arcane

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds.

View talent in calculator

Improved ChannelingnewGives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.ArcaneTier 1

Classic Era

Not present.

Forever

Improved Channeling

5 ranks, tier 1, column 2, Arcane

Rank 1: Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

Rank 2: Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

Rank 3: Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.

Rank 4: Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.

Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

View talent in calculator

Missile BarragenewGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.ArcaneTier 2

Classic Era

Not present.

Forever

Missile Barrage

2 ranks, tier 2, column 4, Arcane

Rank 1: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

View talent in calculator

Arcane GeometrynewIncreases the range of your Arcane spells by 3 yards.ArcaneTier 3

Classic Era

Not present.

Forever

Arcane Geometry

2 ranks, tier 3, column 1, Arcane

Rank 1: Increases the range of your Arcane spells by 3 yards.

Rank 2: Increases the range of your Arcane spells by 6 yards.

View talent in calculator

Arcane ImpactnewIncreases the critical strike chance of your Arcane spells by 2%.ArcaneTier 3

Classic Era

Not present.

Forever

Arcane Impact

3 ranks, tier 3, column 2, Arcane

Rank 1: Increases the critical strike chance of your Arcane spells by 2%.

Rank 2: Increases the critical strike chance of your Arcane spells by 4%.

Rank 3: Increases the critical strike chance of your Arcane spells by 6%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arcane Impact

3 ranks, tier 3, column 2, Arcane

Rank 1: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.

Rank 2: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 4%.

Rank 3: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.

View talent in calculator

Arcane BlastnewBlasts the target with energy, dealing 36 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 seconds from time of initial application.ArcaneTier 3

Classic Era

Not present.

Forever

Arcane Blast

1 rank, tier 3, column 4, Arcane

Blasts the target with energy, dealing 36 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 seconds from time of initial application.

View talent in calculator

Arcane ShieldingnewDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.ArcaneTier 4

Classic Era

Not present.

Forever

Arcane Shielding

2 ranks, tier 4, column 1, Arcane

Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

View talent in calculator

Arcane WrathnewLaunches a projectile of pure Arcane energy at the enemy target, causing 134 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.ArcaneTier 4

Classic Era

Not present.

Forever

Arcane Wrath

1 rank, tier 4, column 4, Arcane

Launches a projectile of pure Arcane energy at the enemy target, causing 134 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

View talent in calculator

Fire

3 new, 9 changed, 2 removed and 5 unchanged.

Improved FireballremovedRemoved in Forever.FireTier 1

Classic Era

Improved Fireball

5 ranks, tier 1, column 2, Fire

Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.

Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.

Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.

Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.

Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Fireball

5 ranks, tier 1, column 2, Fire

Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.

Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.

Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.

Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.

Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.

View talent in calculator

Impactchanged5 to 3 ranks. Tier 1 to 2. Gives your Fire spells a 2% to 3% chance to stun the target for 2 seconds.FireTier 2

Classic Era

Impact

5 ranks, tier 1, column 3, Fire

Rank 1: Gives your Fire spells a 2% chance to stun the target for 2 seconds.

Rank 2: Gives your Fire spells a 4% chance to stun the target for 2 seconds.

Rank 3: Gives your Fire spells a 6% chance to stun the target for 2 seconds.

Rank 4: Gives your Fire spells a 8% chance to stun the target for 2 seconds.

Rank 5: Gives your Fire spells a 10% chance to stun the target for 2 seconds.

View talent in calculator

Forever

Impact

3 ranks, tier 2, column 3, Fire

Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 seconds.

Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 seconds.

Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 seconds.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Impact

5 ranks, tier 1, column 3, Fire

Rank 1: Gives your Fire spells a 2% chance to stun the target for 2 seconds.

Rank 2: Gives your Fire spells a 4% chance to stun the target for 2 seconds.

Rank 3: Gives your Fire spells a 6% chance to stun the target for 2 seconds.

Rank 4: Gives your Fire spells a 8% chance to stun the target for 2 seconds.

Rank 5: Gives your Fire spells a 10% chance to stun the target for 2 seconds.

View talent in calculator

Improved Fire Blastchanged3 to 2 ranks. Tier 2 to 3. Column 3 to 4. ... Fire Blast spell by 0.5 1 sec and increases its range by 8 yards.FireTier 3

Classic Era

Improved Fire Blast

3 ranks, tier 2, column 3, Fire

Rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.

View talent in calculator

Forever

Improved Fire Blast

2 ranks, tier 3, column 4, Fire

Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Fire Blast

3 ranks, tier 2, column 3, Fire

Rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.

View talent in calculator

IncinerateremovedRemoved in Forever.FireTier 3

Classic Era

Incinerate

2 ranks, tier 3, column 1, Fire

Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Incineration

2 ranks, tier 3, column 1, Fire

Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

View talent in calculator

Pyroblastchanged... fiery boulder that causes 148 to 194 116 Fire damage and an additional 56 44 Fire damage over 12 ...FireTier 3

Classic Era

Pyroblast

1 rank, tier 3, column 3, Fire

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 seconds.

View talent in calculator

Forever

Pyroblast

1 rank, tier 3, column 3, Fire

Hurls an immense fiery boulder that causes 116 Fire damage and an additional 44 Fire damage over 12 seconds.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Pyroblast

1 rank, tier 3, column 3, Fire

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 seconds.

View talent in calculator

Burning Soulchanged2 to 3 ranks. Column 4 to 1. Gives your Fire spells a 35% to 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15% to 10%.FireTier 3

Classic Era

Burning Soul

2 ranks, tier 3, column 4, Fire

Rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

View talent in calculator

Forever

Burning Soul

3 ranks, tier 3, column 1, Fire

Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Burning Soul

2 ranks, tier 3, column 4, Fire

Rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.

Rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

View talent in calculator

Improved ScorchchangedYour Scorch spells have spell has a 33% chance to ... damage. This vulnerability increases the all Fire damage dealt you deal to your target by ... and lasts 30 seconds, Stacks stacking up to 5 times.FireTier 4

Classic Era

Improved Scorch

3 ranks, tier 4, column 1, Fire

Rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

Rank 2: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

Rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

View talent in calculator

Forever

Improved Scorch

3 ranks, tier 4, column 1, Fire

Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 seconds, stacking up to 5 times.

Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 seconds, stacking up to 5 times.

Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 seconds, stacking up to 5 times.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Scorch

3 ranks, tier 4, column 1, Fire

Rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

Rank 2: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

Rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.

View talent in calculator

Master of ElementschangedYour Fire and Frost spell criticals critical strikes will refund 10% of ...FireTier 4

Classic Era

Master of Elements

3 ranks, tier 4, column 4, Fire

Rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Rank 2: Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.

View talent in calculator

Forever

Master of Elements

3 ranks, tier 4, column 4, Fire

Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.

Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Master of Elements

3 ranks, tier 4, column 4, Fire

Rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Rank 2: Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.

View talent in calculator

Blast Wavechanged... within the blast for 160 to 192 169 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.FireTier 5

Classic Era

Blast Wave

1 rank, tier 5, column 3, Fire

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 seconds.

View talent in calculator

Forever

Blast Wave

1 rank, tier 5, column 3, Fire

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 169 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Blast Wave

1 rank, tier 5, column 3, Fire

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 seconds.

View talent in calculator

Fire Powerchanged5 to 3 ranks. ... your Fire spells by 2%. 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.FireTier 6

Classic Era

Fire Power

5 ranks, tier 6, column 3, Fire

Rank 1: Increases the damage done by your Fire spells by 2%.

Rank 2: Increases the damage done by your Fire spells by 4%.

Rank 3: Increases the damage done by your Fire spells by 6%.

Rank 4: Increases the damage done by your Fire spells by 8%.

Rank 5: Increases the damage done by your Fire spells by 10%.

View talent in calculator

Forever

Fire Power

3 ranks, tier 6, column 3, Fire

Rank 1: Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

Rank 2: Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.

Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Fire Power

5 ranks, tier 6, column 3, Fire

Rank 1: Increases the damage done by your Fire spells by 2%.

Rank 2: Increases the damage done by your Fire spells by 4%.

Rank 3: Increases the damage done by your Fire spells by 6%.

Rank 4: Increases the damage done by your Fire spells by 8%.

Rank 5: Increases the damage done by your Fire spells by 10%.

View talent in calculator

Combustionchanged... you have caused 3 non-periodic critical strikes with Fire ...FireTier 7

Classic Era

Combustion

1 rank, tier 7, column 2, Fire

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

View talent in calculator

Forever

Combustion

1 rank, tier 7, column 2, Fire

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Combustion

1 rank, tier 7, column 2, Fire

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

View talent in calculator

IncinerationnewIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.FireTier 1

Classic Era

Not present.

Forever

Incineration

5 ranks, tier 1, column 2, Fire

Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Rank 4: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.

Rank 5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Incineration

2 ranks, tier 3, column 1, Fire

Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

View talent in calculator

AccelerantnewReduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.FireTier 1

Classic Era

Not present.

Forever

Accelerant

5 ranks, tier 1, column 3, Fire

Rank 1: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

Rank 2: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.

Rank 3: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.

Rank 4: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.

Rank 5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

View talent in calculator

Heating UpnewNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 seconds by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.FireTier 4

Classic Era

Not present.

Forever

Heating Up

1 rank, tier 4, column 3, Fire

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 seconds by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

View talent in calculator

Frost

3 new, 12 changed, 2 removed and 3 unchanged.

Frost Wardingchanged... the Armor and resistances given granted by your Frost Armor ... Armor spells by 15%, In addition, gives your Frost Ward a 10% chance to reflect Frost spells negate the warded damage spell, and effects while active. increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.FrostTier 1

Classic Era

Frost Warding

2 ranks, tier 1, column 1, Frost

Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

View talent in calculator

Forever

Frost Warding

2 ranks, tier 1, column 1, Frost

Rank 1: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

Rank 2: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Frost Warding

2 ranks, tier 1, column 1, Frost

Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

View talent in calculator

Improved Frostboltchanged... time of your Frostbolt spell and Frost Blast spells by 0.1 sec.FrostTier 1

Classic Era

Improved Frostbolt

5 ranks, tier 1, column 2, Frost

Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.

Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.

Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.

Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.

Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.

View talent in calculator

Forever

Improved Frostbolt

5 ranks, tier 1, column 2, Frost

Rank 1: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.

Rank 2: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.

Rank 3: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.

Rank 4: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.

Rank 5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Frostbolt

5 ranks, tier 1, column 2, Frost

Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.

Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.

Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.

Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.

Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.

View talent in calculator

Elemental PrecisionremovedRemoved in Forever.FrostTier 1

Classic Era

Elemental Precision

3 ranks, tier 1, column 3, Frost

Rank 1: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Rank 2: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Rank 3: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Precision

3 ranks, tier 1, column 3, Frost

Rank 1: Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.

Rank 2: Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.

Rank 3: Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.

View talent in calculator

Permafrostchanged... your Chill effects by 1 sec 11% and reduces the target's speed by an additional 4%. 3%.FrostTier 2

Classic Era

Permafrost

3 ranks, tier 2, column 4, Frost

Rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Rank 2: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

View talent in calculator

Forever

Permafrost

3 ranks, tier 2, column 4, Frost

Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.

Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Permafrost

3 ranks, tier 2, column 4, Frost

Rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Rank 2: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

View talent in calculator

Piercing IceremovedRemoved in Forever.FrostTier 3

Classic Era

Piercing Ice

3 ranks, tier 3, column 1, Frost

Rank 1: Increases the damage done by your Frost spells by 2%.

Rank 2: Increases the damage done by your Frost spells by 4%.

Rank 3: Increases the damage done by your Frost spells by 6%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Piercing Ice

3 ranks, tier 3, column 1, Frost

Rank 1: Increases the damage done by your Frost spells by 2%.

Rank 2: Increases the damage done by your Frost spells by 4%.

Rank 3: Increases the damage done by your Frost spells by 6%.

View talent in calculator

Cold SnapchangedTier 3 to 5. When activated, this spell Finishes the remaining cooldown on all of your other Frost spells.FrostTier 5

Classic Era

Cold Snap

1 rank, tier 3, column 2, Frost

When activated, this spell finishes the cooldown on all of your Frost spells.

View talent in calculator

Forever

Cold Snap

1 rank, tier 5, column 2, Frost

Finishes the remaining cooldown on all your other Frost spells.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Cold Snap

1 rank, tier 5, column 2, Frost

When activated, this spell finishes the cooldown on all Frost spells you recently cast.

View talent in calculator

Improved BlizzardchangedColumn 4 to 2. ... target's movement speed by 30%. Lasts 15% for 1.5 seconds.FrostTier 3

Classic Era

Improved Blizzard

3 ranks, tier 3, column 4, Frost

Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 seconds.

Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 seconds.

Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 seconds.

View talent in calculator

Forever

Improved Blizzard

3 ranks, tier 3, column 2, Frost

Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 seconds.

Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 seconds.

Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 seconds.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Blizzard

3 ranks, tier 3, column 4, Frost

Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 seconds.

Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 seconds.

Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 seconds.

View talent in calculator

Arctic Reachchanged... range of your Frostbolt, Frost Blast, and Blizzard spells and ...FrostTier 4

Classic Era

Arctic Reach

2 ranks, tier 4, column 1, Frost

Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

View talent in calculator

Forever

Arctic Reach

2 ranks, tier 4, column 1, Frost

Rank 1: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Rank 2: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Arctic Reach

2 ranks, tier 4, column 1, Frost

Rank 1: Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Rank 2: Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

View talent in calculator

Frost ChannelingchangedTier 4 to 3. Column 2 to 1.FrostTier 3

Classic Era

Frost Channeling

3 ranks, tier 4, column 2, Frost

Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

View talent in calculator

Forever

Frost Channeling

3 ranks, tier 3, column 1, Frost

Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Frost Channeling

3 ranks, tier 4, column 2, Frost

Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.

Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 7%.

Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.

View talent in calculator

Shatterchanged5 to 3 ranks. Column 3 to 4. Increases the critical strike chance of all your spells against Frozen targets by 10% to 17%.FrostTier 4

Classic Era

Shatter

5 ranks, tier 4, column 3, Frost

Rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.

Rank 2: Increases the critical strike chance of all your spells against frozen targets by 20%.

Rank 3: Increases the critical strike chance of all your spells against frozen targets by 30%.

Rank 4: Increases the critical strike chance of all your spells against frozen targets by 40%.

Rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.

View talent in calculator

Forever

Shatter

3 ranks, tier 4, column 4, Frost

Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.

Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.

Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shatter

5 ranks, tier 4, column 3, Frost

Rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.

Rank 2: Increases the critical strike chance of all your spells against frozen targets by 20%.

Rank 3: Increases the critical strike chance of all your spells against frozen targets by 30%.

Rank 4: Increases the critical strike chance of all your spells against frozen targets by 40%.

Rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.

View talent in calculator

Ice BlockchangedTier 5 to 4.FrostTier 4

Classic Era

Ice Block

1 rank, tier 5, column 2, Frost

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move or cast spells.

View talent in calculator

Forever

Ice Block

1 rank, tier 4, column 2, Frost

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

View talent in calculator

Improved Cone of ColdchangedColumn 3 to 1. Increases the damage dealt by your Cone of Cold spell by 15% to 12%.FrostTier 5

Classic Era

Improved Cone of Cold

3 ranks, tier 5, column 3, Frost

Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.

Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.

Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

View talent in calculator

Forever

Improved Cone of Cold

3 ranks, tier 5, column 1, Frost

Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.

Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.

Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Cone of Cold

3 ranks, tier 5, column 3, Frost

Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.

Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.

Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

View talent in calculator

Winter's ChillchangedGives your Frostbolt, Frost damage Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply the Winter's Chill, effect, which increases the chance a Frost spell will critically hit increasing the target target's damage taken from your next Cone of Cold by 2% for 15 seconds. Stacks 5% and it gains an additional 7% of your spell damage, stacking up to 6 5 times.FrostTier 6

Classic Era

Winter's Chill

5 ranks, tier 6, column 3, Frost

Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 6 times.

Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 6 times.

Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 6 times.

Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 6 times.

Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 6 times.

View talent in calculator

Forever

Winter's Chill

5 ranks, tier 6, column 3, Frost

Rank 1: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 2: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 3: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 4: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 5: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Winter's Chill

5 ranks, tier 6, column 3, Frost

Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.

Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.

Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.

Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.

Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.

View talent in calculator

Ice BarrierchangedInstantly shields you, Shield yourself, absorbing 454 448 + 10% of Frost spell power damage Lasts and increasing your Frost damage by 3% for 1 minute. While the shield holds, spells will shielded, your Frost damage is increased by an additional 3% and you do not be interrupted. lose casting time when you take damage.FrostTier 7

Classic Era

Ice Barrier

1 rank, tier 7, column 2, Frost

Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

View talent in calculator

Forever

Ice Barrier

1 rank, tier 7, column 2, Frost

Shield yourself, absorbing 448 + 10% of Frost spell power damage and increasing your Frost damage by 3% for 1 minute. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Ice Barrier

1 rank, tier 7, column 2, Frost

Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

View talent in calculator

PrecisionnewImproves your chance to hit with all spells by 2%.FrostTier 1

Classic Era

Not present.

Forever

Precision

3 ranks, tier 1, column 3, Frost

Rank 1: Improves your chance to hit with all spells by 2%.

Rank 2: Improves your chance to hit with all spells by 4%.

Rank 3: Improves your chance to hit with all spells by 6%.

View talent in calculator

Ice LancenewDeals 30.1 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.FrostTier 3

Classic Era

Not present.

Forever

Ice Lance

1 rank, tier 3, column 3, Frost

Deals 30.1 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

View talent in calculator

Fingers of FrostnewGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 seconds.FrostTier 5

Classic Era

Not present.

Forever

Fingers of Frost

2 ranks, tier 5, column 3, Frost

Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 seconds.

Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 seconds.

View talent in calculator

Class spells

4 new, 77 changed, 3 removed and 29 unchanged.

Frostboltchanged... value not confirmed to 22 20 Frost damage and slowing ...Class spells

Classic Era

Frostbolt

11 ranks

Rank 1: Launches a bolt of frost at the enemy, causing value not confirmed to 22 Frost damage and slowing movement speed by 40% for 5 seconds.

Rank 2: Launches a bolt of frost at the enemy, causing value not confirmed to 37 Frost damage and slowing movement speed by 40% for 6 seconds.

Rank 3: Launches a bolt of frost at the enemy, causing value not confirmed to 60 Frost damage and slowing movement speed by 40% for 6 seconds.

Rank 4: Launches a bolt of frost at the enemy, causing value not confirmed to 86 Frost damage and slowing movement speed by 40% for 7 seconds.

Rank 5: Launches a bolt of frost at the enemy, causing value not confirmed to 144 Frost damage and slowing movement speed by 40% for 7 seconds.

Rank 6: Launches a bolt of frost at the enemy, causing value not confirmed to 196 Frost damage and slowing movement speed by 40% for 8 seconds.

Rank 7: Launches a bolt of frost at the enemy, causing value not confirmed to 255 Frost damage and slowing movement speed by 40% for 8 seconds.

Rank 8: Launches a bolt of frost at the enemy, causing value not confirmed to 325 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 9: Launches a bolt of frost at the enemy, causing value not confirmed to 393 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 10: Launches a bolt of frost at the enemy, causing value not confirmed to 474 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 11: Launches a bolt of frost at the enemy, causing value not confirmed to 555 Frost damage and slowing movement speed by 40% for 9 seconds.

Forever

Frostbolt

11 ranks

Rank 1: Launches a bolt of frost at the enemy, causing value not confirmed to 20 Frost damage and slowing movement speed by 40% for 5 seconds.

Rank 2: Launches a bolt of frost at the enemy, causing value not confirmed to 30 Frost damage and slowing movement speed by 40% for 6 seconds.

Rank 3: Launches a bolt of frost at the enemy, causing value not confirmed to 48 Frost damage and slowing movement speed by 40% for 6 seconds.

Rank 4: Launches a bolt of frost at the enemy, causing value not confirmed to 73 Frost damage and slowing movement speed by 40% for 7 seconds.

Rank 5: Launches a bolt of frost at the enemy, causing value not confirmed to 109 Frost damage and slowing movement speed by 40% for 7 seconds.

Rank 6: Launches a bolt of frost at the enemy, causing value not confirmed to 141 Frost damage and slowing movement speed by 40% for 8 seconds.

Rank 7: Launches a bolt of frost at the enemy, causing value not confirmed to 189 Frost damage and slowing movement speed by 40% for 8 seconds.

Rank 8: Launches a bolt of frost at the enemy, causing value not confirmed to 253 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 9: Launches a bolt of frost at the enemy, causing value not confirmed to 318 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 10: Launches a bolt of frost at the enemy, causing value not confirmed to 398 Frost damage and slowing movement speed by 40% for 9 seconds.

Rank 11: Launches a bolt of frost at the enemy, causing value not confirmed to 475 Frost damage and slowing movement speed by 40% for 9 seconds.

Fireballchanged... fiery ball that causes 16 to 24 18.8 Fire damage and an ...Class spells

Classic Era

Fireball

12 ranks

Rank 1: Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 seconds.

Rank 2: Hurls a fiery ball that causes 34 to 48 Fire damage and an additional 3 Fire damage over 6 seconds.

Rank 3: Hurls a fiery ball that causes 57 to 77 Fire damage and an additional 6 Fire damage over 6 seconds.

Rank 4: Hurls a fiery ball that causes 89 to 121 Fire damage and an additional 12 Fire damage over 8 seconds.

Rank 5: Hurls a fiery ball that causes 146 to 194 Fire damage and an additional 20 Fire damage over 8 seconds.

Rank 6: Hurls a fiery ball that causes 207 to 273 Fire damage and an additional 28 Fire damage over 8 seconds.

Rank 7: Hurls a fiery ball that causes 264 to 344 Fire damage and an additional 32 Fire damage over 8 seconds.

Rank 8: Hurls a fiery ball that causes 328 to 424 Fire damage and an additional 40 Fire damage over 8 seconds.

Rank 9: Hurls a fiery ball that causes 404 to 518 Fire damage and an additional 52 Fire damage over 8 seconds.

Rank 10: Hurls a fiery ball that causes 488 to 622 Fire damage and an additional 60 Fire damage over 8 seconds.

Rank 11: Hurls a fiery ball that causes 561 to 715 Fire damage and an additional 72 Fire damage over 8 seconds.

Rank 12: Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 seconds.

Forever

Fireball

12 ranks

Rank 1: Hurls a fiery ball that causes 18.8 Fire damage and an additional 2 Fire damage over 4 seconds.

Rank 2: Hurls a fiery ball that causes 33.2 Fire damage and an additional 3 Fire damage over 6 seconds.

Rank 3: Hurls a fiery ball that causes 53.4 Fire damage and an additional 6 Fire damage over 6 seconds.

Rank 4: Hurls a fiery ball that causes 80.6 Fire damage and an additional 12 Fire damage over 8 seconds.

Rank 5: Hurls a fiery ball that causes 125.6 Fire damage and an additional 16 Fire damage over 8 seconds.

Rank 6: Hurls a fiery ball that causes 160.2 Fire damage and an additional 24 Fire damage over 8 seconds.

Rank 7: Hurls a fiery ball that causes 196.2 Fire damage and an additional 24 Fire damage over 8 seconds.

Rank 8: Hurls a fiery ball that causes 243.8 Fire damage and an additional 32 Fire damage over 8 seconds.

Rank 9: Hurls a fiery ball that causes 309.6 Fire damage and an additional 40 Fire damage over 8 seconds.

Rank 10: Hurls a fiery ball that causes 384.8 Fire damage and an additional 48 Fire damage over 8 seconds.

Rank 11: Hurls a fiery ball that causes 451 Fire damage and an additional 56 Fire damage over 8 seconds.

Rank 12: Hurls a fiery ball that causes 483 Fire damage and an additional 60 Fire damage over 8 seconds.

Frost NovachangedBlasts enemies near the caster for 21 to 23 to 23 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.Class spells

Classic Era

Frost Nova

4 ranks

Rank 1: Blasts enemies near the caster for 21 to 23 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 2: Blasts enemies near the caster for 35 to 39 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 3: Blasts enemies near the caster for 54 to 60 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 4: Blasts enemies near the caster for 73 to 81 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Forever

Frost Nova

4 ranks

Rank 1: Blasts enemies near the caster for 23 to 23 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 2: Blasts enemies near the caster for 37 to 37 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 3: Blasts enemies near the caster for 56 to 56 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Rank 4: Blasts enemies near the caster for 76 to 76 Frost damage and freezes them in place for up to 8 seconds. Damage caused may interrupt the effect.

Flamestrikechanged... within the area for 55 to 71 63 Fire damage and an additional 48 44 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.Class spells

Classic Era

Flamestrike

6 ranks

Rank 1: Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 48 Fire damage over 8 seconds.

Rank 2: Calls down a pillar of fire, burning all enemies within the area for 100 to 126 Fire damage and an additional 88 Fire damage over 8 seconds.

Rank 3: Calls down a pillar of fire, burning all enemies within the area for 159 to 197 Fire damage and an additional 140 Fire damage over 8 seconds.

Rank 4: Calls down a pillar of fire, burning all enemies within the area for 226 to 278 Fire damage and an additional 196 Fire damage over 8 seconds.

Rank 5: Calls down a pillar of fire, burning all enemies within the area for 298 to 366 Fire damage and an additional 264 Fire damage over 8 seconds.

Rank 6: Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 340 Fire damage over 8 seconds.

Forever

Flamestrike

6 ranks

Rank 1: Calls down a pillar of fire, burning all enemies within the area for 63 Fire damage and an additional 44 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Rank 2: Calls down a pillar of fire, burning all enemies within the area for 113 Fire damage and an additional 84 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Rank 3: Calls down a pillar of fire, burning all enemies within the area for 178 Fire damage and an additional 132 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Rank 4: Calls down a pillar of fire, burning all enemies within the area for 252.5 Fire damage and an additional 188 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Rank 5: Calls down a pillar of fire, burning all enemies within the area for 332.5 Fire damage and an additional 256 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Rank 6: Calls down a pillar of fire, burning all enemies within the area for 423.8 Fire damage and an additional 332 Fire damage over 8 seconds. Only one Flamestrike can be active per Mage at a time.

Fire WardchangedAbsorbs 166 to 162 Fire damage. Lasts 30 seconds.Class spells

Classic Era

Fire Ward

5 ranks

Rank 1: Absorbs 166 Fire damage. Lasts 30 seconds.

Rank 2: Absorbs 290 Fire damage. Lasts 30 seconds.

Rank 3: Absorbs 470 Fire damage. Lasts 30 seconds.

Rank 4: Absorbs 675 Fire damage. Lasts 30 seconds.

Rank 5: Absorbs 920 Fire damage. Lasts 30 seconds.

Forever

Fire Ward

5 ranks

Rank 1: Absorbs 162 Fire damage. Lasts 30 seconds.

Rank 2: Absorbs 285 Fire damage. Lasts 30 seconds.

Rank 3: Absorbs 463 Fire damage. Lasts 30 seconds.

Rank 4: Absorbs 668 Fire damage. Lasts 30 seconds.

Rank 5: Absorbs 913 Fire damage. Lasts 30 seconds.

Arcane MissileschangedLaunches Arcane Missiles at the enemy, causing 25 to 24.8 Arcane damage each second for 3 seconds.Class spells

Classic Era

Arcane Missiles

8 ranks

Rank 1: Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 seconds.

Rank 2: Launches Arcane Missiles at the enemy, causing 37 Arcane damage each second for 4 seconds.

Rank 3: Launches Arcane Missiles at the enemy, causing 58 Arcane damage each second for 5 seconds.

Rank 4: Launches Arcane Missiles at the enemy, causing 85 Arcane damage each second for 5 seconds.

Rank 5: Launches Arcane Missiles at the enemy, causing 117 Arcane damage each second for 5 seconds.

Rank 6: Launches Arcane Missiles at the enemy, causing 154 Arcane damage each second for 5 seconds.

Rank 7: Launches Arcane Missiles at the enemy, causing 195 Arcane damage each second for 5 seconds.

Rank 8: Launches Arcane Missiles at the enemy, causing 230 Arcane damage each second for 5 seconds.

Forever

Arcane Missiles

8 ranks

Rank 1: Launches Arcane Missiles at the enemy, causing 24.8 Arcane damage each second for 3 seconds.

Rank 2: Launches Arcane Missiles at the enemy, causing 35.2 Arcane damage each second for 4 seconds.

Rank 3: Launches Arcane Missiles at the enemy, causing 48.6 Arcane damage each second for 5 seconds.

Rank 4: Launches Arcane Missiles at the enemy, causing 68.4 Arcane damage each second for 5 seconds.

Rank 5: Launches Arcane Missiles at the enemy, causing 97.8 Arcane damage each second for 5 seconds.

Rank 6: Launches Arcane Missiles at the enemy, causing 133.2 Arcane damage each second for 5 seconds.

Rank 7: Launches Arcane Missiles at the enemy, causing 174.6 Arcane damage each second for 5 seconds.

Rank 8: Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 seconds.

Arcane IntellectchangedIncreases the target's Intellect by 2 for 30 to 60 minutes.Class spells

Classic Era

Arcane Intellect

5 ranks

Rank 1: Increases the target's Intellect by 2 for 30 minutes.

Rank 2: Increases the target's Intellect by 7 for 30 minutes.

Rank 3: Increases the target's Intellect by 15 for 30 minutes.

Rank 4: Increases the target's Intellect by 22 for 30 minutes.

Rank 5: Increases the target's Intellect by 31 for 30 minutes.

Forever

Arcane Intellect

5 ranks

Rank 1: Increases the target's Intellect by 2 for 60 minutes.

Rank 2: Increases the target's Intellect by 7 for 60 minutes.

Rank 3: Increases the target's Intellect by 15 for 60 minutes.

Rank 4: Increases the target's Intellect by 22 for 60 minutes.

Rank 5: Increases the target's Intellect by 31 for 60 minutes.

Remove Lesser CursechangedRemoves 1 Curse or Bane from a friendly target.Class spells

Classic Era

Remove Lesser Curse

1 rank

Removes 1 Curse from a friendly target.

Forever

Remove Lesser Curse

1 rank

Removes 1 Curse or Bane from a friendly target.

BlizzardchangedIce shards pelt the target area doing 200 to 196 Frost damage over 8 seconds.Class spells

Classic Era

Blizzard

6 ranks

Rank 1: Ice shards pelt the target area doing 200 Frost damage over 8 seconds.

Rank 2: Ice shards pelt the target area doing 360 Frost damage over 8 seconds.

Rank 3: Ice shards pelt the target area doing 528 Frost damage over 8 seconds.

Rank 4: Ice shards pelt the target area doing 728 Frost damage over 8 seconds.

Rank 5: Ice shards pelt the target area doing 944 Frost damage over 8 seconds.

Rank 6: Ice shards pelt the target area doing 1192 Frost damage over 8 seconds.

Forever

Blizzard

6 ranks

Rank 1: Ice shards pelt the target area doing 196 Frost damage over 8 seconds.

Rank 2: Ice shards pelt the target area doing 344 Frost damage over 8 seconds.

Rank 3: Ice shards pelt the target area doing 504 Frost damage over 8 seconds.

Rank 4: Ice shards pelt the target area doing 708 Frost damage over 8 seconds.

Rank 5: Ice shards pelt the target area doing 924 Frost damage over 8 seconds.

Rank 6: Ice shards pelt the target area doing 1168 Frost damage over 8 seconds.

Frost WardchangedAbsorbs 165 162 + 10% of Frost spell power Frost damage. Lasts 30 seconds.Class spells

Classic Era

Frost Ward

5 ranks

Rank 1: Absorbs 165 Frost damage. Lasts 30 seconds.

Rank 2: Absorbs 290 Frost damage. Lasts 30 seconds.

Rank 3: Absorbs 470 Frost damage. Lasts 30 seconds.

Rank 4: Absorbs 675 Frost damage. Lasts 30 seconds.

Rank 5: Absorbs 920 Frost damage. Lasts 30 seconds.

Forever

Frost Ward

5 ranks

Rank 1: Absorbs 162 + 10% of Frost spell power Frost damage. Lasts 30 seconds.

Rank 2: Absorbs 284 + 10% of Frost spell power Frost damage. Lasts 30 seconds.

Rank 3: Absorbs 463 + 10% of Frost spell power Frost damage. Lasts 30 seconds.

Rank 4: Absorbs 668 + 10% of Frost spell power Frost damage. Lasts 30 seconds.

Rank 5: Absorbs 913 + 10% of Frost spell power Frost damage. Lasts 30 seconds.

Fire BlastchangedBlasts the enemy for 27 to 35 31 Fire damage.Class spells

Classic Era

Fire Blast

14 ranks

Rank 1: Blasts the enemy for 27 to 35 Fire damage.

Rank 2: Blasts the enemy for 27 to 35 Fire damage.

Rank 3: Blasts the enemy for 62 to 76 Fire damage.

Rank 4: Blasts the enemy for 62 to 76 Fire damage.

Rank 5: Blasts the enemy for 109 to 133 Fire damage.

Rank 6: Blasts the enemy for 109 to 133 Fire damage.

Rank 7: Blasts the enemy for 176 to 210 Fire damage.

Rank 8: Blasts the enemy for 176 to 210 Fire damage.

Rank 9: Blasts the enemy for 253 to 301 Fire damage.

Rank 10: Blasts the enemy for 253 to 301 Fire damage.

Rank 11: Blasts the enemy for 344 to 406 Fire damage.

Rank 12: Blasts the enemy for 344 to 406 Fire damage.

Rank 13: Blasts the enemy for 446 to 524 Fire damage.

Rank 14: Blasts the enemy for 446 to 524 Fire damage.

Forever

Fire Blast

14 ranks

Rank 1: Blasts the enemy for 31 Fire damage.

Rank 2: Blasts the enemy for 31 Fire damage.

Rank 3: Blasts the enemy for 63 Fire damage.

Rank 4: Blasts the enemy for 69 Fire damage.

Rank 5: Blasts the enemy for 107 Fire damage.

Rank 6: Blasts the enemy for 122 Fire damage.

Rank 7: Blasts the enemy for 172 Fire damage.

Rank 8: Blasts the enemy for 194 Fire damage.

Rank 9: Blasts the enemy for 247 Fire damage.

Rank 10: Blasts the enemy for 277 Fire damage.

Rank 11: Blasts the enemy for 344 Fire damage.

Rank 12: Blasts the enemy for 376 Fire damage.

Rank 13: Blasts the enemy for 453 Fire damage.

Rank 14: Blasts the enemy for 485 Fire damage.

Arcane Explosionchanged... the caster, causing 34 to 38 Arcane damage to all ...Class spells

Classic Era

Arcane Explosion

6 ranks

Rank 1: Causes an explosion of arcane magic around the caster, causing 34 to 38 Arcane damage to all targets within 10 yards.

Rank 2: Causes an explosion of arcane magic around the caster, causing 60 to 66 Arcane damage to all targets within 10 yards.

Rank 3: Causes an explosion of arcane magic around the caster, causing 101 to 109 Arcane damage to all targets within 10 yards.

Rank 4: Causes an explosion of arcane magic around the caster, causing 143 to 155 Arcane damage to all targets within 10 yards.

Rank 5: Causes an explosion of arcane magic around the caster, causing 191 to 207 Arcane damage to all targets within 10 yards.

Rank 6: Causes an explosion of arcane magic around the caster, causing 249 to 269 Arcane damage to all targets within 10 yards.

Forever

Arcane Explosion

6 ranks

Rank 1: Causes an explosion of arcane magic around the caster, causing 34 Arcane damage to all targets within 10 yards.

Rank 2: Causes an explosion of arcane magic around the caster, causing 58 Arcane damage to all targets within 10 yards.

Rank 3: Causes an explosion of arcane magic around the caster, causing 98.5 Arcane damage to all targets within 10 yards.

Rank 4: Causes an explosion of arcane magic around the caster, causing 139.5 Arcane damage to all targets within 10 yards.

Rank 5: Causes an explosion of arcane magic around the caster, causing 188.5 Arcane damage to all targets within 10 yards.

Rank 6: Causes an explosion of arcane magic around the caster, causing 248.5 Arcane damage to all targets within 10 yards.

ScorchchangedScorch the enemy for 56 to 68 42.2 Fire damage.Class spells

Classic Era

Scorch

7 ranks

Rank 1: Scorch the enemy for 56 to 68 Fire damage.

Rank 2: Scorch the enemy for 81 to 97 Fire damage.

Rank 3: Scorch the enemy for 105 to 125 Fire damage.

Rank 4: Scorch the enemy for 139 to 165 Fire damage.

Rank 5: Scorch the enemy for 168 to 198 Fire damage.

Rank 6: Scorch the enemy for 207 to 246 Fire damage.

Rank 7: Scorch the enemy for 237 to 279 Fire damage.

Forever

Scorch

7 ranks

Rank 1: Scorch the enemy for 42.2 Fire damage.

Rank 2: Scorch the enemy for 59 Fire damage.

Rank 3: Scorch the enemy for 73 Fire damage.

Rank 4: Scorch the enemy for 97.8 Fire damage.

Rank 5: Scorch the enemy for 121.6 Fire damage.

Rank 6: Scorch the enemy for 156 Fire damage.

Rank 7: Scorch the enemy for 181.4 Fire damage.

Dampen MagicchangedDampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 to 15 and healing spells by up to 20 to 30. Lasts 10 minutes.Class spells

Classic Era

Dampen Magic

5 ranks

Rank 1: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Lasts 10 minutes.

Rank 2: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 20 and healing spells by up to 40. Lasts 10 minutes.

Rank 3: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 40 and healing spells by up to 80. Lasts 10 minutes.

Rank 4: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Lasts 10 minutes.

Rank 5: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Lasts 10 minutes.

Forever

Dampen Magic

5 ranks

Rank 1: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 minutes.

Rank 2: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 10 minutes.

Rank 3: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Lasts 10 minutes.

Rank 4: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Lasts 10 minutes.

Rank 5: Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 minutes.

Amplify MagicchangedAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 to 23 and healing spells by up to 30 to 45. Lasts 10 minutes.Class spells

Classic Era

Amplify Magic

4 ranks

Rank 1: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 minutes.

Rank 2: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 10 minutes.

Rank 3: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 50 and healing spells by up to 100. Lasts 10 minutes.

Rank 4: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 10 minutes.

Forever

Amplify Magic

4 ranks

Rank 1: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 minutes.

Rank 2: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 45 and healing spells by up to 90. Lasts 10 minutes.

Rank 3: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 10 minutes.

Rank 4: Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 minutes.

Mana ShieldchangedAbsorbs 120 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.Class spells

Classic Era

Mana Shield

6 ranks

Rank 1: Absorbs 120 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 2: Absorbs 210 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 3: Absorbs 300 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 4: Absorbs 390 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 5: Absorbs 480 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 6: Absorbs 570 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Forever

Mana Shield

6 ranks

Rank 1: Absorbs 120 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 2: Absorbs 210 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 3: Absorbs 300 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 4: Absorbs 390 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 5: Absorbs 480 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Rank 6: Absorbs 570 physical damage, draining mana instead. Drains value not confirmed mana per damage absorbed. Lasts 1 minute.

Cone of Coldchanged... of the caster take 102 101 to 112 101 Frost damage and are slowed by 50% 40% for 8 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.Class spells

Classic Era

Cone of Cold

5 ranks

Rank 1: Targets in a cone in front of the caster take 102 to 112 Frost damage and are slowed by 50% for 8 seconds.

Rank 2: Targets in a cone in front of the caster take 151 to 165 Frost damage and are slowed by 50% for 8 seconds.

Rank 3: Targets in a cone in front of the caster take 209 to 229 Frost damage and are slowed by 50% for 8 seconds.

Rank 4: Targets in a cone in front of the caster take 270 to 296 Frost damage and are slowed by 50% for 8 seconds.

Rank 5: Targets in a cone in front of the caster take 338 to 368 Frost damage and are slowed by 50% for 8 seconds.

Forever

Cone of Cold

5 ranks

Rank 1: Targets in a cone in front of the caster take 101 to 101 Frost damage and are slowed by 40% for 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Rank 2: Targets in a cone in front of the caster take 149 to 149 Frost damage and are slowed by 40% for 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Rank 3: Targets in a cone in front of the caster take 210 to 210 Frost damage and are slowed by 40% for 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Rank 4: Targets in a cone in front of the caster take 274 to 274 Frost damage and are slowed by 40% for 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Rank 5: Targets in a cone in front of the caster take 343 to 343 Frost damage and are slowed by 40% for 6 seconds. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.

Detect MagicremovedRemoved in Forever.Class spells

Classic Era

Detect Magic

1 rank

Detects beneficial magic effects on the target for 2 minutes.

Forever

Not present.

Conjure FoodchangedRank 6: Conjures 18 20 sweet rolls, providing the ...Class spells

Classic Era

Conjure Food

7 ranks

Rank 1: Conjures 20 muffins, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 2: Conjures 20 loaves of bread, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 3: Conjures 20 loaves of rye, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 4: Conjures 20 loaves of pumpernickel, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 5: Conjures 20 loaves of sourdough, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 6: Conjures 18 sweet rolls, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 7: Conjures 10 cinnamon rolls, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Food

7 ranks

Rank 1: Conjures 20 muffins, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 2: Conjures 20 loaves of bread, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 3: Conjures 20 loaves of rye, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 4: Conjures 20 loaves of pumpernickel, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 5: Conjures 20 loaves of sourdough, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 6: Conjures 20 sweet rolls, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Rank 7: Conjures 10 cinnamon rolls, providing the mage and value not confirmed allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Agatechanged... used to instantly restore 375 to 425 400 mana. Conjured items disappear ...Class spells

Classic Era

Conjure Mana Agate

1 rank

Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Mana Agate

1 rank

Conjures a mana agate that can be used to instantly restore 400 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Jadechanged... used to instantly restore 550 to 650 600 mana. Conjured items disappear ...Class spells

Classic Era

Conjure Mana Jade

1 rank

Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Mana Jade

1 rank

Conjures a mana jade that can be used to instantly restore 600 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Citrinechanged... used to instantly restore 775 to 925 850 mana. Conjured items disappear ...Class spells

Classic Era

Conjure Mana Citrine

1 rank

Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Mana Citrine

1 rank

Conjures a mana citrine that can be used to instantly restore 850 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Rubychanged... used to instantly restore 1000 to 1200 1100 mana. Conjured items disappear ...Class spells

Classic Era

Conjure Mana Ruby

1 rank

Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Mana Ruby

1 rank

Conjures a mana ruby that can be used to instantly restore 1100 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure WaterchangedRank 8: Conjures 21 20 bottles of mountain spring ...Class spells

Classic Era

Conjure Water

8 ranks

Rank 1: Conjures 20 bottles of water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 2: Conjures 20 bottles of fresh water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 3: Conjures 20 bottles of purified water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 4: Conjures 20 bottles of spring water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 5: Conjures 20 bottles of mineral water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 6: Conjures 20 bottles of sparkling water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 7: Conjures 10 bottles of crystal water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 8: Conjures 21 bottles of mountain spring water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Forever

Conjure Water

8 ranks

Rank 1: Conjures 20 bottles of water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 2: Conjures 20 bottles of fresh water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 3: Conjures 20 bottles of purified water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 4: Conjures 20 bottles of spring water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 5: Conjures 20 bottles of mineral water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 6: Conjures 20 bottles of sparkling water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 7: Conjures 10 bottles of crystal water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Rank 8: Conjures 20 bottles of mountain spring water, providing the mage and value not confirmed allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Impactchanged Fire spells have a chance to stun the target for 2 seconds.Class spells

Classic Era

Impact

1 rank

No description available.

Forever

Impact

1 rank

Fire spells have a chance to stun the target for 2 seconds.

Chilledchanged3 to 1 ranks.Class spells

Classic Era

Chilled

3 ranks

Rank 1: Chills the target for 1.5 seconds.

Rank 2: Chills the target for 1.5 seconds.

Rank 3: Chills the target for 1.5 seconds.

Forever

Chilled

1 rank

Chills the target for 1.5 seconds.

Pyroblastchanged... fiery boulder that causes 193 to 249 144.2 Fire damage and an additional 72 56 Fire damage over 12 ...Class spells

Classic Era

Pyroblast

7 ranks

Rank 1: Hurls an immense fiery boulder that causes 193 to 249 Fire damage and an additional 72 Fire damage over 12 seconds.

Rank 2: Hurls an immense fiery boulder that causes 270 to 342 Fire damage and an additional 96 Fire damage over 12 seconds.

Rank 3: Hurls an immense fiery boulder that causes 347 to 437 Fire damage and an additional 124 Fire damage over 12 seconds.

Rank 4: Hurls an immense fiery boulder that causes 427 to 535 Fire damage and an additional 156 Fire damage over 12 seconds.

Rank 5: Hurls an immense fiery boulder that causes 525 to 653 Fire damage and an additional 188 Fire damage over 12 seconds.

Rank 6: Hurls an immense fiery boulder that causes 625 to 775 Fire damage and an additional 228 Fire damage over 12 seconds.

Rank 7: Hurls an immense fiery boulder that causes 716 to 890 Fire damage and an additional 268 Fire damage over 12 seconds.

Forever

Pyroblast

7 ranks

Rank 1: Hurls an immense fiery boulder that causes 144.2 Fire damage and an additional 56 Fire damage over 12 seconds.

Rank 2: Hurls an immense fiery boulder that causes 203.6 Fire damage and an additional 76 Fire damage over 12 seconds.

Rank 3: Hurls an immense fiery boulder that causes 259.4 Fire damage and an additional 100 Fire damage over 12 seconds.

Rank 4: Hurls an immense fiery boulder that causes 327.2 Fire damage and an additional 124 Fire damage over 12 seconds.

Rank 5: Hurls an immense fiery boulder that causes 412 Fire damage and an additional 152 Fire damage over 12 seconds.

Rank 6: Hurls an immense fiery boulder that causes 501.4 Fire damage and an additional 184 Fire damage over 12 seconds.

Rank 7: Hurls an immense fiery boulder that causes 583 Fire damage and an additional 212 Fire damage over 12 seconds.

Blinkchanged... caster from Stuns and bonds. Immobilizes.Class spells

Classic Era

Blink

1 rank

Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

Forever

Blink

1 rank

Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

Blast Wavechanged... within the blast for 208 to 248 219.2 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.Class spells

Classic Era

Blast Wave

4 ranks

Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 208 to 248 Fire damage, and dazing them for 6 seconds.

Rank 2: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 285 to 337 Fire damage, and dazing them for 6 seconds.

Rank 3: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 374 to 442 Fire damage, and dazing them for 6 seconds.

Rank 4: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 seconds.

Forever

Blast Wave

4 ranks

Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 219.2 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.

Rank 2: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 301.4 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.

Rank 3: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 398.6 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.

Rank 4: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 493 Fire damage, and Dazing them for 50% reduced movement speed for 6 seconds.

Ice BarrierchangedInstantly shields you, Shield yourself, absorbing 568 561 + 10% of Frost spell power damage Lasts and increasing your Frost damage by 3% for 1 minute. While the shield holds, spells will shielded, your Frost damage is increased by an additional 3% and you do not be interrupted. lose casting time when you take damage.Class spells

Classic Era

Ice Barrier

3 ranks

Rank 1: Instantly shields you, absorbing 568 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Rank 2: Instantly shields you, absorbing 699 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Rank 3: Instantly shields you, absorbing 826 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Forever

Ice Barrier

3 ranks

Rank 1: Shield yourself, absorbing 561 + 10% of Frost spell power damage and increasing your Frost damage by 3% for 1 minute. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

Rank 2: Shield yourself, absorbing 693 + 10% of Frost spell power damage and increasing your Frost damage by 3% for 1 minute. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

Rank 3: Shield yourself, absorbing 819 + 10% of Frost spell power damage and increasing your Frost damage by 3% for 1 minute. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

Mage ArmorchangedIncreases your resistance to all magic by 5 and allows 30% to 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.Class spells

Classic Era

Mage Armor

3 ranks

Rank 1: Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Rank 2: Increases your resistance to all magic by 10 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Rank 3: Increases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Forever

Mage Armor

3 ranks

Rank 1: Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Rank 2: Increases your resistance to all magic by 10 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Rank 3: Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Fire Vulnerabilitychanged Increases Fire damage taken from the Mage by 3% per stack.Class spells

Classic Era

Fire Vulnerability

1 rank

No description available.

Forever

Fire Vulnerability

1 rank

Increases Fire damage taken from the Mage by 3% per stack.

Arcane BrilliancechangedInfuses the target's party and raid with brilliance, increasing their ...Class spells

Classic Era

Arcane Brilliance

1 rank

Infuses the target's party with brilliance, increasing their Intellect by 31 for 60 minutes.

Forever

Arcane Brilliance

1 rank

Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 60 minutes.

Magic Absorptionchanged Restores 1% of total mana.Class spells

Classic Era

Magic Absorption

1 rank

No description available.

Forever

Magic Absorption

1 rank

Restores 1% of total mana.

Engrave Pants - Living FlamechangedEngrave your pants with the Living Flame rune: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 176 to 174 Spellfire damage every second to nearby enemies. Lasts 10 seconds.Class spells

Classic Era

Engrave Pants - Living Flame

1 rank

Engrave your pants with the Living Flame rune: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 176 Spellfire damage every second to nearby enemies. Lasts 10 seconds.

Forever

Engrave Pants - Living Flame

1 rank

Engrave your pants with the Living Flame rune: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 174 Spellfire damage every second to nearby enemies. Lasts 10 seconds.

Engrave Chest - RegenerationchangedEngrave your chest or robe with the Regeneration rune: Heals the target for 1131 to 848 health over 3 seconds and applies Temporal Beacon for 31 to 30 sec. Temporal Beacon Records the subject's space-time position. 71% to 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% to 50% on self, and also reduced by 81% to 80% when damage is done by Arcane spells that damage multiple targets.Class spells

Classic Era

Engrave Chest - Regeneration

1 rank

Engrave your chest or robe with the Regeneration rune: Heals the target for 1131 health over 3 seconds and applies Temporal Beacon for 31 sec. Temporal Beacon Records the subject's space-time position. 71% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% on self, and also reduced by 81% when damage is done by Arcane spells that damage multiple targets.

Forever

Engrave Chest - Regeneration

1 rank

Engrave your chest or robe with the Regeneration rune: Heals the target for 848 health over 3 seconds and applies Temporal Beacon for 30 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.

Engrave Chest - Fingers of FrostchangedEngrave your chest or robe with the Fingers of Frost rune: Gives your Chill effects a 26% to 15% chance to grant you the Fingers of Frost effect, which treats your next 3 to 2 spells cast as if the target were Frozen. Lasts 15 seconds.Class spells

Classic Era

Engrave Chest - Fingers of Frost

1 rank

Engrave your chest or robe with the Fingers of Frost rune: Gives your Chill effects a 26% chance to grant you the Fingers of Frost effect, which treats your next 3 spells cast as if the target were Frozen. Lasts 15 seconds.

Forever

Engrave Chest - Fingers of Frost

1 rank

Engrave your chest or robe with the Fingers of Frost rune: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 seconds.

Engrave Cloak - OverheatchangedEngrave your cloak with the Overheat rune: Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 16 to 15 sec.Class spells

Classic Era

Engrave Cloak - Overheat

1 rank

Engrave your cloak with the Overheat rune: Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 16 sec.

Forever

Engrave Cloak - Overheat

1 rank

Engrave your cloak with the Overheat rune: Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 15 sec.

Engrave Belt - Missile Barragechanged... Gives your Arcane Blast spell a 41% 40% chance, and your Arcane Wrath, Fireball, and Frostbolt, Frost Blast, and Frostfire Bolt spells a 21% 20% chance to reduce the ... Arcane Missiles spell by 49%, 50%, reduce the Mana cost by 99%, 100%, and missiles will fire every 0.5 sec.Class spells

Classic Era

Engrave Belt - Missile Barrage

1 rank

Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast a 41% chance, and your Fireball and Frostbolt spells a 21% chance to reduce the channeled duration of your next Arcane Missiles spell by 49%, reduce the mana cost by 99%, and missiles will fire every 0.5 secs.

Forever

Engrave Belt - Missile Barrage

1 rank

Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Engrave Belt - Frostfire Boltchanged... at the enemy, causing 565 to 659 110.4 Frostfire damage, slowing movement speed by 39% 40% and causing an additional 68 27 Frostfire damage over 9 ...Class spells

Classic Era

Engrave Belt - Frostfire Bolt

1 rank

Engrave your belt with the Frostfire Bolt rune: Launches a bolt of frostfire at the enemy, causing 565 to 659 Frostfire damage, slowing movement speed by 39% and causing an additional 68 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Forever

Engrave Belt - Frostfire Bolt

1 rank

Engrave your belt with the Frostfire Bolt rune: Launches a bolt of frostfire at the enemy, causing 110.4 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Engrave Bracers - Rewind TimechangedEngrave your bracers with the Rewind Time rune: Your current target with your Temporal Beacon instantly heals all damage taken over the last 6 to 5 seconds. Ineffective on targets that did not have a Temporal Beacon 6 to 5 seconds ago.Class spells

Classic Era

Engrave Bracers - Rewind Time

1 rank

Engrave your bracers with the Rewind Time rune: Your current target with your Temporal Beacon instantly heals all damage taken over the last 6 seconds. Ineffective on targets that did not have a Temporal Beacon 6 seconds ago.

Forever

Engrave Bracers - Rewind Time

1 rank

Engrave your bracers with the Rewind Time rune: Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.

Engrave Gloves - Ice Lancechanged... Ice Lance rune: Deals 96 to 113 37.6 Frost damage to an enemy target. Causes 401% damage against Frozen targets. When your other frost spells deal Deals 200% increased damage to a non-player controlled target, they increase the Frozen targets. damage taken from your next Ice Lance by 21%. This effect stacks up to 6 times and requires the Winter's Chill talent.Class spells

Classic Era

Engrave Gloves - Ice Lance

1 rank

Engrave your gloves with the Ice Lance rune: Deals 96 to 113 Frost damage to an enemy target. Causes 401% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 21%. This effect stacks up to 6 times and requires the Winter's Chill talent.

Forever

Engrave Gloves - Ice Lance

1 rank

Engrave your gloves with the Ice Lance rune: Deals 37.6 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

Engrave Chest - BurnoutchangedEngrave your chest with the Burnout rune: Increases your spell critical strike chance with all spells by 16% to 15%, but your non-periodic spell critical strikes now have an additional mana cost of 2% to 1% of your base mana.Class spells

Classic Era

Engrave Chest - Burnout

1 rank

Engrave your chest with the Burnout rune: Increases your spell critical strike chance with all spells by 16%, but your non-periodic spell critical strikes now have an additional mana cost of 2% of your base mana.

Forever

Engrave Chest - Burnout

1 rank

Engrave your chest with the Burnout rune: Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana.

Engrave Gloves - Arcane Blastchanged... target with energy, dealing 787 to 916 36 Arcane damage. Each time you cast Arcane Blast, the damage you gain 15% of all other Arcane spells is increased by 16% your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 176%. 175%. Effect stacks up to 4 times and lasts 6 15 seconds or until any other Arcane damage spell is cast. from time of initial application.Class spells

Classic Era

Engrave Gloves - Arcane Blast

1 rank

Engrave your gloves with the Arcane Blast rune: Blasts the target with energy, dealing 787 to 916 Arcane damage. Each time you cast Arcane Blast, the damage of all other Arcane spells is increased by 16% and mana cost of Arcane Blast is increased by 176%. Effect stacks up to 4 times and lasts 6 seconds or until any other Arcane damage spell is cast.

Forever

Engrave Gloves - Arcane Blast

1 rank

Engrave your gloves with the Arcane Blast rune: Blasts the target with energy, dealing 36 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 seconds from time of initial application.

Engrave Helm - Advanced WardingchangedEngrave your helm with the Advanced Warding rune: Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 101% to 100% increased damage, with Mana Shield consuming 51% to 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse. Removes 1 Curse and 1 harmful Magic effect from a friendly target.Class spells

Classic Era

Engrave Helm - Advanced Warding

1 rank

Engrave your helm with the Advanced Warding rune: Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 101% increased damage, with Mana Shield consuming 51% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse. Removes 1 Curse and 1 harmful Magic effect from a friendly target.

Forever

Engrave Helm - Advanced Warding

1 rank

Engrave your helm with the Advanced Warding rune: Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse. Removes 1 Curse and 1 harmful Magic effect from a friendly target.

Engrave Helm - Hot Streakchanged... the Hot Streak rune: Any time you score 2 Non-periodic spell criticals in a row using critical strikes with Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, and Scorch or Living Bomb, reduce the cast time of your next Pyroblast spell cast within 10 20 seconds will be instant cast and cost 101% less mana. by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.Class spells

Classic Era

Engrave Helm - Hot Streak

1 rank

Engrave your helm with the Hot Streak rune: Any time you score 2 non-periodic spell criticals in a row using Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 seconds will be instant cast and cost 101% less mana.

Forever

Engrave Helm - Hot Streak

1 rank

Engrave your helm with the Hot Streak rune: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 seconds by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Engrave Cloak - Arcane BarragechangedEngrave your cloak with the Arcane Barrage rune: Launches several missiles at the enemy target, causing 622 to 692 to 761 to 692 Arcane damage. This spell also has a 25% to 50% to trigger Missile Barrage.Class spells

Classic Era

Engrave Cloak - Arcane Barrage

1 rank

Engrave your cloak with the Arcane Barrage rune: Launches several missiles at the enemy target, causing 622 to 761 Arcane damage. This spell also has a 25% to trigger Missile Barrage.

Forever

Engrave Cloak - Arcane Barrage

1 rank

Engrave your cloak with the Arcane Barrage rune: Launches several missiles at the enemy target, causing 692 to 692 Arcane damage. This spell also has a 50% to trigger Missile Barrage.

Engrave Pants - Mass RegenerationchangedEngrave your pants with the Mass Regeneration rune: Heals all of target player's party members within 43.5 yards of target player for 1131 to 848 health over 3 seconds and applies Temporal Beacon to each target for 16 to 15 sec. Temporal Beacon Records the subject's space-time position. 71% to 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% to 50% on self, and also reduced by 81% to 80% when damage is done by Arcane spells that damage multiple targets.Class spells

Classic Era

Engrave Pants - Mass Regeneration

1 rank

Engrave your pants with the Mass Regeneration rune: Heals all of target player's party members within 43.5 yards of target player for 1131 health over 3 seconds and applies Temporal Beacon to each target for 16 sec. Temporal Beacon Records the subject's space-time position. 71% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% on self, and also reduced by 81% when damage is done by Arcane spells that damage multiple targets.

Forever

Engrave Pants - Mass Regeneration

1 rank

Engrave your pants with the Mass Regeneration rune: Heals all of target player's party members within 43.5 yards of target player for 848 health over 3 seconds and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.

Engrave Gloves - Living BombchangedEngrave your gloves with the Living Bomb rune: The target becomes a Living Bomb, taking 598 to 591 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 299 to 297 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch.Class spells

Classic Era

Engrave Gloves - Living Bomb

1 rank

Engrave your gloves with the Living Bomb rune: The target becomes a Living Bomb, taking 598 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 299 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch.

Forever

Engrave Gloves - Living Bomb

1 rank

Engrave your gloves with the Living Bomb rune: The target becomes a Living Bomb, taking 591 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch.

Engrave Belt - Spellfrost BoltchangedEngrave your belt with the Spellfrost Bolt rune: Launches a bolt of spellfrost at the enemy, causing 530 to 574 to 617 to 574 Spellfrost damage and slowing movement speed by 39% to 40% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.Class spells

Classic Era

Engrave Belt - Spellfrost Bolt

1 rank

Engrave your belt with the Spellfrost Bolt rune: Launches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 39% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Forever

Engrave Belt - Spellfrost Bolt

1 rank

Engrave your belt with the Spellfrost Bolt rune: Launches a bolt of spellfrost at the enemy, causing 574 to 574 Spellfrost damage and slowing movement speed by 40% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Engrave Chest - EnlightenmentchangedEngrave your chest or robe with the Enlightenment rune: You deal 11% to 10% more damage while you have more than 71% to 70% mana. While below 31% to 30% mana 11% to 10% of your mana regeneration continues while casting.Class spells

Classic Era

Engrave Chest - Enlightenment

1 rank

Engrave your chest or robe with the Enlightenment rune: You deal 11% more damage while you have more than 71% mana. While below 31% mana 11% of your mana regeneration continues while casting.

Forever

Engrave Chest - Enlightenment

1 rank

Engrave your chest or robe with the Enlightenment rune: You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting.

Engrave Pants - Arcane SurgechangedEngrave your pants with the Arcane Surge rune: Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 426 to 459 to 426 Arcane damage, increased by up to 301% to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 301% to 300% for 8 seconds.Class spells

Classic Era

Engrave Pants - Arcane Surge

1 rank

Engrave your pants with the Arcane Surge rune: Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 301% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 301% for 8 seconds.

Forever

Engrave Pants - Arcane Surge

1 rank

Engrave your pants with the Arcane Surge rune: Unleash all of your remaining mana in a surge of energy focused at the target dealing 426 to 426 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 seconds.

Engrave Pants - Icy VeinschangedEngrave your pants with the Icy Veins rune: Hastens your spellcasting, increasing spell casting speed by 21% to 20% and reduces the pushback suffered from damaging attacks while casting by 101% to 100%. Lasts 20 seconds.Class spells

Classic Era

Engrave Pants - Icy Veins

1 rank

Engrave your pants with the Icy Veins rune: Hastens your spellcasting, increasing spell casting speed by 21% and reduces the pushback suffered from damaging attacks while casting by 101%. Lasts 20 seconds.

Forever

Engrave Pants - Icy Veins

1 rank

Engrave your pants with the Icy Veins rune: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 seconds.

Engrave Boots - Chronostatic PreservationchangedEngrave your boots with the Chronostatic Preservation rune: Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 seconds before it combusts and expires. When unleashed, heals a friendly target for 1481 to 1683 to 2222 to 1683. This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.Class spells

Classic Era

Engrave Boots - Chronostatic Preservation

1 rank

Engrave your boots with the Chronostatic Preservation rune: Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 seconds before it combusts and expires. When unleashed, heals a friendly target for 1481 to 2222. This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.

Forever

Engrave Boots - Chronostatic Preservation

1 rank

Engrave your boots with the Chronostatic Preservation rune: Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 seconds before it combusts and expires. When unleashed, heals a friendly target for 1683 to 1683. This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.

Engrave Helm - Temporal AnomalychangedEngrave your helm with the Temporal Anomaly rune: Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 176 to 174 damage for 15 seconds. This shield accumulates additional value if party members remain near the orb.Class spells

Classic Era

Engrave Helm - Temporal Anomaly

1 rank

Engrave your helm with the Temporal Anomaly rune: Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 176 damage for 15 seconds. This shield accumulates additional value if party members remain near the orb.

Forever

Engrave Helm - Temporal Anomaly

1 rank

Engrave your helm with the Temporal Anomaly rune: Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 174 damage for 15 seconds. This shield accumulates additional value if party members remain near the orb.

Engrave Helm - Deep FreezechangedEngrave your helm with the Deep Freeze rune: Stuns the target for 5 seconds. Only usable on Frozen targets. Deals 803 to 869 to 935 to 869 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate.Class spells

Classic Era

Engrave Helm - Deep Freeze

1 rank

Engrave your helm with the Deep Freeze rune: Stuns the target for 5 seconds. Only usable on Frozen targets. Deals 803 to 935 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate.

Forever

Engrave Helm - Deep Freeze

1 rank

Engrave your helm with the Deep Freeze rune: Stuns the target for 5 seconds. Only usable on Frozen targets. Deals 869 to 869 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate.

Engrave Bracers - Balefire BoltchangedEngrave your bracers with the Balefire Bolt rune: Unleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 608 to 730 to 608 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 26% to 20%, decreasing your Spirit by 19% to 20%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.Class spells

Classic Era

Engrave Bracers - Balefire Bolt

1 rank

Engrave your bracers with the Balefire Bolt rune: Unleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 730 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 26%, decreasing your Spirit by 19%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.

Forever

Engrave Bracers - Balefire Bolt

1 rank

Engrave your bracers with the Balefire Bolt rune: Unleash a reality-distorting burst of raw magic at your enemy, dealing 608 to 608 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 20%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.

Engrave Bracers - Molten ArmorchangedEngrave your bracers with the Molten Armor rune: Causes 19 to 17 Fire damage when hit, increases your spell critical strike chance by 6% to 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.Class spells

Classic Era

Engrave Bracers - Molten Armor

1 rank

Engrave your bracers with the Molten Armor rune: Causes 19 Fire damage when hit, increases your spell critical strike chance by 6%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Forever

Engrave Bracers - Molten Armor

1 rank

Engrave your bracers with the Molten Armor rune: Causes 17 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.

Mass RegenerationchangedHeals all of target player's party members within 43.5 yards of target player for 1131 to 848 health over 3 seconds and applies Temporal Beacon to each target for 16 to 15 sec. Temporal Beacon Records the subject's space-time position. 71% to 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% to 50% on self, and also reduced by 81% to 80% when damage is done by Arcane spells that damage multiple targets.Class spells

Classic Era

Mass Regeneration

1 rank

Heals all of target player's party members within 43.5 yards of target player for 1131 health over 3 seconds and applies Temporal Beacon to each target for 16 sec. Temporal Beacon Records the subject's space-time position. 71% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% on self, and also reduced by 81% when damage is done by Arcane spells that damage multiple targets.

Forever

Mass Regeneration

1 rank

Heals all of target player's party members within 43.5 yards of target player for 848 health over 3 seconds and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.

RegenerationchangedHeals the target for 1131 to 848 health over 3 seconds and applies Temporal Beacon for 31 to 30 sec. Temporal Beacon Records the subject's space-time position. 71% to 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% to 50% on self, and also reduced by 81% to 80% when damage is done by Arcane spells that damage multiple targets.Class spells

Classic Era

Regeneration

1 rank

Heals the target for 1131 health over 3 seconds and applies Temporal Beacon for 31 sec. Temporal Beacon Records the subject's space-time position. 71% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 51% on self, and also reduced by 81% when damage is done by Arcane spells that damage multiple targets.

Forever

Regeneration

1 rank

Heals the target for 848 health over 3 seconds and applies Temporal Beacon for 30 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.

Rewind TimechangedYour current target with your Temporal Beacon instantly heals all damage taken over the last 6 to 5 seconds. Ineffective on targets that did not have a Temporal Beacon 6 to 5 seconds ago.Class spells

Classic Era

Rewind Time

1 rank

Your current target with your Temporal Beacon instantly heals all damage taken over the last 6 seconds. Ineffective on targets that did not have a Temporal Beacon 6 seconds ago.

Forever

Rewind Time

1 rank

Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.

Arcane SurgechangedUnleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 426 to 459 to 426 Arcane damage, increased by up to 301% to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 301% to 300% for 8 seconds.Class spells

Classic Era

Arcane Surge

1 rank

Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 301% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 301% for 8 seconds.

Forever

Arcane Surge

1 rank

Unleash all of your remaining mana in a surge of energy focused at the target dealing 426 to 426 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 seconds.

Arcane BlastremovedRemoved in Forever.Class spells

Classic Era

Arcane Blast

1 rank

Blasts the target with energy, dealing 787 to 916 Arcane damage. Each time you cast Arcane Blast, the damage of all other Arcane spells is increased by 16% and mana cost of Arcane Blast is increased by 176%. Effect stacks up to 4 times and lasts 6 seconds or until any other Arcane damage spell is cast.

Forever

Not present.

Frostfire Boltchanged1 to 3 ranks. ... at the enemy, causing 565 to 659 110.4 Frostfire damage, slowing movement speed by 39% 40% and causing an additional 68 27 Frostfire damage over 9 ...Class spells

Classic Era

Frostfire Bolt

1 rank

Launches a bolt of frostfire at the enemy, causing 565 to 659 Frostfire damage, slowing movement speed by 39% and causing an additional 68 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Forever

Frostfire Bolt

3 ranks

Rank 1: Launches a bolt of frostfire at the enemy, causing 110.4 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Rank 2: Launches a bolt of frostfire at the enemy, causing 195.6 Frostfire damage, slowing movement speed by 40% and causing an additional 39 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Rank 3: Launches a bolt of frostfire at the enemy, causing 292 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 seconds. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Living FlamechangedSummons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 176 to 174 Spellfire damage every second to nearby enemies. Lasts 10 seconds.Class spells

Classic Era

Living Flame

2 ranks

Rank 1: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 176 Spellfire damage every second to nearby enemies. Lasts 10 seconds.

Rank 2: Deals 176 Fire damage every 1 sec.

Forever

Living Flame

2 ranks

Rank 1: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 174 Spellfire damage every second to nearby enemies. Lasts 10 seconds.

Rank 2: Deals 174 Fire damage every 1 sec.

Living Bombchanged... a Living Bomb, taking 598 591 Fire damage over 12 ... the target explodes dealing 299 297 Fire damage to all ...Class spells

Classic Era

Living Bomb

2 ranks

Rank 1: The target becomes a Living Bomb, taking 598 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 299 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch.

Rank 2: The target becomes a Living Bomb, taking 598 Fire damage over value not confirmed. After value not confirmed or when the spell is dispelled, the target explodes dealing 299 Fire damage to all enemies within 10 yards.

Forever

Living Bomb

2 ranks

Rank 1: The target becomes a Living Bomb, taking 591 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch.

Rank 2: The target becomes a Living Bomb, taking 591 Fire damage over value not confirmed. After value not confirmed or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 10 yards.

Icy VeinschangedHastens your spellcasting, increasing spell casting speed by 21% to 20% and reduces the pushback suffered from damaging attacks while casting by 101% to 100%. Lasts 20 seconds.Class spells

Classic Era

Icy Veins

1 rank

Hastens your spellcasting, increasing spell casting speed by 21% and reduces the pushback suffered from damaging attacks while casting by 101%. Lasts 20 seconds.

Forever

Icy Veins

1 rank

Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 seconds.

Ice LanceremovedRemoved in Forever.Class spells

Classic Era

Ice Lance

1 rank

Deals 96 to 113 Frost damage to an enemy target. Causes 401% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 21%. This effect stacks up to 6 times and requires the Winter's Chill talent.

Forever

Not present.

Expanded IntellectchangedDecreases the mana cost of Arcane Intellect by 49% to 50% and increases its duration by 51% to 50%.Class spells

Classic Era

Expanded Intellect

1 rank

Decreases the mana cost of Arcane Intellect by 49% and increases its duration by 51%.

Forever

Expanded Intellect

1 rank

Decreases the mana cost of Arcane Intellect by 50% and increases its duration by 50%.

Engrave Cloak - Frozen OrbchangedEngrave your cloak with the Frozen Orb rune: Launches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 158 to 156 Frost Damage and applies a Chill for 29% to 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.Class spells

Classic Era

Engrave Cloak - Frozen Orb

1 rank

Engrave your cloak with the Frozen Orb rune: Launches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 158 Frost Damage and applies a Chill for 29% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.

Forever

Engrave Cloak - Frozen Orb

1 rank

Engrave your cloak with the Frozen Orb rune: Launches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.

Frozen OrbchangedLaunches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 158 to 156 Frost Damage and applies a Chill for 29% to 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.Class spells

Classic Era

Frozen Orb

2 ranks

Rank 1: Launches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 158 Frost Damage and applies a Chill for 29% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.

Rank 2: No description available.

Forever

Frozen Orb

2 ranks

Rank 1: Launches an orb of swirling ice which rapidly moves forward over 16 seconds. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.

Rank 2: No description available.

Arcane BarragechangedLaunches several missiles at the enemy target, causing 622 to 692 to 761 to 692 Arcane damage. This spell also has a 25% to 50% to trigger Missile Barrage.Class spells

Classic Era

Arcane Barrage

1 rank

Launches several missiles at the enemy target, causing 622 to 761 Arcane damage. This spell also has a 25% to trigger Missile Barrage.

Forever

Arcane Barrage

1 rank

Launches several missiles at the enemy target, causing 692 to 692 Arcane damage. This spell also has a 50% to trigger Missile Barrage.

Engrave Ring - Sword SpecializationchangedEngrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Arcane Specializationchanged... Chance to hit with Arcane spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Arcane Specialization

1 rank

Engrave your ring with the Arcane Specialization rune: Chance to hit with Arcane spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Arcane Specialization

1 rank

Engrave your ring with the Arcane Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Fire Specializationchanged... Chance to hit with Fire spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with Fire spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Frost Specializationchanged... Chance to hit with Frost spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with Frost spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Spellfrost BoltchangedLaunches a bolt of spellfrost at the enemy, causing 530 to 574 to 617 to 574 Spellfrost damage and slowing movement speed by 39% to 40% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.Class spells

Classic Era

Spellfrost Bolt

1 rank

Launches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 39% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Forever

Spellfrost Bolt

1 rank

Launches a bolt of spellfrost at the enemy, causing 574 to 574 Spellfrost damage and slowing movement speed by 40% for 9 seconds. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Balefire BoltchangedUnleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 608 to 730 to 608 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 26% to 20%, decreasing your Spirit by 19% to 20%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.Class spells

Classic Era

Balefire Bolt

1 rank

Unleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 730 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 26%, decreasing your Spirit by 19%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.

Forever

Balefire Bolt

1 rank

Unleash a reality-distorting burst of raw magic at your enemy, dealing 608 to 608 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 20%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 seconds. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Comprehend ScrollnewDecipher an untranslated scroll.Class spells

Classic Era

Not present.

Forever

Comprehend Scroll

1 rank

Decipher an untranslated scroll.

Teleport: DalarannewTeleports the caster to Dalaran.Class spells

Classic Era

Not present.

Forever

Teleport: Dalaran

1 rank

Teleports the caster to Dalaran.

StudynewPerform spell research, resulting in a bundle of scrolls. Requires a suitable library.Class spells

Classic Era

Not present.

Forever

Study

1 rank

Perform spell research, resulting in a bundle of scrolls. Requires a suitable library.

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Orc

1 new, 3 changed, 3 removed and 0 unchanged.

Blood FurychangedIncreases base melee Attack Power by 25% for 15 seconds and reduces healing effects on you Spell Power by 50% 10% for 25 15 seconds.Racials

Classic Era

Blood Fury

1 rank

Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 seconds.

Forever

Blood Fury

1 rank

Increases Attack Power and Spell Power by 10% for 15 seconds.

HardinesschangedChance to resist Duration of Stun effects increased on you reduced by an additional 25%. 20%.Racials

Classic Era

Hardiness

1 rank

Chance to resist Stun effects increased by an additional 25%.

Forever

Hardiness

1 rank

Duration of Stun effects on you reduced by 20%.

SavagechangedAxe Specialization to Savage. Skill Increases your critical strike chance with Axes all spells and Two-Handed Axes increased abilities by 5. 1%.Racials

Classic Era

Axe Specialization

1 rank

Skill with Axes and Two-Handed Axes increased by 5.

Forever

Savage

1 rank

Increases your critical strike chance with all spells and abilities by 1%.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

Shatter CursenewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.Racials

Classic Era

Not present.

Forever

Shatter Curse

1 rank

Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.

Undead

2 new, 2 changed, 1 removed and 1 unchanged.

Will of the ForsakenchangedProvides immunity to Instantly removes all Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds. effects.Racials

Classic Era

Will of the Forsaken

1 rank

Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds.

Forever

Will of the Forsaken

1 rank

Instantly removes all Charm, Fear and Sleep effects.

Cannibalizechanged... 7% of total Health and 7% of total Mana every 2 sec for ...Racials

Classic Era

Cannibalize

1 rank

When activated, regenerates 7% of total health every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Forever

Cannibalize

1 rank

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow ResistanceremovedRemoved in Forever.Racials

Classic Era

Shadow Resistance

1 rank

Shadow Resistance increased by 10.

Forever

Not present.

Touch of the GravenewYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Touch of the GravenewYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

Gnome

7 new, 3 changed, 1 removed and 0 unchanged.

Escape ArtistchangedInstantly escape the effects of any immobilization or movement speed reduction impairing effect and gain immunity to those effects for 3 seconds.Racials

Classic Era

Escape Artist

1 rank

Escape the effects of any immobilization or movement speed reduction effect.

Forever

Escape Artist

1 rank

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

Expansive MindchangedIntelligence Maximum Mana increased by 5%.Racials

Classic Era

Expansive Mind

1 rank

Intelligence increased by 5%.

Forever

Expansive Mind

1 rank

Maximum Mana increased by 5%.

Engineering SpecializationchangedYour gnomish ingenuity reduces the rate of engineering skill increased devices failing or backfiring when you use them by 15. 20%.Racials

Classic Era

Engineering Specialization

1 rank

Engineering skill increased by 15.

Forever

Engineering Specialization

1 rank

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Arcane ResistanceremovedRemoved in Forever.Racials

Classic Era

Arcane Resistance

1 rank

Arcane Resistance increased by 10.

Forever

Not present.

Expansive MindnewMaximum Energy increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Energy increased by 5%.

Expansive MindnewMaximum Rage increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Rage increased by 5%.

Eureka!newYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.

Eureka!newYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

High Order Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Read LeylinenewAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Read Leyline

1 rank

Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

What changes for mage talents?

Forever has 13 new mage talents, 30 changed talents and 9 removed talents compared with Classic Era. Arcane, Fire, Frost are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Arcane SubtletyTier 1 to 2. Reduces your target's resistance to all your spells by 5 to 8 and reduces the threat caused by your Arcane spells by 20% to 15%.
Wand SpecializationTier 2 to 1.
Magic Absorption5 to 2 ranks. Increases all your resistances by 2 5 and causes all spells ... of your total mana. Cannot trigger more often than 1 time per sec. cooldown.
Arcane Resilience1 to 2 ranks. Tier 3 to 1. Increases your Armor by an amount equal to 50% to 25% of your Intellect.

How should you compare the trees?

For mage, Arcane Subtlety moves from Arcane, tier 1, column 1 in Classic Era to Arcane, tier 2, column 1 in Forever. Check its new position before spending points.

Classic Era mage builds can include Arcane Focus, Improved Arcane Missiles, Magic Attunement. These talents are absent from the Forever trees.

For mage, start with Improved Channeling, Missile Barrage, Arcane Geometry. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools