Classic Era and Forever

Hunter class Forever hunter changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 43 new, 111 changed, 30 removed and 68 unchanged.

184 changes shown.

Talents

19 new, 25 changed, 13 removed and 8 unchanged.

Beast Mastery

3 new, 10 changed, 3 removed and 3 unchanged.

Improved Aspect of the HawkremovedRemoved in Forever.Beast MasteryTier 1

Classic Era

Improved Aspect of the Hawk

5 ranks, tier 1, column 2, Beast Mastery

Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 seconds.

Rank 2: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 seconds.

Rank 3: While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 seconds.

Rank 4: While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 seconds.

Rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 seconds.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Aspect of the Hawk

5 ranks, tier 1, column 2, Beast Mastery

Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 seconds.

Rank 2: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 seconds.

Rank 3: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 seconds.

Rank 4: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 seconds.

Rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 seconds.

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Endurance TrainingchangedIncreases the Health and Armor of your pets by ...Beast MasteryTier 1

Classic Era

Endurance Training

5 ranks, tier 1, column 3, Beast Mastery

Rank 1: Increases the Health of your pets by 3%.

Rank 2: Increases the Health of your pets by 6%.

Rank 3: Increases the Health of your pets by 9%.

Rank 4: Increases the Health of your pets by 12%.

Rank 5: Increases the Health of your pets by 15%.

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Forever

Endurance Training

5 ranks, tier 1, column 3, Beast Mastery

Rank 1: Increases the Health and Armor of your pets by 3%.

Rank 2: Increases the Health and Armor of your pets by 6%.

Rank 3: Increases the Health and Armor of your pets by 9%.

Rank 4: Increases the Health and Armor of your pets by 12%.

Rank 5: Increases the Health and Armor of your pets by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Endurance Training

5 ranks, tier 1, column 3, Beast Mastery

Rank 1: Increases the Health of your pet by 2% and your total health by 1%.

Rank 2: Increases the Health of your pet by 4% and your total health by 2%.

Rank 3: Increases the Health of your pet by 6% and your total health by 3%.

Rank 4: Increases the Health of your pet by 8% and your total health by 4%.

Rank 5: Increases the Health of your pet by 10% and your total health by 5%.

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Improved Eyes of the BeastremovedRemoved in Forever.Beast MasteryTier 2

Classic Era

Improved Eyes of the Beast

2 ranks, tier 2, column 1, Beast Mastery

Rank 1: Increases the duration of your Eyes of the Beast by 30 sec.

Rank 2: Increases the duration of your Eyes of the Beast by 60 sec.

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Forever

Not present.

Improved Aspect of the Monkeychanged5 to 3 ranks. ... of the Monkey by 1%. 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Beast MasteryTier 2

Classic Era

Improved Aspect of the Monkey

5 ranks, tier 2, column 2, Beast Mastery

Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Rank 4: Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Rank 5: Increases the Dodge bonus of your Aspect of the Monkey by 5%.

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Forever

Improved Aspect of the Monkey

3 ranks, tier 2, column 2, Beast Mastery

Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Aspect of the Monkey

3 ranks, tier 2, column 2, Beast Mastery

Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%.

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Thick HideremovedRemoved in Forever.Beast MasteryTier 2

Classic Era

Thick Hide

3 ranks, tier 2, column 3, Beast Mastery

Rank 1: Increases the Armor rating of your pets by 10%.

Rank 2: Increases the Armor rating of your pets by 20%.

Rank 3: Increases the Armor rating of your pets by 30%.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Thick Hide

3 ranks, tier 2, column 3, Beast Mastery

Rank 1: Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.

Rank 2: Increases the armor rating of your pets by 14% and your armor contribution from items by 7%.

Rank 3: Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.

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PathfindingchangedTier 3 to 2. Column 1 to 3.Beast MasteryTier 2

Classic Era

Pathfinding

2 ranks, tier 3, column 1, Beast Mastery

Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

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Forever

Pathfinding

2 ranks, tier 2, column 3, Beast Mastery

Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Pathfinding

2 ranks, tier 3, column 1, Beast Mastery

Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%.

Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%.

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Bestial SwiftnesschangedIncreases the outdoor movement speed of your ...Beast MasteryTier 3

Classic Era

Bestial Swiftness

1 rank, tier 3, column 2, Beast Mastery

Increases the outdoor movement speed of your pets by 30%.

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Forever

Bestial Swiftness

1 rank, tier 3, column 2, Beast Mastery

Increases the movement speed of your pets by 30%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Bestial Swiftness

1 rank, tier 3, column 2, Beast Mastery

Increases the outdoor movement speed of your pets by 30%.

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Unleashed Furychanged... done by your pets and hawks by 4%. 3%.Beast MasteryTier 3

Classic Era

Unleashed Fury

5 ranks, tier 3, column 3, Beast Mastery

Rank 1: Increases the damage done by your pets by 4%.

Rank 2: Increases the damage done by your pets by 8%.

Rank 3: Increases the damage done by your pets by 12%.

Rank 4: Increases the damage done by your pets by 16%.

Rank 5: Increases the damage done by your pets by 20%.

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Forever

Unleashed Fury

5 ranks, tier 3, column 3, Beast Mastery

Rank 1: Increases the damage done by your pets and hawks by 3%.

Rank 2: Increases the damage done by your pets and hawks by 6%.

Rank 3: Increases the damage done by your pets and hawks by 9%.

Rank 4: Increases the damage done by your pets and hawks by 12%.

Rank 5: Increases the damage done by your pets and hawks by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Unleashed Fury

5 ranks, tier 3, column 3, Beast Mastery

Rank 1: Increases the damage done by your pets by 4%.

Rank 2: Increases the damage done by your pets by 8%.

Rank 3: Increases the damage done by your pets by 12%.

Rank 4: Increases the damage done by your pets by 16%.

Rank 5: Increases the damage done by your pets by 20%.

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Improved Mend PetchangedColumn 2 to 1. Gives the your Mend Pet spell a ... or Poison effect from the your pet each tick. time it heals and reduces the Mana cost by 10%.Beast MasteryTier 4

Classic Era

Improved Mend Pet

2 ranks, tier 4, column 2, Beast Mastery

Rank 1: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Rank 2: Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

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Forever

Improved Mend Pet

2 ranks, tier 4, column 1, Beast Mastery

Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

Rank 2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

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TBC Anniversary

Improved Mend Pet

2 ranks, tier 4, column 2, Beast Mastery

Rank 1: Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Rank 2: Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

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Ferocitychanged... chance of your pets and hawks by 3%. 2%.Beast MasteryTier 4

Classic Era

Ferocity

5 ranks, tier 4, column 3, Beast Mastery

Rank 1: Increases the critical strike chance of your pets by 3%.

Rank 2: Increases the critical strike chance of your pets by 6%.

Rank 3: Increases the critical strike chance of your pets by 9%.

Rank 4: Increases the critical strike chance of your pets by 12%.

Rank 5: Increases the critical strike chance of your pets by 15%.

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Forever

Ferocity

5 ranks, tier 4, column 3, Beast Mastery

Rank 1: Increases the critical strike chance of your pets and hawks by 2%.

Rank 2: Increases the critical strike chance of your pets and hawks by 4%.

Rank 3: Increases the critical strike chance of your pets and hawks by 6%.

Rank 4: Increases the critical strike chance of your pets and hawks by 8%.

Rank 5: Increases the critical strike chance of your pets and hawks by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Ferocity

5 ranks, tier 4, column 3, Beast Mastery

Rank 1: Increases the critical strike chance of your pet by 2%.

Rank 2: Increases the critical strike chance of your pet by 4%.

Rank 3: Increases the critical strike chance of your pet by 6%.

Rank 4: Increases the critical strike chance of your pet by 8%.

Rank 5: Increases the critical strike chance of your pet by 10%.

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Spirit BondchangedRank 2: While your pet is active, you and your pet will regenerate 2% to 1% of total health every 10 to 5 sec.Beast MasteryTier 5

Classic Era

Spirit Bond

2 ranks, tier 5, column 1, Beast Mastery

Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

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Forever

Spirit Bond

2 ranks, tier 5, column 1, Beast Mastery

Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Rank 2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Spirit Bond

2 ranks, tier 5, column 1, Beast Mastery

Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

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IntimidationchangedCommand your pet to intimidate Stun the target for 3 seconds on the its next successful melee attack, causing a which also gains 100% increased critical strike chance. Generates high amount of threat. and stunning the target for 3 seconds.Beast MasteryTier 5

Classic Era

Intimidation

1 rank, tier 5, column 2, Beast Mastery

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.

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Forever

Intimidation

1 rank, tier 5, column 2, Beast Mastery

Command your pet to Stun the target for 3 seconds on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Intimidation

1 rank, tier 5, column 2, Beast Mastery

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.

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Bestial Disciplinechanged... your pets by 10% and allows 25% of your Mana regeneration to continue while casting.Beast MasteryTier 5

Classic Era

Bestial Discipline

2 ranks, tier 5, column 4, Beast Mastery

Rank 1: Increases the Focus regeneration of your pets by 10%.

Rank 2: Increases the Focus regeneration of your pets by 20%.

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Forever

Bestial Discipline

2 ranks, tier 5, column 4, Beast Mastery

Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Bestial Discipline

2 ranks, tier 5, column 4, Beast Mastery

Rank 1: Increases the Focus regeneration of your pets by 50%.

Rank 2: Increases the Focus regeneration of your pets by 100%.

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Deadly AspectsnewWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 seconds.Beast MasteryTier 1

Classic Era

Not present.

Forever

Deadly Aspects

5 ranks, tier 1, column 2, Beast Mastery

Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 seconds.

Rank 2: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 seconds.

Rank 3: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 seconds.

Rank 4: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 seconds.

Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 seconds. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 seconds.

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Focused FirenewIncreases all damage you and your pet deal by 1% while your pet is active.Beast MasteryTier 2

Classic Era

Not present.

Forever

Focused Fire

2 ranks, tier 2, column 1, Beast Mastery

Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.

Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.

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TBC Anniversary

Focused Fire

2 ranks, tier 2, column 1, Beast Mastery

Rank 1: All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your Kill Command ability is increased by 10%.

Rank 2: All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your Kill Command ability is increased by 20%.

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Summon HawknewCommand a hawk to dive-bomb your targeted enemy, dealing 32 + 5% of ranged attack power Physical damage and continuing its assault for 18 seconds. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.Beast MasteryTier 4

Classic Era

Not present.

Forever

Summon Hawk

1 rank, tier 4, column 4, Beast Mastery

Command a hawk to dive-bomb your targeted enemy, dealing 32 + 5% of ranged attack power Physical damage and continuing its assault for 18 seconds. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

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Marksmanship

7 new, 8 changed, 4 removed and 2 unchanged.

EfficiencychangedTier 1 to 2. Column 3 to 2. ... cost of your Shots, and Stings, and melee abilities by 2%. 3%.MarksmanshipTier 2

Classic Era

Efficiency

5 ranks, tier 1, column 3, Marksmanship

Rank 1: Reduces the Mana cost of your Shots and Stings by 2%.

Rank 2: Reduces the Mana cost of your Shots and Stings by 4%.

Rank 3: Reduces the Mana cost of your Shots and Stings by 6%.

Rank 4: Reduces the Mana cost of your Shots and Stings by 8%.

Rank 5: Reduces the Mana cost of your Shots and Stings by 10%.

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Forever

Efficiency

5 ranks, tier 2, column 2, Marksmanship

Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.

Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.

Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Efficiency

5 ranks, tier 2, column 3, Marksmanship

Rank 1: Reduces the Mana cost of your Shots and Stings by 2%.

Rank 2: Reduces the Mana cost of your Shots and Stings by 4%.

Rank 3: Reduces the Mana cost of your Shots and Stings by 6%.

Rank 4: Reduces the Mana cost of your Shots and Stings by 8%.

Rank 5: Reduces the Mana cost of your Shots and Stings by 10%.

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Improved Hunter's MarkremovedRemoved in Forever.MarksmanshipTier 2

Classic Era

Improved Hunter's Mark

5 ranks, tier 2, column 2, Marksmanship

Rank 1: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Rank 2: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Rank 3: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Rank 4: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Rank 5: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Hunter's Mark

5 ranks, tier 2, column 2, Marksmanship

Rank 1: Causes 20% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.

Rank 2: Causes 40% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.

Rank 3: Causes 60% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.

Rank 4: Causes 80% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.

Rank 5: Causes 100% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.

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Lethal ShotsremovedRemoved in Forever.MarksmanshipTier 2

Classic Era

Lethal Shots

5 ranks, tier 2, column 3, Marksmanship

Rank 1: Increases your critical strike chance with ranged weapons by 1%.

Rank 2: Increases your critical strike chance with ranged weapons by 2%.

Rank 3: Increases your critical strike chance with ranged weapons by 3%.

Rank 4: Increases your critical strike chance with ranged weapons by 5%.

Rank 5: Increases your critical strike chance with ranged weapons by 5%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Lethal Shots

5 ranks, tier 1, column 3, Marksmanship

Rank 1: Increases your critical strike chance with ranged weapons by 1%.

Rank 2: Increases your critical strike chance with ranged weapons by 2%.

Rank 3: Increases your critical strike chance with ranged weapons by 3%.

Rank 4: Increases your critical strike chance with ranged weapons by 4%.

Rank 5: Increases your critical strike chance with ranged weapons by 5%.

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Aimed ShotremovedRemoved in Forever.MarksmanshipTier 3

Classic Era

Aimed Shot

1 rank, tier 3, column 1, Marksmanship

An aimed shot that increases ranged damage by 70.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Aimed Shot

1 rank, tier 3, column 3, Marksmanship

An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 seconds.

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Improved Arcane Shotchanged... your Arcane Shot by 0.2 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.MarksmanshipTier 3

Classic Era

Improved Arcane Shot

5 ranks, tier 3, column 2, Marksmanship

Rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.

Rank 2: Reduces the cooldown of your Arcane Shot by 0.4 sec.

Rank 3: Reduces the cooldown of your Arcane Shot by 0.6 sec.

Rank 4: Reduces the cooldown of your Arcane Shot by 0.8 sec.

Rank 5: Reduces the cooldown of your Arcane Shot by 1 sec.

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Forever

Improved Arcane Shot

5 ranks, tier 3, column 2, Marksmanship

Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

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TBC Anniversary

Improved Arcane Shot

5 ranks, tier 3, column 2, Marksmanship

Rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.

Rank 2: Reduces the cooldown of your Arcane Shot by 0.4 sec.

Rank 3: Reduces the cooldown of your Arcane Shot by 0.6 sec.

Rank 4: Reduces the cooldown of your Arcane Shot by 0.8 sec.

Rank 5: Reduces the cooldown of your Arcane Shot by 1 sec.

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Hawk EyechangedTier 3 to 1. Column 4 to 1.MarksmanshipTier 1

Classic Era

Hawk Eye

3 ranks, tier 3, column 4, Marksmanship

Rank 1: Increases the range of your ranged weapons by 2 yards.

Rank 2: Increases the range of your ranged weapons by 4 yards.

Rank 3: Increases the range of your ranged weapons by 6 yards.

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Forever

Hawk Eye

3 ranks, tier 1, column 1, Marksmanship

Rank 1: Increases the range of your ranged weapons by 2 yards.

Rank 2: Increases the range of your ranged weapons by 4 yards.

Rank 3: Increases the range of your ranged weapons by 6 yards.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Hawk Eye

3 ranks, tier 1, column 3, Survival

Rank 1: Increases the range of your ranged weapons by 2 yards.

Rank 2: Increases the range of your ranged weapons by 4 yards.

Rank 3: Increases the range of your ranged weapons by 6 yards.

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Improved Serpent StingchangedTier 4 to 8. Column 2 to 4.MarksmanshipTier 8

Classic Era

Improved Serpent Sting

5 ranks, tier 4, column 2, Marksmanship

Rank 1: Increases the damage done by your Serpent Sting by 2%.

Rank 2: Increases the damage done by your Serpent Sting by 4%.

Rank 3: Increases the damage done by your Serpent Sting by 6%.

Rank 4: Increases the damage done by your Serpent Sting by 8%.

Rank 5: Increases the damage done by your Serpent Sting by 10%.

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Forever

Improved Serpent Sting

5 ranks, tier 8, column 4, Marksmanship

Rank 1: Increases the damage done by your Serpent Sting by 2%.

Rank 2: Increases the damage done by your Serpent Sting by 4%.

Rank 3: Increases the damage done by your Serpent Sting by 6%.

Rank 4: Increases the damage done by your Serpent Sting by 8%.

Rank 5: Increases the damage done by your Serpent Sting by 10%.

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Mortal ShotschangedIncreases your ranged weapon the critical strike damage bonus on all ranged abilities by 6%.MarksmanshipTier 4

Classic Era

Mortal Shots

5 ranks, tier 4, column 3, Marksmanship

Rank 1: Increases your ranged weapon critical strike damage bonus by 6%.

Rank 2: Increases your ranged weapon critical strike damage bonus by 12%.

Rank 3: Increases your ranged weapon critical strike damage bonus by 18%.

Rank 4: Increases your ranged weapon critical strike damage bonus by 24%.

Rank 5: Increases your ranged weapon critical strike damage bonus by 30%.

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Forever

Mortal Shots

5 ranks, tier 4, column 3, Marksmanship

Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.

Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%.

Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%.

Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%.

Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mortal Shots

5 ranks, tier 4, column 3, Marksmanship

Rank 1: Increases your ranged weapon critical strike damage bonus by 6%.

Rank 2: Increases your ranged weapon critical strike damage bonus by 12%.

Rank 3: Increases your ranged weapon critical strike damage bonus by 18%.

Rank 4: Increases your ranged weapon critical strike damage bonus by 24%.

Rank 5: Increases your ranged weapon critical strike damage bonus by 30%.

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Scatter ShotchangedColumn 1 to 4.MarksmanshipTier 5

Classic Era

Scatter Shot

1 rank, tier 5, column 1, Marksmanship

A short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage caused will remove the effect. Turns off your attack when used.

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Forever

Scatter Shot

1 rank, tier 5, column 4, Marksmanship

A short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage caused will remove the effect. Turns off your attack when used.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Scatter Shot

1 rank, tier 5, column 2, Marksmanship

A short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage caused will remove the effect. Turns off your attack when used.

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BarragechangedColumn 2 to 3. ... done by your Multi-Shot, Aimed Shot, and Volley spells abilities by 5%. 3%.MarksmanshipTier 5

Classic Era

Barrage

3 ranks, tier 5, column 2, Marksmanship

Rank 1: Increases the damage done by your Multi-Shot and Volley spells by 5%.

Rank 2: Increases the damage done by your Multi-Shot and Volley spells by 10%.

Rank 3: Increases the damage done by your Multi-Shot and Volley spells by 15%.

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Forever

Barrage

3 ranks, tier 5, column 3, Marksmanship

Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.

Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Barrage

3 ranks, tier 5, column 3, Marksmanship

Rank 1: Increases the damage done by your Multi-Shot and Volley spells by 4%.

Rank 2: Increases the damage done by your Multi-Shot and Volley spells by 8%.

Rank 3: Increases the damage done by your Multi-Shot and Volley spells by 12%.

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Improved Scorpid StingremovedRemoved in Forever.MarksmanshipTier 5

Classic Era

Improved Scorpid Sting

3 ranks, tier 5, column 3, Marksmanship

Rank 1: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Rank 2: Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Rank 3: Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

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Forever

Not present.

Trueshot AurachangedTier 7 to 4. Increases the Ranged Attack Power of party or raid members within 45 yards yds by 50. Lasts 30 minutes. 15.MarksmanshipTier 4

Classic Era

Trueshot Aura

1 rank, tier 7, column 2, Marksmanship

Increases the attack power of party members within 45 yards by 50. Lasts 30 minutes.

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Forever

Trueshot Aura

1 rank, tier 4, column 2, Marksmanship

Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Trueshot Aura

1 rank, tier 7, column 2, Marksmanship

Increases the attack power of party members within 45 yards by 50. Lasts until cancelled.

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Lethal AttacksnewIncreases your critical strike chance with all attacks by 1%.MarksmanshipTier 1

Classic Era

Not present.

Forever

Lethal Attacks

5 ranks, tier 1, column 3, Marksmanship

Rank 1: Increases your critical strike chance with all attacks by 1%.

Rank 2: Increases your critical strike chance with all attacks by 2%.

Rank 3: Increases your critical strike chance with all attacks by 3%.

Rank 4: Increases your critical strike chance with all attacks by 4%.

Rank 5: Increases your critical strike chance with all attacks by 5%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Killer Instinct

3 ranks, tier 5, column 2, Survival

Rank 1: Increases your critical strike chance with all attacks by 1%.

Rank 2: Increases your critical strike chance with all attacks by 2%.

Rank 3: Increases your critical strike chance with all attacks by 3%.

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Improved StingsnewIncreases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.MarksmanshipTier 2

Classic Era

Not present.

Forever

Improved Stings

3 ranks, tier 2, column 1, Marksmanship

Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Rank 2: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.

Rank 3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Stings

5 ranks, tier 4, column 2, Marksmanship

Rank 1: Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%. In addition, reduces the chance your Stings will be dispelled by 6%.

Rank 2: Increases the damage done by your Serpent Sting and Wyvern Sting by 12% and the mana drained by your Viper Sting by 12%. In addition, reduces the chance your Stings will be dispelled by 12%.

Rank 3: Increases the damage done by your Serpent Sting and Wyvern Sting by 18% and the mana drained by your Viper Sting by 18%. In addition, reduces the chance your Stings will be dispelled by 18%.

Rank 4: Increases the damage done by your Serpent Sting and Wyvern Sting by 24% and the mana drained by your Viper Sting by 24%. In addition, reduces the chance your Stings will be dispelled by 24%.

Rank 5: Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance your Stings will be dispelled by 30%.

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Careful AimnewIncreases your Attack Power by 20% of your Intellect.MarksmanshipTier 2

Classic Era

Not present.

Forever

Careful Aim

5 ranks, tier 2, column 3, Marksmanship

Rank 1: Increases your Attack Power by 20% of your Intellect.

Rank 2: Increases your Attack Power by 40% of your Intellect.

Rank 3: Increases your Attack Power by 60% of your Intellect.

Rank 4: Increases your Attack Power by 80% of your Intellect.

Rank 5: Increases your Attack Power by 100% of your Intellect.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Careful Aim

3 ranks, tier 7, column 1, Marksmanship

Rank 1: Increases your ranged attack power by an amount equal to 15% of your total Intellect.

Rank 2: Increases your ranged attack power by an amount equal to 30% of your total Intellect.

Rank 3: Increases your ranged attack power by an amount equal to 45% of your total Intellect.

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Rapid KillingnewReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 seconds by 10%.MarksmanshipTier 3

Classic Era

Not present.

Forever

Rapid Killing

2 ranks, tier 3, column 1, Marksmanship

Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 seconds by 10%.

Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 seconds by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Rapid Killing

2 ranks, tier 3, column 4, Marksmanship

Rank 1: Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 10% additional damage. Lasts 20 seconds.

Rank 2: Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 20% additional damage. Lasts 20 seconds.

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Lone WolfnewYou deal 20% increased damage with all attacks while you do not have an active pet.MarksmanshipTier 3

Classic Era

Not present.

Forever

Lone Wolf

1 rank, tier 3, column 4, Marksmanship

You deal 20% increased damage with all attacks while you do not have an active pet.

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Rapid RecuperationnewAfflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 seconds, increased to 50% when Rapid Killing is consumed.MarksmanshipTier 5

Classic Era

Not present.

Forever

Rapid Recuperation

2 ranks, tier 5, column 1, Marksmanship

Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 seconds, increased to 50% when Rapid Killing is consumed.

Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 seconds, increased to 100% when Rapid Killing is consumed.

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Sniper ShotnewA long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 seconds.MarksmanshipTier 7

Classic Era

Not present.

Forever

Sniper Shot

1 rank, tier 7, column 2, Marksmanship

A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 seconds.

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Survival

9 new, 7 changed, 6 removed and 3 unchanged.

Monster SlayingremovedRemoved in Forever.SurvivalTier 1

Classic Era

Monster Slaying

3 ranks, tier 1, column 1, Survival

Rank 1: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Rank 2: Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Rank 3: Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Monster Slaying

3 ranks, tier 1, column 1, Survival

Rank 1: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Rank 2: Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Rank 3: Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

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Humanoid SlayingremovedRemoved in Forever.SurvivalTier 1

Classic Era

Humanoid Slaying

3 ranks, tier 1, column 2, Survival

Rank 1: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Rank 2: Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Rank 3: Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Humanoid Slaying

3 ranks, tier 1, column 2, Survival

Rank 1: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Rank 2: Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Rank 3: Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

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EntrapmentchangedGives When your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 1 sec.SurvivalTier 2

Classic Era

Entrapment

5 ranks, tier 2, column 1, Survival

Rank 1: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 seconds.

Rank 2: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 seconds.

Rank 3: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 seconds.

Rank 4: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 seconds.

Rank 5: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.

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Forever

Entrapment

5 ranks, tier 2, column 1, Survival

Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.

Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.

Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.

Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Entrapment

3 ranks, tier 2, column 1, Survival

Rank 1: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8% chance to entrap the target, preventing them from moving for 4 seconds.

Rank 2: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 16% chance to entrap the target, preventing them from moving for 4 seconds.

Rank 3: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 25% chance to entrap the target, preventing them from moving for 4 seconds.

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Savage Strikeschanged... critical strike chance of Raptor Strike and Mongoose Bite all your melee abilities by 10%. 2%.SurvivalTier 2

Classic Era

Savage Strikes

2 ranks, tier 2, column 2, Survival

Rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Rank 2: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

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Forever

Savage Strikes

2 ranks, tier 2, column 2, Survival

Rank 1: Increases the critical strike chance of all your melee abilities by 2%.

Rank 2: Increases the critical strike chance of all your melee abilities by 4%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Savage Strikes

2 ranks, tier 1, column 4, Survival

Rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Rank 2: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

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Improved Wing Clipchanged5 to 3 ranks. Column 3 to 4. Gives your Wing Clip ability a 4% to 7% chance to immobilize the target for 5 seconds.SurvivalTier 2

Classic Era

Improved Wing Clip

5 ranks, tier 2, column 3, Survival

Rank 1: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 seconds.

Rank 2: Gives your Wing Clip ability a 8% chance to immobilize the target for 5 seconds.

Rank 3: Gives your Wing Clip ability a 12% chance to immobilize the target for 5 seconds.

Rank 4: Gives your Wing Clip ability a 16% chance to immobilize the target for 5 seconds.

Rank 5: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.

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Forever

Improved Wing Clip

3 ranks, tier 2, column 4, Survival

Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 seconds.

Rank 2: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 seconds.

Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Wing Clip

3 ranks, tier 2, column 3, Survival

Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 seconds.

Rank 2: Gives your Wing Clip ability a 14% chance to immobilize the target for 5 seconds.

Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.

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SurvivalistchangedTier 3 to 2. Column 2 to 3. Increases your total Health by 2%.SurvivalTier 2

Classic Era

Survivalist

5 ranks, tier 3, column 2, Survival

Rank 1: Increases total health by 2%.

Rank 2: Increases total health by 4%.

Rank 3: Increases total health by 6%.

Rank 4: Increases total health by 8%.

Rank 5: Increases total health by 10%.

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Forever

Survivalist

5 ranks, tier 2, column 3, Survival

Rank 1: Increases your total Health by 2%.

Rank 2: Increases your total Health by 4%.

Rank 3: Increases your total Health by 6%.

Rank 4: Increases your total Health by 8%.

Rank 5: Increases your total Health by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Survivalist

5 ranks, tier 3, column 2, Survival

Rank 1: Increases total health by 2%.

Rank 2: Increases total health by 4%.

Rank 3: Increases total health by 6%.

Rank 4: Increases total health by 8%.

Rank 5: Increases total health by 10%.

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Trap MasteryremovedRemoved in Forever.SurvivalTier 4

Classic Era

Trap Mastery

2 ranks, tier 4, column 1, Survival

Rank 1: Decreases the chance enemies will resist trap effects by 5%.

Rank 2: Decreases the chance enemies will resist trap effects by 10%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Trap Mastery

2 ranks, tier 4, column 1, Survival

Rank 1: Decreases the chance enemies will resist trap effects by 5%.

Rank 2: Decreases the chance enemies will resist trap effects by 10%.

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SurefootedchangedTier 4 to 3. Increases your hit chance by 1% and increases reduces the chance duration of movement impairing effects will be resisted on you by an additional 5%. 10%.SurvivalTier 3

Classic Era

Surefooted

3 ranks, tier 4, column 2, Survival

Rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Rank 2: Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Rank 3: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

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Forever

Surefooted

3 ranks, tier 3, column 2, Survival

Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Surefooted

3 ranks, tier 4, column 2, Survival

Rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Rank 2: Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Rank 3: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

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Improved Feign DeathremovedRemoved in Forever.SurvivalTier 4

Classic Era

Improved Feign Death

2 ranks, tier 4, column 4, Survival

Rank 1: Reduces the chance your Feign Death ability will be resisted by 2%.

Rank 2: Reduces the chance your Feign Death ability will be resisted by 4%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Feign Death

2 ranks, tier 4, column 4, Survival

Rank 1: Reduces the chance your Feign Death ability will be resisted by 2%.

Rank 2: Reduces the chance your Feign Death ability will be resisted by 4%.

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Killer InstinctremovedRemoved in Forever.SurvivalTier 5

Classic Era

Killer Instinct

3 ranks, tier 5, column 2, Survival

Rank 1: Increases your critical strike chance with all attacks by 1%.

Rank 2: Increases your critical strike chance with all attacks by 2%.

Rank 3: Increases your critical strike chance with all attacks by 3%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Killer Instinct

3 ranks, tier 5, column 2, Survival

Rank 1: Increases your critical strike chance with all attacks by 1%.

Rank 2: Increases your critical strike chance with all attacks by 2%.

Rank 3: Increases your critical strike chance with all attacks by 3%.

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CounterattackchangedTier 5 to 4. ... attack. This attack deals 40 50% weapon damage plus 26 and immobilizes the target ...SurvivalTier 4

Classic Era

Counterattack

1 rank, tier 5, column 3, Survival

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

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Forever

Counterattack

1 rank, tier 4, column 3, Survival

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Counterattack

1 rank, tier 5, column 3, Survival

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

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Lightning ReflexeschangedIncreases your Agility by 3% to 2%.SurvivalTier 6

Classic Era

Lightning Reflexes

5 ranks, tier 6, column 3, Survival

Rank 1: Increases your Agility by 3%.

Rank 2: Increases your Agility by 6%.

Rank 3: Increases your Agility by 9%.

Rank 4: Increases your Agility by 12%.

Rank 5: Increases your Agility by 15%.

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Forever

Lightning Reflexes

5 ranks, tier 6, column 3, Survival

Rank 1: Increases your Agility by 2%.

Rank 2: Increases your Agility by 4%.

Rank 3: Increases your Agility by 6%.

Rank 4: Increases your Agility by 8%.

Rank 5: Increases your Agility by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Lightning Reflexes

5 ranks, tier 6, column 3, Survival

Rank 1: Increases your Agility by 3%.

Rank 2: Increases your Agility by 6%.

Rank 3: Increases your Agility by 9%.

Rank 4: Increases your Agility by 12%.

Rank 5: Increases your Agility by 15%.

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Wyvern StingremovedRemoved in Forever.SurvivalTier 7

Classic Era

Wyvern Sting

1 rank, tier 7, column 2, Survival

A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 seconds. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Wyvern Sting

1 rank, tier 7, column 2, Survival

A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 seconds. Only one Sting per Hunter can be active on the target at a time.

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Improved TrackingnewWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.SurvivalTier 1

Classic Era

Not present.

Forever

Improved Tracking

5 ranks, tier 1, column 2, Survival

Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

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Survival TacticsnewIncreases your chance to hit with your Trap and Feign Death abilities by 5%.SurvivalTier 4

Classic Era

Not present.

Forever

Survival Tactics

2 ranks, tier 4, column 1, Survival

Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.

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Predator's EdgenewIncreases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.SurvivalTier 4

Classic Era

Not present.

Forever

Predator's Edge

5 ranks, tier 4, column 2, Survival

Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

Rank 2: Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.

Rank 3: Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.

Rank 4: Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.

Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.

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ResourcefulnessnewReduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 seconds.SurvivalTier 5

Classic Era

Not present.

Forever

Resourcefulness

2 ranks, tier 5, column 1, Survival

Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 seconds.

Rank 2: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Resourcefulness

3 ranks, tier 6, column 1, Survival

Rank 1: Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec.

Rank 2: Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 sec.

Rank 3: Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec.

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Expose PreynewGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 seconds.SurvivalTier 5

Classic Era

Not present.

Forever

Expose Prey

2 ranks, tier 5, column 2, Survival

Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 seconds.

Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 seconds.

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Survivalist's DisciplinenewReduces the cooldown of your Trap and Deterrence abilities by 20%.SurvivalTier 5

Classic Era

Not present.

Forever

Survivalist's Discipline

2 ranks, tier 5, column 3, Survival

Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.

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Strider KicknewA powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.SurvivalTier 5

Classic Era

Not present.

Forever

Strider Kick

1 rank, tier 5, column 4, Survival

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.

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Lacerating StrikesnewYour Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 secondsSurvivalTier 7

Classic Era

Not present.

Forever

Lacerating Strikes

1 rank, tier 7, column 2, Survival

Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 seconds

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Lightning ReflexesnewIncreases your Agility by 3%.SurvivalTier 8

Classic Era

Not present.

Forever

Lightning Reflexes

5 ranks, tier 8, column 5, Survival

Rank 1: Increases your Agility by 3%.

Rank 2: Increases your Agility by 6%.

Rank 3: Increases your Agility by 9%.

Rank 4: Increases your Agility by 12%.

Rank 5: Increases your Agility by 15%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Lightning Reflexes

5 ranks, tier 6, column 3, Survival

Rank 1: Increases your Agility by 3%.

Rank 2: Increases your Agility by 6%.

Rank 3: Increases your Agility by 9%.

Rank 4: Increases your Agility by 12%.

Rank 5: Increases your Agility by 15%.

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Class spells

9 new, 73 changed, 4 removed and 55 unchanged.

Beast TrainingchangedLets the Hunter you train his your pet with various abilities that he has you have learned how to teach.Class spells

Classic Era

Beast Training

1 rank

Lets the Hunter train his pet with various abilities that he has learned.

Forever

Beast Training

1 rank

Lets you train your pet with various abilities that you have learned how to teach.

Aspect of the Beastchanged1 to 4 ranks. ... a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can ...Class spells

Classic Era

Aspect of the Beast

1 rank

The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

Forever

Aspect of the Beast

4 ranks

Rank 1: The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

Rank 2: You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.

Rank 3: You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.

Rank 4: You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.

Aspect of the HawkchangedThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20 to 15. Only one Aspect can be active at a time.Class spells

Classic Era

Aspect of the Hawk

7 ranks

Rank 1: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.

Rank 2: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.

Rank 3: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.

Rank 4: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.

Rank 5: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.

Rank 6: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.

Rank 7: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.

Forever

Aspect of the Hawk

7 ranks

Rank 1: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.

Rank 2: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 22. Only one Aspect can be active at a time.

Rank 3: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 30. Only one Aspect can be active at a time.

Rank 4: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 38. Only one Aspect can be active at a time.

Rank 5: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 47. Only one Aspect can be active at a time.

Rank 6: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.

Rank 7: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.

Aspect of the CheetahchangedThe hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, value not confirmed will be dazed for 4 seconds. Only one Aspect can be active at a time.Class spells

Classic Era

Aspect of the Cheetah

1 rank

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, value not confirmed will be dazed for 4 seconds. Only one Aspect can be active at a time.

Forever

Aspect of the Cheetah

1 rank

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, value not confirmed will be dazed for 4 seconds. Only one Aspect can be active at a time.

Eyes of the Beastchanged... through its eyes for 1 minute. 2 minutes.Class spells

Classic Era

Eyes of the Beast

1 rank

Take direct control of your pet and see through its eyes for 1 minute.

Forever

Eyes of the Beast

1 rank

Take direct control of your pet and see through its eyes for 2 minutes.

Hunter's MarkchangedPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20 to 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.Class spells

Classic Era

Hunter's Mark

4 ranks

Rank 1: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 2: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 3: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 4: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Forever

Hunter's Mark

4 ranks

Rank 1: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 2: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 3: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Rank 4: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes.

Multi-Shotchanged5 to 1 ranks. ... missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.Class spells

Classic Era

Multi-Shot

5 ranks

Rank 1: Fires several missiles, hitting 3 targets.

Rank 2: Fires several missiles, hitting 3 targets for an additional 40 damage.

Rank 3: Fires several missiles, hitting 3 targets for an additional 80 damage.

Rank 4: Fires several missiles, hitting 3 targets for an additional 120 damage.

Rank 5: Fires several missiles, hitting 3 targets for an additional 150 damage.

Forever

Multi-Shot

1 rank

Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

Scorpid Stingchanged4 to 1 ranks. Stings the target, reducing Strength and Agility the target's chance to hit with attacks by 20 2% for 20 seconds. Only ...Class spells

Classic Era

Scorpid Sting

4 ranks

Rank 1: Stings the target, reducing Strength and Agility by 20 for 20 seconds. Only one Sting per Hunter can be active on any one target.

Rank 2: Stings the target, reducing Strength and Agility by 29 for 20 seconds. Only one Sting per Hunter can be active on any one target.

Rank 3: Stings the target, reducing Strength and Agility by 45 for 20 seconds. Only one Sting per Hunter can be active on any one target.

Rank 4: Stings the target, reducing Strength and Agility by 68 for 20 seconds. Only one Sting per Hunter can be active on any one target.

Forever

Scorpid Sting

1 rank

Stings the target, reducing the target's chance to hit with attacks by 2% for 20 seconds. Only one Sting per Hunter can be active on any one target.

Serpent StingchangedStings the target, causing 20 to 10 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.Class spells

Classic Era

Serpent Sting

18 ranks

Rank 1: Stings the target, causing 20 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 2: Stings the target, causing 16 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 3: Stings the target, causing 40 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 4: Stings the target, causing 36 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 5: Stings the target, causing 80 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 6: Stings the target, causing 68 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 7: Stings the target, causing 140 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 8: Stings the target, causing 116 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 9: Stings the target, causing 210 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 10: Stings the target, causing 172 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 11: Stings the target, causing 290 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 12: Stings the target, causing 236 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 13: Stings the target, causing 385 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 14: Stings the target, causing 312 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 15: Stings the target, causing 490 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 16: Stings the target, causing 396 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 17: Stings the target, causing 555 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 18: Stings the target, causing 448 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Forever

Serpent Sting

18 ranks

Rank 1: Stings the target, causing 10 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 2: Stings the target, causing 16 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 3: Stings the target, causing 30 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 4: Stings the target, causing 32 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 5: Stings the target, causing 60 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 6: Stings the target, causing 64 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 7: Stings the target, causing 110 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 8: Stings the target, causing 112 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 9: Stings the target, causing 170 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 10: Stings the target, causing 168 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 11: Stings the target, causing 240 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 12: Stings the target, causing 232 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 13: Stings the target, causing 320 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 14: Stings the target, causing 308 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 15: Stings the target, causing 415 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 16: Stings the target, causing 392 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Rank 17: Stings the target, causing 555 Nature damage over 15 seconds. Only one Sting per Hunter can be active on any one target.

Rank 18: Stings the target, causing 444 Nature damage over 12 seconds. Only one Sting per Hunter can be active on any one target.

Volleychanged... the target area, causing 50 70 Arcane damage to enemy ... within 8 yards every 1 sec for 6 seconds.Class spells

Classic Era

Volley

3 ranks

Rank 1: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 seconds.

Rank 2: Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 seconds.

Rank 3: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 seconds.

Forever

Volley

3 ranks

Rank 1: Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 seconds.

Rank 2: Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 seconds.

Rank 3: Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 seconds.

Arcane ShotchangedAn instant shot that causes 13 to 20 Arcane damage.Class spells

Classic Era

Arcane Shot

8 ranks

Rank 1: An instant shot that causes 13 Arcane damage.

Rank 2: An instant shot that causes 21 Arcane damage.

Rank 3: An instant shot that causes 33 Arcane damage.

Rank 4: An instant shot that causes 59 Arcane damage.

Rank 5: An instant shot that causes 83 Arcane damage.

Rank 6: An instant shot that causes 115 Arcane damage.

Rank 7: An instant shot that causes 145 Arcane damage.

Rank 8: An instant shot that causes 183 Arcane damage.

Forever

Arcane Shot

8 ranks

Rank 1: An instant shot that causes 20 Arcane damage.

Rank 2: An instant shot that causes 26 Arcane damage.

Rank 3: An instant shot that causes 39 Arcane damage.

Rank 4: An instant shot that causes 65 Arcane damage.

Rank 5: An instant shot that causes 94 Arcane damage.

Rank 6: An instant shot that causes 134 Arcane damage.

Rank 7: An instant shot that causes 170 Arcane damage.

Rank 8: An instant shot that causes 217 Arcane damage.

Rapid FirechangedIncreases ranged and melee attack speed by 40% ...Class spells

Classic Era

Rapid Fire

1 rank

Increases ranged attack speed by 40% for 15 seconds.

Forever

Rapid Fire

1 rank

Increases ranged and melee attack speed by 40% for 15 seconds.

Feign Deathchanged... into ignoring you. Lasts up to 6 minutes. If not cancelled, after 6 minutes you will actually die.Class spells

Classic Era

Feign Death

1 rank

Feign death which may trick enemies into ignoring you. Lasts up to 6 minutes.

Forever

Feign Death

1 rank

Feign death which may trick enemies into ignoring you. Lasts 6 minutes. If not cancelled, after 6 minutes you will actually die.

Disengagechanged... disengage from the target by reducing threat. Character exits combat mode. Disables auto-attack.Class spells

Classic Era

Disengage

3 ranks

Rank 1: Attempts to disengage from the target, reducing threat. Character exits combat mode.

Rank 2: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.

Rank 3: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.

Forever

Disengage

3 ranks

Rank 1: Attempts to disengage from the target by reducing threat. Disables auto-attack.

Rank 2: Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.

Rank 3: Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

Raptor StrikechangedA strong attack that increases deals melee weapon damage by plus 5.Class spells

Classic Era

Raptor Strike

24 ranks

Rank 1: A strong attack that increases melee damage by 5.

Rank 2: A strong attack that increases melee damage by 2 to 3.

Rank 3: A strong attack that increases melee damage by 5.

Rank 4: A strong attack that increases melee damage by 11.

Rank 5: A strong attack that increases melee damage by 6.

Rank 6: A strong attack that increases melee damage by 11.

Rank 7: A strong attack that increases melee damage by 21.

Rank 8: A strong attack that increases melee damage by 10 to 11.

Rank 9: A strong attack that increases melee damage by 21.

Rank 10: A strong attack that increases melee damage by 35.

Rank 11: A strong attack that increases melee damage by 18.

Rank 12: A strong attack that increases melee damage by 35.

Rank 13: A strong attack that increases melee damage by 50.

Rank 14: A strong attack that increases melee damage by 26.

Rank 15: A strong attack that increases melee damage by 50.

Rank 16: A strong attack that increases melee damage by 80.

Rank 17: A strong attack that increases melee damage by 41.

Rank 18: A strong attack that increases melee damage by 80.

Rank 19: A strong attack that increases melee damage by 110.

Rank 20: A strong attack that increases melee damage by 56.

Rank 21: A strong attack that increases melee damage by 110.

Rank 22: A strong attack that increases melee damage by 140.

Rank 23: A strong attack that increases melee damage by 71.

Rank 24: A strong attack that increases melee damage by 140.

Forever

Raptor Strike

24 ranks

Rank 1: A strong attack that deals melee weapon damage plus 5.

Rank 2: A strong attack that increases melee damage by 2.

Rank 3: A strong attack that increases melee damage by 5.

Rank 4: A strong attack that deals melee weapon damage plus 11.

Rank 5: A strong attack that increases melee damage by 5.

Rank 6: A strong attack that increases melee damage by 11.

Rank 7: A strong attack that deals melee weapon damage plus 21.

Rank 8: A strong attack that increases melee damage by 10.

Rank 9: A strong attack that increases melee damage by 21.

Rank 10: A strong attack that deals melee weapon damage plus 30.

Rank 11: A strong attack that increases melee damage by 17.

Rank 12: A strong attack that increases melee damage by 34.

Rank 13: A strong attack that deals melee weapon damage plus 35.

Rank 14: A strong attack that increases melee damage by 25.

Rank 15: A strong attack that increases melee damage by 50.

Rank 16: A strong attack that deals melee weapon damage plus 40.

Rank 17: A strong attack that increases melee damage by 40.

Rank 18: A strong attack that increases melee damage by 80.

Rank 19: A strong attack that deals melee weapon damage plus 55.

Rank 20: A strong attack that increases melee damage by 55.

Rank 21: A strong attack that increases melee damage by 110.

Rank 22: A strong attack that deals melee weapon damage plus 70.

Rank 23: A strong attack that increases melee damage by 70.

Rank 24: A strong attack that increases melee damage by 140.

Mongoose BitechangedCounterattack the enemy for 25 melee weapon damage plus 15. Can only be performed ...Class spells

Classic Era

Mongoose Bite

4 ranks

Rank 1: Counterattack the enemy for 25 damage. Can only be performed after you dodge.

Rank 2: Counterattack the enemy for 45 damage. Can only be performed after you dodge.

Rank 3: Counterattack the enemy for 75 damage. Can only be performed after you dodge.

Rank 4: Counterattack the enemy for 115 damage. Can only be performed after you dodge.

Forever

Mongoose Bite

4 ranks

Rank 1: Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

Rank 2: Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

Rank 3: Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.

Rank 4: Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.

Freezing Trapchanged6 to 3 ranks. ... exist for 1 minute. Traps can Only be placed when out of combat. Only one Frost trap can be active ...Class spells

Classic Era

Freezing Trap

6 ranks

Rank 1: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 2: Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 3: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 4: Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 5: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 6: Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one trap can be active at a time.

Forever

Freezing Trap

3 ranks

Rank 1: Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one Frost trap can be active at a time.

Rank 2: Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one Frost trap can be active at a time.

Rank 3: Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 seconds. Any damage caused will break the ice. Trap will exist for 1 minute. Only one Frost trap can be active at a time.

Immolation Trapchanged... exist for 1 minute. Traps can Only be placed when out of combat. Only one Fire trap can be active ...Class spells

Classic Era

Immolation Trap

10 ranks

Rank 1: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 2: Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 3: Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 4: Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 5: Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 6: Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 7: Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 8: Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 9: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 seconds. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 10: Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one trap can be active at a time.

Forever

Immolation Trap

10 ranks

Rank 1: Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 2: Inflict 21 Fire damage every 3 seconds.

Rank 3: Inflict 43 Fire damage every 3 seconds.

Rank 4: Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 5: Inflict 68 Fire damage every 3 seconds.

Rank 6: Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 7: Inflict 102 Fire damage every 3 seconds.

Rank 8: Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 9: Inflict 138 Fire damage every 3 seconds.

Rank 10: Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 seconds. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Frost Trapchanged2 to 1 ranks. ... exist for 1 minute. Traps can Only be placed when out of combat. Only one Frost trap can be active ...Class spells

Classic Era

Frost Trap

2 ranks

Rank 1: Place a frost trap that creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 2: Place a frost trap at a nearby location that creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 minute. Only one trap can be active at a time.

Forever

Frost Trap

1 rank

Place a Frost trap that creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 minute. Only one Frost trap can be active at a time.

Explosive TrapchangedPlace a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time. Class spells

Classic Era

Explosive Trap

6 ranks

Rank 1: Place a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 2: Place a fire trap at a nearby location that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 3: Place a fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 4: Place a fire trap at a nearby location that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time.

Rank 5: Place a fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Traps can only be placed when out of combat. Only one trap can be active at a time.

Rank 6: Place a fire trap at a nearby location that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one trap can be active at a time.

Forever

Explosive Trap

6 ranks

Rank 1: No description available.

Rank 2: Place a Fire trap that explodes when an enemy approaches, causing 119.8 Fire damage and 150 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 3: No description available.

Rank 4: Place a Fire trap that explodes when an enemy approaches, causing 169 Fire damage and 240 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Rank 5: No description available.

Rank 6: Place a Fire trap that explodes when an enemy approaches, causing 236.2 Fire damage and 330 additional Fire damage over 20 seconds to all within 10 yards. Trap will exist for 1 minute. Only one Fire trap can be active at a time.

Aspect of the WildchangedThe hunter and group all party and raid members within 30 yards ...Class spells

Classic Era

Aspect of the Wild

2 ranks

Rank 1: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Rank 2: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

Forever

Aspect of the Wild

2 ranks

Rank 1: The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Rank 2: The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

Explosive Trap EffectremovedRemoved in Forever.Class spells

Classic Era

Explosive Trap Effect

3 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Forever

Not present.

Readinesschanged... finishes the cooldown on all your Deterrence, Feign Death and Trap other Hunter abilities.Class spells

Classic Era

Readiness

1 rank

When activated, this ability immediately finishes the cooldown on your Deterrence, Feign Death and Trap abilities.

Forever

Readiness

1 rank

When activated, this ability immediately finishes the cooldown on all your other Hunter abilities.

Wyvern StingremovedRemoved in Forever.Class spells

Classic Era

Wyvern Sting

5 ranks

Rank 1: A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 seconds. Only one Sting per Hunter can be active on the target at a time.

Rank 2: A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 420 Nature damage over 12 seconds. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Rank 3: No description available.

Rank 4: A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 seconds. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Rank 5: No description available.

Forever

Not present.

Demoralizing ScreechchangedScreech to Demoralizing Screech. ... a single enemy for 7 to 9 8 damage and lowers the ... in melee range by 25. 63.4. Effect lasts 4 30 seconds.Class spells

Classic Era

Screech

4 ranks

Rank 1: Blasts a single enemy for 7 to 9 damage and lowers the attack power of all enemies in melee range by 25. Effect lasts 4 seconds.

Rank 2: Blasts a single enemy for 12 to 16 damage and lowers the attack power of all enemies in melee range by 50. Effect lasts 4 seconds.

Rank 3: Blasts a single enemy for 19 to 25 damage and lowers the attack power of all enemies in melee range by 75. Effect lasts 4 seconds.

Rank 4: Blasts a single enemy for 26 to 46 damage and lowers the attack power of all enemies in melee range by 100. Effect lasts 4 seconds.

Forever

Demoralizing Screech

4 ranks

Rank 1: Blasts a single enemy for 8 damage and lowers the attack power of all enemies in melee range by 63.4. Effect lasts 30 seconds.

Rank 2: Blasts a single enemy for 11 damage and lowers the attack power of all enemies in melee range by 110.6. Effect lasts 30 seconds.

Rank 3: Blasts a single enemy for 24 damage and lowers the attack power of all enemies in melee range by 164.2. Effect lasts 30 seconds.

Rank 4: Blasts a single enemy for 33 damage and lowers the attack power of all enemies in melee range by 204.4. Effect lasts 30 seconds.

Scorpid PoisonchangedInflicts 10 to 5 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.Class spells

Classic Era

Scorpid Poison

4 ranks

Rank 1: Inflicts 10 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 2: Inflicts 15 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 3: Inflicts 30 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 4: Inflicts 40 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Forever

Scorpid Poison

4 ranks

Rank 1: Inflicts 5 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 2: Inflicts 10 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 3: Inflicts 20 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Rank 4: Inflicts 25 Nature damage over 10 seconds. Effect can stack up to 5 times on a single target.

Furious Howlchanged... yards receive an extra 45 to 57 83.6 damage to their next Physical attack. Lasts 10 seconds. 1 minute.Class spells

Classic Era

Furious Howl

1 rank

Party members within 15 yards receive an extra 45 to 57 damage to their next Physical attack. Lasts 10 seconds.

Forever

Furious Howl

1 rank

Party members within 15 yards receive an extra 83.6 damage to their next Physical attack. Lasts 1 minute.

Counterattackchanged2 to 3 ranks. ... attack. This attack deals 70 50% weapon damage plus 40 and immobilizes the target ...Class spells

Classic Era

Counterattack

2 ranks

Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

Rank 2: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

Forever

Counterattack

3 ranks

Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

Rank 2: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

Rank 3: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

Immolation Trap EffectremovedRemoved in Forever.Class spells

Classic Era

Immolation Trap Effect

5 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Rank 5: No description available.

Forever

Not present.

Lightning BreathchangedBreathes lightning, instantly dealing 11 to 13 9 Nature damage to a ...Class spells

Classic Era

Lightning Breath

6 ranks

Rank 1: Breathes lightning, instantly dealing 11 to 13 Nature damage to a single target.

Rank 2: Breathes lightning, instantly dealing 21 to 23 Nature damage to a single target.

Rank 3: Breathes lightning, instantly dealing 36 to 40 Nature damage to a single target.

Rank 4: Breathes lightning, instantly dealing 52 to 60 Nature damage to a single target.

Rank 5: Breathes lightning, instantly dealing 80 to 92 Nature damage to a single target.

Rank 6: Breathes lightning, instantly dealing 99 to 113 Nature damage to a single target.

Forever

Lightning Breath

6 ranks

Rank 1: Breathes lightning, instantly dealing 9 Nature damage to a single target.

Rank 2: Breathes lightning, instantly dealing 21 Nature damage to a single target.

Rank 3: Breathes lightning, instantly dealing 34 Nature damage to a single target.

Rank 4: Breathes lightning, instantly dealing 50 Nature damage to a single target.

Rank 5: Breathes lightning, instantly dealing 76 Nature damage to a single target.

Rank 6: Breathes lightning, instantly dealing 92 Nature damage to a single target.

Thunderstompchanged3 to 4 ranks.Class spells

Classic Era

Thunderstomp

3 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Forever

Thunderstomp

4 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Cobra SlayerchangedEngrave your gloves with the Cobra Slayer rune: Mongoose Bite now has a 11% to 10% chance to activate on each of your melee attacks, a 100% chance when an enemy dodges. This chance accumulates, with the chance rising by 11% to 10% from each subsequent attack if it does not reset. Mongoose Bite also deals additional damage equal to 46% to 45% of your Attack Power.Class spells

Classic Era

Cobra Slayer

1 rank

Engrave your gloves with the Cobra Slayer rune: Mongoose Bite now has a 11% chance to activate on each of your melee attacks, a 100% chance when an enemy dodges. This chance accumulates, with the chance rising by 11% from each subsequent attack if it does not reset. Mongoose Bite also deals additional damage equal to 46% of your Attack Power.

Forever

Cobra Slayer

1 rank

Engrave your gloves with the Cobra Slayer rune: Mongoose Bite now has a 10% chance to activate on each of your melee attacks, a 100% chance when an enemy dodges. This chance accumulates, with the chance rising by 10% from each subsequent attack if it does not reset. Mongoose Bite also deals additional damage equal to 45% of your Attack Power.

Engrave Boots - Dual Wield SpecializationchangedEngrave your boots with the Dual Wield Specialization rune: Increases the damage done by your offhand weapon by 61% to 60% and causes your Raptor Strike to strike with both weapons when you are dual-wielding.Class spells

Classic Era

Engrave Boots - Dual Wield Specialization

1 rank

Engrave your boots with the Dual Wield Specialization rune: Increases the damage done by your offhand weapon by 61% and causes your Raptor Strike to strike with both weapons when you are dual-wielding.

Forever

Engrave Boots - Dual Wield Specialization

1 rank

Engrave your boots with the Dual Wield Specialization rune: Increases the damage done by your offhand weapon by 60% and causes your Raptor Strike to strike with both weapons when you are dual-wielding.

Engrave Belt - Expose WeaknesschangedEngrave your belt with the Expose Weakness rune: Your melee and ranged criticals increase your attack power by 41% to 40% of your current Agility for 7 seconds.Class spells

Classic Era

Engrave Belt - Expose Weakness

1 rank

Engrave your belt with the Expose Weakness rune: Your melee and ranged criticals increase your attack power by 41% of your current Agility for 7 seconds.

Forever

Engrave Belt - Expose Weakness

1 rank

Engrave your belt with the Expose Weakness rune: Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 seconds.

Engrave Chest - Master MarksmanchangedEngrave your chest or robe with the Master Marksman rune: Increases your critical strike chance by 6% to 5%, and reduces the Mana cost of all your Shot abilities by 24% to 25%.Class spells

Classic Era

Engrave Chest - Master Marksman

1 rank

Engrave your chest or robe with the Master Marksman rune: Increases your critical strike chance by 6%, and reduces the Mana cost of all your Shot abilities by 24%.

Forever

Engrave Chest - Master Marksman

1 rank

Engrave your chest or robe with the Master Marksman rune: Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%.

Engrave Belt - Steady ShotchangedEngrave your belt with the Steady Shot rune: A steady shot that causes 101% to 100% ranged weapon damage.Class spells

Classic Era

Engrave Belt - Steady Shot

1 rank

Engrave your belt with the Steady Shot rune: A steady shot that causes 101% ranged weapon damage.

Forever

Engrave Belt - Steady Shot

1 rank

Engrave your belt with the Steady Shot rune: A steady shot that causes 100% ranged weapon damage.

Engrave Chest - Beast MasterychangedEngrave your chest or robe with the Beast Mastery rune: Your pet's damage and health are increased by 16% to 15%, and its Focus regeneration by 51% to 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 seconds.Class spells

Classic Era

Engrave Chest - Beast Mastery

1 rank

Engrave your chest or robe with the Beast Mastery rune: Your pet's damage and health are increased by 16%, and its Focus regeneration by 51%. In addition, your pet's Growl now also Taunts the target to attack it for 3 seconds.

Forever

Engrave Chest - Beast Mastery

1 rank

Engrave your chest or robe with the Beast Mastery rune: Your pet's damage and health are increased by 15%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 seconds.

Engrave Boots - Trap Launcherchanged... the Trap Launcher rune: Your Freezing, Immolation, and Explosive Traps can now be placed at any location within 35 yards. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns. value not confirmedClass spells

Classic Era

Engrave Boots - Trap Launcher

1 rank

Engrave your boots with the Trap Launcher rune: Your Freezing, Immolation, and Explosive Traps can now be placed at any location within 35 yards. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.

Forever

Engrave Boots - Trap Launcher

1 rank

Engrave your boots with the Trap Launcher rune: value not confirmed

Engrave Gloves - Chimera ShotchangedEngrave your gloves with the Chimera Shot rune: You deal 136% to 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% to 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.Class spells

Classic Era

Engrave Gloves - Chimera Shot

1 rank

Engrave your gloves with the Chimera Shot rune: You deal 136% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Forever

Engrave Gloves - Chimera Shot

1 rank

Engrave your gloves with the Chimera Shot rune: You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Engrave Gloves - Explosive Shotchanged... the Explosive Shot rune: You fire an explosive charge into the enemy target, dealing 76 + 3.9% of ranged attack power-115 + 3.9% of ranged attack power Fire damage to all enemies within 8 yards. The charge will deal damage again every second for an additional 2 seconds. value not confirmedClass spells

Classic Era

Engrave Gloves - Explosive Shot

1 rank

Engrave your gloves with the Explosive Shot rune: You fire an explosive charge into the enemy target, dealing 76 + 3.9% of ranged attack power-115 + 3.9% of ranged attack power Fire damage to all enemies within 8 yards. The charge will deal damage again every second for an additional 2 seconds.

Forever

Engrave Gloves - Explosive Shot

1 rank

Engrave your gloves with the Explosive Shot rune: value not confirmed

Engrave Pants - Kill ShotchangedEngrave your pants with the Kill Shot rune: You attempt to finish off a wounded target, firing a ranged attack dealing 101% to 100% weapon damage plus 728 to 719. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health.Class spells

Classic Era

Engrave Pants - Kill Shot

1 rank

Engrave your pants with the Kill Shot rune: You attempt to finish off a wounded target, firing a ranged attack dealing 101% weapon damage plus 728. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health.

Forever

Engrave Pants - Kill Shot

1 rank

Engrave your pants with the Kill Shot rune: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health.

Engrave Chest - Lone WolfchangedEngrave your chest or robe with the Lone Wolf rune: You deal 26% to 20% increased damage with all attacks while you do not have an active pet.Class spells

Classic Era

Engrave Chest - Lone Wolf

1 rank

Engrave your chest or robe with the Lone Wolf rune: You deal 26% increased damage with all attacks while you do not have an active pet.

Forever

Engrave Chest - Lone Wolf

1 rank

Engrave your chest or robe with the Lone Wolf rune: You deal 20% increased damage with all attacks while you do not have an active pet.

Engrave Belt - Melee SpecialistchangedEngrave your belt with the Melee Specialist rune: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 41% to 30% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike.Class spells

Classic Era

Engrave Belt - Melee Specialist

1 rank

Engrave your belt with the Melee Specialist rune: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 41% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike.

Forever

Engrave Belt - Melee Specialist

1 rank

Engrave your belt with the Melee Specialist rune: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike.

Engrave Helm - Catlike ReflexeschangedEngrave your helm with the Catlike Reflexes rune: Increases your chance to dodge by 21% to 20% and your pet's chance to dodge by 10% to 9%. In addition, reduces the cooldown of your Flanking Strike ability by 49% to 50%.Class spells

Classic Era

Engrave Helm - Catlike Reflexes

1 rank

Engrave your helm with the Catlike Reflexes rune: Increases your chance to dodge by 21% and your pet's chance to dodge by 10%. In addition, reduces the cooldown of your Flanking Strike ability by 49%.

Forever

Engrave Helm - Catlike Reflexes

1 rank

Engrave your helm with the Catlike Reflexes rune: Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Flanking Strike ability by 50%.

Engrave Belt - Aspect of the ViperchangedEngrave your belt with the Aspect of the Viper rune: The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9% to 10%. In addition, you gain 11% to 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.Class spells

Classic Era

Engrave Belt - Aspect of the Viper

1 rank

Engrave your belt with the Aspect of the Viper rune: The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9%. In addition, you gain 11% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Forever

Engrave Belt - Aspect of the Viper

1 rank

Engrave your belt with the Aspect of the Viper rune: The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Engrave Pants - Sniper Trainingchanged... the Sniper Training rune: Your Shot abilities gain 3% increased critical strike chance while When you have not moved for the last 3 1 sec, you have a 20% chance to gain Sniper's Aim, stacking every sec up to 5 times. At 3 or more stacks, Sniper's Aim increases the critical strike chance of your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec. abilities by 2%.Class spells

Classic Era

Engrave Pants - Sniper Training

1 rank

Engrave your pants with the Sniper Training rune: Your Shot abilities gain 3% increased critical strike chance while you have not moved for the last 3 sec, stacking every sec up to 5 times. At 3 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec.

Forever

Engrave Pants - Sniper Training

1 rank

Engrave your pants with the Sniper Training rune: When you have not moved for the last 1 sec, you have a 20% chance to gain Sniper's Aim, stacking up to 5 times. Sniper's Aim increases the critical strike chance of your Shot abilities by 2%.

Engrave Bracers - Raptor FurychangedEngrave your bracers with the Raptor Fury rune: Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 16% to 15% for 30 seconds, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.Class spells

Classic Era

Engrave Bracers - Raptor Fury

1 rank

Engrave your bracers with the Raptor Fury rune: Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 16% for 30 seconds, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.

Forever

Engrave Bracers - Raptor Fury

1 rank

Engrave your bracers with the Raptor Fury rune: Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 30 seconds, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.

Engrave Helm - Rapid Killingchanged... Reduces the cooldown on your Rapid Fire ability by 79%, 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Fire now also grants 41% increased melee attack speed, and Killing, increasing the damage of your next Shot ability within 20 seconds after killing a target worth experience or honor deals value not confirmed% increased damage. by 20%.Class spells

Classic Era

Engrave Helm - Rapid Killing

1 rank

Engrave your helm with the Rapid Killing rune: Reduces the cooldown on Rapid Fire by 79%, Rapid Fire now also grants 41% increased melee attack speed, and your next Shot ability within 20 seconds after killing a target worth experience or honor deals value not confirmed% increased damage.

Forever

Engrave Helm - Rapid Killing

1 rank

Engrave your helm with the Rapid Killing rune: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 seconds by 20%.

Engrave Boots - Wyvern StrikechangedEngrave your boots with the Wyvern Strike rune: Replaces your Wyvern Sting ability with Wyvern Strike, a vicious strike that deals 141% to 140% weapon damage and causes the target to Bleed for damage over time. Wyvern Strike requires you to have the Wyvern Sting talent, and replaces the Wyvern Sting abilities found in the Survival spellbook.Class spells

Classic Era

Engrave Boots - Wyvern Strike

1 rank

Engrave your boots with the Wyvern Strike rune: Replaces your Wyvern Sting ability with Wyvern Strike, a vicious strike that deals 141% weapon damage and causes the target to Bleed for damage over time. Wyvern Strike requires you to have the Wyvern Sting talent, and replaces the Wyvern Sting abilities found in the Survival spellbook.

Forever

Engrave Boots - Wyvern Strike

1 rank

Engrave your boots with the Wyvern Strike rune: Replaces your Wyvern Sting ability with Wyvern Strike, a vicious strike that deals 140% weapon damage and causes the target to Bleed for damage over time. Wyvern Strike requires you to have the Wyvern Sting talent, and replaces the Wyvern Sting abilities found in the Survival spellbook.

Engrave Gloves - CarvechangedEngrave your gloves with the Carve rune: A sweeping attack that strikes all enemies in front of you with your melee weapons for 66% to 65% weapon damage. Your primary target takes 51% to 50% increased damage.Class spells

Classic Era

Engrave Gloves - Carve

1 rank

Engrave your gloves with the Carve rune: A sweeping attack that strikes all enemies in front of you with your melee weapons for 66% weapon damage. Your primary target takes 51% increased damage.

Forever

Engrave Gloves - Carve

1 rank

Engrave your gloves with the Carve rune: A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage.

Engrave Pants - Flanking StrikechangedEngrave your pants with the Flanking Strike rune: You and your pet deal simultaneous instant 101% to 100% melee damage. Afterward, you deal 9% to 8% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 51% to 50% chance to reset the cooldown on Flanking Strike.Class spells

Classic Era

Engrave Pants - Flanking Strike

1 rank

Engrave your pants with the Flanking Strike rune: You and your pet deal simultaneous instant 101% melee damage. Afterward, you deal 9% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 51% chance to reset the cooldown on Flanking Strike.

Forever

Engrave Pants - Flanking Strike

1 rank

Engrave your pants with the Flanking Strike rune: You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike.

Kill CommandchangedGive the command to kill, increasing your pet's damage done from Claw and Bite by 63% to 60% for 30 seconds. Each Claw or Bite done by the pet reduces the damage bonus by 21% to 20%.Class spells

Classic Era

Kill Command

1 rank

Give the command to kill, increasing your pet's damage done from Claw and Bite by 63% for 30 seconds. Each Claw or Bite done by the pet reduces the damage bonus by 21%.

Forever

Kill Command

1 rank

Give the command to kill, increasing your pet's damage done from Claw and Bite by 60% for 30 seconds. Each Claw or Bite done by the pet reduces the damage bonus by 20%.

Chimera ShotchangedYou deal 136% to 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% to 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.Class spells

Classic Era

Chimera Shot

1 rank

You deal 136% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Forever

Chimera Shot

1 rank

You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Chimera Shot - ViperchangedYou deal 136% to 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% to 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.Class spells

Classic Era

Chimera Shot - Viper

1 rank

You deal 136% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Forever

Chimera Shot - Viper

1 rank

You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Chimera Shot - SerpentchangedYou deal 136% to 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% to 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.Class spells

Classic Era

Chimera Shot - Serpent

1 rank

You deal 136% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Forever

Chimera Shot - Serpent

1 rank

You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Chimera Shot - ScorpidchangedYou deal 136% to 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% to 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.Class spells

Classic Era

Chimera Shot - Scorpid

1 rank

You deal 136% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 49% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 61% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Forever

Chimera Shot - Scorpid

1 rank

You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per 1 minute.

Flanking StrikechangedYou and your pet deal simultaneous instant 101% to 100% melee damage. Afterward, you deal 9% to 8% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 51% to 50% chance to reset the cooldown on Flanking Strike.Class spells

Classic Era

Flanking Strike

1 rank

You and your pet deal simultaneous instant 101% melee damage. Afterward, you deal 9% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 51% chance to reset the cooldown on Flanking Strike.

Forever

Flanking Strike

1 rank

You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 seconds, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike.

CarvechangedA sweeping attack that strikes all enemies in front of you with your melee weapons for 66% to 65% weapon damage. Your primary target takes 51% to 50% increased damage.Class spells

Classic Era

Carve

1 rank

A sweeping attack that strikes all enemies in front of you with your melee weapons for 66% weapon damage. Your primary target takes 51% increased damage.

Forever

Carve

1 rank

A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage.

Heart of the LionchangedThe hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 277 to 276 for all nearby allies, and increasing total stats for the Hunter by an additional 11% to 10%.Class spells

Classic Era

Heart of the Lion

1 rank

The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 277 for all nearby allies, and increasing total stats for the Hunter by an additional 11%.

Forever

Heart of the Lion

1 rank

The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 276 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.

Explosive ShotremovedRemoved in Forever.Class spells

Classic Era

Explosive Shot

2 ranks

Rank 1: You fire an explosive charge into the enemy target, dealing 76 + 3.9% of ranged attack power-115 + 3.9% of ranged attack power Fire damage to all enemies within 8 yards. The charge will deal damage again every second for an additional 2 seconds.

Rank 2: You fire an explosive charge into the enemy target, dealing 11 + 14% of ranged attack power-11 + 14% of ranged attack power Fire damage. The charge will blast the target every second for an additional value not confirmed. Cooldown shared with Arcane Shot.

Forever

Not present.

Engrave Bracers - T.N.T.changedEngrave your bracers with the T.N.T. rune: Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 26% to 25% of your melee or ranged Attack Power.Class spells

Classic Era

Engrave Bracers - T.N.T.

1 rank

Engrave your bracers with the T.N.T. rune: Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 26% of your melee or ranged Attack Power.

Forever

Engrave Bracers - T.N.T.

1 rank

Engrave your bracers with the T.N.T. rune: Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power.

Engrave Bracers - Focus FirechangedEngrave your bracers with the Focus Fire rune: Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 4% to 3% and granting 5 to 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 seconds. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 7% to 6% for 10 seconds, stacking up to 5 times.Class spells

Classic Era

Engrave Bracers - Focus Fire

1 rank

Engrave your bracers with the Focus Fire rune: Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 4% and granting 5 Focus to your pet for each application of Frenzy consumed. Lasts 20 seconds. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 7% for 10 seconds, stacking up to 5 times.

Forever

Engrave Bracers - Focus Fire

1 rank

Engrave your bracers with the Focus Fire rune: Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 seconds. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 seconds, stacking up to 5 times.

Aspect of the ViperchangedThe hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9% to 10%. In addition, you gain 11% to 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.Class spells

Classic Era

Aspect of the Viper

1 rank

The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9%. In addition, you gain 11% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Forever

Aspect of the Viper

1 rank

The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Engrave Cloak - Hit and RunchangedEngrave your cloak with the Hit and Run rune: You gain 31% to 30% movement speed for 15 seconds after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 91 to 90.7 but reducing armor by 639 to 640 for 2 minutes. Rabid enemies will not flee and will ignore Fear and Horror effects.Class spells

Classic Era

Engrave Cloak - Hit and Run

1 rank

Engrave your cloak with the Hit and Run rune: You gain 31% movement speed for 15 seconds after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 91 but reducing armor by 639 for 2 minutes. Rabid enemies will not flee and will ignore Fear and Horror effects.

Forever

Engrave Cloak - Hit and Run

1 rank

Engrave your cloak with the Hit and Run rune: You gain 30% movement speed for 15 seconds after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90.7 but reducing armor by 640 for 2 minutes. Rabid enemies will not flee and will ignore Fear and Horror effects.

Engrave Cloak - Improved VolleychangedEngrave your cloak with the Improved Volley rune: Reduces the mana cost of your Volley by 49% to 50%, reduces its cooldown by 99% to 100%, increases its damage by 101% to 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 4% to 3% of your ranged Attack Power as additional damage each time it deals damage.Class spells

Classic Era

Engrave Cloak - Improved Volley

1 rank

Engrave your cloak with the Improved Volley rune: Reduces the mana cost of your Volley by 49%, reduces its cooldown by 99%, increases its damage by 101%, and it no longer suffers pushback from damaging attacks. Volley also deals 4% of your ranged Attack Power as additional damage each time it deals damage.

Forever

Engrave Cloak - Improved Volley

1 rank

Engrave your cloak with the Improved Volley rune: Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.

Engrave Cloak - Resourcefulnesschanged... Mana cost of your Traps by 99% Trap and their cooldowns melee abilities by 39%. 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 seconds.Class spells

Classic Era

Engrave Cloak - Resourcefulness

1 rank

Engrave your cloak with the Resourcefulness rune: Reduces the mana cost of your Traps by 99% and their cooldowns by 39%.

Forever

Engrave Cloak - Resourcefulness

1 rank

Engrave your cloak with the Resourcefulness rune: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 seconds.

Lava Breathchanged... the target, instantly dealing 80 to 92 86.1 Fire damage and reducing ... target's casting speed by 24% 25% for 10 seconds.Class spells

Classic Era

Lava Breath

2 ranks

Rank 1: Breathes molten lava at the target, instantly dealing 80 to 92 Fire damage and reducing the target's casting speed by 24% for 10 seconds.

Rank 2: Breathes molten lava at the target, instantly dealing 101 to 115 Fire damage and reducing the target's casting speed by value not confirmed24% for 10 seconds.

Forever

Lava Breath

2 ranks

Rank 1: Breathes molten lava at the target, instantly dealing 86.1 Fire damage and reducing the target's casting speed by 25% for 10 seconds.

Rank 2: Breathes molten lava at the target, instantly dealing 108.65 Fire damage and reducing the target's casting speed by value not confirmed25% for 10 seconds.

Engrave Ring - Sword SpecializationchangedEngrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Axe SpecializationchangedEngrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fist Weapon SpecializationchangedEngrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Ranged Weapon SpecializationchangedEngrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Arcane Specializationchanged... Chance to hit with Arcane spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Arcane Specialization

1 rank

Engrave your ring with the Arcane Specialization rune: Chance to hit with Arcane spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Arcane Specialization

1 rank

Engrave your ring with the Arcane Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Fire Specializationchanged... Chance to hit with Fire spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with Fire spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Frost Specializationchanged... Chance to hit with Frost spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with Frost spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Nature Specializationchanged... Chance to hit with Nature spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with Nature spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

SwipenewSwipe 3 nearby enemies, inflicting 4 damage.Class spells

Classic Era

Not present.

Forever

Swipe

5 ranks

Rank 1: Swipe 3 nearby enemies, inflicting 4 damage.

Rank 2: Swipe 3 nearby enemies, inflicting 9 damage.

Rank 3: Swipe 3 nearby enemies, inflicting 12 damage.

Rank 4: Swipe 3 nearby enemies, inflicting 17 damage.

Rank 5: Swipe 3 nearby enemies, inflicting 21 damage.

PinchnewPinches an enemy's legs for 20 damage and reduces movement speed by 50% for 9 seconds.Class spells

Classic Era

Not present.

Forever

Pinch

5 ranks

Rank 1: Pinches an enemy's legs for 20 damage and reduces movement speed by 50% for 9 seconds.

Rank 2: Pinches an enemy's legs for 34 damage and reduces movement speed by 50% for 9 seconds.

Rank 3: Pinches an enemy's legs for 44 damage and reduces movement speed by 50% for 9 seconds.

Rank 4: Pinches an enemy's legs for 73 damage and reduces movement speed by 50% for 9 seconds.

Rank 5: Pinches an enemy's legs for 95 damage and reduces movement speed by 50% for 9 seconds.

DismembernewViciously bites enemy appendages for 12 damage and reduces the effectiveness of any healing by 25% for 6 seconds.Class spells

Classic Era

Not present.

Forever

Dismember

5 ranks

Rank 1: Viciously bites enemy appendages for 12 damage and reduces the effectiveness of any healing by 25% for 6 seconds.

Rank 2: Viciously bites enemy appendages for 19 damage and reduces the effectiveness of any healing by 25% for 6 seconds.

Rank 3: Viciously bites enemy appendages for 28 damage and reduces the effectiveness of any healing by 25% for 6 seconds.

Rank 4: Viciously bites enemy appendages for 42 damage and reduces the effectiveness of any healing by 25% for 6 seconds.

Rank 5: Viciously bites enemy appendages for 54 damage and reduces the effectiveness of any healing by 25% for 6 seconds.

Tendon RipnewTears at an enemy's legs for 12 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.Class spells

Classic Era

Not present.

Forever

Tendon Rip

5 ranks

Rank 1: Tears at an enemy's legs for 12 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.

Rank 2: Tears at an enemy's legs for 21 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.

Rank 3: Tears at an enemy's legs for 27 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.

Rank 4: Tears at an enemy's legs for 45 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.

Rank 5: Tears at an enemy's legs for 60 damage over 9 seconds and reduces movement speed by 50% for 9 seconds.

Mine!newGrabs an enemy's weapon with its talons, causing 11 damage and disarming them for 3 seconds.Class spells

Classic Era

Not present.

Forever

Mine!

5 ranks

Rank 1: Grabs an enemy's weapon with its talons, causing 11 damage and disarming them for 3 seconds.

Rank 2: Grabs an enemy's weapon with its talons, causing 15 damage and disarming them for 3 seconds.

Rank 3: Grabs an enemy's weapon with its talons, causing 22 damage and disarming them for 3 seconds.

Rank 4: Grabs an enemy's weapon with its talons, causing 35 damage and disarming them for 3 seconds.

Rank 5: Grabs an enemy's weapon with its talons, causing 44 damage and disarming them for 3 seconds.

Savage RendnewSlash an enemy with razor talons, causing the target to Bleed for 30 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.Class spells

Classic Era

Not present.

Forever

Savage Rend

5 ranks

Rank 1: Slash an enemy with razor talons, causing the target to Bleed for 30 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.

Rank 2: Slash an enemy with razor talons, causing the target to Bleed for 54 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.

Rank 3: Slash an enemy with razor talons, causing the target to Bleed for 72 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.

Rank 4: Slash an enemy with razor talons, causing the target to Bleed for 120 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.

Rank 5: Slash an enemy with razor talons, causing the target to Bleed for 156 damage over 18 seconds and take value not confirmed% additional damage from Bleed effects for the duration.

WebnewEntangles an enemy in a corrosive web, immobilizing them and dealing 12 Nature damage over 4 seconds.Class spells

Classic Era

Not present.

Forever

Web

5 ranks

Rank 1: Entangles an enemy in a corrosive web, immobilizing them and dealing 12 Nature damage over 4 seconds.

Rank 2: Entangles an enemy in a corrosive web, immobilizing them and dealing 20 Nature damage over 4 seconds.

Rank 3: Entangles an enemy in a corrosive web, immobilizing them and dealing 28 Nature damage over 4 seconds.

Rank 4: Entangles an enemy in a corrosive web, immobilizing them and dealing 40 Nature damage over 4 seconds.

Rank 5: Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 seconds.

Dust CloudnewYour tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 65 for 30 seconds, stacking up to 1 times.Class spells

Classic Era

Not present.

Forever

Dust Cloud

5 ranks

Rank 1: Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 65 for 30 seconds, stacking up to 1 times.

Rank 2: Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 175 for 30 seconds, stacking up to 1 times.

Rank 3: Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 285 for 30 seconds, stacking up to 1 times.

Rank 4: Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 395 for 30 seconds, stacking up to 1 times.

Rank 5: Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 seconds, stacking up to 1 times.

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Orc

1 new, 3 changed, 3 removed and 0 unchanged.

Blood FurychangedIncreases base melee Attack Power by 25% for 15 seconds and reduces healing effects on you Spell Power by 50% 10% for 25 15 seconds.Racials

Classic Era

Blood Fury

1 rank

Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 seconds.

Forever

Blood Fury

1 rank

Increases Attack Power and Spell Power by 10% for 15 seconds.

HardinesschangedChance to resist Duration of Stun effects increased on you reduced by an additional 25%. 20%.Racials

Classic Era

Hardiness

1 rank

Chance to resist Stun effects increased by an additional 25%.

Forever

Hardiness

1 rank

Duration of Stun effects on you reduced by 20%.

SavagechangedAxe Specialization to Savage. Skill Increases your critical strike chance with Axes all spells and Two-Handed Axes increased abilities by 5. 1%.Racials

Classic Era

Axe Specialization

1 rank

Skill with Axes and Two-Handed Axes increased by 5.

Forever

Savage

1 rank

Increases your critical strike chance with all spells and abilities by 1%.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

Shatter CursenewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.Racials

Classic Era

Not present.

Forever

Shatter Curse

1 rank

Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Night Elf

1 new, 4 changed, 1 removed and 0 unchanged.

Shadowmeldchanged... cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult Using this ability in combat discourages enemies from attacking you, but increases the cooldown to detect while stealthed or prowling. 2 min.Racials

Classic Era

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Forever

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

Quicknesschanged... chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Racials

Classic Era

Quickness

1 rank

Dodge chance increased by 1%.

Forever

Quickness

1 rank

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spiritchanged... wisp upon death, increasing movement speed by 50%. 75%.Racials

Classic Era

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing speed by 50%.

Forever

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing movement speed by 75%.

Quickness PassivechangedShadowmeld Passive to Quickness Passive.Racials

Classic Era

Shadowmeld Passive

1 rank

No description available.

Forever

Quickness Passive

1 rank

No description available.

Elune's LightnewIncreases your critical strike chance with all spells and attacks by 10% for 15 seconds.Racials

Classic Era

Not present.

Forever

Elune's Light

1 rank

Increases your critical strike chance with all spells and attacks by 10% for 15 seconds.

Tauren

1 new, 2 changed, 1 removed and 1 unchanged.

Endurancechanged... Health increased by 5% and critical strike bonus to damage and healing increased by 2%.Racials

Classic Era

Endurance

1 rank

Total Health increased by 5%.

Forever

Endurance

1 rank

Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

CultivationchangedCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. increased by 15. Each herb may only be cultivated once.Racials

Classic Era

Cultivation

1 rank

Herbalism skill increased by 15.

Forever

Cultivation

1 rank

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

PlainsrunningnewGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.Racials

Classic Era

Not present.

Forever

Plainsrunning

1 rank

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

High Order Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Read LeylinenewAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Read Leyline

1 rank

Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

Windshaper Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

SkysightnewAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Skysight

1 rank

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

What changes for hunter talents?

Forever has 19 new hunter talents, 25 changed talents and 13 removed talents compared with Classic Era. Beast Mastery, Marksmanship, Survival are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Endurance TrainingIncreases the Health and Armor of your pets by ...
Improved Aspect of the Monkey5 to 3 ranks. ... of the Monkey by 1%. 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
PathfindingTier 3 to 2. Column 1 to 3.
Bestial SwiftnessIncreases the outdoor movement speed of your ...

How should you compare the trees?

For hunter, Pathfinding moves from Beast Mastery, tier 3, column 1 in Classic Era to Beast Mastery, tier 2, column 3 in Forever. Check its new position before spending points.

Classic Era hunter builds can include Improved Aspect of the Hawk, Improved Eyes of the Beast, Thick Hide. These talents are absent from the Forever trees.

For hunter, start with Deadly Aspects, Focused Fire, Summon Hawk. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools