Classic Era and Forever

Paladin class Forever paladin changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 30 new, 110 changed, 24 removed and 33 unchanged.

164 changes shown.

Talents

19 new, 28 changed, 13 removed and 3 unchanged.

Holy

8 new, 7 changed, 5 removed and 2 unchanged.

Spiritual Focuschanged5 to 2 ranks. ... your Flash of Light, and Holy Light, and Light's Vigil spells a 14% 35% chance to not lose ...HolyTier 2

Classic Era

Spiritual Focus

5 ranks, tier 2, column 2, Holy

Rank 1: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Rank 2: Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Rank 3: Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Rank 4: Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Rank 5: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

View talent in calculator

Forever

Spiritual Focus

2 ranks, tier 2, column 2, Holy

Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spiritual Focus

5 ranks, tier 2, column 2, Holy

Rank 1: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Rank 2: Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Rank 3: Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Rank 4: Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Rank 5: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

View talent in calculator

Improved Seal of RighteousnessremovedRemoved in Forever.HolyTier 2

Classic Era

Improved Seal of Righteousness

5 ranks, tier 2, column 3, Holy

Rank 1: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Rank 2: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Rank 3: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Rank 4: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Rank 5: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Seal of Righteousness

5 ranks, tier 2, column 3, Holy

Rank 1: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Rank 2: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Rank 3: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Rank 4: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Rank 5: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

View talent in calculator

Healing LightchangedTier 3 to 2. ... by your Holy Light, and Flash of Light, and Holy Shock spells by 4%.HolyTier 2

Classic Era

Healing Light

3 ranks, tier 3, column 1, Holy

Rank 1: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Rank 2: Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Rank 3: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

View talent in calculator

Forever

Healing Light

3 ranks, tier 2, column 1, Holy

Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Healing Light

3 ranks, tier 3, column 1, Holy

Rank 1: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Rank 2: Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Rank 3: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

View talent in calculator

ConsecrationremovedRemoved in Forever.HolyTier 3

Classic Era

Consecration

1 rank, tier 3, column 2, Holy

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 seconds to enemies who enter the area.

View talent in calculator

Forever

Not present.

Improved Lay on HandsremovedRemoved in Forever.HolyTier 3

Classic Era

Improved Lay on Hands

2 ranks, tier 3, column 3, Holy

Rank 1: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 minutes. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Rank 2: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 minutes. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Lay on Hands

2 ranks, tier 3, column 3, Holy

Rank 1: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 minutes. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Rank 2: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 minutes. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

View talent in calculator

Unyielding FaithchangedTier 3 to 2. Increases your chance to resist Reduces the duration of Fear and Disorient effects on you by an additional 5%. 15%.HolyTier 2

Classic Era

Unyielding Faith

2 ranks, tier 3, column 4, Holy

Rank 1: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Rank 2: Increases your chance to resist Fear and Disorient effects by an additional 10%.

View talent in calculator

Forever

Unyielding Faith

2 ranks, tier 2, column 4, Holy

Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.

Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Unyielding Faith

2 ranks, tier 3, column 4, Holy

Rank 1: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Rank 2: Increases your chance to resist Fear and Disorient effects by an additional 10%.

View talent in calculator

Illuminationchanged... of Light, Holy Light, Light's Vigil, or Holy Shock heal spell gives you have a 20% chance to gain Mana equal to 50% of the base cost of ...HolyTier 4

Classic Era

Illumination

5 ranks, tier 4, column 2, Holy

Rank 1: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Rank 2: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

Rank 3: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

Rank 4: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

Rank 5: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

View talent in calculator

Forever

Illumination

5 ranks, tier 4, column 2, Holy

Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Illumination

5 ranks, tier 4, column 2, Holy

Rank 1: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain mana equal to 60% of the base cost of the spell.

Rank 2: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain mana equal to 60% of the base cost of the spell.

Rank 3: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain mana equal to 60% of the base cost of the spell.

Rank 4: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain mana equal to 60% of the base cost of the spell.

Rank 5: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain mana equal to 60% of the base cost of the spell.

View talent in calculator

Improved Blessing of WisdomremovedRemoved in Forever.HolyTier 4

Classic Era

Improved Blessing of Wisdom

2 ranks, tier 4, column 3, Holy

Rank 1: Increases the effect of your Blessing of Wisdom spell by 10%.

Rank 2: Increases the effect of your Blessing of Wisdom spell by 20%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Blessing of Wisdom

2 ranks, tier 4, column 3, Holy

Rank 1: Increases the effect of your Blessing of Wisdom spell by 10%.

Rank 2: Increases the effect of your Blessing of Wisdom spell by 20%.

View talent in calculator

Divine FavorchangedTier 5 to 4. Column 2 to 3.HolyTier 4

Classic Era

Divine Favor

1 rank, tier 5, column 2, Holy

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

View talent in calculator

Forever

Divine Favor

1 rank, tier 4, column 3, Holy

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Divine Favor

1 rank, tier 5, column 2, Holy

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

View talent in calculator

Lasting JudgementremovedRemoved in Forever.HolyTier 5

Classic Era

Lasting Judgement

3 ranks, tier 5, column 3, Holy

Rank 1: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Rank 2: Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Rank 3: Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

View talent in calculator

Forever

Not present.

Holy PowerchangedIncreases the critical effect strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.HolyTier 6

Classic Era

Holy Power

5 ranks, tier 6, column 3, Holy

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

View talent in calculator

Forever

Holy Power

5 ranks, tier 6, column 3, Holy

Rank 1: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

Rank 2: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.

Rank 3: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.

Rank 4: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.

Rank 5: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Holy Power

5 ranks, tier 6, column 3, Holy

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

View talent in calculator

Holy ShockchangedTier 7 to 5. ... with Holy energy, causing 204 to 220 134 Holy damage to an enemy, or 204 to 220 114 healing to an ally.HolyTier 5

Classic Era

Holy Shock

1 rank, tier 7, column 2, Holy

Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

View talent in calculator

Forever

Holy Shock

1 rank, tier 5, column 2, Holy

Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Holy Shock

1 rank, tier 7, column 2, Holy

Blasts the target with Holy energy, causing 277 to 299 Holy damage to an enemy, or 351 to 379 healing to an ally.

View talent in calculator

Improved SealsnewIncreases the damage done by your Seals and Judgements by 5%.HolyTier 2

Classic Era

Not present.

Forever

Improved Seals

3 ranks, tier 2, column 3, Holy

Rank 1: Increases the damage done by your Seals and Judgements by 5%.

Rank 2: Increases the damage done by your Seals and Judgements by 10%.

Rank 3: Increases the damage done by your Seals and Judgements by 15%.

View talent in calculator

Voice of TruthnewGrants you immunity to Silence and Interrupt effects for 6 seconds.HolyTier 3

Classic Era

Not present.

Forever

Voice of Truth

1 rank, tier 3, column 1, Holy

Grants you immunity to Silence and Interrupt effects for 6 seconds.

View talent in calculator

ReverencenewAllows 10% of your Mana regeneration to continue while casting.HolyTier 3

Classic Era

Not present.

Forever

Reverence

3 ranks, tier 3, column 2, Holy

Rank 1: Allows 10% of your Mana regeneration to continue while casting.

Rank 2: Allows 20% of your Mana regeneration to continue while casting.

Rank 3: Allows 30% of your Mana regeneration to continue while casting.

View talent in calculator

Purifying PowernewReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.HolyTier 3

Classic Era

Not present.

Forever

Purifying Power

2 ranks, tier 3, column 3, Holy

Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Purifying Power

2 ranks, tier 6, column 1, Holy

Rank 1: Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 10%.

Rank 2: Reduces the mana cost of your Cleanse, Purify and Consecration spells by 10% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 20%.

View talent in calculator

Infusion of LightnewYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.HolyTier 4

Classic Era

Not present.

Forever

Infusion of Light

2 ranks, tier 4, column 1, Holy

Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.

Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 1 sec.

View talent in calculator

Divine PrecisionnewImproves your chance to hit with Holy spells by 6%.HolyTier 5

Classic Era

Not present.

Forever

Divine Precision

3 ranks, tier 5, column 1, Holy

Rank 1: Improves your chance to hit with Holy spells by 6%.

Rank 2: Improves your chance to hit with Holy spells by 12%.

Rank 3: Improves your chance to hit with Holy spells by 18%.

View talent in calculator

Consecrated GroundnewGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.HolyTier 5

Classic Era

Not present.

Forever

Consecrated Ground

2 ranks, tier 5, column 3, Holy

Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

View talent in calculator

Light's VigilnewApplies Light's Vigil to the target for 30 seconds. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 334.8. You may only have one Light's Vigil active per party.HolyTier 7

Classic Era

Not present.

Forever

Light's Vigil

1 rank, tier 7, column 2, Holy

Applies Light's Vigil to the target for 30 seconds. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 334.8. You may only have one Light's Vigil active per party.

View talent in calculator

Protection

5 new, 11 changed, 4 removed and 0 unchanged.

Improved Devotion AuraremovedRemoved in Forever.ProtectionTier 1

Classic Era

Improved Devotion Aura

5 ranks, tier 1, column 2, Protection

Rank 1: Increases the armor bonus of your Devotion Aura by 5%.

Rank 2: Increases the armor bonus of your Devotion Aura by 10%.

Rank 3: Increases the armor bonus of your Devotion Aura by 15%.

Rank 4: Increases the armor bonus of your Devotion Aura by 20%.

Rank 5: Increases the armor bonus of your Devotion Aura by 25%.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Devotion Aura

5 ranks, tier 1, column 2, Protection

Rank 1: Increases the armor bonus of your Devotion Aura by 8%.

Rank 2: Increases the armor bonus of your Devotion Aura by 16%.

Rank 3: Increases the armor bonus of your Devotion Aura by 24%.

Rank 4: Increases the armor bonus of your Devotion Aura by 32%.

Rank 5: Increases the armor bonus of your Devotion Aura by 40%.

View talent in calculator

RedoubtchangedColumn 3 to 4. Increases Damaging melee attacks against you have a 10% chance to increase your chance to block attacks with your shield by 6% after being the victim of a critical strike. 4%. Lasts 10 seconds or ...ProtectionTier 1

Classic Era

Redoubt

5 ranks, tier 1, column 3, Protection

Rank 1: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

Rank 2: Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

Rank 3: Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

Rank 4: Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

Rank 5: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.

View talent in calculator

Forever

Redoubt

5 ranks, tier 1, column 4, Protection

Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 seconds or 5 blocks.

Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 seconds or 5 blocks.

Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 seconds or 5 blocks.

Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 seconds or 5 blocks.

Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 seconds or 5 blocks.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Redoubt

5 ranks, tier 1, column 3, Protection

Rank 1: Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 seconds or 5 blocks.

Rank 2: Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 seconds or 5 blocks.

Rank 3: Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 seconds or 5 blocks.

Rank 4: Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 seconds or 5 blocks.

Rank 5: Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 seconds or 5 blocks.

View talent in calculator

PrecisionchangedIncreases Improves your chance to hit with melee weapons by 1%.ProtectionTier 2

Classic Era

Precision

3 ranks, tier 2, column 1, Protection

Rank 1: Increases your chance to hit with melee weapons by 1%.

Rank 2: Increases your chance to hit with melee weapons by 2%.

Rank 3: Increases your chance to hit with melee weapons by 3%.

View talent in calculator

Forever

Precision

3 ranks, tier 2, column 1, Protection

Rank 1: Improves your chance to hit by 1%.

Rank 2: Improves your chance to hit by 2%.

Rank 3: Improves your chance to hit by 3%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Precision

3 ranks, tier 2, column 1, Protection

Rank 1: Increases your chance to hit with melee weapons and spells by 1%.

Rank 2: Increases your chance to hit with melee weapons and spells by 2%.

Rank 3: Increases your chance to hit with melee weapons and spells by 3%.

View talent in calculator

Guardian's FavorchangedColumn 2 to 3. ... Blessing of Protection by 60 sec 1 min and increases the duration ...ProtectionTier 2

Classic Era

Guardian's Favor

2 ranks, tier 2, column 2, Protection

Rank 1: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

View talent in calculator

Forever

Guardian's Favor

2 ranks, tier 2, column 3, Protection

Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Guardian's Favor

2 ranks, tier 2, column 2, Protection

Rank 1: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 2 sec.

Rank 2: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 4 sec.

View talent in calculator

ToughnesschangedTier 2 to 1. Column 4 to 3.ProtectionTier 1

Classic Era

Toughness

5 ranks, tier 2, column 4, Protection

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

View talent in calculator

Forever

Toughness

5 ranks, tier 1, column 3, Protection

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Toughness

5 ranks, tier 2, column 4, Protection

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

View talent in calculator

Blessing of KingsremovedRemoved in Forever.ProtectionTier 3

Classic Era

Blessing of Kings

1 rank, tier 3, column 1, Protection

Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Blessing of Kings

1 rank, tier 3, column 1, Protection

Places a Blessing on the friendly target, increasing total stats by 10% for 10 minutes. Players may only have one Blessing on them per Paladin at any one time.

View talent in calculator

Improved Righteous FurychangedColumn 2 to 3. Increases the amount of threat generated by your While Righteous Fury spell is active, all damage taken is reduced by 16%. 2%.ProtectionTier 3

Classic Era

Improved Righteous Fury

3 ranks, tier 3, column 2, Protection

Rank 1: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Rank 2: Increases the amount of threat generated by your Righteous Fury spell by 33%.

Rank 3: Increases the amount of threat generated by your Righteous Fury spell by 50%.

View talent in calculator

Forever

Improved Righteous Fury

3 ranks, tier 3, column 3, Protection

Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%.

Rank 2: While Righteous Fury is active, all damage taken is reduced by 4%.

Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Righteous Fury

3 ranks, tier 3, column 2, Protection

Rank 1: While Righteous Fury is active, all damage taken is reduced by 2% and increases the amount of threat generated by your Righteous Fury spell by 16%.

Rank 2: While Righteous Fury is active, all damage taken is reduced by 4% and increases the amount of threat generated by your Righteous Fury spell by 33%.

Rank 3: While Righteous Fury is active, all damage taken is reduced by 6% and increases the amount of threat generated by your Righteous Fury spell by 50%.

View talent in calculator

Shield SpecializationchangedColumn 3 to 4. ... your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every value not confirmed sec.ProtectionTier 3

Classic Era

Shield Specialization

3 ranks, tier 3, column 3, Protection

Rank 1: Increases the amount of damage absorbed by your shield by 10%.

Rank 2: Increases the amount of damage absorbed by your shield by 20%.

Rank 3: Increases the amount of damage absorbed by your shield by 30%.

View talent in calculator

Forever

Shield Specialization

3 ranks, tier 3, column 4, Protection

Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every value not confirmed sec.

Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every value not confirmed sec.

Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every value not confirmed sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shield Specialization

3 ranks, tier 3, column 3, Protection

Rank 1: Increases the amount of damage absorbed by your shield by 10%.

Rank 2: Increases the amount of damage absorbed by your shield by 20%.

Rank 3: Increases the amount of damage absorbed by your shield by 30%.

View talent in calculator

AnticipationchangedTier 3 to 2. Column 4 to 5. Increases your Defense Skill by 2 to 4.ProtectionTier 2

Classic Era

Anticipation

5 ranks, tier 3, column 4, Protection

Rank 1: Increases your Defense skill by 2.

Rank 2: Increases your Defense skill by 4.

Rank 3: Increases your Defense skill by 6.

Rank 4: Increases your Defense skill by 8.

Rank 5: Increases your Defense skill by 10.

View talent in calculator

Forever

Anticipation

5 ranks, tier 2, column 5, Protection

Rank 1: Increases your Defense Skill by 4.

Rank 2: Increases your Defense Skill by 8.

Rank 3: Increases your Defense Skill by 12.

Rank 4: Increases your Defense Skill by 16.

Rank 5: Increases your Defense Skill by 20.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Anticipation

5 ranks, tier 3, column 4, Protection

Rank 1: Increases your Defense skill by 4.

Rank 2: Increases your Defense skill by 8.

Rank 3: Increases your Defense skill by 12.

Rank 4: Increases your Defense skill by 16.

Rank 5: Increases your Defense skill by 20.

View talent in calculator

Improved Hammer of JusticechangedColumn 2 to 4.ProtectionTier 4

Classic Era

Improved Hammer of Justice

3 ranks, tier 4, column 2, Protection

Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.

View talent in calculator

Forever

Improved Hammer of Justice

3 ranks, tier 4, column 4, Protection

Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Hammer of Justice

3 ranks, tier 4, column 2, Protection

Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.

View talent in calculator

Improved Concentration AuraremovedRemoved in Forever.ProtectionTier 4

Classic Era

Improved Concentration Aura

3 ranks, tier 4, column 3, Protection

Rank 1: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Rank 2: Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Rank 3: Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Concentration Aura

3 ranks, tier 4, column 3, Protection

Rank 1: Increases the effect of your Concentration Aura by an additional 5% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%. The duration reduction does not stack with any other effects.

Rank 2: Increases the effect of your Concentration Aura by an additional 10% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 20%. The duration reduction does not stack with any other effects.

Rank 3: Increases the effect of your Concentration Aura by an additional 15% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.

View talent in calculator

Blessing of SanctuaryremovedRemoved in Forever.ProtectionTier 5

Classic Era

Blessing of Sanctuary

1 rank, tier 5, column 2, Protection

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 minutes. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Blessing of Sanctuary

1 rank, tier 5, column 2, Protection

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 10 minutes. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

View talent in calculator

ReckoningchangedColumn 3 to 4. Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a critical strike. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.ProtectionTier 5

Classic Era

Reckoning

5 ranks, tier 5, column 3, Protection

Rank 1: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Rank 2: Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Rank 3: Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Rank 4: Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Rank 5: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

View talent in calculator

Forever

Reckoning

5 ranks, tier 5, column 4, Protection

Rank 1: Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.

Rank 2: Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.

Rank 3: Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.

Rank 4: Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.

Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every value not confirmed sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Reckoning

5 ranks, tier 5, column 3, Protection

Rank 1: Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 seconds will generate an additional attack.

Rank 2: Gives you a 4% chance after being hit by any damaging attack that the next 4 weapon swings within 8 seconds will generate an additional attack.

Rank 3: Gives you a 6% chance after being hit by any damaging attack that the next 4 weapon swings within 8 seconds will generate an additional attack.

Rank 4: Gives you a 8% chance after being hit by any damaging attack that the next 4 weapon swings within 8 seconds will generate an additional attack.

Rank 5: Gives you a 10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 seconds will generate an additional attack.

View talent in calculator

One-Handed Weapon Specializationchanged5 to 3 ranks. Tier 6 to 4. Increases the damage you deal with one-handed melee weapons by 2% to 3%.ProtectionTier 4

Classic Era

One-Handed Weapon Specialization

5 ranks, tier 6, column 3, Protection

Rank 1: Increases the damage you deal with one-handed melee weapons by 2%.

Rank 2: Increases the damage you deal with one-handed melee weapons by 4%.

Rank 3: Increases the damage you deal with one-handed melee weapons by 6%.

Rank 4: Increases the damage you deal with one-handed melee weapons by 8%.

Rank 5: Increases the damage you deal with one-handed melee weapons by 10%.

View talent in calculator

Forever

One-Handed Weapon Specialization

3 ranks, tier 4, column 3, Protection

Rank 1: Increases the damage you deal with one-handed melee weapons by 3%.

Rank 2: Increases the damage you deal with one-handed melee weapons by 7%.

Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

One-Handed Weapon Specialization

5 ranks, tier 6, column 3, Protection

Rank 1: Increases all damage you deal when a one-handed melee weapon is equipped by 1%.

Rank 2: Increases all damage you deal when a one-handed melee weapon is equipped by 2%.

Rank 3: Increases all damage you deal when a one-handed melee weapon is equipped by 3%.

Rank 4: Increases all damage you deal when a one-handed melee weapon is equipped by 4%.

Rank 5: Increases all damage you deal when a one-handed melee weapon is equipped by 5%.

View talent in calculator

Holy ShieldchangedColumn 2 to 3. Increases chance to block by 30% for 10 seconds, and deals 65 to 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.ProtectionTier 7

Classic Era

Holy Shield

1 rank, tier 7, column 2, Protection

Increases chance to block by 30% for 10 seconds, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

View talent in calculator

Forever

Holy Shield

1 rank, tier 7, column 3, Protection

Increases chance to block by 30% for 10 seconds, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Holy Shield

1 rank, tier 7, column 2, Protection

Increases chance to block by 30% for 10 seconds and deals 59 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 35% additional threat. Each block expends a charge. 4 charges.

View talent in calculator

Improved Seal of FurynewWhen Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.ProtectionTier 3

Classic Era

Not present.

Forever

Improved Seal of Fury

1 rank, tier 3, column 2, Protection

When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

View talent in calculator

Sacred DutynewIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.ProtectionTier 3

Classic Era

Not present.

Forever

Sacred Duty

2 ranks, tier 3, column 5, Protection

Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Sacred Duty

2 ranks, tier 6, column 1, Protection

Rank 1: Increases your total Stamina by 3%, reduces the cooldown of your Divine Shield spell by 30 sec and reduces the attack speed penalty by 50%.

Rank 2: Increases your total Stamina by 6%, reduces the cooldown of your Divine Shield spell by 60 sec and reduces the attack speed penalty by 100%.

View talent in calculator

Swift JudgementnewFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.ProtectionTier 4

Classic Era

Not present.

Forever

Swift Judgement

1 rank, tier 4, column 2, Protection

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

View talent in calculator

Templar's BulwarknewWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 seconds. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.ProtectionTier 5

Classic Era

Not present.

Forever

Templar's Bulwark

1 rank, tier 5, column 3, Protection

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 seconds. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

View talent in calculator

Iron CreednewIncreases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 seconds.ProtectionTier 6

Classic Era

Not present.

Forever

Iron Creed

5 ranks, tier 6, column 4, Protection

Rank 1: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 seconds.

Rank 2: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 seconds.

Rank 3: Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 seconds.

Rank 4: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 seconds.

Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 seconds.

View talent in calculator

Retribution

6 new, 10 changed, 4 removed and 1 unchanged.

Improved Blessing of MightremovedRemoved in Forever.RetributionTier 1

Classic Era

Improved Blessing of Might

5 ranks, tier 1, column 2, Retribution

Rank 1: Increases the melee attack power bonus of your Blessing of Might by 4%.

Rank 2: Increases the melee attack power bonus of your Blessing of Might by 8%.

Rank 3: Increases the melee attack power bonus of your Blessing of Might by 12%.

Rank 4: Increases the melee attack power bonus of your Blessing of Might by 16%.

Rank 5: Increases the melee attack power bonus of your Blessing of Might by 20%.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Blessing of Might

5 ranks, tier 1, column 2, Retribution

Rank 1: Increases the attack power bonus of your Blessing of Might by 4%.

Rank 2: Increases the attack power bonus of your Blessing of Might by 8%.

Rank 3: Increases the attack power bonus of your Blessing of Might by 12%.

Rank 4: Increases the attack power bonus of your Blessing of Might by 16%.

Rank 5: Increases the attack power bonus of your Blessing of Might by 20%.

View talent in calculator

Benedictionchanged... the Mana cost of your Judgement and Seal all instant cast spells and abilities by 3%. 2%.RetributionTier 1

Classic Era

Benediction

5 ranks, tier 1, column 3, Retribution

Rank 1: Reduces the Mana cost of your Judgement and Seal spells by 3%.

Rank 2: Reduces the Mana cost of your Judgement and Seal spells by 6%.

Rank 3: Reduces the Mana cost of your Judgement and Seal spells by 9%.

Rank 4: Reduces the Mana cost of your Judgement and Seal spells by 12%.

Rank 5: Reduces the Mana cost of your Judgement and Seal spells by 15%.

View talent in calculator

Forever

Benediction

5 ranks, tier 1, column 3, Retribution

Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.

Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.

Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.

Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.

Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Benediction

5 ranks, tier 1, column 3, Retribution

Rank 1: Reduces the mana cost of your Judgement and Seal spells by 3%.

Rank 2: Reduces the mana cost of your Judgement and Seal spells by 6%.

Rank 3: Reduces the mana cost of your Judgement and Seal spells by 9%.

Rank 4: Reduces the mana cost of your Judgement and Seal spells by 12%.

Rank 5: Reduces the mana cost of your Judgement and Seal spells by 15%.

View talent in calculator

Improved Judgementchanged... cooldown of your Judgement spell ability by 1 sec.RetributionTier 2

Classic Era

Improved Judgement

2 ranks, tier 2, column 1, Retribution

Rank 1: Decreases the cooldown of your Judgement spell by 1 sec.

Rank 2: Decreases the cooldown of your Judgement spell by 2 sec.

View talent in calculator

Forever

Improved Judgement

2 ranks, tier 2, column 1, Retribution

Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.

Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Judgement

2 ranks, tier 2, column 1, Retribution

Rank 1: Decreases the cooldown of your Judgement spell by 1 sec.

Rank 2: Decreases the cooldown of your Judgement spell by 2 sec.

View talent in calculator

Improved Seal of the CrusaderremovedRemoved in Forever.RetributionTier 2

Classic Era

Improved Seal of the Crusader

3 ranks, tier 2, column 2, Retribution

Rank 1: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Rank 2: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Rank 3: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

View talent in calculator

Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Seal of the Crusader

3 ranks, tier 2, column 2, Retribution

Rank 1: In addition to the normal effect, your Judgement of the Crusader spell will also increase the critical strike chance of all attacks made against that target by an additional 1%.

Rank 2: In addition to the normal effect, your Judgement of the Crusader spell will also increase the critical strike chance of all attacks made against that target by an additional 2%.

Rank 3: In addition to the normal effect, your Judgement of the Crusader spell will also increase the critical strike chance of all attacks made against that target by an additional 3%.

View talent in calculator

DeflectionchangedTier 2 to 1. Column 3 to 2.RetributionTier 1

Classic Era

Deflection

5 ranks, tier 2, column 3, Retribution

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

View talent in calculator

Forever

Deflection

5 ranks, tier 1, column 2, Retribution

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Deflection

5 ranks, tier 2, column 3, Retribution

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

View talent in calculator

VindicationchangedGives the Paladin's your damaging melee attacks a ... to reduce the target's Strength Attack Power by 67, and Agility increase your Attack Power by 5%10 1% for 30 seconds.RetributionTier 3

Classic Era

Vindication

3 ranks, tier 3, column 1, Retribution

Rank 1: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%10 seconds.

Rank 2: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10%10 seconds.

Rank 3: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 seconds.

View talent in calculator

Forever

Vindication

3 ranks, tier 3, column 1, Retribution

Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 seconds.

Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 134, and increase your Attack Power by 2% for 30 seconds.

Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 201, and increase your Attack Power by 3% for 30 seconds.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Vindication

3 ranks, tier 3, column 1, Retribution

Rank 1: Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 5% for 15 seconds.

Rank 2: Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 10% for 15 seconds.

Rank 3: Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 15% for 15 seconds.

View talent in calculator

ConvictionchangedTier 3 to 2. Column 2 to 3.RetributionTier 2

Classic Era

Conviction

5 ranks, tier 3, column 2, Retribution

Rank 1: Increases your chance to get a critical strike with melee weapons by 1%.

Rank 2: Increases your chance to get a critical strike with melee weapons by 2%.

Rank 3: Increases your chance to get a critical strike with melee weapons by 3%.

Rank 4: Increases your chance to get a critical strike with melee weapons by 4%.

Rank 5: Increases your chance to get a critical strike with melee weapons by 5%.

View talent in calculator

Forever

Conviction

5 ranks, tier 2, column 3, Retribution

Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.

Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.

Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.

Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.

Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Conviction

5 ranks, tier 3, column 2, Retribution

Rank 1: Increases your chance to get a critical strike with melee weapons by 1%.

Rank 2: Increases your chance to get a critical strike with melee weapons by 2%.

Rank 3: Increases your chance to get a critical strike with melee weapons by 3%.

Rank 4: Increases your chance to get a critical strike with melee weapons by 4%.

Rank 5: Increases your chance to get a critical strike with melee weapons by 5%.

View talent in calculator

Seal of Commandchanged... an enemy, instantly causing 68.5 to 72.5 70.9 Holy damage, 137 to 145 141.8 if the target is ...RetributionTier 3

Classic Era

Seal of Command

1 rank, tier 3, column 3, Retribution

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds. Unleashing this Seal's energy will judge an enemy, instantly causing 68.5 to 72.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.

View talent in calculator

Forever

Seal of Command

1 rank, tier 3, column 3, Retribution

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds. Unleashing this Seal's energy will judge an enemy, instantly causing 70.9 Holy damage, 141.8 if the target is stunned or incapacitated.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Seal of Command

1 rank, tier 3, column 3, Retribution

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds. Unleashing this Seal's energy will judge an enemy, instantly causing 68.5 to 72.5 Holy damage, 137 to 145 if the target is stunned or incapacitated.

View talent in calculator

Pursuit of JusticechangedIncreases movement speed and mounted movement speed by 4%. 8%. This does not stack ...RetributionTier 3

Classic Era

Pursuit of Justice

2 ranks, tier 3, column 4, Retribution

Rank 1: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Rank 2: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

View talent in calculator

Forever

Pursuit of Justice

2 ranks, tier 3, column 4, Retribution

Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Pursuit of Justice

3 ranks, tier 3, column 4, Retribution

Rank 1: Reduces the chance you'll be hit by spells by 1% and increases movement and mounted movement speed by 5%. This does not stack with other movement speed increasing effects.

Rank 2: Reduces the chance you'll be hit by spells by 2% and increases movement and mounted movement speed by 10%. This does not stack with other movement speed increasing effects.

Rank 3: Reduces the chance you'll be hit by spells by 3% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

View talent in calculator

Eye for an EyechangedAll spell criticals critical strikes against you cause 15% 5% of the damage taken to the caster attacker as well. The damage ...RetributionTier 4

Classic Era

Eye for an Eye

2 ranks, tier 4, column 1, Retribution

Rank 1: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

View talent in calculator

Forever

Eye for an Eye

2 ranks, tier 4, column 1, Retribution

Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Eye for an Eye

2 ranks, tier 4, column 1, Retribution

Rank 1: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

View talent in calculator

Improved Retribution AuraremovedRemoved in Forever.RetributionTier 4

Classic Era

Improved Retribution Aura

2 ranks, tier 4, column 3, Retribution

Rank 1: Increases the damage done by your Retribution Aura by 25%.

Rank 2: Increases the damage done by your Retribution Aura by 50%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Retribution Aura

2 ranks, tier 4, column 3, Retribution

Rank 1: Increases the damage done by your Retribution Aura by 25%.

Rank 2: Increases the damage done by your Retribution Aura by 50%.

View talent in calculator

Sanctity AuraremovedRemoved in Forever.RetributionTier 5

Classic Era

Sanctity Aura

1 rank, tier 5, column 3, Retribution

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Sanctity Aura

1 rank, tier 5, column 3, Retribution

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

View talent in calculator

Vengeancechanged5 to 3 ranks. Tier 6 to 5. Gives you a 3% bonus to Increases your Physical and Holy damage you deal dealt by 1% for 8 30 seconds after dealing landing a non-periodic critical strike. from a weapon swing, spell, or ability. Stacks up to 3 times.RetributionTier 5

Classic Era

Vengeance

5 ranks, tier 6, column 2, Retribution

Rank 1: Gives you a 3% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike from a weapon swing, spell, or ability.

Rank 2: Gives you a 6% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike from a weapon swing, spell, or ability.

Rank 3: Gives you a 9% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike from a weapon swing, spell, or ability.

Rank 4: Gives you a 12% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike from a weapon swing, spell, or ability.

Rank 5: Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike from a weapon swing, spell, or ability.

View talent in calculator

Forever

Vengeance

3 ranks, tier 5, column 2, Retribution

Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 seconds after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 seconds after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 seconds after landing a non-periodic critical strike. Stacks up to 3 times.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Vengeance

5 ranks, tier 6, column 2, Retribution

Rank 1: Gives you a 1% bonus to Physical and Holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Rank 2: Gives you a 2% bonus to Physical and Holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Rank 3: Gives you a 3% bonus to Physical and Holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Rank 4: Gives you a 4% bonus to Physical and Holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Rank 5: Gives you a 5% bonus to Physical and Holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

View talent in calculator

RepentancechangedTier 7 to 5. Column 2 to 3.RetributionTier 5

Classic Era

Repentance

1 rank, tier 7, column 2, Retribution

Puts the enemy target in a state of meditation, incapacitating them for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.

View talent in calculator

Forever

Repentance

1 rank, tier 5, column 3, Retribution

Puts the enemy target in a state of meditation, incapacitating them for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.

View talent in calculator

Matches TBC Anniversary at rank 1.

TBC Anniversary

Repentance

1 rank, tier 7, column 2, Retribution

Puts the enemy target in a state of meditation, incapacitating them for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.

View talent in calculator

Holy ConduitnewReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.RetributionTier 2

Classic Era

Not present.

Forever

Holy Conduit

2 ranks, tier 2, column 2, Retribution

Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

View talent in calculator

Sanctified JudgementnewGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.RetributionTier 3

Classic Era

Not present.

Forever

Sanctified Judgement

3 ranks, tier 3, column 2, Retribution

Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

View talent in calculator

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Sanctified Judgement

3 ranks, tier 6, column 3, Retribution

Rank 1: Gives your Judgement spell a 33% chance to return 80% of the mana cost of the judged seal.

Rank 2: Gives your Judgement spell a 66% chance to return 80% of the mana cost of the judged seal.

Rank 3: Gives your Judgement spell a 100% chance to return 80% of the mana cost of the judged seal.

View talent in calculator

Sacred ArbiternewIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.RetributionTier 4

Classic Era

Not present.

Forever

Sacred Arbiter

1 rank, tier 4, column 3, Retribution

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

View talent in calculator

Champion of the LightnewIncreases your spell damage by up to 20% of your Intellect.RetributionTier 6

Classic Era

Not present.

Forever

Champion of the Light

3 ranks, tier 6, column 2, Retribution

Rank 1: Increases your spell damage by up to 20% of your Intellect.

Rank 2: Increases your spell damage by up to 40% of your Intellect.

Rank 3: Increases your spell damage by up to 60% of your Intellect.

View talent in calculator

Instrument of LawnewReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.RetributionTier 6

Classic Era

Not present.

Forever

Instrument of Law

2 ranks, tier 6, column 3, Retribution

Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

View talent in calculator

Twist of LightnewReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.RetributionTier 7

Classic Era

Not present.

Forever

Twist of Light

1 rank, tier 7, column 2, Retribution

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

View talent in calculator

Class spells

6 new, 78 changed, 6 removed and 26 unchanged.

Holy Lightchanged12 to 17 ranks. Rank 5: ... a friendly target for 42 to 50. 1.Class spells

Classic Era

Holy Light

12 ranks

Rank 1: Heals a friendly target for 1.

Rank 2: Heals a friendly target for 1.

Rank 3: Heals a friendly target for 1.

Rank 4: Heals a friendly target for 1.

Rank 5: Heals a friendly target for 42 to 50.

Rank 6: Heals a friendly target for 81 to 95.

Rank 7: Heals a friendly target for 167 to 195.

Rank 8: Heals a friendly target for 322 to 368.

Rank 9: Heals a friendly target for 716 to 798.

Rank 10: Heals a friendly target for 967 to 1075.

Rank 11: Heals a friendly target for 1271 to 1413.

Rank 12: Heals a friendly target for 1590 to 1770.

Forever

Holy Light

17 ranks

Rank 1: Heals a friendly target for 1.

Rank 2: Heals a friendly target for 1.

Rank 3: Heals a friendly target for 1.

Rank 4: Heals a friendly target for 1.

Rank 5: Heals a friendly target for 1.

Rank 6: Heals a friendly target for 1.

Rank 7: Heals a friendly target for 1.

Rank 8: Heals a friendly target for 1.

Rank 9: Heals a friendly target for 1.

Rank 10: Heals a friendly target for 46.2.

Rank 11: Heals a friendly target for 88.5.

Rank 12: Heals a friendly target for 163.5.

Rank 13: Heals a friendly target for 299.

Rank 14: Heals a friendly target for 665.

Rank 15: Heals a friendly target for 922.

Rank 16: Heals a friendly target for 1243.

Rank 17: Heals a friendly target for 1580.

Lay on Handschanged... remaining Mana when used, but does not interrupt Mana regeneration.Class spells

Classic Era

Lay on Hands

3 ranks

Rank 1: Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining mana when used.

Rank 2: Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining mana when used.

Rank 3: Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used.

Forever

Lay on Hands

3 ranks

Rank 1: Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.

Rank 2: Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.

Rank 3: Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.

ExorcismchangedCauses 90 to 102 85 Holy damage to an ...Class spells

Classic Era

Exorcism

12 ranks

Rank 1: Causes 90 to 102 Holy damage to an Undead or Demon target.

Rank 2: Causes 90 to 102 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Rank 3: Causes 160 to 180 Holy damage to an Undead or Demon target.

Rank 4: Causes 160 to 180 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Rank 5: Causes 227 to 255 Holy damage to an Undead or Demon target.

Rank 6: Causes 227 to 255 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Rank 7: Causes 316 to 354 Holy damage to an Undead or Demon target.

Rank 8: Causes 316 to 354 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Rank 9: Causes 406 to 452 Holy damage to an Undead or Demon target.

Rank 10: Causes 406 to 452 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Rank 11: Causes 505 to 563 Holy damage to an Undead or Demon target.

Rank 12: Causes 505 to 563 Holy damage to an enemy target and has 101% chance to crit against Demons and Undead.

Forever

Exorcism

12 ranks

Rank 1: Causes 85 Holy damage to an Undead or Demon target.

Rank 2: Causes 96 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Rank 3: Causes 149 Holy damage to an Undead or Demon target.

Rank 4: Causes 170 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Rank 5: Causes 212 Holy damage to an Undead or Demon target.

Rank 6: Causes 241 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Rank 7: Causes 303 Holy damage to an Undead or Demon target.

Rank 8: Causes 335 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Rank 9: Causes 398 Holy damage to an Undead or Demon target.

Rank 10: Causes 430 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Rank 11: Causes 502 Holy damage to an Undead or Demon target.

Rank 12: Causes 534 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.

Holy Wrathchanged... in all directions, causing 368 to 434 401.4 Holy damage to all ... targets within 20 yds and stunning them for 2 seconds.Class spells

Classic Era

Holy Wrath

2 ranks

Rank 1: Sends bolts of holy power in all directions, causing 368 to 434 Holy damage to all Undead and Demon targets within 20 yds.

Rank 2: Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds.

Forever

Holy Wrath

2 ranks

Rank 1: Sends bolts of holy power in all directions, causing 401.4 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 seconds.

Rank 2: Sends bolts of holy power in all directions, causing 533 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 seconds.

RedemptionchangedBrings a dead player back to life with 65 health and value not confirmed mana. Cannot be cast when in combat.Class spells

Classic Era

Redemption

5 ranks

Rank 1: Brings a dead player back to life with 65 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Brings a dead player back to life with 150 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Brings a dead player back to life with 250 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Brings a dead player back to life with 400 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Brings a dead player back to life with 600 health and value not confirmed mana. Cannot be cast when in combat.

Forever

Redemption

5 ranks

Rank 1: Brings a dead player back to life with 65 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Brings a dead player back to life with 150 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Brings a dead player back to life with 250 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Brings a dead player back to life with 400 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Brings a dead player back to life with 600 health and value not confirmed mana. Cannot be cast when in combat.

Blessing of Protectionchanged... at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.Class spells

Classic Era

Blessing of Protection

3 ranks

Rank 1: A targeted party member is protected from all physical attacks for 6 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Rank 2: A targeted party member is protected from all physical attacks for 8 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Rank 3: A targeted party member is protected from all physical attacks for 10 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Forever

Blessing of Protection

3 ranks

Rank 1: A targeted party member is protected from all physical attacks for 6 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Rank 2: A targeted party member is protected from all physical attacks for 8 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Rank 3: A targeted party member is protected from all physical attacks for 10 seconds, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Divine Shieldchanged... for 10 seconds, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable reduces all damage you deal by Divine Shield, Divine Protection or Blessing of Protection again 50%. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.Class spells

Classic Era

Divine Shield

2 ranks

Rank 1: Protects the paladin from all damage and spells for 10 seconds, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Rank 2: Protects the paladin from all damage and spells for 12 seconds, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Forever

Divine Shield

2 ranks

Rank 1: Protects the paladin from all damage and spells for 10 seconds, but reduces all damage you deal by 50%. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Rank 2: Protects the paladin from all damage and spells for 12 seconds, but reduces all damage you deal by 50%. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

SalvationchangedBlessing of Salvation to Salvation. Places a Blessing on the party member, reducing the amount of Reduces all threat generated by target party member by 30% for 5 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Blessing of Salvation

1 rank

Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Salvation

1 rank

Reduces all threat generated by target party member by 30% for 60 minutes.

Divine Protectionchanged... use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.Class spells

Classic Era

Divine Protection

2 ranks

Rank 1: You are protected from all physical attacks and spells for 6 seconds, but during that time you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Rank 2: You are protected from all physical attacks and spells for 8 seconds, but during that time you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 minute.

Forever

Divine Protection

2 ranks

Rank 1: You are protected from all physical attacks and spells for 6 seconds, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Rank 2: You are protected from all physical attacks and spells for 8 seconds, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.

Summon Warhorsechanged1 to 2 ranks. ... serves as a mount. Speed is increased by 60%.Class spells

Classic Era

Summon Warhorse

1 rank

Summons a warhorse, which serves as a mount. Speed is increased by 60%.

Forever

Summon Warhorse

2 ranks

Rank 1: Summons a warhorse, which serves as a mount.

Rank 2: Summons a warhorse, which serves as a mount.

Blessing of MightchangedPlaces a Blessing on the friendly target, increasing melee attack power by 20 to 14 for 5 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Blessing of Might

7 ranks

Rank 1: Places a Blessing on the friendly target, increasing melee attack power by 20 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, increasing melee attack power by 35 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, increasing melee attack power by 55 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 4: Places a Blessing on the friendly target, increasing melee attack power by 85 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 5: Places a Blessing on the friendly target, increasing melee attack power by 115 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 6: Places a Blessing on the friendly target, increasing melee attack power by 155 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 7: Places a Blessing on the friendly target, increasing melee attack power by 185 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Blessing of Might

7 ranks

Rank 1: Places a Blessing on the friendly target, increasing melee attack power by 14 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, increasing melee attack power by 25 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, increasing melee attack power by 40 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 4: Places a Blessing on the friendly target, increasing melee attack power by 61 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 5: Places a Blessing on the friendly target, increasing melee attack power by 83 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 6: Places a Blessing on the friendly target, increasing melee attack power by 112 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 7: Places a Blessing on the friendly target, increasing melee attack power by 133 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Blessing of WisdomchangedPlaces a Blessing on the friendly target, restoring 10 to 12 mana every 5 seconds for 5 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Blessing of Wisdom

6 ranks

Rank 1: Places a Blessing on the friendly target, restoring 10 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, restoring 15 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, restoring 20 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 4: Places a Blessing on the friendly target, restoring 25 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 5: Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 6: Places a Blessing on the friendly target, restoring 33 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Blessing of Wisdom

6 ranks

Rank 1: Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, restoring 18 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, restoring 24 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 4: Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 5: Places a Blessing on the friendly target, restoring 36 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 6: Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Shadow Resistance Aurachanged... resistance to all party and raid members within 30 yards. ...Class spells

Classic Era

Shadow Resistance Aura

3 ranks

Rank 1: Gives 30 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Forever

Shadow Resistance Aura

3 ranks

Rank 1: Gives 30 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Fire Resistance Aurachanged... resistance to all party and raid members within 30 yards. ...Class spells

Classic Era

Fire Resistance Aura

3 ranks

Rank 1: Gives 30 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Forever

Fire Resistance Aura

3 ranks

Rank 1: Gives 30 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Frost Resistance Aurachanged... resistance to all party and raid members within 30 yards. ...Class spells

Classic Era

Frost Resistance Aura

3 ranks

Rank 1: Gives 30 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Forever

Frost Resistance Aura

3 ranks

Rank 1: Gives 30 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 2: Gives 45 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Rank 3: Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

Flash of Lightchanged8 to 13 ranks. Rank 3: ... a friendly target for 67 to 77. 1.Class spells

Classic Era

Flash of Light

8 ranks

Rank 1: Heals a friendly target for 1.

Rank 2: Heal over time.

Rank 3: Heals a friendly target for 67 to 77.

Rank 4: Heals a friendly target for 102 to 116.

Rank 5: Heals a friendly target for 153 to 171.

Rank 6: Heals a friendly target for 206 to 230.

Rank 7: Heals a friendly target for 278 to 310.

Rank 8: Heals a friendly target for 348 to 388.

Forever

Flash of Light

13 ranks

Rank 1: Heals a friendly target for 1.

Rank 2: Heal over time.

Rank 3: Heals a friendly target for 1.

Rank 4: Heals a friendly target for 1.

Rank 5: Heals a friendly target for 1.

Rank 6: Heals a friendly target for 1.

Rank 7: Heals a friendly target for 1.

Rank 8: Heals a friendly target for 51.

Rank 9: Heals a friendly target for 72.5.

Rank 10: Heals a friendly target for 109.

Rank 11: Heals a friendly target for 160.5.

Rank 12: Heals a friendly target for 234.

Rank 13: Heals a friendly target for 308.2.

Blessing of LightchangedPlaces a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 5 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Blessing of Light

3 ranks

Rank 1: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 300 and the effect Flash of Light spells used on the target by up to 85. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Blessing of Light

3 ranks

Rank 1: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 300 and the effect Flash of Light spells used on the target by up to 85. Lasts 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 3: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Seal of Righteousnesschanged... melee attack an additional 2.48 2 + 7.65% of healing power to 8.64 9 + 12% of healing power Holy damage. Slower weapons ...Class spells

Classic Era

Seal of Righteousness

9 ranks

Rank 1: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 2.48 to 8.64 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Rank 2: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 2.48 to 8.64 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 25 Holy damage to an enemy.

Rank 3: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 3.66 to 12.72 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 36 to 38 Holy damage to an enemy.

Rank 4: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 5.63 to 19.6 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 53 to 57 Holy damage to an enemy.

Rank 5: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 8.36 to 29.08 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 73 to 79 Holy damage to an enemy.

Rank 6: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 11.57 to 40.28 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 96 to 104 Holy damage to an enemy.

Rank 7: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 15.26 to 53.12 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 124 to 134 Holy damage to an enemy.

Rank 8: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 19.41 to 67.56 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 155 to 167 Holy damage to an enemy.

Rank 9: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 21.61 to 75.2 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.

Forever

Seal of Righteousness

9 ranks

Rank 1: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 2 + 7.65% of healing power to 9 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Rank 2: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 2 + 7.65% of healing power to 9 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 25.8 Holy damage to an enemy.

Rank 3: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 4 + 7.65% of healing power to 13 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 37.4 Holy damage to an enemy.

Rank 4: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 6 + 7.65% of healing power to 20 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 55.4 Holy damage to an enemy.

Rank 5: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 8 + 7.65% of healing power to 29 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 76.8 Holy damage to an enemy.

Rank 6: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 12 + 7.65% of healing power to 40 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 100.6 Holy damage to an enemy.

Rank 7: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 15 + 7.65% of healing power to 53 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 129.8 Holy damage to an enemy.

Rank 8: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 19 + 7.65% of healing power to 68 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 161.6 Holy damage to an enemy.

Rank 9: Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 22 + 7.65% of healing power to 75 + 12% of healing power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 178.2 Holy damage to an enemy. 0

Seal of LightchangedFills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 to 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Class spells

Classic Era

Seal of Light

4 ranks

Rank 1: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 53. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 34. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 76. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 49. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 4: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Forever

Seal of Light

4 ranks

Rank 1: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 53. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 34. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 76. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 49. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 4: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Judgement of Lightchanged Melee attacks made against you have a chance of causing the attacker to be healed for 25.Class spells

Classic Era

Judgement of Light

4 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Forever

Judgement of Light

4 ranks

Rank 1: Melee attacks made against you have a chance of causing the attacker to be healed for 25.

Rank 2: Melee attacks made against you have a chance of causing the attacker to be healed for 34.

Rank 3: Melee attacks made against you have a chance of causing the attacker to be healed for 49.

Rank 4: Melee attacks made against you have a chance of causing the attacker to be healed for 61.

Seal of WisdomchangedFills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 to 40 seconds, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Class spells

Classic Era

Seal of Wisdom

3 ranks

Rank 1: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 71 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 46 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Forever

Seal of Wisdom

3 ranks

Rank 1: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 71 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting attacks and spells used against the judged enemy a chance to restore 46 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Judgement of Wisdomchanged Attacks and spells used against the target have a chance of restoring 33 of the attacker's mana.Class spells

Classic Era

Judgement of Wisdom

3 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Forever

Judgement of Wisdom

3 ranks

Rank 1: Attacks and spells used against the target have a chance of restoring 33 of the attacker's mana.

Rank 2: Attacks and spells used against the target have a chance of restoring 46 of the attacker's mana.

Rank 3: Attacks and spells used against the target have a chance of restoring 59 of the attacker's mana.

Judgement of Justicechanged Prevents the target from fleeing.Class spells

Classic Era

Judgement of Justice

1 rank

No description available.

Forever

Judgement of Justice

1 rank

Prevents the target from fleeing.

Seal of the CrusaderchangedFills the Paladin with the spirit of a crusader for 30 seconds, granting 35 to 35.2 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 to 40 seconds, increasing Holy damage taken by up to 20 to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Class spells

Classic Era

Seal of the Crusader

6 ranks

Rank 1: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 35 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 20. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 59 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 30. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 107 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 50. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 4: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 161 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 80. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 5: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 238 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 110. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 6: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Forever

Seal of the Crusader

6 ranks

Rank 1: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 35.2 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 2: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 59.8 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 35. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 3: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 107.6 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 58. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 4: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 161 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 92. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 5: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 238.6 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 127. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Rank 6: Fills the Paladin with the spirit of a crusader for 30 seconds, granting 325.2 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 seconds, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Judgement of the Crusaderchanged Increases Holy damage taken by up to 35.Class spells

Classic Era

Judgement of the Crusader

5 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Rank 5: No description available.

Forever

Judgement of the Crusader

5 ranks

Rank 1: Increases Holy damage taken by up to 35.

Rank 2: Increases Holy damage taken by up to 58.

Rank 3: Increases Holy damage taken by up to 92.

Rank 4: Increases Holy damage taken by up to 127.

Rank 5: Increases Holy damage taken by up to 161.

JudgementchangedUnleashes Unleash the energy of a ... spell upon an enemy. Does not consume the Seal. Refer to individual Seals ...Class spells

Classic Era

Judgement

1 rank

Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.

Forever

Judgement

1 rank

Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.

Divine InterventionchangedThe paladin sacrifices value not confirmed to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 minutes.Class spells

Classic Era

Divine Intervention

1 rank

The paladin sacrifices value not confirmed to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 minutes.

Forever

Divine Intervention

1 rank

The paladin sacrifices value not confirmed to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 minutes.

Summon Chargerchanged... serves as a mount. Speed is increased by 100%.Class spells

Classic Era

Summon Charger

1 rank

Summons a Charger, which serves as a mount. Speed is increased by 100%.

Forever

Summon Charger

1 rank

Summons a Charger, which serves as a mount.

Hammer of Wrathchanged... strikes an enemy for 316 to 348 300 Holy damage. Only usable ...Class spells

Classic Era

Hammer of Wrath

3 ranks

Rank 1: Hurls a hammer that strikes an enemy for 316 to 348 Holy damage. Only usable on enemies that have 20% or less health.

Rank 2: Hurls a hammer that strikes an enemy for 412 to 454 Holy damage. Only usable on enemies that have 20% or less health.

Rank 3: Hurls a hammer that strikes an enemy for 504 to 556 Holy damage. Only usable on enemies that have 20% or less health.

Forever

Hammer of Wrath

3 ranks

Rank 1: Hurls a hammer that strikes an enemy for 300 Holy damage. Only usable on enemies that have 20% or less health.

Rank 2: Hurls a hammer that strikes an enemy for 401.5 Holy damage. Only usable on enemies that have 20% or less health.

Rank 3: Hurls a hammer that strikes an enemy for 498 Holy damage. Only usable on enemies that have 20% or less health.

Righteous Furychanged3 to 2 ranks. Increases the threat generated by your Holy attacks by 60% to 90%. Lasts 30 minutes.Class spells

Classic Era

Righteous Fury

3 ranks

Rank 1: Increases the threat generated by your Holy attacks by 60%. Lasts 30 minutes.

Rank 2: No description available.

Rank 3: Increases the threat generated by your Holy spells by 81% and gives you mana when healed by other friendly targets' spells equal to 26% of the amount healed. Additionally, damage which takes you below 36% health is reduced by 21%. Lasts until cancelled.

Forever

Righteous Fury

2 ranks

Rank 1: Increases the threat generated by your Holy attacks by 90%. Lasts 30 minutes.

Rank 2: Increases the threat generated by your Holy spells by 80% and gives you mana when healed by other friendly targets' spells equal to 25% of the amount healed. Additionally, damage which takes you below 35% health is reduced by 20%. Lasts until cancelled.

Greater Blessing of LightchangedGives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 15 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Greater Blessing of Light

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Greater Blessing of Light

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of WisdomchangedGives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 30 to 36 mana every 5 seconds for 15 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Greater Blessing of Wisdom

2 ranks

Rank 1: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 30 mana every 5 seconds for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 33 mana every 5 seconds for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Greater Blessing of Wisdom

2 ranks

Rank 1: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Mass SalvationchangedGreater Blessing of Salvation to Mass Salvation. ... class with the target the Greater Blessing of Salvation, reducing the amount of a reduction to all threat generated by 30% for 15 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Greater Blessing of Salvation

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Mass Salvation

1 rank

Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 60 minutes.

Greater Blessing of SanctuaryremovedRemoved in Forever.Class spells

Classic Era

Greater Blessing of Sanctuary

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by up to 24 for 15 minutes. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Forever

Not present.

Greater Blessing of MightchangedGives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 155 to 112 for 15 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Greater Blessing of Might

2 ranks

Rank 1: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 155 for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 185 for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Greater Blessing of Might

2 ranks

Rank 1: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Rank 2: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Vindicationchanged3 to 1 ranks.Class spells

Classic Era

Vindication

3 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Forever

Vindication

1 rank

No description available.

ConsecrationchangedConsecrates the land beneath the Paladin, doing 120 24 Holy damage over 8 ... who enter the area. The first 4 enemies who enter the area will take an additional 56 damage over 8 seconds.Class spells

Classic Era

Consecration

4 ranks

Rank 1: Consecrates the land beneath Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.

Rank 2: Consecrates the land beneath Paladin, doing 192 Holy damage over 8 seconds to enemies who enter the area.

Rank 3: Consecrates the land beneath Paladin, doing 280 Holy damage over 8 seconds to enemies who enter the area.

Rank 4: Consecrates the land beneath Paladin, doing 384 Holy damage over 8 seconds to enemies who enter the area.

Forever

Consecration

4 ranks

Rank 1: Consecrates the land beneath the Paladin, doing 24 Holy damage over 8 seconds to enemies who enter the area. The first 4 enemies who enter the area will take an additional 56 damage over 8 seconds.

Rank 2: Consecrates the land beneath the Paladin, doing 48 Holy damage over 8 seconds to enemies who enter the area. The first 4 enemies who enter the area will take an additional 88 damage over 8 seconds.

Rank 3: Consecrates the land beneath the Paladin, doing 64 Holy damage over 8 seconds to enemies who enter the area. The first 4 enemies who enter the area will take an additional 160 damage over 8 seconds.

Rank 4: Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 seconds to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 seconds.

Greater Blessing of KingschangedGives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 15 to 60 minutes. Players may only have one Blessing on them per Paladin at any one time.Class spells

Classic Era

Greater Blessing of Kings

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.

Forever

Greater Blessing of Kings

1 rank

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 60 minutes. Players may only have one Blessing on them per Paladin at any one time.

Holy Shockchanged Deals 182 Holy damage.Class spells

Classic Era

Holy Shock

6 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Rank 5: No description available.

Rank 6: No description available.

Forever

Holy Shock

6 ranks

Rank 1: Deals 182 Holy damage.

Rank 2: Healed for 156.

Rank 3: Deals 258 Holy damage.

Rank 4: Healed for 230.

Rank 5: Deals 348 Holy damage.

Rank 6: Healed for 320.

Engrave Gloves - Beacon of Lightchanged... Beacon of Light rune: The target becomes a Beacon of Light to all members of your party or raid within a 40 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 76% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 60 minutes. value not confirmedClass spells

Classic Era

Engrave Gloves - Beacon of Light

1 rank

Engrave your gloves with the Beacon of Light rune: The target becomes a Beacon of Light to all members of your party or raid within a 40 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 76% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 60 minutes.

Forever

Engrave Gloves - Beacon of Light

1 rank

Engrave your gloves with the Beacon of Light rune: value not confirmed

Engrave Gloves - Crusader Strikechanged... the Crusader Strike rune: An instant strike that causes 76% weapon damage as Holy and regenerates 6% of your maximum mana. The duration of all Judgement effects on the target is refreshed to 31 sec. value not confirmedClass spells

Classic Era

Engrave Gloves - Crusader Strike

1 rank

Engrave your gloves with the Crusader Strike rune: An instant strike that causes 76% weapon damage as Holy and regenerates 6% of your maximum mana. The duration of all Judgement effects on the target is refreshed to 31 sec.

Forever

Engrave Gloves - Crusader Strike

1 rank

Engrave your gloves with the Crusader Strike rune: value not confirmed

Engrave Pants - Hand of SacrificechangedEngrave your pants with the Hand of Sacrifice rune: Causes target party or raid member to transfer 31% to 30% of damage taken to the caster. Lasts 12 seconds or until the caster has transferred 101% to 100% of their maximum health.Class spells

Classic Era

Engrave Pants - Hand of Sacrifice

1 rank

Engrave your pants with the Hand of Sacrifice rune: Causes target party or raid member to transfer 31% of damage taken to the caster. Lasts 12 seconds or until the caster has transferred 101% of their maximum health.

Forever

Engrave Pants - Hand of Sacrifice

1 rank

Engrave your pants with the Hand of Sacrifice rune: Causes target party or raid member to transfer 30% of damage taken to the caster. Lasts 12 seconds or until the caster has transferred 100% of their maximum health.

Engrave Pants - Avenger's Shieldchanged... the Avenger's Shield rune: Hurls a holy shield at the enemy, dealing 437 + 9.1% of healing power + 9.1% of attack power to 534 + 9.1% of healing power + 9.1% of attack power Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 5 seconds. value not confirmedClass spells

Classic Era

Engrave Pants - Avenger's Shield

1 rank

Engrave your pants with the Avenger's Shield rune: Hurls a holy shield at the enemy, dealing 437 + 9.1% of healing power + 9.1% of attack power to 534 + 9.1% of healing power + 9.1% of attack power Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 5 seconds.

Forever

Engrave Pants - Avenger's Shield

1 rank

Engrave your pants with the Avenger's Shield rune: value not confirmed

Engrave Cloak - Divine LightchangedEngrave your cloak with the Divine Light rune: Heals a friendly target for 2390 to 2518 to 2646 to 2518. 51% to 50% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.Class spells

Classic Era

Engrave Cloak - Divine Light

1 rank

Engrave your cloak with the Divine Light rune: Heals a friendly target for 2390 to 2646. 51% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.

Forever

Engrave Cloak - Divine Light

1 rank

Engrave your cloak with the Divine Light rune: Heals a friendly target for 2518 to 2518. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.

Engrave Bracers - Hammer of the Righteouschanged... additional nearby targets, causing 5 Holy damage to each equal to 3 times your main hand the damage per second as Holy damage. of your main hand weapon. Cooldown shared with Crusader Strike.Class spells

Classic Era

Engrave Bracers - Hammer of the Righteous

1 rank

Engrave your bracers with the Hammer of the Righteous rune: Hammer the current target and up to 3 additional nearby targets, causing 5 times your main hand damage per second as Holy damage.

Forever

Engrave Bracers - Hammer of the Righteous

1 rank

Engrave your bracers with the Hammer of the Righteous rune: Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

Engrave Chest - Divine StormchangedEngrave your chest with the Divine Storm rune: An instant weapon attack that causes 111% to 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 26% to 25% of the damage caused.Class spells

Classic Era

Engrave Chest - Divine Storm

1 rank

Engrave your chest with the Divine Storm rune: An instant weapon attack that causes 111% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 26% of the damage caused.

Forever

Engrave Chest - Divine Storm

1 rank

Engrave your chest with the Divine Storm rune: An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.

Engrave Gloves - Hand of Reckoningchanged... Hand of Reckoning rune: Taunts the target to attack you, but has no effect if the target is already attacking you. While you know this ability, the threat bonus from Righteous Fury is increased to 81% and Righteous Fury causes you to gain mana when healed by others equal to 26% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 36% health is reduced by 21%. Righteous Fury will remain active until cancelled. value not confirmedClass spells

Classic Era

Engrave Gloves - Hand of Reckoning

1 rank

Engrave your gloves with the Hand of Reckoning rune: Taunts the target to attack you, but has no effect if the target is already attacking you. While you know this ability, the threat bonus from Righteous Fury is increased to 81% and Righteous Fury causes you to gain mana when healed by others equal to 26% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 36% health is reduced by 21%. Righteous Fury will remain active until cancelled.

Forever

Engrave Gloves - Hand of Reckoning

1 rank

Engrave your gloves with the Hand of Reckoning rune: value not confirmed

Engrave Boots - Sacred ShieldchangedEngrave your boots with the Sacred Shield rune: Each time the target takes damage they gain a Sacred Shield, absorbing 249 to 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 51% to 50% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 101% to 100% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.Class spells

Classic Era

Engrave Boots - Sacred Shield

1 rank

Engrave your boots with the Sacred Shield rune: Each time the target takes damage they gain a Sacred Shield, absorbing 249 damage and increasing the Paladin's chance to critically hit with Flash of Light by 51% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 101% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.

Forever

Engrave Boots - Sacred Shield

1 rank

Engrave your boots with the Sacred Shield rune: Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.

Engrave Boots - The Art of Warchanged... Art of War rune: Increases all Holy damage you deal by 10%, and your melee and spell critical strikes reduce the remaining cooldown on your Exorcism spell by 3 2 sec. and the mana cost of Exorcism is reduced by 79%.Class spells

Classic Era

Engrave Boots - The Art of War

1 rank

Engrave your boots with the The Art of War rune: Your melee critical strikes reduce the remaining cooldown on Exorcism by 3 sec, and the mana cost of Exorcism is reduced by 79%.

Forever

Engrave Boots - The Art of War

1 rank

Engrave your boots with the The Art of War rune: Increases all Holy damage you deal by 10%, and your melee and spell critical strikes reduce the remaining cooldown on your Exorcism spell by 2 sec.

Engrave Boots - Guarded by the Lightchanged... by the Light rune: Each time You hit a target with your melee weapon, you gain 6% 5% of your maximum mana per every 3 sec for 15 seconds but the amount healed by your Healing spells after Blocking a melee attack. This effect is reduced cancelled by 49% during this mana regeneration. casting Flash of Light, Holy Light, or Holy Shock.Class spells

Classic Era

Engrave Boots - Guarded by the Light

1 rank

Engrave your boots with the Guarded by the Light rune: Each time you hit a target with your melee weapon, you gain 6% of your maximum mana per 3 sec for 15 seconds, but the amount healed by your Healing spells is reduced by 49% during this mana regeneration.

Forever

Engrave Boots - Guarded by the Light

1 rank

Engrave your boots with the Guarded by the Light rune: You gain 5% of your maximum mana every 3 sec for 15 seconds after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock.

Engrave Pants - Aura Masterychanged... the Aura Mastery rune: Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improves the effect of all other auras by 101%. Lasts 6 seconds. value not confirmedClass spells

Classic Era

Engrave Pants - Aura Mastery

1 rank

Engrave your pants with the Aura Mastery rune: Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improves the effect of all other auras by 101%. Lasts 6 seconds.

Forever

Engrave Pants - Aura Mastery

1 rank

Engrave your pants with the Aura Mastery rune: value not confirmed

Engrave Chest - Hallowed GroundchangedEngrave your chest with the Hallowed Ground rune: Your Consecration now also heals party members within its area for 201% to 200% of Consecration's damage value.Class spells

Classic Era

Engrave Chest - Hallowed Ground

1 rank

Engrave your chest with the Hallowed Ground rune: Your Consecration now also heals party members within its area for 201% of Consecration's damage value.

Forever

Engrave Chest - Hallowed Ground

1 rank

Engrave your chest with the Hallowed Ground rune: Your Consecration now also heals party members within its area for 200% of Consecration's damage value.

Engrave Chest - AegischangedEngrave your chest with the Aegis rune: Increases your block value by 31% to 30% and modifies your Redoubt talent. Redoubt now also has a 11% to 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 3% to 2% chance per talent point to trigger from any melee or ranged attack against you.Class spells

Classic Era

Engrave Chest - Aegis

1 rank

Engrave your chest with the Aegis rune: Increases your block value by 31% and modifies your Redoubt talent. Redoubt now also has a 11% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 3% chance per talent point to trigger from any melee or ranged attack against you.

Forever

Engrave Chest - Aegis

1 rank

Engrave your chest with the Aegis rune: Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you.

Engrave Belt - Malleable ProtectionchangedEngrave your belt with the Malleable Protection rune: You can now take actions during Divine Protection and its duration is increased by 51% to 50%, but it only reduces damage you take by 49% to 50% instead of making you immune. In addition, activating Holy Shield also grants you 5 to 4 Attack Power for each point of your defense skill beyond 300, lasting 15 seconds.Class spells

Classic Era

Engrave Belt - Malleable Protection

1 rank

Engrave your belt with the Malleable Protection rune: You can now take actions during Divine Protection and its duration is increased by 51%, but it only reduces damage you take by 49% instead of making you immune. In addition, activating Holy Shield also grants you 5 Attack Power for each point of your defense skill beyond 300, lasting 15 seconds.

Forever

Engrave Belt - Malleable Protection

1 rank

Engrave your belt with the Malleable Protection rune: You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 seconds.

Engrave Belt - Sheath of Lightchanged... Sheath of Light rune: Dealing damage with your melee weapon increases your spell damage by an amount equal to 31% of your attack power for 1 minute. value not confirmedClass spells

Classic Era

Engrave Belt - Sheath of Light

1 rank

Engrave your belt with the Sheath of Light rune: Dealing damage with your melee weapon increases your spell damage by an amount equal to 31% of your attack power for 1 minute.

Forever

Engrave Belt - Sheath of Light

1 rank

Engrave your belt with the Sheath of Light rune: value not confirmed

Engrave Belt - Infusion of Lightchanged... Infusion of Light rune: Increases the damage and healing done by Your Holy Shock by 51%, reduces the cooldown on Holy Shock to 6 sec, and your Flash of Light critical strikes with Holy Shock refund its mana cost and hits reduce its remaining cooldown the cast time of your next Holy Light cast within 15 seconds by 4 1 sec.Class spells

Classic Era

Engrave Belt - Infusion of Light

1 rank

Engrave your belt with the Infusion of Light rune: Increases the damage and healing done by your Holy Shock by 51%, reduces the cooldown on Holy Shock to 6 sec, and your critical strikes with Holy Shock refund its mana cost and reduce its remaining cooldown by 4 sec.

Forever

Engrave Belt - Infusion of Light

1 rank

Engrave your belt with the Infusion of Light rune: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 1 sec.

Engrave Helm - Fanaticismchanged... critical strike chance with Holy spells by 19%. 18%. In addition, your critical ... heal the target for 61% 60% of the healed amount ...Class spells

Classic Era

Engrave Helm - Fanaticism

1 rank

Engrave your helm with the Fanaticism rune: Increases your critical strike chance with Holy spells by 19%. In addition, your critical healing spells heal the target for 61% of the healed amount over 12 seconds.

Forever

Engrave Helm - Fanaticism

1 rank

Engrave your helm with the Fanaticism rune: Increases your critical strike chance with spells by 18%. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 seconds.

Engrave Helm - Improved SanctuarychangedEngrave your helm with the Improved Sanctuary rune: Increases the damage prevented by your Blessing of Sanctuary by 101% to 100%, and increases damage done by your Blessing of Sanctuary by 21% to 30% of your shield block value.Class spells

Classic Era

Engrave Helm - Improved Sanctuary

1 rank

Engrave your helm with the Improved Sanctuary rune: Increases the damage prevented by your Blessing of Sanctuary by 101%, and increases damage done by your Blessing of Sanctuary by 21% of your shield block value.

Forever

Engrave Helm - Improved Sanctuary

1 rank

Engrave your helm with the Improved Sanctuary rune: Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.

Engrave Bracers - Improved Hammer of WrathchangedEngrave your bracers with the Hammer of Wrath rune: Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 11% to 10% health.Class spells

Classic Era

Engrave Bracers - Improved Hammer of Wrath

1 rank

Engrave your bracers with the Hammer of Wrath rune: Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 11% health.

Forever

Engrave Bracers - Improved Hammer of Wrath

1 rank

Engrave your bracers with the Hammer of Wrath rune: Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.

Engrave Bracers - Purifying Powerchanged... Power rune: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown on of your Exorcism and Holy Wrath spells by 49%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 seconds. 50%.Class spells

Classic Era

Engrave Bracers - Purifying Power

1 rank

Engrave your bracers with the Purifying Power rune: Reduces the cooldown on Exorcism and Holy Wrath by 49%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 seconds.

Forever

Engrave Bracers - Purifying Power

1 rank

Engrave your bracers with the Purifying Power rune: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.

Sacred ShieldchangedEach time the target takes damage they gain a Sacred Shield, absorbing 249 to 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 51% to 50% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 101% to 100% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.Class spells

Classic Era

Sacred Shield

1 rank

Each time the target takes damage they gain a Sacred Shield, absorbing 249 damage and increasing the Paladin's chance to critically hit with Flash of Light by 51% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 101% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.

Forever

Sacred Shield

1 rank

Each time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 seconds. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 seconds. They cannot gain this effect more than once every 6 sec. Lasts 1 minute. This spell cannot be on more than one target at any one time.

Horn of LordaeronchangedThe Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by value not confirmed. Lasts 2 minutes. Exclusive with Blessing of Might.Class spells

Classic Era

Horn of Lordaeron

1 rank

The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by value not confirmed. Lasts 2 minutes. Exclusive with Blessing of Might.

Forever

Horn of Lordaeron

1 rank

The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by value not confirmed. Lasts 2 minutes. Exclusive with Blessing of Might.

Beacon of LightremovedRemoved in Forever.Class spells

Classic Era

Beacon of Light

2 ranks

Rank 1: The target becomes a Beacon of Light to all members of your party or raid within a 40 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 76% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 60 minutes.

Rank 2: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for value not confirmed% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts value not confirmed.

Forever

Not present.

Avenger's ShieldremovedRemoved in Forever.Class spells

Classic Era

Avenger's Shield

1 rank

Hurls a holy shield at the enemy, dealing 437 + 9.1% of healing power + 9.1% of attack power to 534 + 9.1% of healing power + 9.1% of attack power Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 5 seconds.

Forever

Not present.

Hand of ReckoningremovedRemoved in Forever.Class spells

Classic Era

Hand of Reckoning

1 rank

Taunts the target to attack you, but has no effect if the target is already attacking you. While you know this ability, the threat bonus from Righteous Fury is increased to 81% and Righteous Fury causes you to gain mana when healed by others equal to 26% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 36% health is reduced by 21%. Righteous Fury will remain active until cancelled.

Forever

Not present.

Seal of MartyrdomchangedFills you with holy spirit for 30 seconds, causing each of your melee attacks to deal 51% to 50% weapon damage to your target, but you lose health equal to 11% to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 66% to 65% of damage you take from this seal. Unleashing this Seal's energy will judge an enemy, instantly causing 86% to 85% weapon damage at the cost of health equal to 11% to 10% of the damage inflicted. This ability's Seal and Judgement benefit from talents and effects that modify the Seal or Judgement of Seal of Righteousness.Class spells

Classic Era

Seal of Martyrdom

2 ranks

Rank 1: Fills you with holy spirit for 30 seconds, causing each of your melee attacks to deal 51% weapon damage to your target, but you lose health equal to 11% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 66% of damage you take from this seal. Unleashing this Seal's energy will judge an enemy, instantly causing 86% weapon damage at the cost of health equal to 11% of the damage inflicted. This ability's Seal and Judgement benefit from talents and effects that modify the Seal or Judgement of Seal of Righteousness.

Rank 2: No description available.

Forever

Seal of Martyrdom

2 ranks

Rank 1: Fills you with holy spirit for 30 seconds, causing each of your melee attacks to deal 50% weapon damage to your target, but you lose health equal to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 65% of damage you take from this seal. Unleashing this Seal's energy will judge an enemy, instantly causing 85% weapon damage at the cost of health equal to 10% of the damage inflicted. This ability's Seal and Judgement benefit from talents and effects that modify the Seal or Judgement of Seal of Righteousness.

Rank 2: No description available.

Divine Sacrificechanged31% to 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 seconds. Damage which reduces the Paladin below 21% to 20% health will break the effect and grant the paladin 11% to 10% increased damage and healing done for 10 seconds. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.Class spells

Classic Era

Divine Sacrifice

1 rank

31% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 seconds. Damage which reduces the Paladin below 21% health will break the effect and grant the paladin 11% increased damage and healing done for 10 seconds. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.

Forever

Divine Sacrifice

1 rank

30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 seconds. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 seconds. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.

Divine StormchangedAn instant weapon attack that causes 111% to 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 26% to 25% of the damage caused.Class spells

Classic Era

Divine Storm

2 ranks

Rank 1: An instant weapon attack that causes 111% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 26% of the damage caused.

Rank 2: Divine Storm damage dealt heals nearby friendly targets.

Forever

Divine Storm

2 ranks

Rank 1: An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.

Rank 2: Divine Storm damage dealt heals nearby friendly targets.

Crusader StrikeremovedRemoved in Forever.Class spells

Classic Era

Crusader Strike

1 rank

An instant strike that causes 76% weapon damage as Holy and regenerates 6% of your maximum mana. The duration of all Judgement effects on the target is refreshed to 31 sec.

Forever

Not present.

Enhanced BlessingschangedIncreases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 101% to 100% and reduces their mana cost by 49% to 50%.Class spells

Classic Era

Enhanced Blessings

1 rank

Increases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 101% and reduces their mana cost by 49%.

Forever

Enhanced Blessings

1 rank

Increases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 100% and reduces their mana cost by 50%.

Engrave Cloak - Righteous Vengeancechanged... rune: When your Judgement or Crusader Strike or Divine Storm deals a critical strike, your target will take 31% 40% additional damage over value not confirmed. 8 seconds.Class spells

Classic Era

Engrave Cloak - Righteous Vengeance

1 rank

Engrave your cloak with the Righteous Vengeance rune: When your Judgement, Crusader Strike, or Divine Storm deals a critical strike, your target will take 31% additional damage over value not confirmed.

Forever

Engrave Cloak - Righteous Vengeance

1 rank

Engrave your cloak with the Righteous Vengeance rune: When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over 8 seconds.

Engrave Cloak - Shock and AwechangedEngrave your cloak with the Shock and Awe rune: While Righteous Fury is not active, dealing Holy Shock damage grants 201% to 200% of your Intellect as Spell Damage and reduces the threat you generate by 29% to 30% for 1 minute. If Infusion of Light is engraved, gain Sunlight for 10 seconds. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 61% to 60% of your holy spell power.Class spells

Classic Era

Engrave Cloak - Shock and Awe

1 rank

Engrave your cloak with the Shock and Awe rune: While Righteous Fury is not active, dealing Holy Shock damage grants 201% of your Intellect as Spell Damage and reduces the threat you generate by 29% for 1 minute. If Infusion of Light is engraved, gain Sunlight for 10 seconds. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 61% of your holy spell power.

Forever

Engrave Cloak - Shock and Awe

1 rank

Engrave your cloak with the Shock and Awe rune: While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 minute. If Infusion of Light is engraved, gain Sunlight for 10 seconds. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power.

Engrave Cloak - Shield of RighteousnesschangedEngrave your cloak with the Shield of Righteousness rune: Slam the target with your shield, causing Holy damage based on your block value plus an additional 215 to 214.Class spells

Classic Era

Engrave Cloak - Shield of Righteousness

1 rank

Engrave your cloak with the Shield of Righteousness rune: Slam the target with your shield, causing Holy damage based on your block value plus an additional 215.

Forever

Engrave Cloak - Shield of Righteousness

1 rank

Engrave your cloak with the Shield of Righteousness rune: Slam the target with your shield, causing Holy damage based on your block value plus an additional 214.

Righteous JudgementchangedRighteous Vengeance to Righteous Judgement.Class spells

Classic Era

Righteous Vengeance

1 rank

No description available.

Forever

Righteous Judgement

1 rank

No description available.

Engrave Ring - Sword SpecializationchangedEngrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Axe SpecializationchangedEngrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Mace SpecializationchangedEngrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Holy Specializationchanged... Chance to hit with Holy spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Holy Specialization

1 rank

Engrave your ring with the Holy Specialization rune: Chance to hit with Holy spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Holy Specialization

1 rank

Engrave your ring with the Holy Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Defense SpecializationchangedEngrave your ring with the Defense Specialization rune: Defense skill increased by 26 to 25. Not cumulative with other ring runes.Class spells

Classic Era

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 26. Not cumulative with other ring runes.

Forever

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 25. Not cumulative with other ring runes.

Avenging WrathchangedIncreases all damage and healing caused by 21% to 20% for 20 seconds. Causes Forbearance and cannot be used while Forebearance is active.Class spells

Classic Era

Avenging Wrath

1 rank

Increases all damage and healing caused by 21% for 20 seconds. Causes Forbearance and cannot be used while Forebearance is active.

Forever

Avenging Wrath

1 rank

Increases all damage and healing caused by 20% for 20 seconds. Causes Forbearance and cannot be used while Forebearance is active.

ExorcistchangedExorcism can now be cast on any target and has 101% to 100% increased critical strike chance against Undead and Demons.Class spells

Classic Era

Exorcist

1 rank

Exorcism can now be cast on any target and has 101% increased critical strike chance against Undead and Demons.

Forever

Exorcist

1 rank

Exorcism can now be cast on any target and has 100% increased critical strike chance against Undead and Demons.

Divine SteedremovedRemoved in Forever.Class spells

Classic Era

Divine Steed

1 rank

Leap atop your charger for 3 seconds, increasing movement speed by 100%. Usable while indoors or in combat.

Forever

Not present.

Divine LightchangedHeals a friendly target for 2390 to 2518 to 2646 to 2518. 51% to 50% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.Class spells

Classic Era

Divine Light

1 rank

Heals a friendly target for 2390 to 2646. 51% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.

Forever

Divine Light

1 rank

Heals a friendly target for 2518 to 2518. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 seconds. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Hammer of the RighteousnewHammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.Class spells

Classic Era

Not present.

Forever

Hammer of the Righteous

1 rank

Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

Judgement of FurynewJudge the target, dealing Holy damage.Class spells

Classic Era

Not present.

Forever

Judgement of Fury

5 ranks

Rank 1: Judge the target, dealing Holy damage.

Rank 2: Judge the target, dealing Holy damage.

Rank 3: Judge the target, dealing Holy damage.

Rank 4: Judge the target, dealing Holy damage.

Rank 5: Judge the target, dealing Holy damage.

Seal of FurynewFills you with divine fury for 30 seconds, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 33.26 Holy damage to an enemy and taunts the target to attack you for 4 seconds.Class spells

Classic Era

Not present.

Forever

Seal of Fury

7 ranks

Rank 1: Fills you with divine fury for 30 seconds, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 33.26 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 2: Fills you with divine fury for 30 seconds, causing melee attacks to inflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 49.86 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 3: Fills the Paladin with divine fury for 30 seconds, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 69.12 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 4: Fills the Paladin with divine fury for 30 seconds, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 90.74 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 5: Fills the Paladin with divine fury for 30 seconds, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 116.52 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 6: Fills the Paladin with divine fury for 30 seconds, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 145.14 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Rank 7: Fills the Paladin with divine fury for 30 seconds, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 160.38 Holy damage to an enemy and taunts the target to attack you for 4 seconds.

Holy StrikenewAn instant strike that causes 25% weapon damage plus an additional 12.5 as Holy damage.Class spells

Classic Era

Not present.

Forever

Holy Strike

8 ranks

Rank 1: An instant strike that causes 25% weapon damage plus an additional 12.5 as Holy damage.

Rank 2: An instant strike that causes 29% weapon damage plus an additional 17.5 as Holy damage.

Rank 3: An instant strike that causes 32% weapon damage plus an additional 20 as Holy damage.

Rank 4: An instant strike that causes 36% weapon damage plus an additional 25.5 as Holy damage.

Rank 5: An instant strike that causes 39% weapon damage plus an additional 36 as Holy damage.

Rank 6: An instant strike that causes 43% weapon damage plus an additional 60.5 as Holy damage.

Rank 7: An instant strike that causes 46% weapon damage plus an additional 82 as Holy damage.

Rank 8: An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.

RevokenewRemove target party or raid member's Salvation or Mass Salvation.Class spells

Classic Era

Not present.

Forever

Revoke

1 rank

Remove target party or raid member's Salvation or Mass Salvation.

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Undead

2 new, 2 changed, 1 removed and 1 unchanged.

Will of the ForsakenchangedProvides immunity to Instantly removes all Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds. effects.Racials

Classic Era

Will of the Forsaken

1 rank

Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds.

Forever

Will of the Forsaken

1 rank

Instantly removes all Charm, Fear and Sleep effects.

Cannibalizechanged... 7% of total Health and 7% of total Mana every 2 sec for ...Racials

Classic Era

Cannibalize

1 rank

When activated, regenerates 7% of total health every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Forever

Cannibalize

1 rank

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow ResistanceremovedRemoved in Forever.Racials

Classic Era

Shadow Resistance

1 rank

Shadow Resistance increased by 10.

Forever

Not present.

Touch of the GravenewYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Touch of the GravenewYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

What changes for paladin talents?

Forever has 19 new paladin talents, 28 changed talents and 13 removed talents compared with Classic Era. Holy, Protection, Retribution are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Spiritual Focus5 to 2 ranks. ... your Flash of Light, and Holy Light, and Light's Vigil spells a 14% 35% chance to not lose ...
Healing LightTier 3 to 2. ... by your Holy Light, and Flash of Light, and Holy Shock spells by 4%.
Unyielding FaithTier 3 to 2. Increases your chance to resist Reduces the duration of Fear and Disorient effects on you by an additional 5%. 15%.
Illumination... of Light, Holy Light, Light's Vigil, or Holy Shock heal spell gives you have a 20% chance to gain Mana equal to 50% of the base cost of ...

How should you compare the trees?

For paladin, Healing Light moves from Holy, tier 3, column 1 in Classic Era to Holy, tier 2, column 1 in Forever. Check its new position before spending points.

Classic Era paladin builds can include Improved Seal of Righteousness, Consecration, Improved Lay on Hands. These talents are absent from the Forever trees.

For paladin, start with Improved Seals, Voice of Truth, Reverence. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools