Classic Era and Forever

Warrior class Forever warrior changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 38 new, 107 changed, 28 removed and 45 unchanged.

173 changes shown.

Talents

12 new, 28 changed, 12 removed and 12 unchanged.

Arms

4 new, 6 changed, 5 removed and 7 unchanged.

Improved RendchangedRend bleed damage bonus 15% to 12% at rank 1.ArmsTier 1

Classic Era

Improved Rend

3 ranks, tier 1, column 3, Arms

Rank 1: Increases the bleed damage done by your Rend ability by 15%.

Rank 2: Increases the bleed damage done by your Rend ability by 25%.

Rank 3: Increases the bleed damage done by your Rend ability by 35%.

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Forever

Improved Rend

3 ranks, tier 1, column 3, Arms

Rank 1: Increases the Bleed damage done by your Rend ability by 12%.

Rank 2: Increases the Bleed damage done by your Rend ability by 23%.

Rank 3: Increases the Bleed damage done by your Rend ability by 35%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Rend

3 ranks, tier 1, column 3, Arms

Rank 1: Increases the bleed damage done by your Rend ability by 25%.

Rank 2: Increases the bleed damage done by your Rend ability by 50%.

Rank 3: Increases the bleed damage done by your Rend ability by 75%.

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Tactical MasteryremovedRemoved in Forever.ArmsTier 2

Classic Era

Tactical Mastery

5 ranks, tier 2, column 2, Arms

Rank 1: You retain up to 5 of your rage points when you change stances.

Rank 2: You retain up to 10 of your rage points when you change stances.

Rank 3: You retain up to 15 of your rage points when you change stances.

Rank 4: You retain up to 20 of your rage points when you change stances.

Rank 5: You retain up to 25 of your rage points when you change stances.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Tactical Mastery

3 ranks, tier 1, column 2, Protection

Rank 1: You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.

Rank 2: You retain up to an additional 10 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 1).

Rank 3: You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).

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Improved OverpowerchangedTier 3 to 2. Column 1 to 4.ArmsTier 2

Classic Era

Improved Overpower

2 ranks, tier 3, column 1, Arms

Rank 1: Increases the critical strike chance of your Overpower ability by 25%.

Rank 2: Increases the critical strike chance of your Overpower ability by 50%.

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Forever

Improved Overpower

2 ranks, tier 2, column 4, Arms

Rank 1: Increases the critical strike chance of your Overpower ability by 25%.

Rank 2: Increases the critical strike chance of your Overpower ability by 50%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Overpower

2 ranks, tier 3, column 1, Arms

Rank 1: Increases the critical strike chance of your Overpower ability by 25%.

Rank 2: Increases the critical strike chance of your Overpower ability by 50%.

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Anger ManagementchangedIncreases the time required for your Generates 1 Rage to decay every 3 sec while in combat, and reduces Rage loss while out of combat by ...ArmsTier 3

Classic Era

Anger Management

1 rank, tier 3, column 2, Arms

Increases the time required for your rage to decay while out of combat by 30%.

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Forever

Anger Management

1 rank, tier 3, column 2, Arms

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Anger Management

1 rank, tier 3, column 2, Arms

Generates 1 rage per 3 seconds while in combat.

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Two-Handed Weapon Specializationchanged5 to 3 ranks.ArmsTier 4

Classic Era

Two-Handed Weapon Specialization

5 ranks, tier 4, column 2, Arms

Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.

Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.

Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.

Rank 4: Increases the damage you deal with two-handed melee weapons by 4%.

Rank 5: Increases the damage you deal with two-handed melee weapons by 5%.

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Forever

Two-Handed Weapon Specialization

3 ranks, tier 4, column 2, Arms

Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.

Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.

Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Two-Handed Weapon Specialization

5 ranks, tier 4, column 2, Arms

Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.

Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.

Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.

Rank 4: Increases the damage you deal with two-handed melee weapons by 4%.

Rank 5: Increases the damage you deal with two-handed melee weapons by 5%.

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Impalechanged... bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.ArmsTier 4

Classic Era

Impale

2 ranks, tier 4, column 3, Arms

Rank 1: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Rank 2: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

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Forever

Impale

2 ranks, tier 4, column 3, Arms

Rank 1: Increases the critical strike damage bonus of your abilities by 10%.

Rank 2: Increases the critical strike damage bonus of your abilities by 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Impale

2 ranks, tier 4, column 3, Arms

Rank 1: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Rank 2: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

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Axe SpecializationremovedRemoved in Forever.ArmsTier 5

Classic Era

Axe Specialization

5 ranks, tier 5, column 1, Arms

Rank 1: Increases your chance to get a critical strike with Axes by 1%.

Rank 2: Increases your chance to get a critical strike with Axes by 2%.

Rank 3: Increases your chance to get a critical strike with Axes by 3%.

Rank 4: Increases your chance to get a critical strike with Axes by 4%.

Rank 5: Increases your chance to get a critical strike with Axes by 5%.

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Forever

Not present.

Mace SpecializationremovedRemoved in Forever.ArmsTier 5

Classic Era

Mace Specialization

5 ranks, tier 5, column 3, Arms

Rank 1: Gives you a 1% chance to stun your target for 3 seconds with a Mace.

Rank 2: Gives you a 2% chance to stun your target for 3 seconds with a Mace.

Rank 3: Gives you a 3% chance to stun your target for 3 seconds with a Mace.

Rank 4: Gives you a 4% chance to stun your target for 3 seconds with a Mace.

Rank 5: Gives you a 6% chance to stun your target for 3 seconds with a Mace.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mace Specialization

5 ranks, tier 5, column 3, Arms

Rank 1: Gives your melee attacks a chance to stun your target for 3 seconds and generate 7 rage when using a Mace.

Rank 2: Gives your melee attacks a chance to stun your target for 3 seconds and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 1).

Rank 3: Gives your melee attacks a chance to stun your target for 3 seconds and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 2).

Rank 4: Gives your melee attacks a chance to stun your target for 3 seconds and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 3).

Rank 5: Gives your melee attacks a chance to stun your target for 3 seconds and generate 7 rage when using a Mace. More effective than Mace Specialization (Rank 4).

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Sword SpecializationremovedRemoved in Forever.ArmsTier 5

Classic Era

Sword Specialization

5 ranks, tier 5, column 4, Arms

Rank 1: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 2: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 3: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 4: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Rank 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Sword Specialization

5 ranks, tier 5, column 4, Arms

Rank 1: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 2: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 3: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 4: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.

Rank 5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.

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Polearm SpecializationremovedRemoved in Forever.ArmsTier 6

Classic Era

Polearm Specialization

5 ranks, tier 6, column 1, Arms

Rank 1: Increases your chance to get a critical strike with Polearms by 1%.

Rank 2: Increases your chance to get a critical strike with Polearms by 2%.

Rank 3: Increases your chance to get a critical strike with Polearms by 3%.

Rank 4: Increases your chance to get a critical strike with Polearms by 4%.

Rank 5: Increases your chance to get a critical strike with Polearms by 5%.

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Forever

Not present.

Improved Slamchanged5 to 2 ranks. Tier 5 to 6. Fury to Arms. Decreases Reduces the casting global cooldown and cast time of your Slam ability by 0.1 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.ArmsTier 6

Classic Era

Improved Slam

5 ranks, tier 5, column 1, Fury

Rank 1: Decreases the casting time of your Slam ability by 0.1 sec.

Rank 2: Decreases the casting time of your Slam ability by 0.2 sec.

Rank 3: Decreases the casting time of your Slam ability by 0.3 sec.

Rank 4: Decreases the casting time of your Slam ability by 0.4 sec.

Rank 5: Decreases the casting time of your Slam ability by 0.5 sec.

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Forever

Improved Slam

2 ranks, tier 6, column 1, Arms

Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Slam

2 ranks, tier 5, column 1, Fury

Rank 1: Decreases the casting time of your Slam ability by 0.5 sec.

Rank 2: Decreases the casting time of your Slam ability by 1 sec.

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Improved Tactical MasterynewTactical Mastery lets you retain up to an additional 3 Rage when you change stances.ArmsTier 2

Classic Era

Not present.

Forever

Improved Tactical Mastery

5 ranks, tier 2, column 2, Arms

Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.

Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.

Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.

Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

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Spearing StrikenewA brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.ArmsTier 4

Classic Era

Not present.

Forever

Spearing Strike

1 rank, tier 4, column 1, Arms

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

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BloodthrillnewGrants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.ArmsTier 5

Classic Era

Not present.

Forever

Bloodthrill

5 ranks, tier 5, column 1, Arms

Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.

Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.

Rank 3: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.

Rank 4: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.

Rank 5: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

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WeaponmasternewGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.ArmsTier 5

Classic Era

Not present.

Forever

Weaponmaster

5 ranks, tier 5, column 3, Arms

Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.

Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.

Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.

Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

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Protection

4 new, 11 changed, 4 removed and 3 unchanged.

Improved Thunder ClapchangedArms to Protection. Reduces the Rage cost of your Thunder Clap ability by 1 to 2.ProtectionTier 2

Classic Era

Improved Thunder Clap

3 ranks, tier 2, column 4, Arms

Rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point.

Rank 2: Reduces the cost of your Thunder Clap ability by 2 rage points.

Rank 3: Reduces the cost of your Thunder Clap ability by 4 rage points.

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Forever

Improved Thunder Clap

3 ranks, tier 2, column 4, Protection

Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.

Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.

Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Thunder Clap

3 ranks, tier 2, column 3, Arms

Rank 1: Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 40% and the slowing effect by an additional 4%.

Rank 2: Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 70% and the slowing effect by an additional 7%.

Rank 3: Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 100% and the slowing effect by an additional 10%.

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Shield Specializationchanged... to Block attacks with a your shield by 1% and has grants you a 20% chance to generate 1 5 Rage when a you Block. occurs.ProtectionTier 1

Classic Era

Shield Specialization

5 ranks, tier 1, column 2, Protection

Rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Rank 2: Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Rank 3: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Rank 4: Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Rank 5: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

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Forever

Shield Specialization

5 ranks, tier 1, column 2, Protection

Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.

Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.

Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.

Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shield Specialization

5 ranks, tier 2, column 2, Protection

Rank 1: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Rank 2: Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Rank 3: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Rank 4: Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Rank 5: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

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AnticipationchangedTier 1 to 2. Column 3 to 1. Increases your Defense Skill by 2 to 4.ProtectionTier 2

Classic Era

Anticipation

5 ranks, tier 1, column 3, Protection

Rank 1: Increases your Defense skill by 2.

Rank 2: Increases your Defense skill by 4.

Rank 3: Increases your Defense skill by 6.

Rank 4: Increases your Defense skill by 8.

Rank 5: Increases your Defense skill by 10.

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Forever

Anticipation

5 ranks, tier 2, column 1, Protection

Rank 1: Increases your Defense Skill by 4.

Rank 2: Increases your Defense Skill by 8.

Rank 3: Increases your Defense Skill by 12.

Rank 4: Increases your Defense Skill by 16.

Rank 5: Increases your Defense Skill by 20.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Anticipation

5 ranks, tier 1, column 3, Protection

Rank 1: Increases your Defense skill by 4.

Rank 2: Increases your Defense skill by 8.

Rank 3: Increases your Defense skill by 12.

Rank 4: Increases your Defense skill by 16.

Rank 5: Increases your Defense skill by 20.

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Improved BloodragechangedTier 2 to 1. Increases all the instant Rage generated by your Bloodrage ability by 2. 25%.ProtectionTier 1

Classic Era

Improved Bloodrage

2 ranks, tier 2, column 1, Protection

Rank 1: Increases the instant Rage generated by your Bloodrage ability by 2.

Rank 2: Increases the instant Rage generated by your Bloodrage ability by 5.

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Forever

Improved Bloodrage

2 ranks, tier 1, column 1, Protection

Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.

Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Bloodrage

2 ranks, tier 1, column 1, Protection

Rank 1: Increases the instant rage generated by your Bloodrage ability by 3.

Rank 2: Increases the instant rage generated by your Bloodrage ability by 6.

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ToughnessremovedRemoved in Forever.ProtectionTier 2

Classic Era

Toughness

5 ranks, tier 2, column 3, Protection

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Toughness

5 ranks, tier 2, column 3, Protection

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

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Iron WillchangedTier 2 to 1. Column 4 to 3. Increases your chance to resist Reduces the duration of Stun and Charm Fear effects inflicted on you by an additional 3%.ProtectionTier 1

Classic Era

Iron Will

5 ranks, tier 2, column 4, Protection

Rank 1: Increases your chance to resist Stun and Charm effects by an additional 3%.

Rank 2: Increases your chance to resist Stun and Charm effects by an additional 6%.

Rank 3: Increases your chance to resist Stun and Charm effects by an additional 9%.

Rank 4: Increases your chance to resist Stun and Charm effects by an additional 12%.

Rank 5: Increases your chance to resist Stun and Charm effects by an additional 15%.

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Forever

Iron Will

5 ranks, tier 1, column 3, Protection

Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.

Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.

Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.

Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Iron Will

5 ranks, tier 2, column 2, Arms

Rank 1: Increases your chance to resist Stun and Charm effects by an additional 3%.

Rank 2: Increases your chance to resist Stun and Charm effects by an additional 6%.

Rank 3: Increases your chance to resist Stun and Charm effects by an additional 9%.

Rank 4: Increases your chance to resist Stun and Charm effects by an additional 12%.

Rank 5: Increases your chance to resist Stun and Charm effects by an additional 15%.

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Improved Shield BlockremovedRemoved in Forever.ProtectionTier 3

Classic Era

Improved Shield Block

3 ranks, tier 3, column 2, Protection

Rank 1: Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Rank 2: Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Rank 3: Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Shield Block

1 rank, tier 3, column 2, Protection

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

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Improved RevengechangedTier 3 to 2. Gives Increases damage dealt by your Revenge ability a 15% chance to stun the target for 3 seconds. by 20%.ProtectionTier 2

Classic Era

Improved Revenge

3 ranks, tier 3, column 3, Protection

Rank 1: Gives your Revenge ability a 15% chance to stun the target for 3 seconds.

Rank 2: Gives your Revenge ability a 30% chance to stun the target for 3 seconds.

Rank 3: Gives your Revenge ability a 45% chance to stun the target for 3 seconds.

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Forever

Improved Revenge

3 ranks, tier 2, column 3, Protection

Rank 1: Increases damage dealt by your Revenge ability by 20%.

Rank 2: Increases damage dealt by your Revenge ability by 40%.

Rank 3: Increases damage dealt by your Revenge ability by 60%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Revenge

3 ranks, tier 3, column 3, Protection

Rank 1: Gives your Revenge ability a 15% chance to stun the target for 3 seconds.

Rank 2: Gives your Revenge ability a 30% chance to stun the target for 3 seconds.

Rank 3: Gives your Revenge ability a 45% chance to stun the target for 3 seconds.

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Defiancechanged5 to 3 ranks. Increases the all threat generated by your attacks by 3% while in Defensive stance by an additional 5% while a shield is equipped.ProtectionTier 3

Classic Era

Defiance

5 ranks, tier 3, column 4, Protection

Rank 1: Increases the threat generated by your attacks by 3% while in Defensive Stance.

Rank 2: Increases the threat generated by your attacks by 6% while in Defensive Stance.

Rank 3: Increases the threat generated by your attacks by 9% while in Defensive Stance.

Rank 4: Increases the threat generated by your attacks by 12% while in Defensive Stance.

Rank 5: Increases the threat generated by your attacks by 15% while in Defensive Stance.

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Forever

Defiance

3 ranks, tier 3, column 4, Protection

Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.

Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Defiance

3 ranks, tier 3, column 4, Protection

Rank 1: Increases the threat generated by your attacks by 5% while in Defensive Stance and increases your expertise by 2.

Rank 2: Increases the threat generated by your attacks by 10% while in Defensive Stance and increases your expertise by 4.

Rank 3: Increases the threat generated by your attacks by 15% while in Defensive Stance and increases your expertise by 6.

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Improved DisarmchangedTier 4 to 3. Column 2 to 3. Increases Reduces the duration cooldown of your Disarm ability by 1 7 secs.ProtectionTier 3

Classic Era

Improved Disarm

3 ranks, tier 4, column 2, Protection

Rank 1: Increases the duration of your Disarm ability by 1 secs.

Rank 2: Increases the duration of your Disarm ability by 2 secs.

Rank 3: Increases the duration of your Disarm ability by 3 secs.

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Forever

Improved Disarm

3 ranks, tier 3, column 3, Protection

Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.

Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.

Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Disarm

3 ranks, tier 4, column 2, Protection

Rank 1: Increases the duration of your Disarm ability by 1 secs.

Rank 2: Increases the duration of your Disarm ability by 2 secs.

Rank 3: Increases the duration of your Disarm ability by 3 secs.

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Improved TauntremovedRemoved in Forever.ProtectionTier 4

Classic Era

Improved Taunt

2 ranks, tier 4, column 3, Protection

Rank 1: Reduces the cooldown of your Taunt ability by 1 sec.

Rank 2: Reduces the cooldown of your Taunt ability by 2 sec.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Taunt

2 ranks, tier 4, column 3, Protection

Rank 1: Reduces the cooldown of your Taunt ability by 1 sec.

Rank 2: Reduces the cooldown of your Taunt ability by 2 sec.

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Improved Shield WallchangedIncreases Reduces the effect duration cooldown of your Shield Wall ability by 3 secs. 5.5 min.ProtectionTier 5

Classic Era

Improved Shield Wall

2 ranks, tier 5, column 1, Protection

Rank 1: Increases the effect duration of your Shield Wall ability by 3 secs.

Rank 2: Increases the effect duration of your Shield Wall ability by 5 secs.

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Forever

Improved Shield Wall

2 ranks, tier 5, column 1, Protection

Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.

Rank 2: Reduces the cooldown of your Shield Wall ability by 11 min.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Shield Wall

2 ranks, tier 5, column 1, Protection

Rank 1: Increases the effect duration of your Shield Wall ability by 3 secs.

Rank 2: Increases the effect duration of your Shield Wall ability by 5 secs.

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Improved Shield BashchangedTier 5 to 4.ProtectionTier 4

Classic Era

Improved Shield Bash

2 ranks, tier 5, column 3, Protection

Rank 1: Gives your Shield Bash ability a 50% chance to silence the target for 3 seconds.

Rank 2: Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.

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Forever

Improved Shield Bash

2 ranks, tier 4, column 3, Protection

Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 seconds.

Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Shield Bash

2 ranks, tier 5, column 3, Protection

Rank 1: Gives your Shield Bash ability a 50% chance to silence the target for 3 seconds.

Rank 2: Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.

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One-Handed Weapon SpecializationremovedRemoved in Forever.ProtectionTier 6

Classic Era

One-Handed Weapon Specialization

5 ranks, tier 6, column 3, Protection

Rank 1: Increases the damage you deal with One-Handed Melee weapons by 2%.

Rank 2: Increases the damage you deal with One-Handed Melee weapons by 4%.

Rank 3: Increases the damage you deal with One-Handed Melee weapons by 6%.

Rank 4: Increases the damage you deal with One-Handed Melee weapons by 8%.

Rank 5: Increases the damage you deal with One-Handed Melee weapons by 10%.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

One-Handed Weapon Specialization

5 ranks, tier 6, column 3, Protection

Rank 1: Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.

Rank 2: Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.

Rank 3: Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.

Rank 4: Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.

Rank 5: Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.

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Shield Slamchanged... with your shield, causing 225 to 235 430 damage, modified increased by your shield Block Value, and has ... effect on the target. Also Causes a very high amount of threat.ProtectionTier 7

Classic Era

Shield Slam

1 rank, tier 7, column 2, Protection

Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

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Forever

Shield Slam

1 rank, tier 7, column 2, Protection

Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shield Slam

1 rank, tier 7, column 2, Protection

Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and dispels 1 magic effect on the target. Also causes a high amount of threat.

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Master of DefensenewGrants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.ProtectionTier 3

Classic Era

Not present.

Forever

Master of Defense

2 ranks, tier 3, column 2, Protection

Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

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VanguardnewYour Charge ability is now usable while in Defensive Stance.ProtectionTier 4

Classic Era

Not present.

Forever

Vanguard

1 rank, tier 4, column 2, Protection

Your Charge ability is now usable while in Defensive Stance.

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Focused RagenewReduces the Rage cost of your offensive abilities by 1.ProtectionTier 5

Classic Era

Not present.

Forever

Focused Rage

3 ranks, tier 5, column 3, Protection

Rank 1: Reduces the Rage cost of your offensive abilities by 1.

Rank 2: Reduces the Rage cost of your offensive abilities by 2.

Rank 3: Reduces the Rage cost of your offensive abilities by 3.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Focused Rage

3 ranks, tier 7, column 3, Protection

Rank 1: Reduces the rage cost of your offensive abilities by 1.

Rank 2: Reduces the rage cost of your offensive abilities by 2.

Rank 3: Reduces the rage cost of your offensive abilities by 3.

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BastionnewIncreases all damage you deal by 2% while a shield is equipped.ProtectionTier 6

Classic Era

Not present.

Forever

Bastion

5 ranks, tier 6, column 3, Protection

Rank 1: Increases all damage you deal by 2% while a shield is equipped.

Rank 2: Increases all damage you deal by 4% while a shield is equipped.

Rank 3: Increases all damage you deal by 6% while a shield is equipped.

Rank 4: Increases all damage you deal by 8% while a shield is equipped.

Rank 5: Increases all damage you deal by 10% while a shield is equipped.

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Fury

4 new, 11 changed, 3 removed and 2 unchanged.

Booming Voicechanged... the area of effect and duration of your Battle Shout and Demoralizing Shout Shouts by 10% and reduces their Rage cost by 5%.FuryTier 1

Classic Era

Booming Voice

5 ranks, tier 1, column 2, Fury

Rank 1: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Rank 2: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Rank 3: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Rank 4: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Rank 5: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

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Forever

Booming Voice

5 ranks, tier 1, column 2, Fury

Rank 1: Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

Rank 2: Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.

Rank 3: Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.

Rank 4: Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.

Rank 5: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Booming Voice

5 ranks, tier 1, column 2, Fury

Rank 1: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 10%.

Rank 2: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 20%.

Rank 3: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 30%.

Rank 4: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 40%.

Rank 5: Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.

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Improved Demoralizing ShoutremovedRemoved in Forever.FuryTier 2

Classic Era

Improved Demoralizing Shout

5 ranks, tier 2, column 2, Fury

Rank 1: Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Rank 2: Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Rank 3: Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Rank 4: Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Rank 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Demoralizing Shout

5 ranks, tier 2, column 2, Fury

Rank 1: Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Rank 2: Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Rank 3: Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Rank 4: Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Rank 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.

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Unbridled WrathchangedGives you a 8% 12% chance to generate an 1 additional Rage point when you deal melee ...FuryTier 2

Classic Era

Unbridled Wrath

5 ranks, tier 2, column 3, Fury

Rank 1: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Rank 2: Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Rank 3: Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Rank 4: Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Rank 5: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

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Forever

Unbridled Wrath

5 ranks, tier 2, column 3, Fury

Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Unbridled Wrath

5 ranks, tier 2, column 3, Fury

Rank 1: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.

Rank 2: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 1).

Rank 3: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).

Rank 4: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 3).

Rank 5: Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).

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Improved CleaveremovedRemoved in Forever.FuryTier 3

Classic Era

Improved Cleave

3 ranks, tier 3, column 1, Fury

Rank 1: Increases the bonus damage done by your Cleave ability by 40%.

Rank 2: Increases the bonus damage done by your Cleave ability by 80%.

Rank 3: Increases the bonus damage done by your Cleave ability by 120%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Cleave

3 ranks, tier 3, column 1, Fury

Rank 1: Increases the bonus damage done by your Cleave ability by 40%.

Rank 2: Increases the bonus damage done by your Cleave ability by 80%.

Rank 3: Increases the bonus damage done by your Cleave ability by 120%.

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Piercing HowlchangedCauses all enemies near the warrior within 10 yds to be Dazed, reducing ...FuryTier 3

Classic Era

Piercing Howl

1 rank, tier 3, column 2, Fury

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 seconds.

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Forever

Piercing Howl

1 rank, tier 3, column 2, Fury

Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Piercing Howl

1 rank, tier 3, column 2, Fury

Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 seconds.

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Blood Crazechanged... of a critical strike or suffering more than 20% of your maximum Health from a single attack.FuryTier 3

Classic Era

Blood Craze

3 ranks, tier 3, column 3, Fury

Rank 1: Regenerates 1% of your total Health over 6 seconds after being the victim of a critical strike.

Rank 2: Regenerates 2% of your total Health over 6 seconds after being the victim of a critical strike.

Rank 3: Regenerates 3% of your total Health over 6 seconds after being the victim of a critical strike.

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Forever

Blood Craze

3 ranks, tier 3, column 3, Fury

Rank 1: Regenerates 1% of your total Health over 6 seconds after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Rank 2: Regenerates 2% of your total Health over 6 seconds after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Rank 3: Regenerates 3% of your total Health over 6 seconds after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Blood Craze

3 ranks, tier 3, column 3, Fury

Rank 1: Regenerates 1% of your total Health over 6 seconds after being the victim of a critical strike.

Rank 2: Regenerates 2% of your total Health over 6 seconds after being the victim of a critical strike.

Rank 3: Regenerates 3% of your total Health over 6 seconds after being the victim of a critical strike.

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Improved Battle ShoutremovedRemoved in Forever.FuryTier 3

Classic Era

Improved Battle Shout

5 ranks, tier 3, column 4, Fury

Rank 1: Increases the melee attack power bonus of your Battle Shout by 5%.

Rank 2: Increases the melee attack power bonus of your Battle Shout by 10%.

Rank 3: Increases the melee attack power bonus of your Battle Shout by 15%.

Rank 4: Increases the melee attack power bonus of your Battle Shout by 20%.

Rank 5: Increases the melee attack power bonus of your Battle Shout by 25%.

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Forever

Not present.

Dual Wield Specializationchanged... off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.FuryTier 4

Classic Era

Dual Wield Specialization

5 ranks, tier 4, column 1, Fury

Rank 1: Increases the damage done by your offhand weapon by 5%.

Rank 2: Increases the damage done by your offhand weapon by 10%.

Rank 3: Increases the damage done by your offhand weapon by 15%.

Rank 4: Increases the damage done by your offhand weapon by 20%.

Rank 5: Increases the damage done by your offhand weapon by 25%.

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Forever

Dual Wield Specialization

5 ranks, tier 4, column 1, Fury

Rank 1: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

Rank 2: Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.

Rank 3: Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.

Rank 4: Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.

Rank 5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Dual Wield Specialization

5 ranks, tier 4, column 1, Fury

Rank 1: Increases the damage done by your offhand weapon by 5%.

Rank 2: Increases the damage done by your offhand weapon by 10%.

Rank 3: Increases the damage done by your offhand weapon by 15%.

Rank 4: Increases the damage done by your offhand weapon by 20%.

Rank 5: Increases the damage done by your offhand weapon by 25%.

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Improved ExecutechangedColumn 2 to 4. Reduces the Rage cost of your Execute ability by 2 to 3.FuryTier 4

Classic Era

Improved Execute

2 ranks, tier 4, column 2, Fury

Rank 1: Reduces the Rage cost of your Execute ability by 2.

Rank 2: Reduces the Rage cost of your Execute ability by 5.

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Forever

Improved Execute

2 ranks, tier 4, column 4, Fury

Rank 1: Reduces the Rage cost of your Execute ability by 3.

Rank 2: Reduces the Rage cost of your Execute ability by 5.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Execute

2 ranks, tier 4, column 2, Fury

Rank 1: Reduces the rage cost of your Execute ability by 2.

Rank 2: Reduces the rage cost of your Execute ability by 5.

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EnragechangedGives you a 5% melee 30% chance to deal 2% increased Physical damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike. any damaging attack.FuryTier 4

Classic Era

Enrage

5 ranks, tier 4, column 3, Fury

Rank 1: Gives you a 5% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 2: Gives you a 10% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 3: Gives you a 15% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 4: Gives you a 20% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 5: Gives you a 25% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

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Forever

Enrage

5 ranks, tier 4, column 3, Fury

Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 seconds after being the victim of any damaging attack.

Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 seconds after being the victim of any damaging attack.

Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 seconds after being the victim of any damaging attack.

Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 seconds after being the victim of any damaging attack.

Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 seconds after being the victim of any damaging attack.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Enrage

5 ranks, tier 4, column 3, Fury

Rank 1: Gives you a 5% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 2: Gives you a 10% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 3: Gives you a 15% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 4: Gives you a 20% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

Rank 5: Gives you a 25% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.

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Death Wishchanged... increases your Physical damage done by 20% and makes ... to Fear effects, but lowers your armor and increases all resistances damage you take by 20%. 5%. Lasts 30 seconds.FuryTier 5

Classic Era

Death Wish

1 rank, tier 5, column 2, Fury

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 seconds.

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Forever

Death Wish

1 rank, tier 5, column 2, Fury

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Death Wish

1 rank, tier 5, column 2, Arms

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 seconds.

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Improved Berserker RagechangedTier 6 to 5. The Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when used. activated.FuryTier 5

Classic Era

Improved Berserker Rage

2 ranks, tier 6, column 1, Fury

Rank 1: The Berserker Rage ability will generate 5 rage when used.

Rank 2: The Berserker Rage ability will generate 10 rage when used.

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Forever

Improved Berserker Rage

2 ranks, tier 5, column 1, Fury

Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Berserker Rage

2 ranks, tier 6, column 1, Fury

Rank 1: The Berserker Rage ability will generate 5 rage when used.

Rank 2: The Berserker Rage ability will generate 10 rage when used.

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FlurrychangedColumn 3 to 2. Increases your melee attack speed by 10% 5% for your next 3 ...FuryTier 6

Classic Era

Flurry

5 ranks, tier 6, column 3, Fury

Rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 2: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 3: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 4: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

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Forever

Flurry

5 ranks, tier 6, column 2, Fury

Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Flurry

5 ranks, tier 6, column 3, Fury

Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

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Bloodthirstchanged... of your Attack Power In addition, the next 5 successful melee attacks will restore plus 30 and increasing your movement speed by 10% for 10 health. This effect lasts 8 seconds.FuryTier 7

Classic Era

Bloodthirst

1 rank, tier 7, column 2, Fury

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds.

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Forever

Bloodthirst

1 rank, tier 7, column 2, Fury

Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Bloodthirst

1 rank, tier 7, column 2, Fury

Instantly attack the target causing 45% of attack power damage. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds. Damage is based on your attack power.

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Lingering RagenewIncreases the time before your Rage begins to decay after leaving combat by 2 sec.FuryTier 2

Classic Era

Not present.

Forever

Lingering Rage

5 ranks, tier 2, column 2, Fury

Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.

Rank 2: Increases the time before your Rage begins to decay after leaving combat by 4 sec.

Rank 3: Increases the time before your Rage begins to decay after leaving combat by 6 sec.

Rank 4: Increases the time before your Rage begins to decay after leaving combat by 8 sec.

Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.

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Furious PrecisionnewIncreases your chance to hit with off-hand attacks by 4%.FuryTier 3

Classic Era

Not present.

Forever

Furious Precision

3 ranks, tier 3, column 1, Fury

Rank 1: Increases your chance to hit with off-hand attacks by 4%.

Rank 2: Increases your chance to hit with off-hand attacks by 7%.

Rank 3: Increases your chance to hit with off-hand attacks by 10%.

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Raging BlowsnewReduces the Rage cost of your Cleave and Whirlwind abilities by 3.FuryTier 4

Classic Era

Not present.

Forever

Raging Blows

1 rank, tier 4, column 2, Fury

Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

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Gore DrinkernewYour Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.FuryTier 6

Classic Era

Not present.

Forever

Gore Drinker

2 ranks, tier 6, column 3, Fury

Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.

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Class spells

2 new, 61 changed, 1 removed and 27 unchanged.

Shield Wallchanged... the damage taken from melee attacks, ranged all attacks and spells by 75% 60% for 10 12 seconds.Class spells

Classic Era

Shield Wall

1 rank

Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 seconds.

Forever

Shield Wall

1 rank

Reduces the damage taken from all attacks by 60% for 12 seconds.

Shield Blockchanged... block by 75% for 5 7 seconds, but will only block 1 attack. 2 attacks.Class spells

Classic Era

Shield Block

1 rank

Increases chance to block by 75% for 5 seconds, but will only block 1 attack.

Forever

Shield Block

1 rank

Increases chance to block by 75% for 7 seconds, but will only block 2 attacks.

Slamchanged4 to 5 ranks. Slams the opponent, causing weapon damage plus 32 to 16.Class spells

Classic Era

Slam

4 ranks

Rank 1: Slams the opponent, causing weapon damage plus 32.

Rank 2: Slams the opponent, causing weapon damage plus 43.

Rank 3: Slams the opponent, causing weapon damage plus 68.

Rank 4: Slams the opponent, causing weapon damage plus 87.

Forever

Slam

5 ranks

Rank 1: Slams the opponent, causing weapon damage plus 16.

Rank 2: Slams the opponent, causing weapon damage plus 32.

Rank 3: Slams the opponent, causing weapon damage plus 43.

Rank 4: Slams the opponent, causing weapon damage plus 68.

Rank 5: Slams the opponent, causing weapon damage plus 87.

Whirlwindchanged... yards, causing weapon damage from both melee weapons to each enemy.Class spells

Classic Era

Whirlwind

1 rank

In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.

Forever

Whirlwind

1 rank

In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.

Thunder ClapchangedBlasts nearby enemies, increasing the time between their attacks by 10% to 20% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets.Class spells

Classic Era

Thunder Clap

6 ranks

Rank 1: Blasts nearby enemies increasing the time between their attacks by 10% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets.

Rank 2: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 14 seconds and doing 23 damage to them. Will affect up to 4 targets.

Rank 3: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 18 seconds and doing 37 damage to them. Will affect up to 4 targets.

Rank 4: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 22 seconds and doing 55 damage to them. Will affect up to 4 targets.

Rank 5: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 26 seconds and doing 82 damage to them. Will affect up to 4 targets.

Rank 6: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 seconds and doing 103 damage to them. Will affect up to 4 targets.

Forever

Thunder Clap

6 ranks

Rank 1: Blasts nearby enemies, increasing the time between their attacks by 20% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets.

Rank 2: Blasts nearby enemies with thunder increasing, the time between their attacks by 20% for 14 seconds and doing 23 damage to them. Will affect up to 4 targets.

Rank 3: Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 18 seconds and doing 37 damage to them. Will affect up to 4 targets.

Rank 4: Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 22 seconds and doing 55 damage to them. Will affect up to 4 targets.

Rank 5: Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 26 seconds and doing 82 damage to them. Will affect up to 4 targets.

Rank 6: Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 seconds and doing 103 damage to them. Will affect up to 4 targets.

Berserker StancechangedAn aggressive stance. Critical hit strike chance is increased by 3% and ...Class spells

Classic Era

Berserker Stance

1 rank

An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.

Forever

Berserker Stance

1 rank

An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

Berserker Stance Passivechanged... damage taken by 10%. Decreases threat generated by 20%.Class spells

Classic Era

Berserker Stance Passive

1 rank

Increases crit chance by 3%. Increases all damage taken by 10%. Decreases threat generated by 20%.

Forever

Berserker Stance Passive

1 rank

Increases crit chance by 3%. Increases all damage taken by 10%.

Cleavechanged... to the target and his nearest ally. a second nearby enemy.Class spells

Classic Era

Cleave

5 ranks

Rank 1: A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally.

Rank 2: A sweeping attack that does your weapon damage plus 10 to the target and his nearest ally.

Rank 3: A sweeping attack that does your weapon damage plus 18 to the target and his nearest ally.

Rank 4: A sweeping attack that does your weapon damage plus 32 to the target and his nearest ally.

Rank 5: A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally.

Forever

Cleave

5 ranks

Rank 1: A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy.

Rank 2: A sweeping attack that does your weapon damage plus 10 to the target and a second nearby enemy.

Rank 3: A sweeping attack that does your weapon damage plus 18 to the target and a second nearby enemy.

Rank 4: A sweeping attack that does your weapon damage plus 32 to the target and a second nearby enemy.

Rank 5: A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.

Battle Shoutchanged... power of all party or raid members within 20 yards by 20. 12. Lasts 2 3 minutes.Class spells

Classic Era

Battle Shout

7 ranks

Rank 1: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 20. Lasts 2 minutes.

Rank 2: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 39. Lasts 2 minutes.

Rank 3: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 59. Lasts 2 minutes.

Rank 4: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 94. Lasts 2 minutes.

Rank 5: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 2 minutes.

Rank 6: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 193. Lasts 2 minutes.

Rank 7: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 minutes.

Forever

Battle Shout

7 ranks

Rank 1: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 12. Lasts 3 minutes.

Rank 2: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 23.7. Lasts 3 minutes.

Rank 3: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 35.7. Lasts 3 minutes.

Rank 4: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 56.4. Lasts 3 minutes.

Rank 5: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 83.4. Lasts 3 minutes.

Rank 6: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 115.8. Lasts 3 minutes.

Rank 7: The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 minutes.

Challenging ShoutchangedForces all nearby enemies within 10 yards to focus attacks on ...Class spells

Classic Era

Challenging Shout

1 rank

Forces all nearby enemies to focus attacks on you for 6 seconds.

Forever

Challenging Shout

1 rank

Forces all nearby enemies within 10 yards to focus attacks on you for 6 seconds.

Demoralizing ShoutchangedReduces the melee attack power of all enemies within 10 yards by 45 to 63 for 30 to 45 seconds.Class spells

Classic Era

Demoralizing Shout

5 ranks

Rank 1: Reduces the melee attack power of all enemies within 10 yards by 45 for 30 seconds.

Rank 2: Reduces the melee attack power of all enemies within 10 yards by 65 for 30 seconds.

Rank 3: Reduces the melee attack power of all enemies within 10 yards by 80 for 30 seconds.

Rank 4: Reduces the melee attack power of all enemies within 10 yards by 115 for 30 seconds.

Rank 5: Reduces the melee attack power of all enemies within 10 yards by 146 for 30 seconds.

Forever

Demoralizing Shout

5 ranks

Rank 1: Reduces the melee attack power of all enemies within 10 yards by 63 for 45 seconds.

Rank 2: Reduces the melee attack power of all enemies within 10 yards by 91 for 45 seconds.

Rank 3: Reduces the melee attack power of all enemies within 10 yards by 112 for 45 seconds.

Rank 4: Reduces the melee attack power of all enemies within 10 yards by 161 for 45 seconds.

Rank 5: Reduces the melee attack power of all enemies within 10 yards by 204.4 for 45 seconds.

Intimidating Shoutchanged... fear. Up to 5 total nearby enemies within 8 yds will flee in fear. ...Class spells

Classic Era

Intimidating Shout

1 rank

The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 seconds.

Forever

Intimidating Shout

1 rank

The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 seconds.

Bloodragechanged... rage over 10 seconds. The warrior is considered in combat for the duration.Class spells

Classic Era

Bloodrage

1 rank

Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 seconds. The warrior is considered in combat for the duration.

Forever

Bloodrage

1 rank

Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 seconds.

Defensive Stancechanged... caused by 10%. Increases all threat generated by 30%.Class spells

Classic Era

Defensive Stance

1 rank

A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.

Forever

Defensive Stance

1 rank

A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

Defensive Stance Passivechanged... caused by 10%. Increases all threat generated by 30%.Class spells

Classic Era

Defensive Stance Passive

1 rank

Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases threat generated by 30%.

Forever

Defensive Stance Passive

1 rank

Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.

Revengechanged... counterattack an enemy for 12 22 + 25% of attack power to 14 22 + 25% of attack power damage and a high ...Class spells

Classic Era

Revenge

6 ranks

Rank 1: Instantly counterattack an enemy for 12 to 14 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 2: Instantly counterattack an enemy for 18 to 22 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 3: Instantly counterattack an enemy for 25 to 31 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 4: Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 5: Instantly counterattack an enemy for 64 to 78 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 6: Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Forever

Revenge

6 ranks

Rank 1: Instantly counterattack an enemy for 22 + 25% of attack power to 22 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 2: Instantly counterattack an enemy for 34 + 25% of attack power to 34 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 3: Instantly counterattack an enemy for 48 + 25% of attack power to 48 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 4: Instantly counterattack an enemy for 82 + 25% of attack power to 82 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 5: Instantly counterattack an enemy for 121 + 25% of attack power to 121 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Rank 6: Instantly counterattack an enemy for 153 + 25% of attack power to 153 + 25% of attack power damage and a high amount of threat. Revenge must follow a block, dodge or parry.

RecklessnesschangedThe warrior will cause gain 100% increased critical hits with most attacks strike chance and will be immune ...Class spells

Classic Era

Recklessness

1 rank

The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 seconds, but all damage taken is increased by 20%.

Forever

Recklessness

1 rank

The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 seconds, but all damage taken is increased by 20%.

Bloodthirstchanged11 to 3 ranks. Instantly attack the target causing damage equal to 45% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 seconds.Class spells

Classic Era

Bloodthirst

11 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Rank 4: No description available.

Rank 5: No description available.

Rank 6: No description available.

Rank 7: No description available.

Rank 8: No description available.

Rank 9: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 13 health. This effect lasts 8 seconds.

Rank 10: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 17 health. This effect lasts 8 seconds.

Rank 11: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 seconds.

Forever

Bloodthirst

3 ranks

Rank 1: Instantly attack the target causing damage equal to 45% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 seconds.

Rank 2: Instantly attack the target causing damage equal to 45% of your Attack Power plus 43 and increasing your movement speed by 10% for 10 seconds.

Rank 3: Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 seconds.

Shield Slamchanged... with your shield, causing 264 to 276 505 damage, modified increased by your shield Block Value, and has ... effect on the target. Also Causes a very high amount of threat.Class spells

Classic Era

Shield Slam

3 ranks

Rank 1: Slam the target with your shield, causing 264 to 276 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Rank 2: Slam the target with your shield, causing 303 to 317 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Rank 3: Slam the target with your shield, causing 342 to 358 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Forever

Shield Slam

3 ranks

Rank 1: Slam the target with your shield, causing 505 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Rank 2: Slam the target with your shield, causing 580 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Rank 3: Slam the target with your shield, causing 655 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Engrave Gloves - Victory Rushchanged... target causing 1 + 46% 15% of attack power damage and healing you for 31% 10% of your maximum health. ... seconds after you kill an a non-trivial enemy. that yields experience or honor.Class spells

Classic Era

Engrave Gloves - Victory Rush

1 rank

Engrave your gloves with the Victory Rush rune: Instantly attack the target causing 1 + 46% of attack power damage and healing you for 31% of your maximum health. Only useable within 20 seconds after you kill an enemy that yields experience or honor.

Forever

Engrave Gloves - Victory Rush

1 rank

Engrave your gloves with the Victory Rush rune: Instantly attack the target causing 1 + 15% of attack power damage and healing you for 10% of your maximum health. Only useable within 20 seconds after you kill a non-trivial enemy.

Engrave Helm - Endless RagechangedEngrave your helm with the Endless Rage rune: You generate 26% to 25% more Rage from all damage you deal.Class spells

Classic Era

Engrave Helm - Endless Rage

1 rank

Engrave your helm with the Endless Rage rune: You generate 26% more Rage from all damage you deal.

Forever

Engrave Helm - Endless Rage

1 rank

Engrave your helm with the Endless Rage rune: You generate 25% more Rage from all damage you deal.

Engrave Gloves - DevastatechangedEngrave your gloves with the Devastate rune: While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 151% to 150% of your equipped weapon's damage per second, increased by 16% to 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.Class spells

Classic Era

Engrave Gloves - Devastate

1 rank

Engrave your gloves with the Devastate rune: While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 151% of your equipped weapon's damage per second, increased by 16% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.

Forever

Engrave Gloves - Devastate

1 rank

Engrave your gloves with the Devastate rune: While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.

Engrave Pants - Furious ThunderchangedEngrave your pants with the Furious Thunder rune: Thunder Clap now increases the time between attacks by an additional 5% to 6%, can be used in any stance, deals 101% to 100% increased damage, and deals 76% to 50% increased threat.Class spells

Classic Era

Engrave Pants - Furious Thunder

1 rank

Engrave your pants with the Furious Thunder rune: Thunder Clap now increases the time between attacks by an additional 5%, can be used in any stance, deals 101% increased damage, and deals 76% increased threat.

Forever

Engrave Pants - Furious Thunder

1 rank

Engrave your pants with the Furious Thunder rune: Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat.

Engrave Chest - Blood FrenzychangedEngrave your chest with the Blood Frenzy rune: Rend can now be used in Berserker stance, Rend's damage is increased by 101% to 100%, and Rend deals additional damage equal to 5% to 4% of your Attack Power each time it deals damage.Class spells

Classic Era

Engrave Chest - Blood Frenzy

1 rank

Engrave your chest with the Blood Frenzy rune: Rend can now be used in Berserker stance, Rend's damage is increased by 101%, and Rend deals additional damage equal to 5% of your Attack Power each time it deals damage.

Forever

Engrave Chest - Blood Frenzy

1 rank

Engrave your chest with the Blood Frenzy rune: Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage.

Engrave Pants - Commanding ShoutchangedEngrave your pants with the Commanding Shout rune: The warrior shouts, increasing the Stamina of all party members within 30 yards by 43 to 42.12. Lasts 5 minutes.Class spells

Classic Era

Engrave Pants - Commanding Shout

1 rank

Engrave your pants with the Commanding Shout rune: The warrior shouts, increasing the Stamina of all party members within 30 yards by 43. Lasts 5 minutes.

Forever

Engrave Pants - Commanding Shout

1 rank

Engrave your pants with the Commanding Shout rune: The warrior shouts, increasing the Stamina of all party members within 30 yards by 42.12. Lasts 5 minutes.

Engrave Boots - Enraged RegenerationchangedEngrave your boots with the Enraged Regeneration rune: Heals you for 40% to 30% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.Class spells

Classic Era

Engrave Boots - Enraged Regeneration

1 rank

Engrave your boots with the Enraged Regeneration rune: Heals you for 40% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

Forever

Engrave Boots - Enraged Regeneration

1 rank

Engrave your boots with the Enraged Regeneration rune: Heals you for 30% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

Engrave Boots - Intervenechanged... with the Intervene rune: Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 9%. value not confirmedClass spells

Classic Era

Engrave Boots - Intervene

1 rank

Engrave your boots with the Intervene rune: Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 9%.

Forever

Engrave Boots - Intervene

1 rank

Engrave your boots with the Intervene rune: value not confirmed

Engrave Belt - Focused RagechangedEngrave your belt with the Focused Rage rune: Reduces the Rage cost of your offensive abilities by 2.9 to 3.Class spells

Classic Era

Engrave Belt - Focused Rage

1 rank

Engrave your belt with the Focused Rage rune: Reduces the rage cost of your offensive abilities by 2.9.

Forever

Engrave Belt - Focused Rage

1 rank

Engrave your belt with the Focused Rage rune: Reduces the Rage cost of your offensive abilities by 3.

Engrave Gloves - Single-Minded FurychangedEngrave your gloves with the Single-Minded Fury rune: While dual-wielding, your movement speed is increased by 11% to 10% and you gain 5% to 3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 seconds or until your auto-attack strikes a different target.Class spells

Classic Era

Engrave Gloves - Single-Minded Fury

1 rank

Engrave your gloves with the Single-Minded Fury rune: While dual-wielding, your movement speed is increased by 11% and you gain 5% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 seconds or until your auto-attack strikes a different target.

Forever

Engrave Gloves - Single-Minded Fury

1 rank

Engrave your gloves with the Single-Minded Fury rune: While dual-wielding, your movement speed is increased by 10% and you gain 3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 seconds or until your auto-attack strikes a different target.

Engrave Boots - Gladiator StancechangedEngrave your boots with the Gladiator Stance rune: An aggressive stance that increases damage while you are wearing a shield by 11% to 10% and increases block chance by 11% to 10%, but reduces armor by 29% to 30% and threat generated by 29% to 30%. In addition, you gain 51% to 50% increased Rage when your auto-attack damages an enemy not targeting you. While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.Class spells

Classic Era

Engrave Boots - Gladiator Stance

1 rank

Engrave your boots with the Gladiator Stance rune: An aggressive stance that increases damage while you are wearing a shield by 11% and increases block chance by 11%, but reduces armor by 29% and threat generated by 29%. In addition, you gain 51% increased Rage when your auto-attack damages an enemy not targeting you. While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.

Forever

Engrave Boots - Gladiator Stance

1 rank

Engrave your boots with the Gladiator Stance rune: An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you. While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.

Engrave Gloves - Quick StrikechangedEngrave your gloves with the Quick Strike rune: A reckless instant melee attack with your two-handed weapon dealing 30% to 35% of attack power to 40% to 35% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.Class spells

Classic Era

Engrave Gloves - Quick Strike

1 rank

Engrave your gloves with the Quick Strike rune: A reckless instant melee attack with your two-handed weapon dealing 30% of attack power to 40% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.

Forever

Engrave Gloves - Quick Strike

1 rank

Engrave your gloves with the Quick Strike rune: A reckless instant melee attack with your two-handed weapon dealing 35% of attack power to 35% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.

Engrave Chest - Raging BlowchangedEngrave your chest with the Raging Blow rune: A ferocious strike that deals 116% to 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 2 to 1 sec.Class spells

Classic Era

Engrave Chest - Raging Blow

1 rank

Engrave your chest with the Raging Blow rune: A ferocious strike that deals 116% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 2 sec.

Forever

Engrave Chest - Raging Blow

1 rank

Engrave your chest with the Raging Blow rune: A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.

Engrave Pants - Consumed by RagechangedEngrave your pants with the Consumed by Rage rune: Enrages you (activating abilities which require being Enraged) for 12 seconds after you exceed 61 to 60 Rage. In addition, Whirlwind also strikes with off-hand melee weapons while you are Enraged.Class spells

Classic Era

Engrave Pants - Consumed by Rage

1 rank

Engrave your pants with the Consumed by Rage rune: Enrages you (activating abilities which require being Enraged) for 12 seconds after you exceed 61 Rage. In addition, Whirlwind also strikes with off-hand melee weapons while you are Enraged.

Forever

Engrave Pants - Consumed by Rage

1 rank

Engrave your pants with the Consumed by Rage rune: Enrages you (activating abilities which require being Enraged) for 12 seconds after you exceed 60 Rage. In addition, Whirlwind also strikes with off-hand melee weapons while you are Enraged.

Engrave Pants - Frenzied AssaultchangedEngrave your pants with the Frenzied Assault rune: While wielding 2-handed weapons, your attack speed is increased by 41% to 30% and your successful melee hits generate 3 to 2 additional Rage, or 6 to 4 additional Rage if they are critical hits.Class spells

Classic Era

Engrave Pants - Frenzied Assault

1 rank

Engrave your pants with the Frenzied Assault rune: While wielding 2-handed weapons, your attack speed is increased by 41% and your successful melee hits generate 3 additional Rage, or 6 additional Rage if they are critical hits.

Forever

Engrave Pants - Frenzied Assault

1 rank

Engrave your pants with the Frenzied Assault rune: While wielding 2-handed weapons, your attack speed is increased by 30% and your successful melee hits generate 2 additional Rage, or 4 additional Rage if they are critical hits.

Engrave Boots - Rallying CrychangedEngrave your boots with the Rallying Cry rune: Let loose a rallying cry, granting all party and raid members within 40 yards 16% to 15% increased maximum health for 10 seconds.Class spells

Classic Era

Engrave Boots - Rallying Cry

1 rank

Engrave your boots with the Rallying Cry rune: Let loose a rallying cry, granting all party and raid members within 40 yards 16% increased maximum health for 10 seconds.

Forever

Engrave Boots - Rallying Cry

1 rank

Engrave your boots with the Rallying Cry rune: Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 seconds.

Engrave Helm - Taste for BloodchangedEngrave your helm with the Taste for Blood rune: Whenever your Rend ability causes damage, your Overpower ability will activate for 9 seconds or 1 attack. This effect will not occur more than once every 7 to 6 sec.Class spells

Classic Era

Engrave Helm - Taste for Blood

1 rank

Engrave your helm with the Taste for Blood rune: Whenever your Rend ability causes damage, your Overpower ability will activate for 9 seconds or 1 attack. This effect will not occur more than once every 7 sec.

Forever

Engrave Helm - Taste for Blood

1 rank

Engrave your helm with the Taste for Blood rune: Whenever your Rend ability causes damage, your Overpower ability will activate for 9 seconds or 1 attack. This effect will not occur more than once every 6 sec.

Engrave Helm - VigilancechangedEngrave your helm with the Vigilance rune: Focus your protective gaze on a party or raid member, reducing their damage taken by 2% to 3% and transferring 9% to 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 minutes. This effect can only be on one target at a time.Class spells

Classic Era

Engrave Helm - Vigilance

1 rank

Engrave your helm with the Vigilance rune: Focus your protective gaze on a party or raid member, reducing their damage taken by 2% and transferring 9% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 minutes. This effect can only be on one target at a time.

Forever

Engrave Helm - Vigilance

1 rank

Engrave your helm with the Vigilance rune: Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 minutes. This effect can only be on one target at a time.

Engrave Helm - Shield MasterychangedEngrave your helm with the Shield Mastery rune: Increases all physical damage you deal by 11% to 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.Class spells

Classic Era

Engrave Helm - Shield Mastery

1 rank

Engrave your helm with the Shield Mastery rune: Increases all physical damage you deal by 11% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

Forever

Engrave Helm - Shield Mastery

1 rank

Engrave your helm with the Shield Mastery rune: Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

Engrave Bracers - RampagechangedEngrave your bracers with the Rampage rune: Go on a rampage, increasing your attack power by 16% to 10% for 30 seconds. This ability can only be used while Enraged.Class spells

Classic Era

Engrave Bracers - Rampage

1 rank

Engrave your bracers with the Rampage rune: Go on a rampage, increasing your attack power by 16% for 30 seconds. This ability can only be used while Enraged.

Forever

Engrave Bracers - Rampage

1 rank

Engrave your bracers with the Rampage rune: Go on a rampage, increasing your attack power by 10% for 30 seconds. This ability can only be used while Enraged.

Engrave Bracers - Sword and BoardchangedEngrave your bracers with the Sword and Board rune: When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 99% to 100% for 5 seconds.Class spells

Classic Era

Engrave Bracers - Sword and Board

1 rank

Engrave your bracers with the Sword and Board rune: When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 99% for 5 seconds.

Forever

Engrave Bracers - Sword and Board

1 rank

Engrave your bracers with the Sword and Board rune: When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 seconds.

Engrave Bracers - Wrecking CrewchangedEngrave your bracers with the Wrecking Crew rune: Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 11% to 10% for 12 seconds.Class spells

Classic Era

Engrave Bracers - Wrecking Crew

1 rank

Engrave your bracers with the Wrecking Crew rune: Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 11% for 12 seconds.

Forever

Engrave Bracers - Wrecking Crew

1 rank

Engrave your bracers with the Wrecking Crew rune: Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 seconds.

Enraged RegenerationchangedHeals you for 40% to 30% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.Class spells

Classic Era

Enraged Regeneration

1 rank

Heals you for 40% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

Forever

Enraged Regeneration

1 rank

Heals you for 30% of your maximum health over 10 seconds, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

Raging BlowchangedA ferocious strike that deals 116% to 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 2 to 1 sec.Class spells

Classic Era

Raging Blow

1 rank

A ferocious strike that deals 116% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 2 sec.

Forever

Raging Blow

1 rank

A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.

Quick StrikechangedA reckless instant melee attack with your two-handed weapon dealing 30% to 35% of attack power to 40% to 35% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.Class spells

Classic Era

Quick Strike

1 rank

A reckless instant melee attack with your two-handed weapon dealing 30% of attack power to 40% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.

Forever

Quick Strike

1 rank

A reckless instant melee attack with your two-handed weapon dealing 35% of attack power to 35% of attack power physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.

Victory Rushchanged... target causing 1 + 46% 15% of attack power damage and healing you for 31% 10% of your maximum health. ... seconds after you kill an a non-trivial enemy. that yields experience or honor.Class spells

Classic Era

Victory Rush

1 rank

Instantly attack the target causing 1 + 46% of attack power damage and healing you for 31% of your maximum health. Only useable within 20 seconds after you kill an enemy that yields experience or honor.

Forever

Victory Rush

1 rank

Instantly attack the target causing 1 + 15% of attack power damage and healing you for 10% of your maximum health. Only useable within 20 seconds after you kill a non-trivial enemy.

InterveneremovedRemoved in Forever.Class spells

Classic Era

Intervene

1 rank

Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 9%.

Forever

Not present.

Rallying CrychangedLet loose a rallying cry, granting all party and raid members within 40 yards 16% to 15% increased maximum health for 10 seconds.Class spells

Classic Era

Rallying Cry

1 rank

Let loose a rallying cry, granting all party and raid members within 40 yards 16% increased maximum health for 10 seconds.

Forever

Rallying Cry

1 rank

Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 seconds.

DevastatechangedSunder Armor also deals 151% to 150% weapon damage, increased by 16% to 10% per application of Sunder Armor already on the target.Class spells

Classic Era

Devastate

1 rank

Sunder Armor also deals 151% weapon damage, increased by 16% per application of Sunder Armor already on the target.

Forever

Devastate

1 rank

Sunder Armor also deals 150% weapon damage, increased by 10% per application of Sunder Armor already on the target.

Commanding ShoutchangedThe warrior shouts, increasing the Stamina of all party members within 30 yards by 43 to 42.12. Lasts 5 minutes.Class spells

Classic Era

Commanding Shout

1 rank

The warrior shouts, increasing the Stamina of all party members within 30 yards by 43. Lasts 5 minutes.

Forever

Commanding Shout

1 rank

The warrior shouts, increasing the Stamina of all party members within 30 yards by 42.12. Lasts 5 minutes.

Engrave Cloak - ShockwavechangedEngrave your cloak with the Shockwave rune: Sends a wave of force in front of the warrior, causing 51% to 50% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.Class spells

Classic Era

Engrave Cloak - Shockwave

1 rank

Engrave your cloak with the Shockwave rune: Sends a wave of force in front of the warrior, causing 51% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.

Forever

Engrave Cloak - Shockwave

1 rank

Engrave your cloak with the Shockwave rune: Sends a wave of force in front of the warrior, causing 50% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.

Engrave Cloak - Sudden DeathchangedEngrave your cloak with the Sudden Death rune: Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target's health state. When Execute is enabled by Sudden Death, you will retain 11 to 10 rage after using Execute.Class spells

Classic Era

Engrave Cloak - Sudden Death

1 rank

Engrave your cloak with the Sudden Death rune: Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target's health state. When Execute is enabled by Sudden Death, you will retain 11 rage after using Execute.

Forever

Engrave Cloak - Sudden Death

1 rank

Engrave your cloak with the Sudden Death rune: Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target's health state. When Execute is enabled by Sudden Death, you will retain 10 rage after using Execute.

Engrave Cloak - Fresh MeatchangedEngrave your cloak with the Fresh Meat rune: Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 11% to 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 11% to 10% increased Physical damage for 12 seconds.Class spells

Classic Era

Engrave Cloak - Fresh Meat

1 rank

Engrave your cloak with the Fresh Meat rune: Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 11% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 11% increased Physical damage for 12 seconds.

Forever

Engrave Cloak - Fresh Meat

1 rank

Engrave your cloak with the Fresh Meat rune: Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 seconds.

ShockwavechangedSends a wave of force in front of the warrior, causing 51% to 50% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.Class spells

Classic Era

Shockwave

1 rank

Sends a wave of force in front of the warrior, causing 51% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.

Forever

Shockwave

1 rank

Sends a wave of force in front of the warrior, causing 50% of attack power damage and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds.

Engrave Ring - Sword SpecializationchangedEngrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Sword Specialization

1 rank

Engrave your ring with the Sword Specialization rune: Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Axe SpecializationchangedEngrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Mace SpecializationchangedEngrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fist Weapon SpecializationchangedEngrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Ranged Weapon SpecializationchangedEngrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Ranged Weapon Specialization

1 rank

Engrave your ring with the Ranged Weapon Specialization rune: Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Defense SpecializationchangedEngrave your ring with the Defense Specialization rune: Defense skill increased by 26 to 25. Not cumulative with other ring runes.Class spells

Classic Era

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 26. Not cumulative with other ring runes.

Forever

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 25. Not cumulative with other ring runes.

Valor of AzerothchangedInspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 6% to 5% and granting 90 Attack Power. Lasts 120 minutes. May not be combined with similar long-duration effects.Class spells

Classic Era

Valor of Azeroth

1 rank

Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 6% and granting 90 Attack Power. Lasts 120 minutes. May not be combined with similar long-duration effects.

Forever

Valor of Azeroth

1 rank

Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 5% and granting 90 Attack Power. Lasts 120 minutes. May not be combined with similar long-duration effects.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Tactical MasterynewYou retain up to 10 Rage when you change Stances.Class spells

Classic Era

Not present.

Forever

Tactical Mastery

1 rank

You retain up to 10 Rage when you change Stances.

Racials

Human

1 new, 1 changed, 2 removed and 2 unchanged.

DiplomacyremovedRemoved in Forever.Racials

Classic Era

Diplomacy

1 rank

Reputation gains increased by 10%.

Forever

Not present.

RuthlesschangedSword Specialization to Ruthless. Skill Increases your critical strike chance with Swords all spells and Two-Handed Swords increased attacks by 5. 2%.Racials

Classic Era

Sword Specialization

1 rank

Skill with Swords and Two-Handed Swords increased by 5.

Forever

Ruthless

1 rank

Increases your critical strike chance with all spells and attacks by 2%.

Mace SpecializationremovedRemoved in Forever.Racials

Classic Era

Mace Specialization

1 rank

Skill with Maces and Two-Handed Maces increased by 5.

Forever

Not present.

Will to SurvivenewInstantly removes all Stun effects.Racials

Classic Era

Not present.

Forever

Will to Survive

1 rank

Instantly removes all Stun effects.

Orc

1 new, 3 changed, 3 removed and 0 unchanged.

Blood FurychangedIncreases base melee Attack Power by 25% for 15 seconds and reduces healing effects on you Spell Power by 50% 10% for 25 15 seconds.Racials

Classic Era

Blood Fury

1 rank

Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 seconds.

Forever

Blood Fury

1 rank

Increases Attack Power and Spell Power by 10% for 15 seconds.

HardinesschangedChance to resist Duration of Stun effects increased on you reduced by an additional 25%. 20%.Racials

Classic Era

Hardiness

1 rank

Chance to resist Stun effects increased by an additional 25%.

Forever

Hardiness

1 rank

Duration of Stun effects on you reduced by 20%.

SavagechangedAxe Specialization to Savage. Skill Increases your critical strike chance with Axes all spells and Two-Handed Axes increased abilities by 5. 1%.Racials

Classic Era

Axe Specialization

1 rank

Skill with Axes and Two-Handed Axes increased by 5.

Forever

Savage

1 rank

Increases your critical strike chance with all spells and abilities by 1%.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

Shatter CursenewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.Racials

Classic Era

Not present.

Forever

Shatter Curse

1 rank

Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Night Elf

1 new, 4 changed, 1 removed and 0 unchanged.

Shadowmeldchanged... cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult Using this ability in combat discourages enemies from attacking you, but increases the cooldown to detect while stealthed or prowling. 2 min.Racials

Classic Era

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Forever

Shadowmeld

1 rank

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

Quicknesschanged... chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Racials

Classic Era

Quickness

1 rank

Dodge chance increased by 1%.

Forever

Quickness

1 rank

Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

Wisp Spiritchanged... wisp upon death, increasing movement speed by 50%. 75%.Racials

Classic Era

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing speed by 50%.

Forever

Wisp Spirit

1 rank

Transform into a wisp upon death, increasing movement speed by 75%.

Quickness PassivechangedShadowmeld Passive to Quickness Passive.Racials

Classic Era

Shadowmeld Passive

1 rank

No description available.

Forever

Quickness Passive

1 rank

No description available.

Elune's LightnewIncreases your critical strike chance with all spells and attacks by 10% for 15 seconds.Racials

Classic Era

Not present.

Forever

Elune's Light

1 rank

Increases your critical strike chance with all spells and attacks by 10% for 15 seconds.

Undead

2 new, 2 changed, 1 removed and 1 unchanged.

Will of the ForsakenchangedProvides immunity to Instantly removes all Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds. effects.Racials

Classic Era

Will of the Forsaken

1 rank

Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 seconds.

Forever

Will of the Forsaken

1 rank

Instantly removes all Charm, Fear and Sleep effects.

Cannibalizechanged... 7% of total Health and 7% of total Mana every 2 sec for ...Racials

Classic Era

Cannibalize

1 rank

When activated, regenerates 7% of total health every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Forever

Cannibalize

1 rank

When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Shadow ResistanceremovedRemoved in Forever.Racials

Classic Era

Shadow Resistance

1 rank

Shadow Resistance increased by 10.

Forever

Not present.

Touch of the GravenewYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Touch of the GravenewYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Racials

Classic Era

Not present.

Forever

Touch of the Grave

1 rank

Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

Tauren

1 new, 2 changed, 1 removed and 1 unchanged.

Endurancechanged... Health increased by 5% and critical strike bonus to damage and healing increased by 2%.Racials

Classic Era

Endurance

1 rank

Total Health increased by 5%.

Forever

Endurance

1 rank

Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

CultivationchangedCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. increased by 15. Each herb may only be cultivated once.Racials

Classic Era

Cultivation

1 rank

Herbalism skill increased by 15.

Forever

Cultivation

1 rank

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

PlainsrunningnewGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.Racials

Classic Era

Not present.

Forever

Plainsrunning

1 rank

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

Gnome

7 new, 3 changed, 1 removed and 0 unchanged.

Escape ArtistchangedInstantly escape the effects of any immobilization or movement speed reduction impairing effect and gain immunity to those effects for 3 seconds.Racials

Classic Era

Escape Artist

1 rank

Escape the effects of any immobilization or movement speed reduction effect.

Forever

Escape Artist

1 rank

Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

Expansive MindchangedIntelligence Maximum Mana increased by 5%.Racials

Classic Era

Expansive Mind

1 rank

Intelligence increased by 5%.

Forever

Expansive Mind

1 rank

Maximum Mana increased by 5%.

Engineering SpecializationchangedYour gnomish ingenuity reduces the rate of engineering skill increased devices failing or backfiring when you use them by 15. 20%.Racials

Classic Era

Engineering Specialization

1 rank

Engineering skill increased by 15.

Forever

Engineering Specialization

1 rank

Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Arcane ResistanceremovedRemoved in Forever.Racials

Classic Era

Arcane Resistance

1 rank

Arcane Resistance increased by 10.

Forever

Not present.

Expansive MindnewMaximum Energy increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Energy increased by 5%.

Expansive MindnewMaximum Rage increased by 5%.Racials

Classic Era

Not present.

Forever

Expansive Mind

1 rank

Maximum Rage increased by 5%.

Eureka!newYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 seconds.

Eureka!newYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 seconds.

Eureka!newYour non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.Racials

Classic Era

Not present.

Forever

Eureka!

1 rank

Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 seconds.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

High Order Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Read LeylinenewAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Read Leyline

1 rank

Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 seconds if no leyline is nearby, and 15 minutes if one is found.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

Windshaper Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

SkysightnewAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Skysight

1 rank

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

What changes for warrior talents?

Forever has 12 new warrior talents, 28 changed talents and 12 removed talents compared with Classic Era. Arms, Protection, Fury are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
Improved RendRend bleed damage bonus 15% to 12% at rank 1.
Improved Thunder ClapArms to Protection. Reduces the Rage cost of your Thunder Clap ability by 1 to 2.
Improved OverpowerTier 3 to 2. Column 1 to 4.
Anger ManagementIncreases the time required for your Generates 1 Rage to decay every 3 sec while in combat, and reduces Rage loss while out of combat by ...

How should you compare the trees?

For warrior, Improved Overpower moves from Arms, tier 3, column 1 in Classic Era to Arms, tier 2, column 4 in Forever. Check its new position before spending points.

Classic Era warrior builds can include Tactical Mastery, Axe Specialization, Mace Specialization. These talents are absent from the Forever trees.

For warrior, start with Improved Tactical Mastery, Spearing Strike, Bloodthrill. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools