Classic Era and Forever

Priest class Forever priest changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 36 new, 119 changed, 24 removed and 40 unchanged.

179 changes shown.

Talents

16 new, 32 changed, 10 removed and 5 unchanged.

Discipline

7 new, 11 changed, 4 removed and 0 unchanged.

Unbreakable WillremovedRemoved in Forever.DisciplineTier 1

Classic Era

Unbreakable Will

5 ranks, tier 1, column 2, Discipline

Rank 1: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Rank 2: Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Rank 3: Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Rank 4: Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Rank 5: Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Unbreakable Will

5 ranks, tier 1, column 2, Discipline

Rank 1: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Rank 2: Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Rank 3: Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Rank 4: Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Rank 5: Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

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Wand Specializationchanged5 to 2 ranks. Column 3 to 2. Increases your damage with Wands by 5% to 13%.DisciplineTier 1

Classic Era

Wand Specialization

5 ranks, tier 1, column 3, Discipline

Rank 1: Increases your damage with Wands by 5%.

Rank 2: Increases your damage with Wands by 10%.

Rank 3: Increases your damage with Wands by 15%.

Rank 4: Increases your damage with Wands by 20%.

Rank 5: Increases your damage with Wands by 25%.

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Forever

Wand Specialization

2 ranks, tier 1, column 2, Discipline

Rank 1: Increases your damage with Wands by 13%.

Rank 2: Increases your damage with Wands by 25%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Wand Specialization

5 ranks, tier 1, column 3, Discipline

Rank 1: Increases your damage with Wands by 5%.

Rank 2: Increases your damage with Wands by 10%.

Rank 3: Increases your damage with Wands by 15%.

Rank 4: Increases your damage with Wands by 20%.

Rank 5: Increases your damage with Wands by 25%.

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Silent Resolvechanged5 to 3 ranks. ... by your spells by 4%. 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.DisciplineTier 2

Classic Era

Silent Resolve

5 ranks, tier 2, column 1, Discipline

Rank 1: Reduces the threat generated by your spells by 4%.

Rank 2: Reduces the threat generated by your spells by 8%.

Rank 3: Reduces the threat generated by your spells by 12%.

Rank 4: Reduces the threat generated by your spells by 16%.

Rank 5: Reduces the threat generated by your spells by 20%.

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Forever

Silent Resolve

3 ranks, tier 2, column 1, Discipline

Rank 1: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Rank 2: Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.

Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Silent Resolve

5 ranks, tier 2, column 1, Discipline

Rank 1: Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.

Rank 2: Reduces the threat generated by your Holy and Discipline spells by 8% and reduces the chance your spells will be dispelled by 8%.

Rank 3: Reduces the threat generated by your Holy and Discipline spells by 12% and reduces the chance your spells will be dispelled by 12%.

Rank 4: Reduces the threat generated by your Holy and Discipline spells by 16% and reduces the chance your spells will be dispelled by 16%.

Rank 5: Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.

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Improved Power Word: FortituderemovedRemoved in Forever.DisciplineTier 2

Classic Era

Improved Power Word: Fortitude

2 ranks, tier 2, column 2, Discipline

Rank 1: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Rank 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Power Word: Fortitude

2 ranks, tier 2, column 2, Discipline

Rank 1: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Rank 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

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Improved Power Word: ShieldchangedTier 2 to 3. Increases the damage absorbed by your Power Word: Shield by 5% to 7%.DisciplineTier 3

Classic Era

Improved Power Word: Shield

3 ranks, tier 2, column 3, Discipline

Rank 1: Increases the damage absorbed by your Power Word: Shield by 5%.

Rank 2: Increases the damage absorbed by your Power Word: Shield by 10%.

Rank 3: Increases the damage absorbed by your Power Word: Shield by 15%.

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Forever

Improved Power Word: Shield

3 ranks, tier 3, column 3, Discipline

Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.

Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.

Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Power Word: Shield

3 ranks, tier 2, column 3, Discipline

Rank 1: Increases the damage absorbed by your Power Word: Shield by 5%.

Rank 2: Increases the damage absorbed by your Power Word: Shield by 10%.

Rank 3: Increases the damage absorbed by your Power Word: Shield by 15%.

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Martyrdomchanged... 50% chance to gain the Focused Casting effect that lasts for 6 seconds after ... taking damage and increases your resistance to Interrupt effects by 10%. 20%.DisciplineTier 2

Classic Era

Martyrdom

2 ranks, tier 2, column 4, Discipline

Rank 1: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Rank 2: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

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Forever

Martyrdom

2 ranks, tier 2, column 4, Discipline

Rank 1: Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Rank 2: Gives you a 100% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Martyrdom

2 ranks, tier 2, column 4, Discipline

Rank 1: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 10%.

Rank 2: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by 20%.

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Inner Focuschanged... 25% if it is a non-periodic spell and capable of a critical ...DisciplineTier 3

Classic Era

Inner Focus

1 rank, tier 3, column 2, Discipline

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

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Forever

Inner Focus

1 rank, tier 3, column 2, Discipline

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Inner Focus

1 rank, tier 3, column 2, Discipline

When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

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MeditationchangedColumn 3 to 4. Allows 5% to 17% of your Mana regeneration to continue while casting.DisciplineTier 3

Classic Era

Meditation

3 ranks, tier 3, column 3, Discipline

Rank 1: Allows 5% of your Mana regeneration to continue while casting.

Rank 2: Allows 10% of your Mana regeneration to continue while casting.

Rank 3: Allows 15% of your Mana regeneration to continue while casting.

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Forever

Meditation

3 ranks, tier 3, column 4, Discipline

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Rank 2: Allows 33% of your Mana regeneration to continue while casting.

Rank 3: Allows 50% of your Mana regeneration to continue while casting.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Meditation

3 ranks, tier 3, column 3, Discipline

Rank 1: Allows 10% of your mana regeneration to continue while casting.

Rank 2: Allows 20% of your mana regeneration to continue while casting.

Rank 3: Allows 30% of your mana regeneration to continue while casting.

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Improved Inner Firechanged... Inner Fire spell by 10%. 15% and increases its total charges by 4.DisciplineTier 4

Classic Era

Improved Inner Fire

3 ranks, tier 4, column 1, Discipline

Rank 1: Increases the Armor bonus of your Inner Fire spell by 10%.

Rank 2: Increases the Armor bonus of your Inner Fire spell by 20%.

Rank 3: Increases the Armor bonus of your Inner Fire spell by 30%.

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Forever

Improved Inner Fire

3 ranks, tier 4, column 1, Discipline

Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Rank 2: Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.

Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

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TBC Anniversary

Improved Inner Fire

3 ranks, tier 4, column 1, Discipline

Rank 1: Increases the armor bonus of your Inner Fire spell by 10%.

Rank 2: Increases the armor bonus of your Inner Fire spell by 20%.

Rank 3: Increases the armor bonus of your Inner Fire spell by 30%.

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Mental Agilitychanged5 to 3 ranks. Tier 4 to 3. Column 2 to 1. ... mana cost of your Smite, Holy Fire, and instant cast spells by 2%. 3%.DisciplineTier 3

Classic Era

Mental Agility

5 ranks, tier 4, column 2, Discipline

Rank 1: Reduces the mana cost of your instant cast spells by 2%.

Rank 2: Reduces the mana cost of your instant cast spells by 4%.

Rank 3: Reduces the mana cost of your instant cast spells by 6%.

Rank 4: Reduces the mana cost of your instant cast spells by 8%.

Rank 5: Reduces the mana cost of your instant cast spells by 10%.

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Forever

Mental Agility

3 ranks, tier 3, column 1, Discipline

Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Rank 2: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mental Agility

5 ranks, tier 4, column 2, Discipline

Rank 1: Reduces the mana cost of your instant cast spells by 2%.

Rank 2: Reduces the mana cost of your instant cast spells by 4%.

Rank 3: Reduces the mana cost of your instant cast spells by 6%.

Rank 4: Reduces the mana cost of your instant cast spells by 8%.

Rank 5: Reduces the mana cost of your instant cast spells by 10%.

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Improved Mana BurnchangedColumn 4 to 2. Reduces the casting time of your Mana Burn spell by 0.25 to 0.5 sec.DisciplineTier 4

Classic Era

Improved Mana Burn

2 ranks, tier 4, column 4, Discipline

Rank 1: Reduces the casting time of your Mana Burn spell by 0.25 secs.

Rank 2: Reduces the casting time of your Mana Burn spell by 0.5 sec.

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Forever

Improved Mana Burn

2 ranks, tier 4, column 2, Discipline

Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.

Rank 2: Reduces the casting time of your Mana Burn spell by 1 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Mana Burn

2 ranks, tier 4, column 4, Discipline

Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.

Rank 2: Reduces the casting time of your Mana Burn spell by 1 sec.

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Mental StrengthchangedTier 5 to 2. Column 2 to 3. Increases your maximum Mana total Intellect by 2%.DisciplineTier 2

Classic Era

Mental Strength

5 ranks, tier 5, column 2, Discipline

Rank 1: Increases your maximum Mana by 2%.

Rank 2: Increases your maximum Mana by 4%.

Rank 3: Increases your maximum Mana by 6%.

Rank 4: Increases your maximum Mana by 8%.

Rank 5: Increases your maximum Mana by 10%.

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Forever

Mental Strength

5 ranks, tier 2, column 3, Discipline

Rank 1: Increases your total Intellect by 2%.

Rank 2: Increases your total Intellect by 4%.

Rank 3: Increases your total Intellect by 6%.

Rank 4: Increases your total Intellect by 8%.

Rank 5: Increases your total Intellect by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mental Strength

5 ranks, tier 5, column 2, Discipline

Rank 1: Increases your maximum mana by 2%.

Rank 2: Increases your maximum mana by 4%.

Rank 3: Increases your maximum mana by 6%.

Rank 4: Increases your maximum mana by 8%.

Rank 5: Increases your maximum mana by 10%.

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Divine SpiritremovedRemoved in Forever.DisciplineTier 5

Classic Era

Divine Spirit

1 rank, tier 5, column 3, Discipline

Holy power infuses the target, increasing their Spirit by 17 for 30 minutes.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Divine Spirit

1 rank, tier 5, column 3, Discipline

Holy power infuses the target, increasing their Spirit by 17 for 30 minutes.

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Force of WillremovedRemoved in Forever.DisciplineTier 6

Classic Era

Force of Will

5 ranks, tier 6, column 3, Discipline

Rank 1: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Rank 2: Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Rank 3: Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Rank 4: Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Rank 5: Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Force of Will

5 ranks, tier 6, column 3, Discipline

Rank 1: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Rank 2: Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Rank 3: Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Rank 4: Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Rank 5: Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

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Power Infusionchanged... spell damage and healing done by 20% Lasts for 15 seconds.DisciplineTier 7

Classic Era

Power Infusion

1 rank, tier 7, column 2, Discipline

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 seconds.

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Forever

Power Infusion

1 rank, tier 7, column 2, Discipline

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 seconds.

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TBC Anniversary

Power Infusion

1 rank, tier 7, column 2, Discipline

Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.

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Power in LightnewYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.DisciplineTier 1

Classic Era

Not present.

Forever

Power in Light

5 ranks, tier 1, column 1, Discipline

Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

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Twin DisciplinesnewIncreases the damage and healing of your instant cast spells by 1%.DisciplineTier 1

Classic Era

Not present.

Forever

Twin Disciplines

5 ranks, tier 1, column 3, Discipline

Rank 1: Increases the damage and healing of your instant cast spells by 1%.

Rank 2: Increases the damage and healing of your instant cast spells by 2%.

Rank 3: Increases the damage and healing of your instant cast spells by 3%.

Rank 4: Increases the damage and healing of your instant cast spells by 4%.

Rank 5: Increases the damage and healing of your instant cast spells by 5%.

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Holy PrecisionnewImproves your chance to hit with Holy spells by 6%.DisciplineTier 2

Classic Era

Not present.

Forever

Holy Precision

3 ranks, tier 2, column 2, Discipline

Rank 1: Improves your chance to hit with Holy spells by 6%.

Rank 2: Improves your chance to hit with Holy spells by 12%.

Rank 3: Improves your chance to hit with Holy spells by 18%.

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Soul WardingnewReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.DisciplineTier 4

Classic Era

Not present.

Forever

Soul Warding

1 rank, tier 4, column 3, Discipline

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

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PenancenewLaunches a volley of holy light at the target, causing 44.61 Holy damage to an enemy, or 133.83 healing to an ally, instantly and every 1 sec for 2 seconds.DisciplineTier 5

Classic Era

Not present.

Forever

Penance

1 rank, tier 5, column 2, Discipline

Launches a volley of holy light at the target, causing 44.61 Holy damage to an enemy, or 133.83 healing to an ally, instantly and every 1 sec for 2 seconds.

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Renewed HopenewYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.DisciplineTier 5

Classic Era

Not present.

Forever

Renewed Hope

5 ranks, tier 5, column 3, Discipline

Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Rank 2: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.

Rank 3: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.

Rank 4: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.

Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

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Divine AegisnewYour non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.DisciplineTier 6

Classic Era

Not present.

Forever

Divine Aegis

3 ranks, tier 6, column 3, Discipline

Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.

Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.

Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.

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Holy

5 new, 8 changed, 3 removed and 5 unchanged.

Healing FocusremovedRemoved in Forever.HolyTier 1

Classic Era

Healing Focus

2 ranks, tier 1, column 1, Holy

Rank 1: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Healing Focus

2 ranks, tier 1, column 1, Holy

Rank 1: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

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Holy Novachanged... around the caster, causing 29 to 33 28.2 Holy damage to all ... within 10 yards for 54 to 62. 53.4. These effects cause no ...HolyTier 3

Classic Era

Holy Nova

1 rank, tier 3, column 1, Holy

Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

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Forever

Holy Nova

1 rank, tier 3, column 1, Holy

Causes an explosion of holy light around the caster, causing 28.2 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 53.4. These effects cause no threat.

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TBC Anniversary

Holy Nova

1 rank, tier 3, column 1, Holy

Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

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Blessed Recoverychanged... or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the ... taken over 6 seconds. Refreshing this effect carries over any remaining healing.HolyTier 3

Classic Era

Blessed Recovery

3 ranks, tier 3, column 2, Holy

Rank 1: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 seconds.

Rank 2: After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 seconds.

Rank 3: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds.

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Forever

Blessed Recovery

3 ranks, tier 3, column 2, Holy

Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.

Rank 2: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.

Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.

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TBC Anniversary

Blessed Recovery

3 ranks, tier 3, column 2, Holy

Rank 1: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 seconds.

Rank 2: After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 seconds.

Rank 3: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds.

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InspirationchangedIncreases Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds. after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.HolyTier 3

Classic Era

Inspiration

3 ranks, tier 3, column 4, Holy

Rank 1: Increases your target's armor by 8% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Rank 2: Increases your target's armor by 16% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Rank 3: Increases your target's armor by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

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Forever

Inspiration

3 ranks, tier 3, column 4, Holy

Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.

Rank 2: Your non-periodic critical heals increase your target's Armor by 17% for 15 seconds.

Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 seconds.

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TBC Anniversary

Inspiration

3 ranks, tier 3, column 4, Holy

Rank 1: Increases your target's armor by 8% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.

Rank 2: Increases your target's armor by 16% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.

Rank 3: Increases your target's armor by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.

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Improved Healingchanged... your Lesser Heal, Heal, and Greater Heal, Penance, and Prayer of Mending spells by 5%.HolyTier 4

Classic Era

Improved Healing

3 ranks, tier 4, column 2, Holy

Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

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Forever

Improved Healing

3 ranks, tier 4, column 2, Holy

Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.

Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Healing

3 ranks, tier 4, column 2, Holy

Rank 1: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Rank 2: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Rank 3: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

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Searing LightchangedIncreases the damage of your Smite and Holy Fire spells damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.HolyTier 4

Classic Era

Searing Light

2 ranks, tier 4, column 3, Holy

Rank 1: Increases the damage of your Smite and Holy Fire spells by 5%.

Rank 2: Increases the damage of your Smite and Holy Fire spells by 10%.

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Forever

Searing Light

2 ranks, tier 4, column 3, Holy

Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Searing Light

2 ranks, tier 4, column 3, Holy

Rank 1: Increases the damage of your Smite and Holy Fire spells by 5%.

Rank 2: Increases the damage of your Smite and Holy Fire spells by 10%.

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Improved Prayer of HealingremovedRemoved in Forever.HolyTier 5

Classic Era

Improved Prayer of Healing

2 ranks, tier 5, column 1, Holy

Rank 1: Reduces the Mana cost of your Prayer of Healing spell by 10%.

Rank 2: Reduces the Mana cost of your Prayer of Healing spell by 20%.

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Forever

Not present.

Spirit of RedemptionchangedUpon death, the priest becomes the Spirit of Redemption for 10 to 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.HolyTier 5

Classic Era

Spirit of Redemption

1 rank, tier 5, column 2, Holy

Upon death, the priest becomes the Spirit of Redemption for 10 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

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Forever

Spirit of Redemption

1 rank, tier 5, column 2, Holy

Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spirit of Redemption

1 rank, tier 5, column 2, Holy

Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

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Spiritual GuidancechangedIncreases your spell damage and healing by up to ... of your total Spirit and your spell damage by up to 1% of your total Spirit.HolyTier 5

Classic Era

Spiritual Guidance

5 ranks, tier 5, column 3, Holy

Rank 1: Increases spell damage and healing by up to 5% of your total Spirit.

Rank 2: Increases spell damage and healing by up to 10% of your total Spirit.

Rank 3: Increases spell damage and healing by up to 15% of your total Spirit.

Rank 4: Increases spell damage and healing by up to 20% of your total Spirit.

Rank 5: Increases spell damage and healing by up to 25% of your total Spirit.

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Forever

Spiritual Guidance

5 ranks, tier 5, column 3, Holy

Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Rank 2: Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.

Rank 3: Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.

Rank 4: Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.

Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spiritual Guidance

5 ranks, tier 5, column 3, Holy

Rank 1: Increases spell damage and healing by up to 5% of your total Spirit.

Rank 2: Increases spell damage and healing by up to 10% of your total Spirit.

Rank 3: Increases spell damage and healing by up to 15% of your total Spirit.

Rank 4: Increases spell damage and healing by up to 20% of your total Spirit.

Rank 5: Increases spell damage and healing by up to 25% of your total Spirit.

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Spiritual Healingchanged5 to 3 ranks. ... amount healed by your healing spells by 2%. 3%.HolyTier 6

Classic Era

Spiritual Healing

5 ranks, tier 6, column 3, Holy

Rank 1: Increases the amount healed by your healing spells by 2%.

Rank 2: Increases the amount healed by your healing spells by 4%.

Rank 3: Increases the amount healed by your healing spells by 6%.

Rank 4: Increases the amount healed by your healing spells by 8%.

Rank 5: Increases the amount healed by your healing spells by 10%.

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Forever

Spiritual Healing

3 ranks, tier 6, column 3, Holy

Rank 1: Increases the amount healed by your spells by 3%.

Rank 2: Increases the amount healed by your spells by 7%.

Rank 3: Increases the amount healed by your spells by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spiritual Healing

5 ranks, tier 6, column 3, Holy

Rank 1: Increases the amount healed by your healing spells by 2%.

Rank 2: Increases the amount healed by your healing spells by 4%.

Rank 3: Increases the amount healed by your healing spells by 6%.

Rank 4: Increases the amount healed by your healing spells by 8%.

Rank 5: Increases the amount healed by your healing spells by 10%.

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LightwellremovedRemoved in Forever.HolyTier 7

Classic Era

Lightwell

1 rank, tier 7, column 2, Holy

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts for 3 minutes or 5 charges.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Lightwell

1 rank, tier 7, column 2, Holy

Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 seconds. Any damage taken will cancel the effect. Lightwell lasts for 3 minutes or 5 charges.

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Twilight FocusnewGives your spells a 23% chance to not lose casting time when you take damage.HolyTier 1

Classic Era

Not present.

Forever

Twilight Focus

3 ranks, tier 1, column 1, Holy

Rank 1: Gives your spells a 23% chance to not lose casting time when you take damage.

Rank 2: Gives your spells a 47% chance to not lose casting time when you take damage.

Rank 3: Gives your spells a 70% chance to not lose casting time when you take damage.

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Binding HealnewHeals a friendly target and the caster for 260.2. Low threat.HolyTier 4

Classic Era

Not present.

Forever

Binding Heal

1 rank, tier 4, column 4, Holy

Heals a friendly target and the caster for 260.2. Low threat.

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Litany of LightnewWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.HolyTier 5

Classic Era

Not present.

Forever

Litany of Light

2 ranks, tier 5, column 1, Holy

Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

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Prayer of MendingnewPlaces a spell on the target that heals them for value not confirmed the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.HolyTier 7

Classic Era

Not present.

Forever

Prayer of Mending

1 rank, tier 7, column 2, Holy

Places a spell on the target that heals them for value not confirmed the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

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Holy SpecializationnewIncreases the critical effect chance of your Holy spells by 1%.HolyTier 8

Classic Era

Not present.

Forever

Holy Specialization

5 ranks, tier 8, column 5, Holy

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Holy Specialization

5 ranks, tier 1, column 3, Holy

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

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Shadow Magic

4 new, 13 changed, 0 removed and 0 unchanged.

Spirit TapchangedColumn 2 to 3. Shadow to Shadow Magic. ... a 20% chance to gain a 100% bonus to increase your Spirit by 100% for 15 seconds after killing a non-trivial target that yields experience. or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will regenerate at a 50% rate continue while casting. Lasts 15 seconds.Shadow MagicTier 1

Classic Era

Spirit Tap

5 ranks, tier 1, column 2, Shadow

Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 2: Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 3: Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 4: Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 5: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

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Forever

Spirit Tap

5 ranks, tier 1, column 3, Shadow Magic

Rank 1: Gives you a 20% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 2: Gives you a 40% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 3: Gives you a 60% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 4: Gives you a 80% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spirit Tap

5 ranks, tier 1, column 2, Shadow

Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 2: Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 3: Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 4: Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

Rank 5: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

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BlackoutchangedColumn 3 to 2. Shadow to Shadow Magic.Shadow MagicTier 1

Classic Era

Blackout

5 ranks, tier 1, column 3, Shadow

Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.

Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.

Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds.

Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 seconds.

Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

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Forever

Blackout

5 ranks, tier 1, column 2, Shadow Magic

Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.

Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.

Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds.

Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 seconds.

Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Blackout

5 ranks, tier 1, column 3, Shadow

Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.

Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.

Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds.

Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 seconds.

Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

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Improved Shadow Word: PainchangedColumn 2 to 3. Shadow to Shadow Magic.Shadow MagicTier 2

Classic Era

Improved Shadow Word: Pain

2 ranks, tier 2, column 2, Shadow

Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

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Forever

Improved Shadow Word: Pain

2 ranks, tier 2, column 3, Shadow Magic

Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Shadow Word: Pain

2 ranks, tier 2, column 2, Shadow

Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

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Shadow FocuschangedTier 2 to 1. Column 3 to 1. Shadow to Shadow Magic. Reduces Improves your target's chance to resist your hit with Shadow spells by 2%. 1%.Shadow MagicTier 1

Classic Era

Shadow Focus

5 ranks, tier 2, column 3, Shadow

Rank 1: Reduces your target's chance to resist your Shadow spells by 2%.

Rank 2: Reduces your target's chance to resist your Shadow spells by 4%.

Rank 3: Reduces your target's chance to resist your Shadow spells by 6%.

Rank 4: Reduces your target's chance to resist your Shadow spells by 8%.

Rank 5: Reduces your target's chance to resist your Shadow spells by 10%.

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Forever

Shadow Focus

5 ranks, tier 1, column 1, Shadow Magic

Rank 1: Improves your chance to hit with Shadow spells by 1%.

Rank 2: Improves your chance to hit with Shadow spells by 2%.

Rank 3: Improves your chance to hit with Shadow spells by 3%.

Rank 4: Improves your chance to hit with Shadow spells by 4%.

Rank 5: Improves your chance to hit with Shadow spells by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shadow Focus

5 ranks, tier 2, column 3, Shadow

Rank 1: Reduces your target's chance to resist your Shadow spells by 2%.

Rank 2: Reduces your target's chance to resist your Shadow spells by 4%.

Rank 3: Reduces your target's chance to resist your Shadow spells by 6%.

Rank 4: Reduces your target's chance to resist your Shadow spells by 8%.

Rank 5: Reduces your target's chance to resist your Shadow spells by 10%.

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Improved Psychic ScreamchangedColumn 1 to 2. Shadow to Shadow Magic.Shadow MagicTier 3

Classic Era

Improved Psychic Scream

2 ranks, tier 3, column 1, Shadow

Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

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Forever

Improved Psychic Scream

2 ranks, tier 3, column 2, Shadow Magic

Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Psychic Scream

2 ranks, tier 3, column 1, Shadow

Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

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Improved Mind BlastchangedTier 3 to 2. Column 2 to 1. Shadow to Shadow Magic.Shadow MagicTier 2

Classic Era

Improved Mind Blast

5 ranks, tier 3, column 2, Shadow

Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

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Forever

Improved Mind Blast

5 ranks, tier 2, column 1, Shadow Magic

Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Mind Blast

5 ranks, tier 3, column 2, Shadow

Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

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Mind FlaychangedShadow to Shadow Magic. Assault the target's mind with Shadow energy, causing 75 to 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.Shadow MagicTier 3

Classic Era

Mind Flay

1 rank, tier 3, column 3, Shadow

Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 seconds and slowing their movement speed by 50%.

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Forever

Mind Flay

1 rank, tier 3, column 3, Shadow Magic

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mind Flay

1 rank, tier 3, column 3, Shadow

Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 seconds and slowing their movement speed by 50%.

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Shadow Reachchanged3 to 2 ranks. Tier 4 to 2. Column 3 to 4. Shadow to Shadow Magic. ... the range of your offensive Shadow damage spells by 6%. 10%.Shadow MagicTier 2

Classic Era

Shadow Reach

3 ranks, tier 4, column 3, Shadow

Rank 1: Increases the range of your Shadow damage spells by 6%.

Rank 2: Increases the range of your Shadow damage spells by 13%.

Rank 3: Increases the range of your Shadow damage spells by 20%.

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Forever

Shadow Reach

2 ranks, tier 2, column 4, Shadow Magic

Rank 1: Increases the range of your offensive Shadow spells by 10%.

Rank 2: Increases the range of your offensive Shadow spells by 20%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Shadow Reach

2 ranks, tier 4, column 3, Shadow

Rank 1: Increases the range of your offensive Shadow spells by 10%.

Rank 2: Increases the range of your offensive Shadow spells by 20%.

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Shadow Weavingchanged5 to 3 ranks. Column 4 to 3. Shadow to Shadow Magic. ... damage spells have a 20% 33% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases increase the Shadow damage dealt to your the target takes from you by 3% and lasts 2% for 15 seconds, Stacks stacking up to 5 times.Shadow MagicTier 4

Classic Era

Shadow Weaving

5 ranks, tier 4, column 4, Shadow

Rank 1: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

Rank 2: Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

Rank 3: Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

Rank 4: Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

Rank 5: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.

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Forever

Shadow Weaving

3 ranks, tier 4, column 3, Shadow Magic

Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 seconds, stacking up to 5 times.

Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 seconds, stacking up to 5 times.

Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 seconds, stacking up to 5 times.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shadow Weaving

5 ranks, tier 4, column 4, Shadow

Rank 1: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Rank 2: Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Rank 3: Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Rank 4: Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Rank 5: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

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SilencechangedShadow to Shadow Magic. ... spells for 5 seconds and interrupting their spellcasts for 3 seconds.Shadow MagicTier 5

Classic Era

Silence

1 rank, tier 5, column 1, Shadow

Silences the target, preventing them from casting spells for 5 seconds.

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Forever

Silence

1 rank, tier 5, column 1, Shadow Magic

Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Silence

1 rank, tier 5, column 1, Shadow

Silences the target, preventing them from casting spells for 5 seconds.

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Vampiric EmbracechangedTier 5 to 4. Shadow to Shadow Magic. ... damage you deal for 1 minute. 30 seconds.Shadow MagicTier 4

Classic Era

Vampiric Embrace

1 rank, tier 5, column 2, Shadow

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 minute.

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Forever

Vampiric Embrace

1 rank, tier 4, column 2, Shadow Magic

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Vampiric Embrace

1 rank, tier 5, column 2, Shadow

Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 minute.

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DarknesschangedShadow to Shadow Magic. Increases your Shadow spell damage done by 2%.Shadow MagicTier 6

Classic Era

Darkness

5 ranks, tier 6, column 3, Shadow

Rank 1: Increases your Shadow spell damage by 2%.

Rank 2: Increases your Shadow spell damage by 4%.

Rank 3: Increases your Shadow spell damage by 6%.

Rank 4: Increases your Shadow spell damage by 8%.

Rank 5: Increases your Shadow spell damage by 10%.

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Forever

Darkness

5 ranks, tier 6, column 3, Shadow Magic

Rank 1: Increases your Shadow damage done by 2%.

Rank 2: Increases your Shadow damage done by 4%.

Rank 3: Increases your Shadow damage done by 6%.

Rank 4: Increases your Shadow damage done by 8%.

Rank 5: Increases your Shadow damage done by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Darkness

5 ranks, tier 6, column 3, Shadow

Rank 1: Increases your Shadow spell damage by 2%.

Rank 2: Increases your Shadow spell damage by 4%.

Rank 3: Increases your Shadow spell damage by 6%.

Rank 4: Increases your Shadow spell damage by 8%.

Rank 5: Increases your Shadow spell damage by 10%.

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ShadowformchangedShadow to Shadow Magic. Assume a Shadowform, increasing your Shadow damage by 15% 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage done to taken by you by 15%. However, you may not cast Holy healing spells while in this ...Shadow MagicTier 7

Classic Era

Shadowform

1 rank, tier 7, column 2, Shadow

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

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Forever

Shadowform

1 rank, tier 7, column 2, Shadow Magic

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shadowform

1 rank, tier 7, column 2, Shadow

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

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Improved Mind FlaynewEach instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.Shadow MagicTier 3

Classic Era

Not present.

Forever

Improved Mind Flay

2 ranks, tier 3, column 4, Shadow Magic

Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

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Dark InspirationnewYour Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 seconds.Shadow MagicTier 4

Classic Era

Not present.

Forever

Dark Inspiration

5 ranks, tier 4, column 1, Shadow Magic

Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 seconds.

Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 seconds.

Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 seconds.

Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 seconds.

Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 seconds.

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Devouring ContagionnewReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.Shadow MagicTier 5

Classic Era

Not present.

Forever

Devouring Contagion

2 ranks, tier 5, column 3, Shadow Magic

Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

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Early DemisenewIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.Shadow MagicTier 6

Classic Era

Not present.

Forever

Early Demise

2 ranks, tier 6, column 1, Shadow Magic

Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

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Shadow

0 new, 0 changed, 3 removed and 0 unchanged.

Shadow AffinityremovedRemoved in Forever.ShadowTier 2

Classic Era

Shadow Affinity

3 ranks, tier 2, column 1, Shadow

Rank 1: Reduces the threat generated by your Shadow spells by 8%.

Rank 2: Reduces the threat generated by your Shadow spells by 16%.

Rank 3: Reduces the threat generated by your Shadow spells by 25%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Shadow Affinity

3 ranks, tier 2, column 1, Shadow

Rank 1: Reduces the threat generated by your Shadow spells by 8%.

Rank 2: Reduces the threat generated by your Shadow spells by 16%.

Rank 3: Reduces the threat generated by your Shadow spells by 25%.

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Improved FaderemovedRemoved in Forever.ShadowTier 4

Classic Era

Improved Fade

2 ranks, tier 4, column 2, Shadow

Rank 1: Decreases the cooldown of your Fade ability by 3 sec.

Rank 2: Decreases the cooldown of your Fade ability by 6 sec.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Fade

2 ranks, tier 4, column 2, Shadow

Rank 1: Decreases the cooldown of your Fade ability by 3 sec.

Rank 2: Decreases the cooldown of your Fade ability by 6 sec.

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Improved Vampiric EmbraceremovedRemoved in Forever.ShadowTier 5

Classic Era

Improved Vampiric Embrace

2 ranks, tier 5, column 3, Shadow

Rank 1: Increases the percentage healed by Vampiric Embrace by an additional 5%.

Rank 2: Increases the percentage healed by Vampiric Embrace by an additional 10%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Vampiric Embrace

2 ranks, tier 5, column 3, Shadow

Rank 1: Increases the percentage healed by Vampiric Embrace by an additional 5%.

Rank 2: Increases the percentage healed by Vampiric Embrace by an additional 10%.

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Class spells

6 new, 74 changed, 3 removed and 30 unchanged.

Lesser HealchangedHeal your target for 47 to 57. 51.6.Class spells

Classic Era

Lesser Heal

3 ranks

Rank 1: Heal your target for 47 to 57.

Rank 2: Heal your target for 76 to 90.

Rank 3: Heal your target for 143 to 165.

Forever

Lesser Heal

3 ranks

Rank 1: Heal your target for 51.6.

Rank 2: Heal your target for 97.5.

Rank 3: Heal your target for 169.

HealchangedHeal your target for 307 to 353. 280.Class spells

Classic Era

Heal

4 ranks

Rank 1: Heal your target for 307 to 353.

Rank 2: Heal your target for 445 to 507.

Rank 3: Heal your target for 586 to 662.

Rank 4: Heal your target for 734 to 826.

Forever

Heal

4 ranks

Rank 1: Heal your target for 280.

Rank 2: Heal your target for 389.5.

Rank 3: Heal your target for 543.

Rank 4: Heal your target for 673.5.

SmitechangedSmite an enemy for 15 to 19 15.5 Holy damage.Class spells

Classic Era

Smite

8 ranks

Rank 1: Smite an enemy for 15 to 19 Holy damage.

Rank 2: Smite an enemy for 28 to 34 Holy damage.

Rank 3: Smite an enemy for 58 to 66 Holy damage.

Rank 4: Smite an enemy for 97 to 111 Holy damage.

Rank 5: Smite an enemy for 158 to 178 Holy damage.

Rank 6: Smite an enemy for 222 to 250 Holy damage.

Rank 7: Smite an enemy for 298 to 334 Holy damage.

Rank 8: Smite an enemy for 384 to 428 Holy damage.

Forever

Smite

8 ranks

Rank 1: Smite an enemy for 15.5 Holy damage.

Rank 2: Smite an enemy for 28.5 Holy damage.

Rank 3: Smite an enemy for 47.5 Holy damage.

Rank 4: Smite an enemy for 63.5 Holy damage.

Rank 5: Smite an enemy for 86 Holy damage.

Rank 6: Smite an enemy for 99.5 Holy damage.

Rank 7: Smite an enemy for 131.5 Holy damage.

Rank 8: Smite an enemy for 176.5 Holy damage.

Prayer of HealingchangedA powerful prayer that heals the target and their party for 185.2. Party members must be within 30 40 yards for 312 to 332. of target.Class spells

Classic Era

Prayer of Healing

5 ranks

Rank 1: A powerful prayer heals party members within 30 yards for 312 to 332.

Rank 2: A powerful prayer heals party members within 30 yards for 458 to 486.

Rank 3: A powerful prayer heals party members within 30 yards for 675 to 713.

Rank 4: A powerful prayer heals party members within 30 yards for 939 to 991.

Rank 5: A powerful prayer heals party members within 30 yards for 1041 to 1099.

Forever

Prayer of Healing

5 ranks

Rank 1: A powerful prayer that heals the target and their party for 185.2. Party members must be within 40 yards of target.

Rank 2: A powerful prayer that heals the target and their party for 274. Party members must be within 40 yards of target.

Rank 3: A powerful prayer that heals the target and their party for 412.7. Party members must be within 40 yards of target.

Rank 4: A powerful prayer that heals the target and their party for 583. Party members must be within 40 yards of target.

Rank 5: A powerful prayer that heals the target and their party for 649. Party members must be within 40 yards of target.

ResurrectionchangedBrings a dead player back to life with 70 health and value not confirmed mana. Cannot be cast when in combat.Class spells

Classic Era

Resurrection

5 ranks

Rank 1: Brings a dead player back to life with 70 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Brings a dead player back to life with 160 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Brings a dead player back to life with 300 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Brings a dead player back to life with 500 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Brings a dead player back to life with 750 health and value not confirmed mana. Cannot be cast when in combat.

Forever

Resurrection

5 ranks

Rank 1: Brings a dead player back to life with 70 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Brings a dead player back to life with 160 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Brings a dead player back to life with 300 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Brings a dead player back to life with 500 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Brings a dead player back to life with 750 health and value not confirmed mana. Cannot be cast when in combat.

Shadow Word: PainchangedRank 2: A word of darkness that causes 66 to 60 Shadow damage over 18 seconds.Class spells

Classic Era

Shadow Word: Pain

8 ranks

Rank 1: A word of darkness that causes 30 Shadow damage over 18 seconds.

Rank 2: A word of darkness that causes 66 Shadow damage over 18 seconds.

Rank 3: A word of darkness that causes 132 Shadow damage over 18 seconds.

Rank 4: A word of darkness that causes 234 Shadow damage over 18 seconds.

Rank 5: A word of darkness that causes 366 Shadow damage over 18 seconds.

Rank 6: A word of darkness that causes 510 Shadow damage over 18 seconds.

Rank 7: A word of darkness that causes 672 Shadow damage over 18 seconds.

Rank 8: A word of darkness that causes 852 Shadow damage over 18 seconds.

Forever

Shadow Word: Pain

8 ranks

Rank 1: A word of darkness that causes 30 Shadow damage over 18 seconds.

Rank 2: A word of darkness that causes 60 Shadow damage over 18 seconds.

Rank 3: A word of darkness that causes 108 Shadow damage over 18 seconds.

Rank 4: A word of darkness that causes 180 Shadow damage over 18 seconds.

Rank 5: A word of darkness that causes 288 Shadow damage over 18 seconds.

Rank 6: A word of darkness that causes 426 Shadow damage over 18 seconds.

Rank 7: A word of darkness that causes 582 Shadow damage over 18 seconds.

Rank 8: A word of darkness that causes 762 Shadow damage over 18 seconds.

Greater Healchanged... a single target for 924 to 1038. 869.5.Class spells

Classic Era

Greater Heal

5 ranks

Rank 1: A slow casting spell that heals a single target for 924 to 1038.

Rank 2: A slow casting spell that heals a single target for 1178 to 1318.

Rank 3: A slow casting spell that heals a single target for 1469 to 1641.

Rank 4: A slow casting spell that heals a single target for 1813 to 2021.

Rank 5: A slow casting spell that heals a single target for 1966 to 2194.

Forever

Greater Heal

5 ranks

Rank 1: A slow casting spell that heals a single target for 869.5.

Rank 2: A slow casting spell that heals a single target for 1128.

Rank 3: A slow casting spell that heals a single target for 1436.

Rank 4: A slow casting spell that heals a single target for 1797.

Rank 5: A slow casting spell that heals a single target for 1960.

RenewchangedRank 3: Heals the target of 100 to 75 damage over 15 seconds.Class spells

Classic Era

Renew

20 ranks

Rank 1: Heals the target of 45 damage over 15 seconds.

Rank 2: Heals the target of 45 damage over 15 seconds.

Rank 3: Heals the target of 100 damage over 15 seconds.

Rank 4: Heals the target of 100 damage over 15 seconds.

Rank 5: Heals the target of 175 damage over 15 seconds.

Rank 6: Heals the target of 175 damage over 15 seconds.

Rank 7: Heals the target of 245 damage over 15 seconds.

Rank 8: Heals the target of 245 damage over 15 seconds.

Rank 9: Heals the target of 315 damage over 15 seconds.

Rank 10: Heals the target of 315 damage over 15 seconds.

Rank 11: Heals the target of 400 damage over 15 seconds.

Rank 12: Heals the target of 400 damage over 15 seconds.

Rank 13: Heals the target of 510 damage over 15 seconds.

Rank 14: Heals the target of 510 damage over 15 seconds.

Rank 15: Heals the target of 650 damage over 15 seconds.

Rank 16: Heals the target of 650 damage over 15 seconds.

Rank 17: Heals the target of 810 damage over 15 seconds.

Rank 18: Heals the target of 810 damage over 15 seconds.

Rank 19: Heals the target of 970 damage over 15 seconds.

Rank 20: Heals the target of 970 damage over 15 seconds.

Forever

Renew

20 ranks

Rank 1: Heals the target of 45 damage over 15 seconds.

Rank 2: Heals the target of 45 damage over 15 seconds.

Rank 3: Heals the target of 75 damage over 15 seconds.

Rank 4: Heals the target of 100 damage over 15 seconds.

Rank 5: Heals the target of 125 damage over 15 seconds.

Rank 6: Heals the target of 175 damage over 15 seconds.

Rank 7: Heals the target of 160 damage over 15 seconds.

Rank 8: Heals the target of 245 damage over 15 seconds.

Rank 9: Heals the target of 205 damage over 15 seconds.

Rank 10: Heals the target of 315 damage over 15 seconds.

Rank 11: Heals the target of 270 damage over 15 seconds.

Rank 12: Heals the target of 400 damage over 15 seconds.

Rank 13: Heals the target of 370 damage over 15 seconds.

Rank 14: Heals the target of 510 damage over 15 seconds.

Rank 15: Heals the target of 510 damage over 15 seconds.

Rank 16: Heals the target of 650 damage over 15 seconds.

Rank 17: Heals the target of 670 damage over 15 seconds.

Rank 18: Heals the target of 810 damage over 15 seconds.

Rank 19: Heals the target of 830 damage over 15 seconds.

Rank 20: Heals the target of 970 damage over 15 seconds.

Mind Blastchanged... the target for 42 to 46 Shadow damage, but causes ...Class spells

Classic Era

Mind Blast

9 ranks

Rank 1: Blasts the target for 42 to 46 Shadow damage, but causes a high amount of threat.

Rank 2: Blasts the target for 76 to 82 Shadow damage, but causes a high amount of threat.

Rank 3: Blasts the target for 117 to 125 Shadow damage, but causes a high amount of threat.

Rank 4: Blasts the target for 173 to 183 Shadow damage, but causes a high amount of threat.

Rank 5: Blasts the target for 225 to 239 Shadow damage, but causes a high amount of threat.

Rank 6: Blasts the target for 288 to 306 Shadow damage, but causes a high amount of threat.

Rank 7: Blasts the target for 356 to 376 Shadow damage, but causes a high amount of threat.

Rank 8: Blasts the target for 437 to 461 Shadow damage, but causes a high amount of threat.

Rank 9: Blasts the target for 508 to 536 Shadow damage, but causes a high amount of threat.

Forever

Mind Blast

9 ranks

Rank 1: Blasts the target for 42 Shadow damage, but causes a high amount of threat.

Rank 2: Blasts the target for 72.5 Shadow damage, but causes a high amount of threat.

Rank 3: Blasts the target for 106.5 Shadow damage, but causes a high amount of threat.

Rank 4: Blasts the target for 158 Shadow damage, but causes a high amount of threat.

Rank 5: Blasts the target for 204 Shadow damage, but causes a high amount of threat.

Rank 6: Blasts the target for 267.5 Shadow damage, but causes a high amount of threat.

Rank 7: Blasts the target for 334.5 Shadow damage, but causes a high amount of threat.

Rank 8: Blasts the target for 417 Shadow damage, but causes a high amount of threat.

Rank 9: Blasts the target for 490.2 Shadow damage, but causes a high amount of threat.

Mind SoothechangedSoothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.Class spells

Classic Era

Mind Soothe

3 ranks

Rank 1: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Rank 2: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Rank 3: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Forever

Mind Soothe

3 ranks

Rank 1: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Rank 2: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Rank 3: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level value not confirmed or lower. Lasts 15 seconds.

Flash Healchanged... a friendly target for 202 to 246. 203.5.Class spells

Classic Era

Flash Heal

7 ranks

Rank 1: Heals a friendly target for 202 to 246.

Rank 2: Heals a friendly target for 269 to 325.

Rank 3: Heals a friendly target for 339 to 405.

Rank 4: Heals a friendly target for 413 to 491.

Rank 5: Heals a friendly target for 534 to 632.

Rank 6: Heals a friendly target for 662 to 782.

Rank 7: Heals a friendly target for 828 to 974.

Forever

Flash Heal

7 ranks

Rank 1: Heals a friendly target for 203.5.

Rank 2: Heals a friendly target for 260.

Rank 3: Heals a friendly target for 324.5.

Rank 4: Heals a friendly target for 397.

Rank 5: Heals a friendly target for 523.5.

Rank 6: Heals a friendly target for 662.5.

Rank 7: Heals a friendly target for 841.8.

Power Word: ShieldchangedRank 2: Draws on the soul of the party member to shield them, absorbing 94 to 92 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.Class spells

Classic Era

Power Word: Shield

10 ranks

Rank 1: Draws on the soul of the party member to shield them, absorbing 48 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 2: Draws on the soul of the party member to shield them, absorbing 94 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 3: Draws on the soul of the party member to shield them, absorbing 166 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 4: Draws on the soul of the party member to shield them, absorbing 244 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 5: Draws on the soul of the party member to shield them, absorbing 312 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 6: Draws on the soul of the party member to shield them, absorbing 393 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 7: Draws on the soul of the party member to shield them, absorbing 499 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 8: Draws on the soul of the party member to shield them, absorbing 622 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 9: Draws on the soul of the party member to shield them, absorbing 782 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 10: Draws on the soul of the party member to shield them, absorbing 942 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Forever

Power Word: Shield

10 ranks

Rank 1: Draws on the soul of the party member to shield them, absorbing 48 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 2: Draws on the soul of the party member to shield them, absorbing 92 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 3: Draws on the soul of the party member to shield them, absorbing 162 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 4: Draws on the soul of the party member to shield them, absorbing 236 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 5: Draws on the soul of the party member to shield them, absorbing 302.5 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 6: Draws on the soul of the party member to shield them, absorbing 381 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 7: Draws on the soul of the party member to shield them, absorbing 485 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 8: Draws on the soul of the party member to shield them, absorbing 608 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 9: Draws on the soul of the party member to shield them, absorbing 768.5 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Rank 10: Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 seconds. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 seconds.

Power Word: FortitudechangedPower infuses the target, increasing their Stamina by 3 to 4 for 30 to 60 minutes.Class spells

Classic Era

Power Word: Fortitude

6 ranks

Rank 1: Power infuses the target, increasing their Stamina by 3 for 30 minutes.

Rank 2: Power infuses the target, increasing their Stamina by 8 for 30 minutes.

Rank 3: Power infuses the target, increasing their Stamina by 20 for 30 minutes.

Rank 4: Power infuses the target, increasing their Stamina by 32 for 30 minutes.

Rank 5: Power infuses the target, increasing their Stamina by 43 for 30 minutes.

Rank 6: Power infuses the target, increasing their Stamina by 54 for 30 minutes.

Forever

Power Word: Fortitude

6 ranks

Rank 1: Power infuses the target, increasing their Stamina by 4 for 60 minutes.

Rank 2: Power infuses the target, increasing their Stamina by 10 for 60 minutes.

Rank 3: Power infuses the target, increasing their Stamina by 26 for 60 minutes.

Rank 4: Power infuses the target, increasing their Stamina by 42 for 60 minutes.

Rank 5: Power infuses the target, increasing their Stamina by 56 for 60 minutes.

Rank 6: Power infuses the target, increasing their Stamina by 70 for 60 minutes.

Mana BurnchangedDrains 198 to 210 204.5 mana from a target. ...Class spells

Classic Era

Mana Burn

5 ranks

Rank 1: Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 2: Drains 315 to 335 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 3: Drains 450 to 476 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 4: Drains 585 to 619 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 5: Drains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Forever

Mana Burn

5 ranks

Rank 1: Drains 204.5 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 2: Drains 325.5 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 3: Drains 463 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 4: Drains 602.5 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Rank 5: Drains 767.4 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Divine SpiritchangedHoly power infuses the target, increasing their Spirit by 23 for 30 to 60 minutes.Class spells

Classic Era

Divine Spirit

3 ranks

Rank 1: Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.

Rank 2: Holy power infuses the target, increasing their Spirit by 33 for 30 minutes.

Rank 3: Holy power infuses the target, increasing their Spirit by 40 for 30 minutes.

Forever

Divine Spirit

3 ranks

Rank 1: Holy power infuses the target, increasing their Spirit by 23 for 60 minutes.

Rank 2: Holy power infuses the target, increasing their Spirit by 33 for 60 minutes.

Rank 3: Holy power infuses the target, increasing their Spirit by 40 for 60 minutes.

Holy Firechanged... holy flames that cause 84 to 104 59.2 Holy damage and an additional 30 20 Holy damage over 10 ...Class spells

Classic Era

Holy Fire

8 ranks

Rank 1: Consumes the enemy in holy flames that cause 84 to 104 Holy damage and an additional 30 Holy damage over 10 seconds.

Rank 2: Consumes the enemy in holy flames that cause 106 to 130 Holy damage and an additional 40 Holy damage over 10 seconds.

Rank 3: Consumes the enemy in holy flames that cause 144 to 178 Holy damage and an additional 55 Holy damage over 10 seconds.

Rank 4: Consumes the enemy in holy flames that cause 178 to 222 Holy damage and an additional 65 Holy damage over 10 seconds.

Rank 5: Consumes the enemy in holy flames that cause 219 to 273 Holy damage and an additional 85 Holy damage over 10 seconds.

Rank 6: Consumes the enemy in holy flames that cause 271 to 339 Holy damage and an additional 100 Holy damage over 10 seconds.

Rank 7: Consumes the enemy in holy flames that cause 323 to 405 Holy damage and an additional 125 Holy damage over 10 seconds.

Rank 8: Consumes the enemy in holy flames that cause 355 to 449 Holy damage and an additional 145 Holy damage over 10 seconds.

Forever

Holy Fire

8 ranks

Rank 1: Consumes the enemy in holy flames that cause 59.2 Holy damage and an additional 20 Holy damage over 10 seconds.

Rank 2: Consumes the enemy in holy flames that cause 71.4 Holy damage and an additional 25 Holy damage over 10 seconds.

Rank 3: Consumes the enemy in holy flames that cause 89 Holy damage and an additional 30 Holy damage over 10 seconds.

Rank 4: Consumes the enemy in holy flames that cause 101 Holy damage and an additional 35 Holy damage over 10 seconds.

Rank 5: Consumes the enemy in holy flames that cause 115 Holy damage and an additional 45 Holy damage over 10 seconds.

Rank 6: Consumes the enemy in holy flames that cause 149.2 Holy damage and an additional 50 Holy damage over 10 seconds.

Rank 7: Consumes the enemy in holy flames that cause 184.4 Holy damage and an additional 65 Holy damage over 10 seconds.

Rank 8: Consumes the enemy in holy flames that cause 208 Holy damage and an additional 75 Holy damage over 10 seconds.

Holy NovachangedRank 2: ... around the caster, causing 52 to 60 51.4 Holy damage to all ... within 10 yards for 89 to 101. 85. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.Class spells

Classic Era

Holy Nova

11 ranks

Rank 1: No description available.

Rank 2: Causes an explosion of holy light around the caster, causing 52 to 60 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 89 to 101. These effects cause no threat.

Rank 3: No description available.

Rank 4: Causes an explosion of holy light around the caster, causing 79 to 91 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 124 to 142. These effects cause no threat.

Rank 5: No description available.

Rank 6: Causes an explosion of holy light around the caster, causing 110 to 126 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 165 to 191. These effects cause no threat.

Rank 7: No description available.

Rank 8: Causes an explosion of holy light around the caster, causing 146 to 168 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 239 to 275. These effects cause no threat.

Rank 9: No description available.

Rank 10: Causes an explosion of holy light around the caster, causing 181 to 209 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 302 to 350. These effects cause no threat.

Rank 11: No description available.

Forever

Holy Nova

11 ranks

Rank 1: No description available.

Rank 2: Causes an explosion of holy light around the caster, causing 51.4 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 85. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Rank 3: No description available.

Rank 4: Causes an explosion of holy light around the caster, causing 78.6 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 119.6. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Rank 5: No description available.

Rank 6: Causes an explosion of holy light around the caster, causing 110.8 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 163.2. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Rank 7: No description available.

Rank 8: Causes an explosion of holy light around the caster, causing 149 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 242.8. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Rank 9: No description available.

Rank 10: Causes an explosion of holy light around the caster, causing 187 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 311. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Rank 11: No description available.

Levitatechanged... travel over water-like surfaces. Mounting or any damage taken will cancel the effect. ...Class spells

Classic Era

Levitate

1 rank

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 minutes.

Forever

Levitate

1 rank

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 minutes.

Mind FlaychangedAssault the target's mind with Shadow energy, causing 126 to 102 Shadow damage over 3 seconds and slowing their movement speed by 50%.Class spells

Classic Era

Mind Flay

5 ranks

Rank 1: Assault the target's mind with Shadow energy, causing 126 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 2: Assault the target's mind with Shadow energy, causing 186 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 3: Assault the target's mind with Shadow energy, causing 261 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 4: Assault the target's mind with Shadow energy, causing 330 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 5: Assault the target's mind with Shadow energy, causing 426 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Forever

Mind Flay

5 ranks

Rank 1: Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 2: Assault the target's mind with Shadow energy, causing 153 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 3: Assault the target's mind with Shadow energy, causing 225 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 4: Assault the target's mind with Shadow energy, causing 294 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Rank 5: Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 seconds and slowing their movement speed by 50%.

Desperate Prayerchanged... heals the caster for 148 to 184. 163.4.Class spells

Classic Era

Desperate Prayer

7 ranks

Rank 1: Instantly heals the caster for 148 to 184.

Rank 2: Instantly heals the caster for 283 to 345.

Rank 3: Instantly heals the caster for 474 to 570.

Rank 4: Instantly heals the caster for 619 to 739.

Rank 5: Instantly heals the caster for 872 to 1032.

Rank 6: Instantly heals the caster for 1145 to 1349.

Rank 7: Instantly heals the caster for 1340 to 1578.

Forever

Desperate Prayer

7 ranks

Rank 1: Instantly heals the caster for 163.4.

Rank 2: Instantly heals the caster for 296.4.

Rank 3: Instantly heals the caster for 485.

Rank 4: Instantly heals the caster for 626.8.

Rank 5: Instantly heals the caster for 894.4.

Rank 6: Instantly heals the caster for 1187.4.

Rank 7: Instantly heals the caster for 1399.4.

Fear WardchangedWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 to 3 minutes.Class spells

Classic Era

Fear Ward

1 rank

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 minutes.

Forever

Fear Ward

1 rank

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 minutes.

StarshardschangedRains starshards down on the enemy target's head, causing 84 to 162 Arcane damage over 6 seconds.Class spells

Classic Era

Starshards

7 ranks

Rank 1: Rains starshards down on the enemy target's head, causing 84 Arcane damage over 6 seconds.

Rank 2: Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 seconds.

Rank 3: Rains starshards down on the enemy target's head, causing 288 Arcane damage over 6 seconds.

Rank 4: Rains starshards down on the enemy target's head, causing 414 Arcane damage over 6 seconds.

Rank 5: Rains starshards down on the enemy target's head, causing 570 Arcane damage over 6 seconds.

Rank 6: Rains starshards down on the enemy target's head, causing 756 Arcane damage over 6 seconds.

Rank 7: Rains starshards down on the enemy target's head, causing 936 Arcane damage over 6 seconds.

Forever

Starshards

7 ranks

Rank 1: Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 seconds.

Rank 2: Rains starshards down on the enemy target's head, causing 300 Arcane damage over 6 seconds.

Rank 3: Rains starshards down on the enemy target's head, causing 528 Arcane damage over 6 seconds.

Rank 4: Rains starshards down on the enemy target's head, causing 762 Arcane damage over 6 seconds.

Rank 5: Rains starshards down on the enemy target's head, causing 1068 Arcane damage over 6 seconds.

Rank 6: Rains starshards down on the enemy target's head, causing 1440 Arcane damage over 6 seconds.

Rank 7: Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 seconds.

Elune's Gracechanged5 to 1 ranks. Reduces ranged damage taken the chance you'll be hit by 21 melee and increases chance to dodge ranged attacks by 10% 50% for 15 seconds or until you are missed 3 times.Class spells

Classic Era

Elune's Grace

5 ranks

Rank 1: Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 seconds.

Rank 2: Reduces ranged damage taken by 33 and increases chance to dodge by 10% for 15 seconds.

Rank 3: Reduces ranged damage taken by 52 and increases chance to dodge by 10% for 15 seconds.

Rank 4: Reduces ranged damage taken by 75 and increases chance to dodge by 10% for 15 seconds.

Rank 5: Reduces ranged damage taken by 95 and increases chance to dodge by 10% for 15 seconds.

Forever

Elune's Grace

1 rank

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 seconds or until you are missed 3 times.

Touch of Weaknesschanged... damage and reduce the damage caused by the attacker attacker's melee attack power by 2 43 for 2 minutes.Class spells

Classic Era

Touch of Weakness

12 ranks

Rank 1: The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 minutes.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: The next melee attack against the caster will cause 15 Shadow damage and reduce the damage caused by the attacker by 4 for 2 minutes.

Rank 5: No description available.

Rank 6: The next melee attack against the caster will cause 24 Shadow damage and reduce the damage caused by the attacker by 7 for 2 minutes.

Rank 7: No description available.

Rank 8: The next melee attack against the caster will cause 35 Shadow damage and reduce the damage caused by the attacker by 11 for 2 minutes.

Rank 9: No description available.

Rank 10: The next melee attack on the caster will cause 48 Shadow damage and reduce the damage caused by the attacker by 15 for 2 minutes.

Rank 11: No description available.

Rank 12: The next melee attack on the caster will cause 64 Shadow damage and reduce the damage caused by the attacker by 20 for 2 minutes.

Forever

Touch of Weakness

12 ranks

Rank 1: The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 minutes.

Rank 2: The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 minutes.

Rank 3: No description available.

Rank 4: The next melee attack against the caster will cause 12 Shadow damage and reduce the attacker's melee attack power by 57 for 2 minutes.

Rank 5: No description available.

Rank 6: The next melee attack against the caster will cause 18 Shadow damage and reduce the attacker's melee attack power by 85 for 2 minutes.

Rank 7: No description available.

Rank 8: The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 minutes.

Rank 9: No description available.

Rank 10: The next melee attack on the caster will cause 40 Shadow damage and reduce the attacker's melee attack power by the attacker by 155 for 2 minutes.

Rank 11: No description available.

Rank 12: The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 minutes.

Devouring PlaguechangedAfflicts the target with a disease that causes 152 to 128 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.Class spells

Classic Era

Devouring Plague

6 ranks

Rank 1: Afflicts the target with a disease that causes 152 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 2: Afflicts the target with a disease that causes 272 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 3: Afflicts the target with a disease that causes 400 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 4: Afflicts the target with a disease that causes 544 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 5: Afflicts the target with a disease that causes 712 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 6: Afflicts the target with a disease that causes 904 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Forever

Devouring Plague

6 ranks

Rank 1: Afflicts the target with a disease that causes 128 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 2: Afflicts the target with a disease that causes 232 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 3: Afflicts the target with a disease that causes 344 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 4: Afflicts the target with a disease that causes 488 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 5: Afflicts the target with a disease that causes 656 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Rank 6: Afflicts the target with a disease that causes 848 Shadow damage over 24 seconds. Damage caused by the Devouring Plague heals the caster.

Hex of Weaknesschanged... the target enemy, reducing damage caused melee attack power by 2 43 and reducing the effectiveness ...Class spells

Classic Era

Hex of Weakness

6 ranks

Rank 1: Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 2: Weakens the target enemy, reducing damage caused by 4 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 3: Weakens the target enemy, reducing damage caused by 7 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 4: Weakens the target enemy, reducing damage caused by 11 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 5: Weakens the target enemy, reducing damage caused by 15 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 6: Weakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Forever

Hex of Weakness

6 ranks

Rank 1: Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes.

Rank 2: Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes

Rank 3: Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes

Rank 4: Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes

Rank 5: Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes

Rank 6: Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 minutes

ShadowguardchangedThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 to 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.Class spells

Classic Era

Shadowguard

12 ranks

Rank 1: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 2: Casts a bolt of shadow at the target for 20 Shadow damage.

Rank 3: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 35 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 4: Casts a bolt of shadow at the target for 35 Shadow damage.

Rank 5: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 51 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 6: Casts a bolt of shadow at the target for 51 Shadow damage.

Rank 7: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 8: Casts a bolt of shadow at the target for 70 Shadow damage.

Rank 9: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 90 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 10: Casts a bolt of shadow at the target for 90 Shadow damage.

Rank 11: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 12: Casts a bolt of shadow at the target for 116 Shadow damage.

Forever

Shadowguard

12 ranks

Rank 1: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 2: Casts a bolt of shadow at the target for 13 Shadow damage.

Rank 3: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 4: Casts a bolt of shadow at the target for 22 Shadow damage.

Rank 5: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 6: Casts a bolt of shadow at the target for 33 Shadow damage.

Rank 7: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 8: Casts a bolt of shadow at the target for 50 Shadow damage.

Rank 9: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 10: Casts a bolt of shadow at the target for 70 Shadow damage.

Rank 11: The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 minutes.

Rank 12: Casts a bolt of shadow at the target for 96 Shadow damage.

Prayer of FortitudechangedPower infuses the target's all party and raid members, increasing their Stamina by 43 56 for 60 minutes.Class spells

Classic Era

Prayer of Fortitude

2 ranks

Rank 1: Power infuses the target's party, increasing their Stamina by 43 for 60 minutes.

Rank 2: Power infuses the target's party, increasing their Stamina by 54 for 60 minutes.

Forever

Prayer of Fortitude

2 ranks

Rank 1: Power infuses all party and raid members, increasing their Stamina by 56 for 60 minutes.

Rank 2: Power infuses all party and raid members, increasing their Stamina by 70 for 60 minutes.

Prayer of SpiritchangedPower infuses the target's all party and raid members, increasing their Spirit by ...Class spells

Classic Era

Prayer of Spirit

1 rank

Power infuses the target's party, increasing their Spirit by 40 for 60 minutes.

Forever

Prayer of Spirit

1 rank

Power infuses all party and raid members, increasing their Spirit by 40 for 60 minutes.

Prayer of Shadow ProtectionchangedPower infuses the target's all party and raid members, increasing their Shadow resistance ...Class spells

Classic Era

Prayer of Shadow Protection

1 rank

Power infuses the target's party, increasing their Shadow resistance by 60 for 20 minutes.

Forever

Prayer of Shadow Protection

1 rank

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 minutes.

Blessed Recoverychanged3 to 1 ranks.Class spells

Classic Era

Blessed Recovery

3 ranks

Rank 1: Heals the target over 6 seconds.

Rank 2: Heals the target over 6 seconds.

Rank 3: Heals the target over 6 seconds.

Forever

Blessed Recovery

1 rank

Heals the target over 6 seconds.

Focused Castingchanged2 to 1 ranks.Class spells

Classic Era

Focused Casting

2 ranks

Rank 1: When cast, you no longer lose casting time due to taking damage. Lasts 6 seconds.

Rank 2: When cast, you no longer lose casting time due to taking damage. Lasts 6 seconds.

Forever

Focused Casting

1 rank

When cast, you no longer lose casting time due to taking damage. Lasts 6 seconds.

Engrave Pants - Prayer of Mendingchanged... that heals them for 505 value not confirmed the next time they take damage or receive non-periodic healing. When the heal ... yards. Jumps up to 6 5 times and lasts 30 ... target at a time per caster.Class spells

Classic Era

Engrave Pants - Prayer of Mending

1 rank

Engrave your pants with the Prayer of Mending rune: Places a spell on the target that heals them for 505 the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 6 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time.

Forever

Engrave Pants - Prayer of Mending

1 rank

Engrave your pants with the Prayer of Mending rune: Places a spell on the target that heals them for value not confirmed the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

Engrave Gloves - Shadow Word: DeathchangedEngrave your gloves with the Shadow Word: Death rune: A word of dark binding that inflicts 602 to 651 to 700 to 651 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 51% to 50% of the damage attempted against the target.Class spells

Classic Era

Engrave Gloves - Shadow Word: Death

1 rank

Engrave your gloves with the Shadow Word: Death rune: A word of dark binding that inflicts 602 to 700 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 51% of the damage attempted against the target.

Forever

Engrave Gloves - Shadow Word: Death

1 rank

Engrave your gloves with the Shadow Word: Death rune: A word of dark binding that inflicts 651 to 651 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage attempted against the target.

Engrave Cloak - Soul Wardingchanged... the Soul Warding rune: Reduces the cooldown on your Power Word: Shield no longer has a cooldown, costs 14% less mana, gains 11% additional base value, spell by 4 sec and gains an additional 11% of your healing power. reduces its mana cost by 15%.Class spells

Classic Era

Engrave Cloak - Soul Warding

1 rank

Engrave your cloak with the Soul Warding rune: Your Power Word: Shield no longer has a cooldown, costs 14% less mana, gains 11% additional base value, and gains an additional 11% of your healing power.

Forever

Engrave Cloak - Soul Warding

1 rank

Engrave your cloak with the Soul Warding rune: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Engrave Pants - HomunculichangedEngrave your pants with the Homunculi rune: Break off splinters of your soul to animate 4 to 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.Class spells

Classic Era

Engrave Pants - Homunculi

1 rank

Engrave your pants with the Homunculi rune: Break off splinters of your soul to animate 4 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.

Forever

Engrave Pants - Homunculi

1 rank

Engrave your pants with the Homunculi rune: Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.

Engrave Cloak - Binding Healchanged... and the caster for 1084 to 1326. 260.2. Low threat. This spell benefits from and triggers all effects associated with Flash Heal.Class spells

Classic Era

Engrave Cloak - Binding Heal

1 rank

Engrave your cloak with the Binding Heal rune: Heals a friendly target and the caster for 1084 to 1326. Low threat. This spell benefits from and triggers all effects associated with Flash Heal.

Forever

Engrave Cloak - Binding Heal

1 rank

Engrave your cloak with the Binding Heal rune: Heals a friendly target and the caster for 260.2. Low threat.

Engrave Pants - Shared PainchangedEngrave your pants with the Shared Pain rune: Your Shadow Word: Pain now also afflicts up to 3 to 2 additional nearby targets within 16 to 15 yards.Class spells

Classic Era

Engrave Pants - Shared Pain

1 rank

Engrave your pants with the Shared Pain rune: Your Shadow Word: Pain now also afflicts up to 3 additional nearby targets within 16 yards.

Forever

Engrave Pants - Shared Pain

1 rank

Engrave your pants with the Shared Pain rune: Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards.

Engrave Boots - Pain SuppressionchangedEngrave your boots with the Pain Suppression rune: Instantly reduces all damage taken by a friendly target by 39% to 40% and increases resistance to Dispel mechanics by 66% to 65% for 8 seconds.Class spells

Classic Era

Engrave Boots - Pain Suppression

1 rank

Engrave your boots with the Pain Suppression rune: Instantly reduces all damage taken by a friendly target by 39% and increases resistance to Dispel mechanics by 66% for 8 seconds.

Forever

Engrave Boots - Pain Suppression

1 rank

Engrave your boots with the Pain Suppression rune: Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.

Engrave Cloak - Vampiric TouchchangedEngrave your cloak with the Vampiric Touch rune: Applies your Vampiric Embrace talent to your target, causes 621 to 612 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 3% to 2% of any Shadow spell damage you deal to the target.Class spells

Classic Era

Engrave Cloak - Vampiric Touch

1 rank

Engrave your cloak with the Vampiric Touch rune: Applies your Vampiric Embrace talent to your target, causes 621 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 3% of any Shadow spell damage you deal to the target.

Forever

Engrave Cloak - Vampiric Touch

1 rank

Engrave your cloak with the Vampiric Touch rune: Applies your Vampiric Embrace talent to your target, causes 612 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target.

Engrave Gloves - Circle of HealingchangedEngrave your gloves with the Circle of Healing rune: Heals all of target player's party members within 43.5 yards of target player for 875 to 922 to 969 to 922.Class spells

Classic Era

Engrave Gloves - Circle of Healing

1 rank

Engrave your gloves with the Circle of Healing rune: Heals all of target player's party members within 43.5 yards of target player for 875 to 969.

Forever

Engrave Gloves - Circle of Healing

1 rank

Engrave your gloves with the Circle of Healing rune: Heals all of target player's party members within 43.5 yards of target player for 922 to 922.

Engrave Pants - ShadowfiendchangedEngrave your pants with the Shadowfiend rune: Creates a shadowy fiend to attack the target. Caster receives 6% to 5% mana when the Shadowfiend attacks. Lasts 15 seconds.Class spells

Classic Era

Engrave Pants - Shadowfiend

1 rank

Engrave your pants with the Shadowfiend rune: Creates a shadowy fiend to attack the target. Caster receives 6% mana when the Shadowfiend attacks. Lasts 15 seconds.

Forever

Engrave Pants - Shadowfiend

1 rank

Engrave your pants with the Shadowfiend rune: Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 seconds.

Engrave Gloves - PenancechangedEngrave your gloves with the Penance rune: Launches a volley of holy light at the target, causing 243 to 44.61 Holy damage to an enemy, or 579 to 133.83 healing to an ally, instantly and every 1 sec for 2 seconds.Class spells

Classic Era

Engrave Gloves - Penance

1 rank

Engrave your gloves with the Penance rune: Launches a volley of holy light at the target, causing 243 Holy damage to an enemy, or 579 healing to an ally, instantly and every 1 sec for 2 seconds.

Forever

Engrave Gloves - Penance

1 rank

Engrave your gloves with the Penance rune: Launches a volley of holy light at the target, causing 44.61 Holy damage to an enemy, or 133.83 healing to an ally, instantly and every 1 sec for 2 seconds.

Engrave Chest - Strength of SoulchangedEngrave your chest or robe with the Strength of Soul rune: Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 3 to 2 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal.Class spells

Classic Era

Engrave Chest - Strength of Soul

1 rank

Engrave your chest or robe with the Strength of Soul rune: Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 3 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal.

Forever

Engrave Chest - Strength of Soul

1 rank

Engrave your chest or robe with the Strength of Soul rune: Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 2 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal.

Engrave Chest - SerendipitychangedEngrave your chest or robe with the Serendipity rune: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 19% to 20% for 20 seconds, stacking up to 3 times.Class spells

Classic Era

Engrave Chest - Serendipity

1 rank

Engrave your chest or robe with the Serendipity rune: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 19% for 20 seconds, stacking up to 3 times.

Forever

Engrave Chest - Serendipity

1 rank

Engrave your chest or robe with the Serendipity rune: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 seconds, stacking up to 3 times.

Engrave Gloves - Mind SearchangedEngrave your gloves with the Mind Sear rune: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 132 to 139 to 147 to 139 Shadow damage every 1 sec for 6 seconds to all enemies within 10 yards of the target.Class spells

Classic Era

Engrave Gloves - Mind Sear

1 rank

Engrave your gloves with the Mind Sear rune: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 132 to 147 Shadow damage every 1 sec for 6 seconds to all enemies within 10 yards of the target.

Forever

Engrave Gloves - Mind Sear

1 rank

Engrave your gloves with the Mind Sear rune: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 139 to 139 Shadow damage every 1 sec for 6 seconds to all enemies within 10 yards of the target.

Engrave Bracers - Power Word: BarrierchangedEngrave your bracers with the Power Word: Barrier rune: Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 24% to 25% and preventing damage from delaying spellcasting.Class spells

Classic Era

Engrave Bracers - Power Word: Barrier

1 rank

Engrave your bracers with the Power Word: Barrier rune: Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 24% and preventing damage from delaying spellcasting.

Forever

Engrave Bracers - Power Word: Barrier

1 rank

Engrave your bracers with the Power Word: Barrier rune: Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 25% and preventing damage from delaying spellcasting.

Engrave Boots - Void PlaguechangedEngrave your boots with the Void Plague rune: Afflicts the target with a disease that causes 1468 to 1457 Shadow damage over 18 seconds.Class spells

Classic Era

Engrave Boots - Void Plague

1 rank

Engrave your boots with the Void Plague rune: Afflicts the target with a disease that causes 1468 Shadow damage over 18 seconds.

Forever

Engrave Boots - Void Plague

1 rank

Engrave your boots with the Void Plague rune: Afflicts the target with a disease that causes 1457 Shadow damage over 18 seconds.

Engrave Chest - Twisted FaithchangedEngrave your chest or robe with the Twisted Faith rune: Mind Flay and Mind Blast deal 51% to 20% increased damage to targets afflicted with your Shadow Word: Pain.Class spells

Classic Era

Engrave Chest - Twisted Faith

1 rank

Engrave your chest or robe with the Twisted Faith rune: Mind Flay and Mind Blast deal 51% increased damage to targets afflicted with your Shadow Word: Pain.

Forever

Engrave Chest - Twisted Faith

1 rank

Engrave your chest or robe with the Twisted Faith rune: Mind Flay and Mind Blast deal 20% increased damage to targets afflicted with your Shadow Word: Pain.

Engrave Belt - Empowered RenewchangedEngrave your belt with the Empowered Renew rune: Your Renew now heals one extra time immediately when applied, and gains 16% to 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew.Class spells

Classic Era

Engrave Belt - Empowered Renew

1 rank

Engrave your belt with the Empowered Renew rune: Your Renew now heals one extra time immediately when applied, and gains 16% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew.

Forever

Engrave Belt - Empowered Renew

1 rank

Engrave your belt with the Empowered Renew rune: Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew.

Engrave Belt - Renewed Hopechanged... heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance have 21% gain 10% increased effect critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.Class spells

Classic Era

Engrave Belt - Renewed Hope

1 rank

Engrave your belt with the Renewed Hope rune: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance have 21% increased effect when cast on targets with Weakened Soul.

Forever

Engrave Belt - Renewed Hope

1 rank

Engrave your belt with the Renewed Hope rune: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Engrave Boots - DispersionchangedEngrave your boots with the Dispersion rune: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 7% to 6% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.Class spells

Classic Era

Engrave Boots - Dispersion

1 rank

Engrave your boots with the Dispersion rune: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 7% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Forever

Engrave Boots - Dispersion

1 rank

Engrave your boots with the Dispersion rune: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Prayer of MendingremovedRemoved in Forever.Class spells

Classic Era

Prayer of Mending

2 ranks

Rank 1: Places a spell on the target that heals them for 505 the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 6 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time.

Rank 2: Places a spell on the target that heals them the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within value not confirmed yards. Jumps up to value not confirmed times and lasts value not confirmed after each jump. This spell can only be placed on one target at a time.

Forever

Not present.

Circle of HealingchangedHeals all of target player's party members within 43.5 yards of target player for 875 to 922 to 969 to 922.Class spells

Classic Era

Circle of Healing

1 rank

Heals all of target player's party members within 43.5 yards of target player for 875 to 969.

Forever

Circle of Healing

1 rank

Heals all of target player's party members within 43.5 yards of target player for 922 to 922.

DispersionchangedYou disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 7% to 6% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.Class spells

Classic Era

Dispersion

1 rank

You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 7% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Forever

Dispersion

1 rank

You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 seconds. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

HomunculichangedBreak off splinters of your soul to animate 4 to 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.Class spells

Classic Era

Homunculi

1 rank

Break off splinters of your soul to animate 4 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.

Forever

Homunculi

1 rank

Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.

Void PlaguechangedAfflicts the target with a disease that causes 1468 to 1457 Shadow damage over 18 seconds.Class spells

Classic Era

Void Plague

1 rank

Afflicts the target with a disease that causes 1468 Shadow damage over 18 seconds.

Forever

Void Plague

1 rank

Afflicts the target with a disease that causes 1457 Shadow damage over 18 seconds.

Mind Searchanged... other nearby enemies, causing 132 139 to 147 139 Shadow damage every 1 ...Class spells

Classic Era

Mind Sear

2 ranks

Rank 1: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 132 to 147 Shadow damage every 1 sec for 6 seconds to all enemies within 10 yards of the target.

Rank 2: Causes an explosion of shadow magic around the enemy target, causing 70 to 78 Shadow damage every 1 sec for value not confirmed to all enemies within 10 yards around the target.

Forever

Mind Sear

2 ranks

Rank 1: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 139 to 139 Shadow damage every 1 sec for 6 seconds to all enemies within 10 yards of the target.

Rank 2: Causes an explosion of shadow magic around the enemy target, causing 74 Shadow damage every 1 sec for value not confirmed to all enemies within 10 yards around the target.

Shadow Word: DeathchangedA word of dark binding that inflicts 602 to 651 to 700 to 651 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 51% to 50% of the damage attempted against the target.Class spells

Classic Era

Shadow Word: Death

1 rank

A word of dark binding that inflicts 602 to 700 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 51% of the damage attempted against the target.

Forever

Shadow Word: Death

1 rank

A word of dark binding that inflicts 651 to 651 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage attempted against the target.

Pain SuppressionchangedInstantly reduces all damage taken by a friendly target by 39% to 40% and increases resistance to Dispel mechanics by 66% to 65% for 8 seconds.Class spells

Classic Era

Pain Suppression

1 rank

Instantly reduces all damage taken by a friendly target by 39% and increases resistance to Dispel mechanics by 66% for 8 seconds.

Forever

Pain Suppression

1 rank

Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.

Power Word: BarrierchangedSummons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 24% to 25% and preventing damage from delaying spellcasting.Class spells

Classic Era

Power Word: Barrier

1 rank

Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 24% and preventing damage from delaying spellcasting.

Forever

Power Word: Barrier

1 rank

Summons a holy barrier to protect all party members at the target location for 10 seconds, reducing all damage taken by 25% and preventing damage from delaying spellcasting.

PenanceremovedRemoved in Forever.Class spells

Classic Era

Penance

3 ranks

Rank 1: Launches a volley of holy light at the target, causing 243 Holy damage to an enemy, or 579 healing to an ally, instantly and every 1 sec for 2 seconds.

Rank 2: Launches a volley of holy light at the target, causing 243 Holy damage to an enemy, or 579 healing to an ally, instantly and every 1 sec for 2 seconds.

Rank 3: Launches a volley of holy light at the target, causing 243 Holy damage to an enemy, or 579 healing to an ally, instantly and every 1 sec for 2 seconds.

Forever

Not present.

Engrave Helm - Divine Aegischanged... the Divine Aegis rune: Your non-periodic critical heals create a ... on the target, absorbing 31% 15% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.Class spells

Classic Era

Engrave Helm - Divine Aegis

1 rank

Engrave your helm with the Divine Aegis rune: Critical heals create a protective shield on the target, absorbing 31% of the amount healed. Lasts 12 seconds.

Forever

Engrave Helm - Divine Aegis

1 rank

Engrave your helm with the Divine Aegis rune: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 seconds.

Engrave Belt - Mind SpikechangedEngrave your belt with the Mind Spike rune: Blasts the target for 230 to 248 to 267 to 248 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 31% to 30%, stacking up to 3 times.Class spells

Classic Era

Engrave Belt - Mind Spike

1 rank

Engrave your belt with the Mind Spike rune: Blasts the target for 230 to 267 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 31%, stacking up to 3 times.

Forever

Engrave Belt - Mind Spike

1 rank

Engrave your belt with the Mind Spike rune: Blasts the target for 248 to 248 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.

Engrave Bracers - DespairchangedEngrave your bracers with the Despair rune: Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 201% to 200% damage.Class spells

Classic Era

Engrave Bracers - Despair

1 rank

Engrave your bracers with the Despair rune: Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 201% damage.

Forever

Engrave Bracers - Despair

1 rank

Engrave your bracers with the Despair rune: Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 200% damage.

Engrave Bracers - Void ZonechangedEngrave your bracers with the Void Zone rune: Summons a void zone in the target area that deals 98 to 96 Shadow damage to enemies that stand within it every second for 10 seconds.Class spells

Classic Era

Engrave Bracers - Void Zone

1 rank

Engrave your bracers with the Void Zone rune: Summons a void zone in the target area that deals 98 Shadow damage to enemies that stand within it every second for 10 seconds.

Forever

Engrave Bracers - Void Zone

1 rank

Engrave your bracers with the Void Zone rune: Summons a void zone in the target area that deals 96 Shadow damage to enemies that stand within it every second for 10 seconds.

ShadowfiendchangedCreates a shadowy fiend to attack the target. Caster receives 6% to 5% mana when the Shadowfiend attacks. Lasts 15 seconds.Class spells

Classic Era

Shadowfiend

1 rank

Creates a shadowy fiend to attack the target. Caster receives 6% mana when the Shadowfiend attacks. Lasts 15 seconds.

Forever

Shadowfiend

1 rank

Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 seconds.

Increased FortitudechangedDecreases the mana cost of Power Word: Fortitude by 49% to 50% and increases its duration by 51% to 50%.Class spells

Classic Era

Increased Fortitude

1 rank

Decreases the mana cost of Power Word: Fortitude by 49% and increases its duration by 51%.

Forever

Increased Fortitude

1 rank

Decreases the mana cost of Power Word: Fortitude by 50% and increases its duration by 50%.

Binding HealremovedRemoved in Forever.Class spells

Classic Era

Binding Heal

1 rank

Heals a friendly target and the caster for 1084 to 1326. Low threat. This spell benefits from and triggers all effects associated with Flash Heal.

Forever

Not present.

Vampiric TouchchangedApplies your Vampiric Embrace talent to your target, causes 621 to 612 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 3% to 2% of any Shadow spell damage you deal to the target.Class spells

Classic Era

Vampiric Touch

1 rank

Applies your Vampiric Embrace talent to your target, causes 621 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 3% of any Shadow spell damage you deal to the target.

Forever

Vampiric Touch

1 rank

Applies your Vampiric Embrace talent to your target, causes 612 Shadow damage over 15 seconds to your target, and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target.

Engrave Ring - Mace SpecializationchangedEngrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fire Specializationchanged... Chance to hit with Fire spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with Fire spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Shadow Specializationchanged... Chance to hit with Shadow spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Shadow Specialization

1 rank

Engrave your ring with the Shadow Specialization rune: Chance to hit with Shadow spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Shadow Specialization

1 rank

Engrave your ring with the Shadow Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Holy Specializationchanged... Chance to hit with Holy spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Holy Specialization

1 rank

Engrave your ring with the Holy Specialization rune: Chance to hit with Holy spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Holy Specialization

1 rank

Engrave your ring with the Holy Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Mind SpikechangedBlasts the target for 230 to 248 to 267 to 248 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 31% to 30%, stacking up to 3 times.Class spells

Classic Era

Mind Spike

1 rank

Blasts the target for 230 to 267 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 31%, stacking up to 3 times.

Forever

Mind Spike

1 rank

Blasts the target for 248 to 248 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Dark SacrificenewCannibalize 440 of your own Health over 15 seconds to gain 440 + 100% of Spirit Mana.Class spells

Classic Era

Not present.

Forever

Dark Sacrifice

5 ranks

Rank 1: Cannibalize 440 of your own Health over 15 seconds to gain 440 + 100% of Spirit Mana.

Rank 2: Cannibalize 720 of your own Health over 15 seconds to gain 720 + 100% of Spirit Mana.

Rank 3: Cannibalize 1020 of your own Health over 15 seconds to gain 1020 + 100% of Spirit Mana.

Rank 4: Cannibalize 1330 of your own Health over 15 seconds to gain 1330 + 100% of Spirit Mana.

Rank 5: Cannibalize 1600 of your own Health over 15 seconds to gain 1600 + 100% of Spirit Mana.

ChastisenewChastise the target, causing 46 Holy damage and immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.Class spells

Classic Era

Not present.

Forever

Chastise

5 ranks

Rank 1: Chastise the target, causing 46 Holy damage and immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.

Rank 2: Chastise the target, causing 93 Holy damage and immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.

Rank 3: Chastise the target, causing 140 Holy damage and Immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.

Rank 4: Chastise the target, causing 214 Holy damage and Immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.

Rank 5: Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 seconds. Only works against Humanoids. This spell causes very low threat.

Divine GracenewInstantly heals a friendly target below 50% Health for 163.4 and removes Weakened Soul from that target. Cannot be cast on self.Class spells

Classic Era

Not present.

Forever

Divine Grace

7 ranks

Rank 1: Instantly heals a friendly target below 50% Health for 163.4 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 2: Instantly heals a friendly target below 50% Health for 296.4 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 3: Instantly heals a friendly target below 50% Health for 485 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 4: Instantly heals a friendly target below 50% Health for 626.8 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 5: Instantly heals a friendly target below 50% Health for 894.4 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 6: Instantly heals a friendly target below 50% Health for 1187.4 and removes Weakened Soul from that target. Cannot be cast on self.

Rank 7: Instantly heals a friendly target below 50% Health for 1399.4 and removes Weakened Soul from that target. Cannot be cast on self.

Contingency PlannewPlace a Holy ward on an ally for 30 seconds. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.Class spells

Classic Era

Not present.

Forever

Contingency Plan

5 ranks

Rank 1: Place a Holy ward on an ally for 30 seconds. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.

Rank 2: Place a Holy ward on an ally for 30 seconds. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.

Rank 3: Place a Holy ward on an ally for 30 seconds. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.

Rank 4: Place a Holy ward on an ally for 30 seconds. The next time this ally takes damage that drops their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.

Rank 5: Place a Holy ward on an ally for 30 seconds. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing value not confirmed damage and begin healing for value not confirmed Health over 15 seconds. A target may be affected by only one Contingency Plan.

Confounding FlashnewConfuses up to 5 enemies within 8 yds for 3 seconds. Any damage taken will break the effect.Class spells

Classic Era

Not present.

Forever

Confounding Flash

1 rank

Confuses up to 5 enemies within 8 yds for 3 seconds. Any damage taken will break the effect.

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Night Elf

1 new, 4 changed, 1 removed and 0 unchanged.

Shadowmeldchanged... cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult Using this ability in combat discourages enemies from attacking you, but increases the cooldown to detect while stealthed or prowling. 2 min.Racials

Classic Era

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Forever

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

Quicknesschanged... chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Racials

Classic Era

Quickness

1 rank

Dodge chance increased by 1%.

Forever

Quickness

1 rank

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spiritchanged... wisp upon death, increasing movement speed by 50%. 75%.Racials

Classic Era

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing speed by 50%.

Forever

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing movement speed by 75%.

Quickness PassivechangedShadowmeld Passive to Quickness Passive.Racials

Classic Era

Shadowmeld Passive

1 rank

No description available.

Forever

Quickness Passive

1 rank

No description available.

Elune's LightnewIncreases your critical strike chance with all spells and attacks by 10% for 15 seconds.Racials

Classic Era

Not present.

Forever

Elune's Light

1 rank

Increases your critical strike chance with all spells and attacks by 10% for 15 seconds.

Undead

2 new, 2 changed, 1 removed and 1 unchanged.

Will of the ForsakenchangedProvides immunity to Instantly removes all Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds. effects.Racials

Classic Era

Will of the Forsaken

1 rank

Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds.

Forever

Will of the Forsaken

1 rank

Instantly removes all Charm, Fear and Sleep effects.

Cannibalizechanged... 7% of total Health and 7% of total Mana every 2 sec for ...Racials

Classic Era

Cannibalize

1 rank

When activated, regenerates 7% of total health every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Forever

Cannibalize

1 rank

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow ResistanceremovedRemoved in Forever.Racials

Classic Era

Shadow Resistance

1 rank

Shadow Resistance increased by 10.

Forever

Not present.

Touch of the GravenewYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Touch of the GravenewYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

Gnome

7 new, 3 changed, 1 removed and 0 unchanged.

Escape ArtistchangedInstantly escape the effects of any immobilization or movement speed reduction impairing effect and gain immunity to those effects for 3 seconds.Racials

Classic Era

Escape Artist

1 rank

Escape the effects of any immobilization or movement speed reduction effect.

Forever

Escape Artist

1 rank

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

Expansive MindchangedIntelligence Maximum Mana increased by 5%.Racials

Classic Era

Expansive Mind

1 rank

Intelligence increased by 5%.

Forever

Expansive Mind

1 rank

Maximum Mana increased by 5%.

Engineering SpecializationchangedYour gnomish ingenuity reduces the rate of engineering skill increased devices failing or backfiring when you use them by 15. 20%.Racials

Classic Era

Engineering Specialization

1 rank

Engineering skill increased by 15.

Forever

Engineering Specialization

1 rank

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Arcane ResistanceremovedRemoved in Forever.Racials

Classic Era

Arcane Resistance

1 rank

Arcane Resistance increased by 10.

Forever

Not present.

Expansive MindnewMaximum Energy increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Energy increased by 5%.

Expansive MindnewMaximum Rage increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Rage increased by 5%.

Eureka!newYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.

Eureka!newYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

What changes for priest talents?

Forever has 16 new priest talents, 32 changed talents and 10 removed talents compared with Classic Era. Discipline, Holy, Shadow Magic, Shadow are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Wand Specialization5 to 2 ranks. Column 3 to 2. Increases your damage with Wands by 5% to 13%.
Silent Resolve5 to 3 ranks. ... by your spells by 4%. 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Improved Power Word: ShieldTier 2 to 3. Increases the damage absorbed by your Power Word: Shield by 5% to 7%.
Martyrdom... 50% chance to gain the Focused Casting effect that lasts for 6 seconds after ... taking damage and increases your resistance to Interrupt effects by 10%. 20%.

How should you compare the trees?

For priest, Wand Specialization moves from Discipline, tier 1, column 3 in Classic Era to Discipline, tier 1, column 2 in Forever. Check its new position before spending points.

Classic Era priest builds can include Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit. These talents are absent from the Forever trees.

For priest, start with Power in Light, Twin Disciplines, Holy Precision. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools