Classic Era and Forever

Rogue class Forever rogue changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 34 new, 120 changed, 25 removed and 46 unchanged.

179 changes shown.

Talents

10 new, 35 changed, 8 removed and 8 unchanged.

Combat

3 new, 9 changed, 5 removed and 5 unchanged.

Improved EvisceratechangedAssassination to Combat. Increases the damage done by your Eviscerate ability by 5% to 7%.CombatTier 1

Classic Era

Improved Eviscerate

3 ranks, tier 1, column 1, Assassination

Rank 1: Increases the damage done by your Eviscerate ability by 5%.

Rank 2: Increases the damage done by your Eviscerate ability by 10%.

Rank 3: Increases the damage done by your Eviscerate ability by 15%.

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Forever

Improved Eviscerate

3 ranks, tier 1, column 1, Combat

Rank 1: Increases the damage done by your Eviscerate ability by 7%.

Rank 2: Increases the damage done by your Eviscerate ability by 13%.

Rank 3: Increases the damage done by your Eviscerate ability by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Eviscerate

3 ranks, tier 1, column 1, Assassination

Rank 1: Increases the damage done by your Eviscerate ability by 5%.

Rank 2: Increases the damage done by your Eviscerate ability by 10%.

Rank 3: Increases the damage done by your Eviscerate ability by 15%.

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Improved BackstabremovedRemoved in Forever.CombatTier 2

Classic Era

Improved Backstab

3 ranks, tier 2, column 1, Combat

Rank 1: Increases the critical strike chance of your Backstab ability by 10%.

Rank 2: Increases the critical strike chance of your Backstab ability by 20%.

Rank 3: Increases the critical strike chance of your Backstab ability by 30%.

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Forever

Not present.

Deflectionchanged5 to 3 ranks. Increases your Parry chance by 1% to 2%.CombatTier 2

Classic Era

Deflection

5 ranks, tier 2, column 2, Combat

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

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Forever

Deflection

3 ranks, tier 2, column 2, Combat

Rank 1: Increases your Parry chance by 2%.

Rank 2: Increases your Parry chance by 4%.

Rank 3: Increases your Parry chance by 6%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Deflection

5 ranks, tier 2, column 2, Combat

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

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Precisionchanged5 to 3 ranks. Increases Improves your chance to hit with melee weapons by 1%.CombatTier 2

Classic Era

Precision

5 ranks, tier 2, column 3, Combat

Rank 1: Increases your chance to hit with melee weapons by 1%.

Rank 2: Increases your chance to hit with melee weapons by 2%.

Rank 3: Increases your chance to hit with melee weapons by 3%.

Rank 4: Increases your chance to hit with melee weapons by 4%.

Rank 5: Increases your chance to hit with melee weapons by 5%.

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Forever

Precision

3 ranks, tier 2, column 3, Combat

Rank 1: Improves your chance to hit by 1%.

Rank 2: Improves your chance to hit by 2%.

Rank 3: Improves your chance to hit by 3%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Precision

5 ranks, tier 2, column 3, Combat

Rank 1: Increases your chance to hit with weapons by 1%.

Rank 2: Increases your chance to hit with weapons by 2%.

Rank 3: Increases your chance to hit with weapons by 3%.

Rank 4: Increases your chance to hit with weapons by 4%.

Rank 5: Increases your chance to hit with weapons by 5%.

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Endurancechanged... and Evasion abilities by 45 sec. 30%.CombatTier 3

Classic Era

Endurance

2 ranks, tier 3, column 1, Combat

Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

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Forever

Endurance

2 ranks, tier 3, column 1, Combat

Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Endurance

2 ranks, tier 3, column 1, Combat

Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

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RipostechangedA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for value not confirmed.CombatTier 3

Classic Era

Riposte

1 rank, tier 3, column 2, Combat

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for value not confirmed.

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Forever

Riposte

1 rank, tier 3, column 2, Combat

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for value not confirmed.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Riposte

1 rank, tier 3, column 2, Combat

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

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Dagger SpecializationremovedRemoved in Forever.CombatTier 4

Classic Era

Dagger Specialization

5 ranks, tier 4, column 2, Combat

Rank 1: Increases your chance to get a critical strike with Daggers by 1%.

Rank 2: Increases your chance to get a critical strike with Daggers by 2%.

Rank 3: Increases your chance to get a critical strike with Daggers by 3%.

Rank 4: Increases your chance to get a critical strike with Daggers by 4%.

Rank 5: Increases your chance to get a critical strike with Daggers by 5%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Dagger Specialization

5 ranks, tier 4, column 2, Combat

Rank 1: Increases your chance to get a critical strike with Daggers by 1%.

Rank 2: Increases your chance to get a critical strike with Daggers by 2%.

Rank 3: Increases your chance to get a critical strike with Daggers by 3%.

Rank 4: Increases your chance to get a critical strike with Daggers by 4%.

Rank 5: Increases your chance to get a critical strike with Daggers by 5%.

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Dual Wield SpecializationchangedIncreases the damage done by your off-hand weapon by 10% to 5%.CombatTier 4

Classic Era

Dual Wield Specialization

5 ranks, tier 4, column 3, Combat

Rank 1: Increases the damage done by your offhand weapon by 10%.

Rank 2: Increases the damage done by your offhand weapon by 20%.

Rank 3: Increases the damage done by your offhand weapon by 30%.

Rank 4: Increases the damage done by your offhand weapon by 40%.

Rank 5: Increases the damage done by your offhand weapon by 50%.

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Forever

Dual Wield Specialization

5 ranks, tier 4, column 3, Combat

Rank 1: Increases the damage done by your off-hand weapon by 5%.

Rank 2: Increases the damage done by your off-hand weapon by 10%.

Rank 3: Increases the damage done by your off-hand weapon by 15%.

Rank 4: Increases the damage done by your off-hand weapon by 20%.

Rank 5: Increases the damage done by your off-hand weapon by 25%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Dual Wield Specialization

5 ranks, tier 4, column 3, Combat

Rank 1: Increases the damage done by your offhand weapon by 10%.

Rank 2: Increases the damage done by your offhand weapon by 20%.

Rank 3: Increases the damage done by your offhand weapon by 30%.

Rank 4: Increases the damage done by your offhand weapon by 40%.

Rank 5: Increases the damage done by your offhand weapon by 50%.

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Mace SpecializationremovedRemoved in Forever.CombatTier 5

Classic Era

Mace Specialization

5 ranks, tier 5, column 1, Combat

Rank 1: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 seconds with a mace.

Rank 2: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 seconds with a mace.

Rank 3: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 seconds with a mace.

Rank 4: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 seconds with a mace.

Rank 5: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 seconds with a mace.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mace Specialization

5 ranks, tier 5, column 1, Combat

Rank 1: Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 seconds with a mace.

Rank 2: Increases the damage dealt by your critical strikes with maces by 2%, and gives you a 2% chance to stun your target for 3 seconds with a mace.

Rank 3: Increases the damage dealt by your critical strikes with maces by 3%, and gives you a 3% chance to stun your target for 3 seconds with a mace.

Rank 4: Increases the damage dealt by your critical strikes with maces by 4%, and gives you a 4% chance to stun your target for 3 seconds with a mace.

Rank 5: Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 seconds with a mace.

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Blade FlurrychangedIncreases your melee attack speed by 20% In addition, and your melee attacks strike an additional ...CombatTier 5

Classic Era

Blade Flurry

1 rank, tier 5, column 2, Combat

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

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Forever

Blade Flurry

1 rank, tier 5, column 2, Combat

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Blade Flurry

1 rank, tier 5, column 2, Combat

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

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Sword SpecializationremovedRemoved in Forever.CombatTier 5

Classic Era

Sword Specialization

5 ranks, tier 5, column 3, Combat

Rank 1: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 2: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 3: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 4: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Sword Specialization

5 ranks, tier 5, column 3, Combat

Rank 1: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 2: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 3: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 4: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.

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Fist Weapon SpecializationremovedRemoved in Forever.CombatTier 5

Classic Era

Fist Weapon Specialization

5 ranks, tier 5, column 4, Combat

Rank 1: Increases your chance to get a critical strike with Fist Weapons by 1%.

Rank 2: Increases your chance to get a critical strike with Fist Weapons by 2%.

Rank 3: Increases your chance to get a critical strike with Fist Weapons by 3%.

Rank 4: Increases your chance to get a critical strike with Fist Weapons by 4%.

Rank 5: Increases your chance to get a critical strike with Fist Weapons by 5%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Fist Weapon Specialization

5 ranks, tier 5, column 4, Combat

Rank 1: Increases your chance to get a critical strike with Fist Weapons by 1%.

Rank 2: Increases your chance to get a critical strike with Fist Weapons by 2%.

Rank 3: Increases your chance to get a critical strike with Fist Weapons by 3%.

Rank 4: Increases your chance to get a critical strike with Fist Weapons by 4%.

Rank 5: Increases your chance to get a critical strike with Fist Weapons by 5%.

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Weapon ExpertisechangedIncreases Reduces the chance for your skill with Sword, Fist and Dagger weapons attacks to be Dodged or Parried by 3. 1%.CombatTier 6

Classic Era

Weapon Expertise

2 ranks, tier 6, column 2, Combat

Rank 1: Increases your skill with Sword, Fist and Dagger weapons by 3.

Rank 2: Increases your skill with Sword, Fist and Dagger weapons by 5.

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Forever

Weapon Expertise

2 ranks, tier 6, column 2, Combat

Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.

Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Weapon Expertise

2 ranks, tier 6, column 2, Combat

Rank 1: Increases your expertise by 5.

Rank 2: Increases your expertise by 10.

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Aggressionchanged... of your Sinister Strike, Backstab, and Eviscerate abilities by ...CombatTier 6

Classic Era

Aggression

3 ranks, tier 6, column 3, Combat

Rank 1: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Rank 2: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Rank 3: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

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Forever

Aggression

3 ranks, tier 6, column 3, Combat

Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Aggression

3 ranks, tier 6, column 3, Combat

Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

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Puncturing WoundsnewIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.CombatTier 2

Classic Era

Not present.

Forever

Puncturing Wounds

3 ranks, tier 2, column 1, Combat

Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Puncturing Wounds

3 ranks, tier 2, column 4, Assassination

Rank 1: Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.

Rank 2: Increases the critical strike chance of your Backstab ability by 20%, and the critical strike chance of your Mutilate ability by 10%.

Rank 3: Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.

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Flawless ExecutionnewReduces the Energy cost of your Eviscerate ability by 10.CombatTier 4

Classic Era

Not present.

Forever

Flawless Execution

1 rank, tier 4, column 2, Combat

Reduces the Energy cost of your Eviscerate ability by 10.

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Hack and SlashnewGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.CombatTier 5

Classic Era

Not present.

Forever

Hack and Slash

5 ranks, tier 5, column 3, Combat

Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

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Assassination

2 new, 13 changed, 0 removed and 2 unchanged.

Remorseless AttackschangedAfter killing an opponent that yields experience or honor, a non-trivial enemy, gives you a 20% ... Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts ...AssassinationTier 1

Classic Era

Remorseless Attacks

2 ranks, tier 1, column 2, Assassination

Rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 seconds.

Rank 2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 seconds.

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Forever

Remorseless Attacks

2 ranks, tier 1, column 2, Assassination

Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.

Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Remorseless Attacks

2 ranks, tier 1, column 2, Assassination

Rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.

Rank 2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.

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Malicechanged... your critical strike chance with all attacks and Poisons by 1%.AssassinationTier 1

Classic Era

Malice

5 ranks, tier 1, column 3, Assassination

Rank 1: Increases your critical strike chance by 1%.

Rank 2: Increases your critical strike chance by 2%.

Rank 3: Increases your critical strike chance by 3%.

Rank 4: Increases your critical strike chance by 4%.

Rank 5: Increases your critical strike chance by 5%.

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Forever

Malice

5 ranks, tier 1, column 3, Assassination

Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.

Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.

Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.

Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.

Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Malice

5 ranks, tier 1, column 3, Assassination

Rank 1: Increases your critical strike chance by 1%.

Rank 2: Increases your critical strike chance by 2%.

Rank 3: Increases your critical strike chance by 3%.

Rank 4: Increases your critical strike chance by 4%.

Rank 5: Increases your critical strike chance by 5%.

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MurderchangedIncreases all damage caused dealt by 2% against Humanoid Giant, Beast and Dragonkin Giant targets. by 1%.AssassinationTier 2

Classic Era

Murder

2 ranks, tier 2, column 2, Assassination

Rank 1: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Rank 2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

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Forever

Murder

2 ranks, tier 2, column 2, Assassination

Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets.

Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Murder

2 ranks, tier 2, column 2, Assassination

Rank 1: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Rank 2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

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Relentless StrikeschangedYour finishing moves have a 20% to 0% chance per Combo Point to restore 25 Energy.AssassinationTier 3

Classic Era

Relentless Strikes

1 rank, tier 3, column 1, Assassination

Your finishing moves have a 20% chance per combo point to restore 25 energy.

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Forever

Relentless Strikes

1 rank, tier 3, column 1, Assassination

Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.

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TBC Anniversary

Relentless Strikes

1 rank, tier 3, column 1, Assassination

Your finishing moves have a 20% chance per combo point to restore 25 energy.

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Improved Expose ArmorchangedIncreases Reduces the armor reduced by Energy cost of your Expose Armor ability by 25%. 5, and refunds 1 Combo Point when cast with 5 Combo Points.AssassinationTier 3

Classic Era

Improved Expose Armor

2 ranks, tier 3, column 2, Assassination

Rank 1: Increases the armor reduced by your Expose Armor ability by 25%.

Rank 2: Increases the armor reduced by your Expose Armor ability by 50%.

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Forever

Improved Expose Armor

2 ranks, tier 3, column 2, Assassination

Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

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TBC Anniversary

Improved Expose Armor

2 ranks, tier 3, column 2, Assassination

Rank 1: Increases the armor reduced by your Expose Armor ability by 25%.

Rank 2: Increases the armor reduced by your Expose Armor ability by 50%.

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Lethalitychanged... Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%. 4%.AssassinationTier 3

Classic Era

Lethality

5 ranks, tier 3, column 3, Assassination

Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

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Forever

Lethality

5 ranks, tier 3, column 3, Assassination

Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Lethality

5 ranks, tier 3, column 3, Assassination

Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.

Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.

Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.

Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.

Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.

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Vile PoisonschangedColumn 2 to 1.AssassinationTier 4

Classic Era

Vile Poisons

5 ranks, tier 4, column 2, Assassination

Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

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Forever

Vile Poisons

5 ranks, tier 4, column 1, Assassination

Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Vile Poisons

5 ranks, tier 4, column 2, Assassination

Rank 1: Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2: Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3: Increases the damage dealt by your poisons and Envenom ability by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4: Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5: Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.

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Improved Poisonschanged... your target by 2%, and gives Poison applications a 10% chance to not consume a charge.AssassinationTier 4

Classic Era

Improved Poisons

5 ranks, tier 4, column 3, Assassination

Rank 1: Increases the chance to apply poisons to your target by 2%.

Rank 2: Increases the chance to apply poisons to your target by 4%.

Rank 3: Increases the chance to apply poisons to your target by 6%.

Rank 4: Increases the chance to apply poisons to your target by 8%.

Rank 5: Increases the chance to apply poisons to your target by 10%.

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Forever

Improved Poisons

5 ranks, tier 4, column 3, Assassination

Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

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TBC Anniversary

Improved Poisons

5 ranks, tier 4, column 3, Assassination

Rank 1: Increases the chance to apply poisons to your target by 2%.

Rank 2: Increases the chance to apply poisons to your target by 4%.

Rank 3: Increases the chance to apply poisons to your target by 6%.

Rank 4: Increases the chance to apply poisons to your target by 8%.

Rank 5: Increases the chance to apply poisons to your target by 10%.

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Cold BloodchangedTier 5 to 4. ... Sinister Strike, Backstab, Ambush, or Eviscerate, or Mutilate by 100%.AssassinationTier 4

Classic Era

Cold Blood

1 rank, tier 5, column 2, Assassination

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

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Forever

Cold Blood

1 rank, tier 4, column 2, Assassination

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

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TBC Anniversary

Cold Blood

1 rank, tier 5, column 2, Assassination

When activated, increases the critical strike chance of your next offensive ability by 100%.

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Improved Kidney Shotchanged3 to 2 ranks. While affected Enemies Stunned by your Kidney Shot ability the target receives an additional 3% take 5% increased damage from all sources. your poisons and attacks.AssassinationTier 5

Classic Era

Improved Kidney Shot

3 ranks, tier 5, column 3, Assassination

Rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Rank 2: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Rank 3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

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Forever

Improved Kidney Shot

2 ranks, tier 5, column 3, Assassination

Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

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TBC Anniversary

Improved Kidney Shot

3 ranks, tier 5, column 3, Assassination

Rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Rank 2: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Rank 3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

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Seal FatechangedColumn 2 to 3.AssassinationTier 6

Classic Era

Seal Fate

5 ranks, tier 6, column 2, Assassination

Rank 1: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Rank 2: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Rank 3: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Rank 4: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Rank 5: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

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Forever

Seal Fate

5 ranks, tier 6, column 3, Assassination

Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

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TBC Anniversary

Seal Fate

5 ranks, tier 6, column 2, Assassination

Rank 1: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Rank 2: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Rank 3: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Rank 4: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Rank 5: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

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Vigorchanged1 to 2 ranks. Tier 7 to 5. Column 2 to 1. Increases your maximum Energy by 10 to 5.AssassinationTier 5

Classic Era

Vigor

1 rank, tier 7, column 2, Assassination

Increases your maximum Energy by 10.

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Forever

Vigor

2 ranks, tier 5, column 1, Assassination

Rank 1: Increases your maximum Energy by 5.

Rank 2: Increases your maximum Energy by 10.

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TBC Anniversary

Vigor

1 rank, tier 7, column 2, Assassination

Increases your maximum Energy by 10.

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Improved GougechangedCombat to Assassination. Increases the effect duration of your Gouge ...AssassinationTier 1

Classic Era

Improved Gouge

3 ranks, tier 1, column 1, Combat

Rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.

Rank 2: Increases the effect duration of your Gouge ability by 1 sec.

Rank 3: Increases the effect duration of your Gouge ability by 1.5 sec.

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Forever

Improved Gouge

3 ranks, tier 1, column 1, Assassination

Rank 1: Increases the duration of your Gouge ability by 0.5 sec.

Rank 2: Increases the duration of your Gouge ability by 1 sec.

Rank 3: Increases the duration of your Gouge ability by 1.5 sec.

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TBC Anniversary

Improved Gouge

3 ranks, tier 1, column 1, Combat

Rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.

Rank 2: Increases the effect duration of your Gouge ability by 1 sec.

Rank 3: Increases the effect duration of your Gouge ability by 1.5 sec.

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MutilatenewInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.AssassinationTier 5

Classic Era

Not present.

Forever

Mutilate

1 rank, tier 5, column 2, Assassination

Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

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TBC Anniversary

Mutilate

1 rank, tier 9, column 2, Assassination

Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.

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VenomnewFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 secAssassinationTier 7

Classic Era

Not present.

Forever

Venom

1 rank, tier 7, column 2, Assassination

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

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Subtlety

5 new, 13 changed, 3 removed and 1 unchanged.

Master of Deceptionchanged5 to 3 ranks. ... while in Stealth mode as if you were 1 level higher.SubtletyTier 1

Classic Era

Master of Deception

5 ranks, tier 1, column 2, Subtlety

Rank 1: Reduces the chance enemies have to detect you while in Stealth mode.

Rank 2: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Rank 3: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Rank 4: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Rank 5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

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Forever

Master of Deception

3 ranks, tier 1, column 2, Subtlety

Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

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TBC Anniversary

Master of Deception

5 ranks, tier 1, column 2, Subtlety

Rank 1: Reduces the chance enemies have to detect you while in Stealth mode.

Rank 2: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Rank 3: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Rank 4: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Rank 5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

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Opportunitychanged5 to 2 ranks. Increases the damage dealt when striking from behind with by your Backstab, Garrote, or Ambush, and Mutilate abilities by 4%. 5%.SubtletyTier 1

Classic Era

Opportunity

5 ranks, tier 1, column 3, Subtlety

Rank 1: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Rank 2: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Rank 3: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Rank 4: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Rank 5: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

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Forever

Opportunity

2 ranks, tier 1, column 3, Subtlety

Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

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TBC Anniversary

Opportunity

5 ranks, tier 1, column 3, Subtlety

Rank 1: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.

Rank 2: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 8%.

Rank 3: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.

Rank 4: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 16%.

Rank 5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.

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Sleight of HandremovedRemoved in Forever.SubtletyTier 2

Classic Era

Sleight of Hand

2 ranks, tier 2, column 1, Subtlety

Rank 1: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Rank 2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Sleight of Hand

2 ranks, tier 2, column 1, Subtlety

Rank 1: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Rank 2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

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ElusivenesschangedRank 2: ... and Blind abilities by 1.5 min. 90 sec.SubtletyTier 2

Classic Era

Elusiveness

2 ranks, tier 2, column 2, Subtlety

Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

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Forever

Elusiveness

2 ranks, tier 2, column 2, Subtlety

Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Elusiveness

2 ranks, tier 4, column 2, Subtlety

Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

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CamouflagechangedTier 2 to 1. Column 3 to 1. Increases Reduces your speed while stealthed penalty from your Stealth ability by 3% and reduces the its cooldown of your Stealth ability by 1 2 sec.SubtletyTier 1

Classic Era

Camouflage

5 ranks, tier 2, column 3, Subtlety

Rank 1: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Rank 2: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Rank 3: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Rank 4: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Rank 5: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

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Forever

Camouflage

5 ranks, tier 1, column 1, Subtlety

Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

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TBC Anniversary

Camouflage

5 ranks, tier 2, column 3, Subtlety

Rank 1: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Rank 2: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Rank 3: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Rank 4: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Rank 5: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

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InitiativechangedGives you a 25% to 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.SubtletyTier 3

Classic Era

Initiative

3 ranks, tier 3, column 1, Subtlety

Rank 1: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Forever

Initiative

3 ranks, tier 3, column 1, Subtlety

Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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TBC Anniversary

Initiative

3 ranks, tier 3, column 1, Subtlety

Rank 1: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Ghostly Strikechanged... strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases ...SubtletyTier 3

Classic Era

Ghostly Strike

1 rank, tier 3, column 2, Subtlety

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.

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Forever

Ghostly Strike

1 rank, tier 3, column 2, Subtlety

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.

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TBC Anniversary

Ghostly Strike

1 rank, tier 3, column 2, Subtlety

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.

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Improved AmbushchangedTier 3 to 2. Column 3 to 4.SubtletyTier 2

Classic Era

Improved Ambush

3 ranks, tier 3, column 3, Subtlety

Rank 1: Increases the critical strike chance of your Ambush ability by 15%.

Rank 2: Increases the critical strike chance of your Ambush ability by 30%.

Rank 3: Increases the critical strike chance of your Ambush ability by 45%.

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Forever

Improved Ambush

3 ranks, tier 2, column 4, Subtlety

Rank 1: Increases the critical strike chance of your Ambush ability by 15%.

Rank 2: Increases the critical strike chance of your Ambush ability by 30%.

Rank 3: Increases the critical strike chance of your Ambush ability by 45%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Ambush

3 ranks, tier 3, column 3, Subtlety

Rank 1: Increases the critical strike chance of your Ambush ability by 15%.

Rank 2: Increases the critical strike chance of your Ambush ability by 30%.

Rank 3: Increases the critical strike chance of your Ambush ability by 45%.

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SetupchangedTier 4 to 2. Gives you a 15% 33% chance to add a ... your target after Dodging one of their attack attacks or fully resisting one ...SubtletyTier 2

Classic Era

Setup

3 ranks, tier 4, column 1, Subtlety

Rank 1: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Rank 2: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Rank 3: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

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Forever

Setup

3 ranks, tier 2, column 1, Subtlety

Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

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TBC Anniversary

Setup

3 ranks, tier 4, column 1, Subtlety

Rank 1: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Rank 2: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Rank 3: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

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Improved SapremovedRemoved in Forever.SubtletyTier 4

Classic Era

Improved Sap

3 ranks, tier 4, column 2, Subtlety

Rank 1: Gives you a 30% chance to return to stealth mode after using your Sap ability.

Rank 2: Gives you a 60% chance to return to stealth mode after using your Sap ability.

Rank 3: Gives you a 90% chance to return to stealth mode after using your Sap ability.

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Forever

Not present.

Serrated Bladeschanged... your attacks to ignore 0 3% of your target's Armor ... Rupture ability by 10%. The amount of Armor reduced increases with your level.SubtletyTier 4

Classic Era

Serrated Blades

3 ranks, tier 4, column 3, Subtlety

Rank 1: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Rank 2: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Rank 3: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

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Forever

Serrated Blades

3 ranks, tier 4, column 3, Subtlety

Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

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TBC Anniversary

Serrated Blades

3 ranks, tier 4, column 3, Subtlety

Rank 1: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Rank 2: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Rank 3: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

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Heightened SenseschangedTier 5 to 4. Increases your Stealth detection as if you were 1 level higher and reduces the your chance you are to be hit by spells and ...SubtletyTier 4

Classic Era

Heightened Senses

2 ranks, tier 5, column 1, Subtlety

Rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Rank 2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

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Forever

Heightened Senses

2 ranks, tier 4, column 1, Subtlety

Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

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TBC Anniversary

Heightened Senses

2 ranks, tier 5, column 1, Subtlety

Rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Rank 2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

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Dirty DeedschangedColumn 3 to 1. ... Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.SubtletyTier 5

Classic Era

Dirty Deeds

2 ranks, tier 5, column 3, Subtlety

Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

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Forever

Dirty Deeds

2 ranks, tier 5, column 1, Subtlety

Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

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TBC Anniversary

Dirty Deeds

2 ranks, tier 5, column 3, Subtlety

Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.

Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.

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HemorrhagechangedColumn 4 to 3. An instant strike that damages the opponent deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to hemorrhage, increasing any Physical take 15% increased Rupture damage dealt to from the target by up to 3. Rogue. Lasts 30 charges or 15 seconds. Awards 1 ...SubtletyTier 5

Classic Era

Hemorrhage

1 rank, tier 5, column 4, Subtlety

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.

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Forever

Hemorrhage

1 rank, tier 5, column 3, Subtlety

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 seconds. Awards 1 Combo Point.

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TBC Anniversary

Hemorrhage

1 rank, tier 5, column 4, Subtlety

An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.

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DeadlinessremovedRemoved in Forever.SubtletyTier 6

Classic Era

Deadliness

5 ranks, tier 6, column 3, Subtlety

Rank 1: Increases your Attack Power by 2%.

Rank 2: Increases your Attack Power by 4%.

Rank 3: Increases your Attack Power by 6%.

Rank 4: Increases your Attack Power by 8%.

Rank 5: Increases your Attack Power by 10%.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Deadliness

5 ranks, tier 6, column 3, Subtlety

Rank 1: Increases your attack power by 2%.

Rank 2: Increases your attack power by 4%.

Rank 3: Increases your attack power by 6%.

Rank 4: Increases your attack power by 8%.

Rank 5: Increases your attack power by 10%.

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PremeditationchangedTier 7 to 4. When used, Adds 2 Combo Points ... those combo points within 10 20 seconds or the combo ...SubtletyTier 4

Classic Era

Premeditation

1 rank, tier 7, column 2, Subtlety

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.

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Forever

Premeditation

1 rank, tier 4, column 2, Subtlety

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Premeditation

1 rank, tier 7, column 2, Subtlety

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.

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Dirty TricksnewReduces the Energy cost of your Sap and Blind abilities by 25%.SubtletyTier 2

Classic Era

Not present.

Forever

Dirty Tricks

2 ranks, tier 2, column 3, Subtlety

Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.

Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Dirty Tricks

2 ranks, tier 2, column 2, Subtlety

Rank 1: Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.

Rank 2: Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.

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Improved DistractnewIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.SubtletyTier 3

Classic Era

Not present.

Forever

Improved Distract

2 ranks, tier 3, column 3, Subtlety

Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

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QuietusnewYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.SubtletyTier 6

Classic Era

Not present.

Forever

Quietus

5 ranks, tier 6, column 1, Subtlety

Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

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CutthroatnewYour Backstab has a 3% chance to cause your next Ambush within 10 seconds to not require Stealth.SubtletyTier 6

Classic Era

Not present.

Forever

Cutthroat

5 ranks, tier 6, column 3, Subtlety

Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 seconds to not require Stealth.

Rank 2: Your Backstab has a 6% chance to cause your next Ambush within 10 seconds to not require Stealth.

Rank 3: Your Backstab has a 9% chance to cause your next Ambush within 10 seconds to not require Stealth.

Rank 4: Your Backstab has a 12% chance to cause your next Ambush within 10 seconds to not require Stealth.

Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 seconds to not require Stealth.

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Thousand CutsnewWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.SubtletyTier 7

Classic Era

Not present.

Forever

Thousand Cuts

1 rank, tier 7, column 2, Subtlety

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.

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Class spells

1 new, 69 changed, 3 removed and 33 unchanged.

Deadly PoisonchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 to 24 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 60 to 90 charges.Class spells

Classic Era

Deadly Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 60 charges.

Forever

Deadly Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 90 charges.

Deadly Poison IIchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 to 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 75 to 115 charges.Class spells

Classic Era

Deadly Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 75 charges.

Forever

Deadly Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 115 charges.

Distractchanged... attention of all nearby monsters enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does ...Class spells

Classic Era

Distract

1 rank

Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Forever

Distract

1 rank

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

GougechangedCauses 10 damage, incapacitating stops your attack, and incapacitates the target for 4 seconds. and turns off your attack. The target must be facing you. Any damage caused taken will revive break the target. effect. Awards 1 combo point.Class spells

Classic Era

Gouge

5 ranks

Rank 1: Causes 10 damage, incapacitating the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Rank 2: Causes 20 damage, incapacitating the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Rank 3: Causes 32 damage, incapacitating the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Rank 4: Causes 55 damage, incapacitating the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Rank 5: Causes 75 damage, incapacitating the opponent for 4 seconds, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever

Gouge

5 ranks

Rank 1: Causes 10 damage, stops your attack, and incapacitates the target for 4 seconds. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 2: Causes 20 damage, stops your attack, and incapacitates the target for 4 seconds. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 3: Causes 32 damage, stops your attack, and incapacitates the target for 4 seconds. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 4: Causes 55 damage, stops your attack, and incapacitates the target for 4 seconds. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 5: Causes 75 damage, stops your attack, and incapacitates the target for 4 seconds. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Mind-numbing PoisonchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 seconds. 50 to 75 charges.Class spells

Classic Era

Mind-numbing Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 seconds. 50 charges.

Forever

Mind-numbing Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 seconds. 75 charges.

EvisceratechangedFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 6 to 8-10 to -8 damage 2 points: 11 to 13-15 to -13 damage 3 points: 16 to 18-20 to -18 damage 4 points: 21 to 23-25 to -23 damage 5 points: 26 to 28-30 to -28 damageClass spells

Classic Era

Eviscerate

9 ranks

Rank 1: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

Rank 2: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage

Rank 3: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage

Rank 4: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage

Rank 5: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage

Rank 6: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage

Rank 7: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage

Rank 8: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage

Rank 9: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Forever

Eviscerate

9 ranks

Rank 1: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 8-8 damage 2 points: 13-13 damage 3 points: 18-18 damage 4 points: 23-23 damage 5 points: 28-28 damage

Rank 2: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 18-18 damage 2 points: 29-29 damage 3 points: 40-40 damage 4 points: 51-51 damage 5 points: 62-62 damage

Rank 3: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 32-32 damage 2 points: 51-51 damage 3 points: 70-70 damage 4 points: 89-89 damage 5 points: 108-108 damage

Rank 4: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 51-51 damage 2 points: 82-82 damage 3 points: 113-113 damage 4 points: 144-144 damage 5 points: 175-175 damage

Rank 5: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 75-75 damage 2 points: 120-120 damage 3 points: 165-165 damage 4 points: 210-210 damage 5 points: 255-255 damage

Rank 6: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 115-115 damage 2 points: 186-186 damage 3 points: 257-257 damage 4 points: 328-328 damage 5 points: 399-399 damage

Rank 7: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 178-178 damage 2 points: 288-288 damage 3 points: 398-398 damage 4 points: 508-508 damage 5 points: 618-618 damage

Rank 8: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 247-247 damage 2 points: 398-398 damage 3 points: 549-549 damage 4 points: 700-700 damage 5 points: 851-851 damage

Rank 9: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278-278 damage 2 points: 448-448 damage 3 points: 618-618 damage 4 points: 788-788 damage 5 points: 958-958 damage

RupturechangedFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 to 25 damage over 8 secs 2 points: 60 to 37 damage over 10 secs 3 points: 84 to 51 damage over 12 secs 4 points: 112 to 68 damage over 14 secs 5 points: 144 to 87 damage over 16 secsClass spells

Classic Era

Rupture

6 ranks

Rank 1: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs

Rank 2: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs

Rank 3: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs

Rank 4: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs

Rank 5: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs

Rank 6: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

Forever

Rupture

6 ranks

Rank 1: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs

Rank 2: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs

Rank 3: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs

Rank 4: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs

Rank 5: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs

Rank 6: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

Instant Poisonchanged... enemy which instantly inflicts 19 to 25 15 Nature damage. 40 60 charges.Class spells

Classic Era

Instant Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.

Forever

Instant Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 15 Nature damage. 60 charges.

Instant Poison IIchanged... enemy which instantly inflicts 30 to 38 23 Nature damage. 55 85 charges.Class spells

Classic Era

Instant Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.

Forever

Instant Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 23 Nature damage. 85 charges.

Instant Poison IIIchanged... enemy which instantly inflicts 44 to 56 33 Nature damage. 70 105 charges.Class spells

Classic Era

Instant Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.

Forever

Instant Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 33 Nature damage. 105 charges.

Mind-numbing Poison IIchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 75 to 115 charges.Class spells

Classic Era

Mind-numbing Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 75 charges.

Forever

Mind-numbing Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 115 charges.

Instant Poison IVchanged... enemy which instantly inflicts 67 to 85 51 Nature damage. 85 1800 charges.Class spells

Classic Era

Instant Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.

Forever

Instant Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 51 Nature damage. 1800 charges.

Instant Poison Vchanged... enemy which instantly inflicts 92 to 118 71 Nature damage. 100 150 charges.Class spells

Classic Era

Instant Poison V

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.

Forever

Instant Poison V

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 71 Nature damage. 150 charges.

Instant Poison VIchanged... enemy which instantly inflicts 112 to 148 88 Nature damage. 115 175 charges.Class spells

Classic Era

Instant Poison VI

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.

Forever

Instant Poison VI

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges.

Deadly Poison IIIchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 to 56 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 90 to 135 charges.Class spells

Classic Era

Deadly Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 90 charges.

Forever

Deadly Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 135 charges.

Deadly Poison IVchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 to 72 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 105 to 160 charges.Class spells

Classic Era

Deadly Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 105 charges.

Forever

Deadly Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 160 charges.

Mind-numbing Poison IIIchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 100 to 150 charges.Class spells

Classic Era

Mind-numbing Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 100 charges.

Forever

Mind-numbing Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 150 charges.

BackstabchangedBackstab the target, causing 150% weapon damage plus 15 to 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Class spells

Classic Era

Backstab

9 ranks

Rank 1: Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 2: Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 3: Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 4: Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 5: Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 6: Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 7: Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 8: Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 9: Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever

Backstab

9 ranks

Rank 1: Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 2: Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 3: Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 4: Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 5: Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 6: Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 7: Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 8: Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 9: Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Sapchanged... up to 25 seconds. Must be stealthed. Only works on Humanoids ... in combat. Any damage caused taken will revive break the target. effect. Only 1 target may ... sapped at a time. Does not break Stealth.Class spells

Classic Era

Sap

3 ranks

Rank 1: Incapacitates the target for up to 25 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Rank 2: Incapacitates the target for up to 35 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Rank 3: Incapacitates the target for up to 45 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Forever

Sap

3 ranks

Rank 1: Incapacitates the target for up to 25 seconds. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Rank 2: Incapacitates the target for up to 35 seconds. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Rank 3: Incapacitates the target for up to 45 seconds. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Wound Poisonchanged... used on them by 55 67 for 15 seconds. Stacks up to 5 times on a single target. 90 charges.Class spells

Classic Era

Wound Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 seconds.

Forever

Wound Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 seconds. Stacks up to 5 times on a single target. 90 charges.

Wound Poison IIchanged... used on them by 75 92 for 15 seconds. Stacks up to 5 times on a single target. 115 charges.Class spells

Classic Era

Wound Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 seconds.

Forever

Wound Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 seconds. Stacks up to 5 times on a single target. 115 charges.

Wound Poison IIIchanged... used on them by 105 128 for 15 seconds. Stacks up to 5 times on a single target. 135 charges.Class spells

Classic Era

Wound Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 seconds.

Forever

Wound Poison III

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 seconds. Stacks up to 5 times on a single target. 135 charges.

Wound Poison IVchanged... used on them by 135 165 for 15 seconds. Stacks up to 5 times on a single target. 160 charges.Class spells

Classic Era

Wound Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 seconds.

Forever

Wound Poison IV

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 seconds. Stacks up to 5 times on a single target. 160 charges.

HemorrhageremovedRemoved in Forever.Class spells

Classic Era

Hemorrhage

2 ranks

Rank 1: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Rank 2: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Forever

Not present.

Deadly Poison VchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 to 92 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 105 to 180 charges.Class spells

Classic Era

Deadly Poison V

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 105 charges.

Forever

Deadly Poison V

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 180 charges.

Expose ArmorchangedFinishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 80 to 90 Armor 2 points: 160 to 180 Armor 3 points: 240 to 270 Armor 4 points: 320 to 360 Armor 5 points: 400 to 450 ArmorClass spells

Classic Era

Expose Armor

5 ranks

Rank 1: Finishing move that exposes the target for 30 seconds, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor

Rank 2: Finishing move that exposes the target for 30 seconds, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor

Rank 3: Finishing move that exposes the target for 30 seconds, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor

Rank 4: Finishing move that exposes the target for 30 seconds, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor

Rank 5: Finishing move that exposes the target for 30 seconds, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

Forever

Expose Armor

5 ranks

Rank 1: Finishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor

Rank 2: Finishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor

Rank 3: Finishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor

Rank 4: Finishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor

Rank 5: Finishing move that exposes the target for 30 seconds, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor

Engrave Pants - Between the EyeschangedEngrave your pants with the Between the Eyes rune: Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 187 to 226 to 187 damage, 1 sec Stun 2 points: 238 to 301 to 364 to 301 damage, 2 sec Stun 3 points: 329 to 416 to 503 to 416 damage, 3 sec Stun 4 points: 420 to 530 to 641 to 530 damage, 4 sec Stun 5 points: 510 to 645 to 780 to 645 damage, 5 sec Stun Cooldown shared with Kidney Shot.Class spells

Classic Era

Engrave Pants - Between the Eyes

1 rank

Engrave your pants with the Between the Eyes rune: Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 364 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 641 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot.

Forever

Engrave Pants - Between the Eyes

1 rank

Engrave your pants with the Between the Eyes rune: Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 187 to 187 damage, 1 sec Stun 2 points: 301 to 301 damage, 2 sec Stun 3 points: 416 to 416 damage, 3 sec Stun 4 points: 530 to 530 damage, 4 sec Stun 5 points: 645 to 645 damage, 5 sec Stun Cooldown shared with Kidney Shot.

Engrave Chest - Just a Flesh WoundchangedEngrave your chest or robe with the Just a Flesh Wound rune: You take 19% to 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 13 to 12 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 49% to 50%, you have 5% to 6% reduced chance to be critically hit by melee attacks, you deal 19% to 20% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you.Class spells

Classic Era

Engrave Chest - Just a Flesh Wound

1 rank

Engrave your chest or robe with the Just a Flesh Wound rune: You take 19% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 13 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 49%, you have 5% reduced chance to be critically hit by melee attacks, you deal 19% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you.

Forever

Engrave Chest - Just a Flesh Wound

1 rank

Engrave your chest or robe with the Just a Flesh Wound rune: You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 12 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 50%, you have 6% reduced chance to be critically hit by melee attacks, you deal 20% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you.

Engrave Boots - Rolling with the PuncheschangedEngrave your boots with the Rolling with the Punches rune: Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 6 to 5 times.Class spells

Classic Era

Engrave Boots - Rolling with the Punches

1 rank

Engrave your boots with the Rolling with the Punches rune: Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 6 times.

Forever

Engrave Boots - Rolling with the Punches

1 rank

Engrave your boots with the Rolling with the Punches rune: Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.

Engrave Chest - Quick DrawchangedEngrave your chest or robe with the Quick Draw rune: Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 49% to 50% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Engrave Chest - Quick Draw

1 rank

Engrave your chest or robe with the Quick Draw rune: Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 49% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Engrave Chest - Quick Draw

1 rank

Engrave your chest or robe with the Quick Draw rune: Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

Engrave Gloves - Mutilatechanged... with both weapons for 96% 75% weapon damage plus an additional 105 25 with each weapon. Damage is increased by 20% against ... Awards 2 Combo Points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.Class spells

Classic Era

Engrave Gloves - Mutilate

1 rank

Engrave your gloves with the Mutilate rune: Instantly attacks with both weapons for 96% weapon damage plus an additional 105 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.

Forever

Engrave Gloves - Mutilate

1 rank

Engrave your gloves with the Mutilate rune: Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Engrave Pants - Blade DancechangedEngrave your pants with the Blade Dance rune: Finishing move that increases your Parry chance by 11% to 10% and grants 5 to 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 secondsClass spells

Classic Era

Engrave Pants - Blade Dance

1 rank

Engrave your pants with the Blade Dance rune: Finishing move that increases your Parry chance by 11% and grants 5 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

Forever

Engrave Pants - Blade Dance

1 rank

Engrave your pants with the Blade Dance rune: Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

Engrave Belt - ShadowstepchangedEngrave your belt with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 71% to 70% for 3 seconds.Class spells

Classic Era

Engrave Belt - Shadowstep

1 rank

Engrave your belt with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 71% for 3 seconds.

Forever

Engrave Belt - Shadowstep

1 rank

Engrave your belt with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds.

Engrave Pants - Envenomchanged... with the Envenom rune: Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a 76% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point: 1 dose: 87 + 7.2% of attack power damage 2 doses: 175 + 14.4% of attack power damage 3 doses: 262 + 21.6% of attack power damage 4 doses: 350 + 28.8% of attack power damage 5 doses: 437 + 36% of attack power damage value not confirmedClass spells

Classic Era

Engrave Pants - Envenom

1 rank

Engrave your pants with the Envenom rune: Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a 76% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point: 1 dose: 87 + 7.2% of attack power damage 2 doses: 175 + 14.4% of attack power damage 3 doses: 262 + 21.6% of attack power damage 4 doses: 350 + 28.8% of attack power damage 5 doses: 437 + 36% of attack power damage

Forever

Engrave Pants - Envenom

1 rank

Engrave your pants with the Envenom rune: value not confirmed

Engrave Pants - ShadowstepchangedEngrave your pants with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 71% to 70% for 3 seconds.Class spells

Classic Era

Engrave Pants - Shadowstep

1 rank

Engrave your pants with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 71% for 3 seconds.

Forever

Engrave Pants - Shadowstep

1 rank

Engrave your pants with the Shadowstep rune: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds.

Engrave Gloves - ShadowstrikechangedEngrave your gloves with the Shadowstrike rune: Teleport behind your target and strike, causing 151% to 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.Class spells

Classic Era

Engrave Gloves - Shadowstrike

1 rank

Engrave your gloves with the Shadowstrike rune: Teleport behind your target and strike, causing 151% weapon damage to the target. Must be stealthed. Awards 1 combo point.

Forever

Engrave Gloves - Shadowstrike

1 rank

Engrave your gloves with the Shadowstrike rune: Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.

Engrave Belt - Shuriken TosschangedEngrave your belt with the Shuriken Toss rune: Throw a shuriken at your enemy dealing damage equal to 51% to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.Class spells

Classic Era

Engrave Belt - Shuriken Toss

1 rank

Engrave your belt with the Shuriken Toss rune: Throw a shuriken at your enemy dealing damage equal to 51% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.

Forever

Engrave Belt - Shuriken Toss

1 rank

Engrave your belt with the Shuriken Toss rune: Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.

Engrave Cloak - BlunderbusschangedEngrave your cloak with the Blunderbuss rune: Fire a musket blast at up to 4 enemies in a cone in front of you for 207 to 259 + 49% to 48% of attack power to 311 to 259 + 49% to 48% of attack power Physical damage.Class spells

Classic Era

Engrave Cloak - Blunderbuss

1 rank

Engrave your cloak with the Blunderbuss rune: Fire a musket blast at up to 4 enemies in a cone in front of you for 207 + 49% of attack power to 311 + 49% of attack power Physical damage.

Forever

Engrave Cloak - Blunderbuss

1 rank

Engrave your cloak with the Blunderbuss rune: Fire a musket blast at up to 4 enemies in a cone in front of you for 259 + 48% of attack power to 259 + 48% of attack power Physical damage.

Engrave Boots - WaylaychangedEngrave your boots with the Waylay rune: Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 9% to 10%, and reducing movement speed by 50% for 8 seconds.Class spells

Classic Era

Engrave Boots - Waylay

1 rank

Engrave your boots with the Waylay rune: Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 9%, and reducing movement speed by 50% for 8 seconds.

Forever

Engrave Boots - Waylay

1 rank

Engrave your boots with the Waylay rune: Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 seconds.

Engrave Chest - Slaughter from the ShadowschangedEngrave your chest or robe with the Slaughter from the Shadows rune: Reduces the Energy cost of your Backstab and Ambush abilities by 29 to 30, and increases the damage they deal to non-player controlled targets by 71% to 60%. Does not apply to abilities learned from other runes.Class spells

Classic Era

Engrave Chest - Slaughter from the Shadows

1 rank

Engrave your chest or robe with the Slaughter from the Shadows rune: Reduces the Energy cost of your Backstab and Ambush abilities by 29, and increases the damage they deal to non-player controlled targets by 71%. Does not apply to abilities learned from other runes.

Forever

Engrave Chest - Slaughter from the Shadows

1 rank

Engrave your chest or robe with the Slaughter from the Shadows rune: Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 60%. Does not apply to abilities learned from other runes.

Engrave Gloves - Saber SlashchangedEngrave your gloves with the Saber Slash rune: Viciously slash an enemy for 101% to 100% weapon damage, and cause the target to bleed for 6% to 5% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 51% to 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Engrave Gloves - Saber Slash

1 rank

Engrave your gloves with the Saber Slash rune: Viciously slash an enemy for 101% weapon damage, and cause the target to bleed for 6% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 51%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Engrave Gloves - Saber Slash

1 rank

Engrave your gloves with the Saber Slash rune: Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 5% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Engrave Gloves - Cutthroatchanged... the Cutthroat rune: Your Ambush, Backstab and Garrote abilities no longer require you to be behind your target, and Backstab has a 16% 15% chance to make cause your next Ambush within 10 seconds to not require you to be in Stealth.Class spells

Classic Era

Engrave Gloves - Cutthroat

1 rank

Engrave your gloves with the Cutthroat rune: Your Ambush, Backstab, and Garrote abilities no longer require you to be behind your target, and Backstab has a 16% chance to make your next Ambush within 10 seconds not require you to be in Stealth.

Forever

Engrave Gloves - Cutthroat

1 rank

Engrave your gloves with the Cutthroat rune: Your Backstab has a 15% chance to cause your next Ambush within 10 seconds to not require Stealth.

Engrave Gloves - Main Gauchechanged... chance to parry by 101% 100% for 5 seconds or ... Gauche, Sinister Strike costs 19 20 less Energy, deals 51% 50% more threat, grants stacks ... Strike and Eviscerate deal 51% 50% more damage. Awards 2 1 combo points. point. Main Gauche benefits from ...Class spells

Classic Era

Engrave Gloves - Main Gauche

1 rank

Engrave your gloves with the Main Gauche rune: Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 101% for 5 seconds or until you successfully parry. For 20 seconds after using Main Gauche, Sinister Strike costs 19 less Energy, deals 51% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 51% more damage. Awards 2 combo points. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.

Forever

Engrave Gloves - Main Gauche

1 rank

Engrave your gloves with the Main Gauche rune: Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 seconds or until you successfully parry. For 20 seconds after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.

Engrave Boots - Master of SubtletychangedEngrave your boots with the Master of Subtlety rune: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 11% to 10% damage.Class spells

Classic Era

Engrave Boots - Master of Subtlety

1 rank

Engrave your boots with the Master of Subtlety rune: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 11% damage.

Forever

Engrave Boots - Master of Subtlety

1 rank

Engrave your boots with the Master of Subtlety rune: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.

Engrave Belt - Poisoned KnifechangedEngrave your belt with the Poisoned Knife rune: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 6 to 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Engrave Belt - Poisoned Knife

1 rank

Engrave your belt with the Poisoned Knife rune: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 6 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Engrave Belt - Poisoned Knife

1 rank

Engrave your belt with the Poisoned Knife rune: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

MutilateremovedRemoved in Forever.Class spells

Classic Era

Mutilate

3 ranks

Rank 1: Instantly attacks with both weapons for 96% weapon damage plus an additional 105 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.

Rank 2: Instantly attacks with both weapons for 100% weapon damage plus additional 109 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.

Rank 3: Instantly attacks with both weapons for 100% weapon damage plus additional value not confirmed109 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.

Forever

Not present.

EnvenomremovedRemoved in Forever.Class spells

Classic Era

Envenom

1 rank

Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a 76% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point: 1 dose: 87 + 7.2% of attack power damage 2 doses: 175 + 14.4% of attack power damage 3 doses: 262 + 21.6% of attack power damage 4 doses: 350 + 28.8% of attack power damage 5 doses: 437 + 36% of attack power damage

Forever

Not present.

ShadowstrikechangedTeleport behind your target and strike, causing 151% to 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.Class spells

Classic Era

Shadowstrike

1 rank

Teleport behind your target and strike, causing 151% weapon damage to the target. Must be stealthed. Awards 1 combo point.

Forever

Shadowstrike

1 rank

Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.

Shuriken TosschangedThrow a shuriken at your enemy dealing damage equal to 51% to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.Class spells

Classic Era

Shuriken Toss

1 rank

Throw a shuriken at your enemy dealing damage equal to 51% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.

Forever

Shuriken Toss

1 rank

Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.

Blade DancechangedFinishing move that increases your Parry chance by 11% to 10% and grants 5 to 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 secondsClass spells

Classic Era

Blade Dance

1 rank

Finishing move that increases your Parry chance by 11% and grants 5 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

Forever

Blade Dance

1 rank

Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

Main Gauchechanged... chance to parry by 101% 100% for 5 seconds or ... Gauche, Sinister Strike costs 19 20 less Energy, deals 51% 50% more threat, grants stacks ... Strike and Eviscerate deal 51% 50% more damage. Awards 2 1 combo points. point. Main Gauche benefits from ...Class spells

Classic Era

Main Gauche

1 rank

Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 101% for 5 seconds or until you successfully parry. For 20 seconds after using Main Gauche, Sinister Strike costs 19 less Energy, deals 51% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 51% more damage. Awards 2 combo points. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.

Forever

Main Gauche

1 rank

Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 seconds or until you successfully parry. For 20 seconds after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.

Poisoned KnifechangedInstantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 6 to 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Poisoned Knife

2 ranks

Rank 1: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 6 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Rank 2: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Poisoned Knife

2 ranks

Rank 1: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Rank 2: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

Between the EyeschangedRanged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 187 to 226 to 187 damage, 1 sec Stun 2 points: 238 to 301 to 364 to 301 damage, 2 sec Stun 3 points: 329 to 416 to 503 to 416 damage, 3 sec Stun 4 points: 420 to 530 to 641 to 530 damage, 4 sec Stun 5 points: 510 to 645 to 780 to 645 damage, 5 sec Stun Cooldown shared with Kidney Shot.Class spells

Classic Era

Between the Eyes

1 rank

Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 364 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 641 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot.

Forever

Between the Eyes

1 rank

Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 187 to 187 damage, 1 sec Stun 2 points: 301 to 301 damage, 2 sec Stun 3 points: 416 to 416 damage, 3 sec Stun 4 points: 530 to 530 damage, 4 sec Stun 5 points: 645 to 645 damage, 5 sec Stun Cooldown shared with Kidney Shot.

Quick DrawchangedDraw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 49% to 50% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Quick Draw

1 rank

Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 49% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Quick Draw

1 rank

Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 seconds. Awards 1 combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

Saber SlashchangedViciously slash an enemy for 101% to 100% weapon damage, and cause the target to bleed for 6% to 5% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 51% to 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.Class spells

Classic Era

Saber Slash

1 rank

Viciously slash an enemy for 101% weapon damage, and cause the target to bleed for 6% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 51%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Forever

Saber Slash

1 rank

Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for 5% of attack power damage every 2 sec for 12 seconds, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Engrave Helm - Focused AttackschangedEngrave your helm with the Focused Attacks rune: You gain 3 to 2 Energy every time you deal a melee or ranged critical strike.Class spells

Classic Era

Engrave Helm - Focused Attacks

1 rank

Engrave your helm with the Focused Attacks rune: You gain 3 Energy every time you deal a melee or ranged critical strike.

Forever

Engrave Helm - Focused Attacks

1 rank

Engrave your helm with the Focused Attacks rune: You gain 2 Energy every time you deal a melee or ranged critical strike.

Engrave Helm - Combat PotencychangedEngrave your helm with the Combat Potency rune: You have a 20% to 0% chance to gain 16 to 15 Energy every time you deal melee damage with your off-hand weapon.Class spells

Classic Era

Engrave Helm - Combat Potency

1 rank

Engrave your helm with the Combat Potency rune: You have a 20% chance to gain 16 Energy every time you deal melee damage with your off-hand weapon.

Forever

Engrave Helm - Combat Potency

1 rank

Engrave your helm with the Combat Potency rune: You have a 0% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.

Engrave Bracers - Unfair AdvantagechangedEngrave your bracers with the Unfair Advantage rune: Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 101% to 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second.Class spells

Classic Era

Engrave Bracers - Unfair Advantage

1 rank

Engrave your bracers with the Unfair Advantage rune: Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 101% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second.

Forever

Engrave Bracers - Unfair Advantage

1 rank

Engrave your bracers with the Unfair Advantage rune: Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second.

Engrave Bracers - CarnagechangedEngrave your bracers with the Carnage rune: Your abilities deal 16% to 8% increased damage to targets afflicted by one of your Bleed effects. Your Rupture also heals you for 41% to 40% of the damage it deals.Class spells

Classic Era

Engrave Bracers - Carnage

1 rank

Engrave your bracers with the Carnage rune: Your abilities deal 16% increased damage to targets afflicted by one of your Bleed effects. Your Rupture also heals you for 41% of the damage it deals.

Forever

Engrave Bracers - Carnage

1 rank

Engrave your bracers with the Carnage rune: Your abilities deal 8% increased damage to targets afflicted by one of your Bleed effects. Your Rupture also heals you for 40% of the damage it deals.

Engrave Cloak - Fan of KniveschangedEngrave your cloak with the Fan of Knives rune: Instantly throw both weapons at all targets within 8 yards, causing 77% to 75% weapon damage with daggers, and 51% to 50% weapon damage with all other weapons.Class spells

Classic Era

Engrave Cloak - Fan of Knives

1 rank

Engrave your cloak with the Fan of Knives rune: Instantly throw both weapons at all targets within 8 yards, causing 77% weapon damage with daggers, and 51% weapon damage with all other weapons.

Forever

Engrave Cloak - Fan of Knives

1 rank

Engrave your cloak with the Fan of Knives rune: Instantly throw both weapons at all targets within 8 yards, causing 75% weapon damage with daggers, and 50% weapon damage with all other weapons.

Numbing PoisonchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 19% to 20% for 15 seconds. 105 charges.Class spells

Classic Era

Numbing Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 19% for 15 seconds. 105 charges.

Forever

Numbing Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 seconds. 105 charges.

Atrophic PoisonchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 204 to 205 for 15 seconds. 105 charges.Class spells

Classic Era

Atrophic Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 204 for 15 seconds. 105 charges.

Forever

Atrophic Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 seconds. 105 charges.

Sebacious PoisonchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1699 to 1700 for 15 seconds. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.Class spells

Classic Era

Sebacious Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1699 for 15 seconds. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

Forever

Sebacious Poison

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 seconds. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

Engrave Ring - Sword SpecializationchangedEngrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Mace SpecializationchangedEngrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fist Weapon SpecializationchangedEngrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Ranged Weapon SpecializationchangedEngrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Nature Specializationchanged... Chance to hit with Nature spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with Nature spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Occult Poison IchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds and causing the enemy to take 5% to 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.Class spells

Classic Era

Occult Poison I

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds and causing the enemy to take 5% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Forever

Occult Poison I

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Engrave Ring - Defense SpecializationchangedEngrave your ring with the Defense Specialization rune: Defense skill increased by 26 to 25. Not cumulative with other ring runes.Class spells

Classic Era

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 26. Not cumulative with other ring runes.

Forever

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 25. Not cumulative with other ring runes.

Occult Poison IIchangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 140 to 136 Nature damage over 12 seconds and causing the enemy to take 5% to 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.Class spells

Classic Era

Occult Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 140 Nature damage over 12 seconds and causing the enemy to take 5% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Forever

Occult Poison II

1 rank

Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Orc

1 new, 3 changed, 3 removed and 0 unchanged.

Blood FurychangedIncreases base melee Attack Power by 25% for 15 seconds and reduces healing effects on you Spell Power by 50% 10% for 25 15 seconds.Racials

Classic Era

Blood Fury

1 rank

Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 seconds.

Forever

Blood Fury

1 rank

Increases Attack Power and Spell Power by 10% for 15 seconds.

HardinesschangedChance to resist Duration of Stun effects increased on you reduced by an additional 25%. 20%.Racials

Classic Era

Hardiness

1 rank

Chance to resist Stun effects increased by an additional 25%.

Forever

Hardiness

1 rank

Duration of Stun effects on you reduced by 20%.

SavagechangedAxe Specialization to Savage. Skill Increases your critical strike chance with Axes all spells and Two-Handed Axes increased abilities by 5. 1%.Racials

Classic Era

Axe Specialization

1 rank

Skill with Axes and Two-Handed Axes increased by 5.

Forever

Savage

1 rank

Increases your critical strike chance with all spells and abilities by 1%.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

Shatter CursenewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.Racials

Classic Era

Not present.

Forever

Shatter Curse

1 rank

Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Night Elf

1 new, 4 changed, 1 removed and 0 unchanged.

Shadowmeldchanged... cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult Using this ability in combat discourages enemies from attacking you, but increases the cooldown to detect while stealthed or prowling. 2 min.Racials

Classic Era

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Forever

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

Quicknesschanged... chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Racials

Classic Era

Quickness

1 rank

Dodge chance increased by 1%.

Forever

Quickness

1 rank

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spiritchanged... wisp upon death, increasing movement speed by 50%. 75%.Racials

Classic Era

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing speed by 50%.

Forever

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing movement speed by 75%.

Quickness PassivechangedShadowmeld Passive to Quickness Passive.Racials

Classic Era

Shadowmeld Passive

1 rank

No description available.

Forever

Quickness Passive

1 rank

No description available.

Elune's LightnewIncreases your critical strike chance with all spells and attacks by 10% for 15 seconds.Racials

Classic Era

Not present.

Forever

Elune's Light

1 rank

Increases your critical strike chance with all spells and attacks by 10% for 15 seconds.

Undead

2 new, 2 changed, 1 removed and 1 unchanged.

Will of the ForsakenchangedProvides immunity to Instantly removes all Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds. effects.Racials

Classic Era

Will of the Forsaken

1 rank

Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds.

Forever

Will of the Forsaken

1 rank

Instantly removes all Charm, Fear and Sleep effects.

Cannibalizechanged... 7% of total Health and 7% of total Mana every 2 sec for ...Racials

Classic Era

Cannibalize

1 rank

When activated, regenerates 7% of total health every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Forever

Cannibalize

1 rank

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow ResistanceremovedRemoved in Forever.Racials

Classic Era

Shadow Resistance

1 rank

Shadow Resistance increased by 10.

Forever

Not present.

Touch of the GravenewYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Touch of the GravenewYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

Gnome

7 new, 3 changed, 1 removed and 0 unchanged.

Escape ArtistchangedInstantly escape the effects of any immobilization or movement speed reduction impairing effect and gain immunity to those effects for 3 seconds.Racials

Classic Era

Escape Artist

1 rank

Escape the effects of any immobilization or movement speed reduction effect.

Forever

Escape Artist

1 rank

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

Expansive MindchangedIntelligence Maximum Mana increased by 5%.Racials

Classic Era

Expansive Mind

1 rank

Intelligence increased by 5%.

Forever

Expansive Mind

1 rank

Maximum Mana increased by 5%.

Engineering SpecializationchangedYour gnomish ingenuity reduces the rate of engineering skill increased devices failing or backfiring when you use them by 15. 20%.Racials

Classic Era

Engineering Specialization

1 rank

Engineering skill increased by 15.

Forever

Engineering Specialization

1 rank

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Arcane ResistanceremovedRemoved in Forever.Racials

Classic Era

Arcane Resistance

1 rank

Arcane Resistance increased by 10.

Forever

Not present.

Expansive MindnewMaximum Energy increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Energy increased by 5%.

Expansive MindnewMaximum Rage increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Rage increased by 5%.

Eureka!newYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.

Eureka!newYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

High Order Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Read LeylinenewAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Read Leyline

1 rank

Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

Windshaper Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

SkysightnewAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Skysight

1 rank

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

What changes for rogue talents?

Forever has 10 new rogue talents, 35 changed talents and 8 removed talents compared with Classic Era. Combat, Assassination, Subtlety are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Improved EviscerateAssassination to Combat. Increases the damage done by your Eviscerate ability by 5% to 7%.
Remorseless AttacksAfter killing an opponent that yields experience or honor, a non-trivial enemy, gives you a 20% ... Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts ...
Malice... your critical strike chance with all attacks and Poisons by 1%.
MurderIncreases all damage caused dealt by 2% against Humanoid Giant, Beast and Dragonkin Giant targets. by 1%.

How should you compare the trees?

For rogue, Vile Poisons moves from Assassination, tier 4, column 2 in Classic Era to Assassination, tier 4, column 1 in Forever. Check its new position before spending points.

Classic Era rogue builds can include Improved Backstab, Dagger Specialization, Mace Specialization. These talents are absent from the Forever trees.

For rogue, start with Mutilate, Venom, Puncturing Wounds. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools