Classic Era and Forever

Shaman class Forever shaman changes

Data updated 2 Nov 2026. Classic Era 1.15.9.70576, Forever 1.60.1.70707, TBC Anniversary 2.5.6.70577.

Counts cover abilities available for comparison.

Talents, class spells and racials: 31 new, 111 changed, 31 removed and 31 unchanged.

173 changes shown.

Talents

17 new, 28 changed, 13 removed and 5 unchanged.

Elemental Combat

6 new, 10 changed, 0 removed and 0 unchanged.

ConvectionchangedElemental to Elemental Combat. ... your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells ...Elemental CombatTier 1

Classic Era

Convection

5 ranks, tier 1, column 2, Elemental

Rank 1: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Rank 2: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Rank 3: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Rank 4: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Rank 5: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

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Forever

Convection

5 ranks, tier 1, column 2, Elemental Combat

Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.

Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.

Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.

Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Convection

5 ranks, tier 1, column 2, Elemental

Rank 1: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Rank 2: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Rank 3: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Rank 4: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Rank 5: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

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ConcussionchangedElemental to Elemental Combat. ... Bolt, Chain Lightning, and Earth Shock spells by 1%.Elemental CombatTier 1

Classic Era

Concussion

5 ranks, tier 1, column 3, Elemental

Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

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Forever

Concussion

5 ranks, tier 1, column 3, Elemental Combat

Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.

Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.

Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.

Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Concussion

5 ranks, tier 1, column 3, Elemental

Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

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Elemental WardingchangedTier 2 to 3. Elemental to Elemental Combat. Reduces damage taken from Fire, Frost, and Nature effects by 4% to 3%.Elemental CombatTier 3

Classic Era

Elemental Warding

3 ranks, tier 2, column 2, Elemental

Rank 1: Reduces damage taken from Fire, Frost and Nature effects by 4%.

Rank 2: Reduces damage taken from Fire, Frost and Nature effects by 7%.

Rank 3: Reduces damage taken from Fire, Frost and Nature effects by 10%.

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Forever

Elemental Warding

3 ranks, tier 3, column 2, Elemental Combat

Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 7%.

Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Warding

3 ranks, tier 2, column 2, Elemental

Rank 1: Reduces damage taken from Fire, Frost and Nature effects by 4%.

Rank 2: Reduces damage taken from Fire, Frost and Nature effects by 7%.

Rank 3: Reduces damage taken from Fire, Frost and Nature effects by 10%.

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Call of FlamechangedColumn 3 to 4. Elemental to Elemental Combat. ... by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.Elemental CombatTier 2

Classic Era

Call of Flame

3 ranks, tier 2, column 3, Elemental

Rank 1: Increases the damage done by your Fire Totems by 5%.

Rank 2: Increases the damage done by your Fire Totems by 10%.

Rank 3: Increases the damage done by your Fire Totems by 15%.

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Forever

Call of Flame

3 ranks, tier 2, column 4, Elemental Combat

Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.

Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.

Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Call of Flame

3 ranks, tier 2, column 3, Elemental

Rank 1: Increases the damage done by your Fire Totems by 5%.

Rank 2: Increases the damage done by your Fire Totems by 10%.

Rank 3: Increases the damage done by your Fire Totems by 15%.

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Elemental FocuschangedElemental to Elemental Combat.Elemental CombatTier 3

Classic Era

Elemental Focus

1 rank, tier 3, column 1, Elemental

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Forever

Elemental Focus

1 rank, tier 3, column 1, Elemental Combat

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Focus

1 rank, tier 3, column 1, Elemental

After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.

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ReverberationchangedTier 3 to 2. Elemental to Elemental Combat.Elemental CombatTier 2

Classic Era

Reverberation

5 ranks, tier 3, column 2, Elemental

Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.

Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.

Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.

Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.

Rank 5: Reduces the cooldown of your Shock spells by 1 sec.

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Forever

Reverberation

5 ranks, tier 2, column 2, Elemental Combat

Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.

Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.

Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.

Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.

Rank 5: Reduces the cooldown of your Shock spells by 1 sec.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Reverberation

5 ranks, tier 3, column 2, Elemental

Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.

Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.

Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.

Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.

Rank 5: Reduces the cooldown of your Shock spells by 1 sec.

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Eye of the StormchangedElemental to Elemental Combat. Gives you your Lightning Bolt, Chain Lightning, and Lava Burst spells a 33% 23% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing not lose casting time when taking you take damage.Elemental CombatTier 4

Classic Era

Eye of the Storm

3 ranks, tier 4, column 2, Elemental

Rank 1: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Rank 2: Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Rank 3: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

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Forever

Eye of the Storm

3 ranks, tier 4, column 2, Elemental Combat

Rank 1: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.

Rank 2: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.

Rank 3: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Eye of the Storm

3 ranks, tier 4, column 2, Elemental

Rank 1: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.

Rank 2: Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.

Rank 3: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.

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Elemental DevastationchangedTier 4 to 2. Column 4 to 1. Elemental to Elemental Combat. Your offensive spell crits will Critical Strikes with direct damage spells increase your chance to ...Elemental CombatTier 2

Classic Era

Elemental Devastation

3 ranks, tier 4, column 4, Elemental

Rank 1: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.

Rank 2: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 seconds.

Rank 3: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 seconds.

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Forever

Elemental Devastation

3 ranks, tier 2, column 1, Elemental Combat

Rank 1: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 seconds.

Rank 2: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 seconds.

Rank 3: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Devastation

3 ranks, tier 4, column 4, Elemental

Rank 1: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.

Rank 2: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 seconds.

Rank 3: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 seconds.

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Elemental Furychanged1 to 5 ranks. Tier 5 to 6. Column 2 to 3. Elemental to Elemental Combat. ... bonus of your Searing Magma, and Fire Nova Magma Totems and your Fire, ... and Nature spells by 100%. 20%.Elemental CombatTier 6

Classic Era

Elemental Fury

1 rank, tier 5, column 2, Elemental

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

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Forever

Elemental Fury

5 ranks, tier 6, column 3, Elemental Combat

Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.

Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.

Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.

Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Fury

1 rank, tier 5, column 2, Elemental

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

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Elemental MasterychangedElemental to Elemental Combat. When activated, this spell gives your next Gain mastery over Fire Frost, or Nature damage spell a 100% critical strike chance and reduces Lightning, reducing the mana cost cast time of Lightning Bolt and Lava Burst by 100%. 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 seconds.Elemental CombatTier 7

Classic Era

Elemental Mastery

1 rank, tier 7, column 2, Elemental

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

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Forever

Elemental Mastery

1 rank, tier 7, column 2, Elemental Combat

Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Mastery

1 rank, tier 7, column 2, Elemental

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

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Elemental AlacritynewReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Elemental CombatTier 2

Classic Era

Not present.

Forever

Elemental Alacrity

3 ranks, tier 2, column 3, Elemental Combat

Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.

Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.

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Trial by FirenewIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.Elemental CombatTier 4

Classic Era

Not present.

Forever

Trial by Fire

2 ranks, tier 4, column 1, Elemental Combat

Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.

Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

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EarthboundnewYour Earthbind Totem Immobilizes nearby targets for 5 seconds when cast.Elemental CombatTier 4

Classic Era

Not present.

Forever

Earthbound

1 rank, tier 4, column 4, Elemental Combat

Your Earthbind Totem Immobilizes nearby targets for 5 seconds when cast.

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Elemental ReachnewIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.Elemental CombatTier 5

Classic Era

Not present.

Forever

Elemental Reach

2 ranks, tier 5, column 1, Elemental Combat

Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.

Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.

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Lava BurstnewYou hurl molten lava at the target, dealing 129.4 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.Elemental CombatTier 5

Classic Era

Not present.

Forever

Lava Burst

1 rank, tier 5, column 2, Elemental Combat

You hurl molten lava at the target, dealing 129.4 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

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Lightning OverloadnewGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Elemental CombatTier 5

Classic Era

Not present.

Forever

Lightning Overload

3 ranks, tier 5, column 3, Elemental Combat

Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Lightning Overload

5 ranks, tier 8, column 2, Elemental

Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 8% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 12% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 4: Gives your Lightning Bolt and Chain Lightning spells a 16% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 5: Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

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Enhancement

7 new, 9 changed, 6 removed and 2 unchanged.

Earth's GraspchangedTier 2 to 1. Elemental to Enhancement.EnhancementTier 1

Classic Era

Earth's Grasp

2 ranks, tier 2, column 1, Elemental

Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

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Forever

Earth's Grasp

2 ranks, tier 1, column 1, Enhancement

Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Earth's Grasp

2 ranks, tier 2, column 1, Elemental

Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

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Ancestral KnowledgechangedColumn 2 to 3. Increases your maximum Mana Intellect by 1%. 2%.EnhancementTier 1

Classic Era

Ancestral Knowledge

5 ranks, tier 1, column 2, Enhancement

Rank 1: Increases your maximum Mana by 1%.

Rank 2: Increases your maximum Mana by 2%.

Rank 3: Increases your maximum Mana by 3%.

Rank 4: Increases your maximum Mana by 4%.

Rank 5: Increases your maximum Mana by 5%.

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Forever

Ancestral Knowledge

5 ranks, tier 1, column 3, Enhancement

Rank 1: Increases your Intellect by 2%.

Rank 2: Increases your Intellect by 4%.

Rank 3: Increases your Intellect by 6%.

Rank 4: Increases your Intellect by 8%.

Rank 5: Increases your Intellect by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Ancestral Knowledge

5 ranks, tier 1, column 2, Enhancement

Rank 1: Increases your maximum mana by 1%.

Rank 2: Increases your maximum mana by 2%.

Rank 3: Increases your maximum mana by 3%.

Rank 4: Increases your maximum mana by 4%.

Rank 5: Increases your maximum mana by 5%.

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Shield SpecializationremovedRemoved in Forever.EnhancementTier 1

Classic Era

Shield Specialization

5 ranks, tier 1, column 3, Enhancement

Rank 1: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Rank 2: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Rank 3: Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Rank 4: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Rank 5: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Shield Specialization

5 ranks, tier 1, column 3, Enhancement

Rank 1: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Rank 2: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Rank 3: Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Rank 4: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Rank 5: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

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Thundering StrikeschangedTier 2 to 1. ... a critical strike with your weapon all spells and attacks by 1%.EnhancementTier 1

Classic Era

Thundering Strikes

5 ranks, tier 2, column 2, Enhancement

Rank 1: Improves your chance to get a critical strike with your weapon attacks by 1%.

Rank 2: Improves your chance to get a critical strike with your weapon attacks by 2%.

Rank 3: Improves your chance to get a critical strike with your weapon attacks by 3%.

Rank 4: Improves your chance to get a critical strike with your weapon attacks by 4%.

Rank 5: Improves your chance to get a critical strike with your weapon attacks by 5%.

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Forever

Thundering Strikes

5 ranks, tier 1, column 2, Enhancement

Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%.

Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%.

Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%.

Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%.

Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Thundering Strikes

5 ranks, tier 2, column 2, Enhancement

Rank 1: Improves your chance to get a critical strike with your weapon attacks by 1%.

Rank 2: Improves your chance to get a critical strike with your weapon attacks by 2%.

Rank 3: Improves your chance to get a critical strike with your weapon attacks by 3%.

Rank 4: Improves your chance to get a critical strike with your weapon attacks by 4%.

Rank 5: Improves your chance to get a critical strike with your weapon attacks by 5%.

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Improved Ghost Wolfchanged... spell by 1 sec, and Ghost Wolf may be used indoors.EnhancementTier 2

Classic Era

Improved Ghost Wolf

2 ranks, tier 2, column 3, Enhancement

Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec.

Rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec.

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Forever

Improved Ghost Wolf

2 ranks, tier 2, column 3, Enhancement

Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.

Rank 2: Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

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TBC Anniversary

Improved Ghost Wolf

2 ranks, tier 2, column 3, Enhancement

Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec.

Rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec.

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Enhancing TotemsremovedRemoved in Forever.EnhancementTier 3

Classic Era

Enhancing Totems

2 ranks, tier 3, column 1, Enhancement

Rank 1: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Rank 2: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Enhancing Totems

2 ranks, tier 3, column 1, Enhancement

Rank 1: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Rank 2: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

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Two-Handed Axes and MacesremovedRemoved in Forever.EnhancementTier 3

Classic Era

Two-Handed Axes and Maces

1 rank, tier 3, column 3, Enhancement

Allows you to use Two-Handed Axes and Two-Handed Maces.

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Forever

Not present.

Anticipationchanged5 to 3 ranks. Increases your chance to dodge by an additional 1% to 2%.EnhancementTier 3

Classic Era

Anticipation

5 ranks, tier 3, column 4, Enhancement

Rank 1: Increases your chance to dodge by an additional 1%.

Rank 2: Increases your chance to dodge by an additional 2%.

Rank 3: Increases your chance to dodge by an additional 3%.

Rank 4: Increases your chance to dodge by an additional 4%.

Rank 5: Increases your chance to dodge by an additional 5%.

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Forever

Anticipation

3 ranks, tier 3, column 4, Enhancement

Rank 1: Increases your chance to dodge by an additional 2%.

Rank 2: Increases your chance to dodge by an additional 4%.

Rank 3: Increases your chance to dodge by an additional 6%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Anticipation

5 ranks, tier 3, column 4, Enhancement

Rank 1: Increases your chance to dodge by an additional 1%.

Rank 2: Increases your chance to dodge by an additional 2%.

Rank 3: Increases your chance to dodge by an additional 3%.

Rank 4: Increases your chance to dodge by an additional 4%.

Rank 5: Increases your chance to dodge by an additional 5%.

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Flurrychanged... your attack speed by 10% 5% for your next 3 swings after dealing a melee critical strike.EnhancementTier 4

Classic Era

Flurry

5 ranks, tier 4, column 2, Enhancement

Rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Rank 2: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Rank 3: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Rank 4: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

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Forever

Flurry

5 ranks, tier 4, column 2, Enhancement

Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Flurry

5 ranks, tier 4, column 2, Enhancement

Rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Rank 2: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Rank 3: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Rank 4: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

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ToughnesschangedColumn 3 to 1. Increases your armor value from items Stamina by 2%.EnhancementTier 4

Classic Era

Toughness

5 ranks, tier 4, column 3, Enhancement

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

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Forever

Toughness

5 ranks, tier 4, column 1, Enhancement

Rank 1: Increases your Stamina by 2%.

Rank 2: Increases your Stamina by 4%.

Rank 3: Increases your Stamina by 6%.

Rank 4: Increases your Stamina by 8%.

Rank 5: Increases your Stamina by 10%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Toughness

5 ranks, tier 4, column 3, Enhancement

Rank 1: Increases your armor value from items by 2%, and reduces the duration of movement slowing effects on you by 10%.

Rank 2: Increases your armor value from items by 4%, and reduces the duration of movement slowing effects on you by 20%.

Rank 3: Increases your armor value from items by 6%, and reduces the duration of movement slowing effects on you by 30%.

Rank 4: Increases your armor value from items by 8%, and reduces the duration of movement slowing effects on you by 40%.

Rank 5: Increases your armor value from items by 10%, and reduces the duration of movement slowing effects on you by 50%.

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Improved Weapon TotemsremovedRemoved in Forever.EnhancementTier 5

Classic Era

Improved Weapon Totems

2 ranks, tier 5, column 1, Enhancement

Rank 1: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Rank 2: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Weapon Totems

2 ranks, tier 5, column 1, Enhancement

Rank 1: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Rank 2: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

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Elemental WeaponschangedTier 5 to 3. Column 2 to 1. Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 14% to 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.EnhancementTier 3

Classic Era

Elemental Weapons

3 ranks, tier 5, column 2, Enhancement

Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

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Forever

Elemental Weapons

3 ranks, tier 3, column 1, Enhancement

Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Elemental Weapons

3 ranks, tier 5, column 3, Enhancement

Rank 1: Increases the damage caused by your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Rank 2: Increases the damage caused by your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Rank 3: Increases the damage caused by your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

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ParryremovedRemoved in Forever.EnhancementTier 5

Classic Era

Parry

1 rank, tier 5, column 3, Enhancement

Gives a chance to parry enemy melee attacks.

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Forever

Not present.

Weapon MasteryremovedRemoved in Forever.EnhancementTier 6

Classic Era

Weapon Mastery

5 ranks, tier 6, column 3, Enhancement

Rank 1: Increases the damage you deal with all weapons by 2%.

Rank 2: Increases the damage you deal with all weapons by 4%.

Rank 3: Increases the damage you deal with all weapons by 6%.

Rank 4: Increases the damage you deal with all weapons by 8%.

Rank 5: Increases the damage you deal with all weapons by 10%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Weapon Mastery

5 ranks, tier 6, column 4, Enhancement

Rank 1: Increases the damage you deal with all weapons by 2%.

Rank 2: Increases the damage you deal with all weapons by 4%.

Rank 3: Increases the damage you deal with all weapons by 6%.

Rank 4: Increases the damage you deal with all weapons by 8%.

Rank 5: Increases the damage you deal with all weapons by 10%.

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StormstrikechangedTier 7 to 4. Column 2 to 3. Gives you an extra attack. In addition, Instantly strike for normal weapon damage and increase the next 2 sources of Nature damage dealt you deal to the target are increased with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% Lasts for 12 seconds.EnhancementTier 4

Classic Era

Stormstrike

1 rank, tier 7, column 2, Enhancement

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.

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Forever

Stormstrike

1 rank, tier 4, column 3, Enhancement

Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 seconds.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Stormstrike

1 rank, tier 7, column 3, Enhancement

Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.

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Mental DexteritynewIncreases your Attack Power by an amount equal to 33% of your Intellect.EnhancementTier 2

Classic Era

Not present.

Forever

Mental Dexterity

3 ranks, tier 2, column 2, Enhancement

Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect.

Rank 2: Increases your Attack Power by an amount equal to 67% of your Intellect.

Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.

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Shamanistic FocusnewReduces the mana cost of your Shock and Lightning Shield spells by 45%.EnhancementTier 3

Classic Era

Not present.

Forever

Shamanistic Focus

1 rank, tier 3, column 3, Enhancement

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Shamanistic Focus

1 rank, tier 3, column 3, Enhancement

After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.

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Spirit WeaponsnewGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.EnhancementTier 5

Classic Era

Not present.

Forever

Spirit Weapons

1 rank, tier 5, column 1, Enhancement

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Spirit Weapons

1 rank, tier 5, column 2, Enhancement

Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.

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Mental QuicknessnewIncreases your spell damage and healing by up to 15% of your Intellect.EnhancementTier 5

Classic Era

Not present.

Forever

Mental Quickness

2 ranks, tier 5, column 2, Enhancement

Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.

Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mental Quickness

3 ranks, tier 6, column 1, Enhancement

Rank 1: Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell damage and healing by an amount equal to 10% of your attack power.

Rank 2: Reduces the mana cost of your instant cast Shaman spells by 4% and increases your spell damage and healing by an amount equal to 20% of your attack power.

Rank 3: Reduces the mana cost of your instant cast Shaman spells by 6% and increases your spell damage and healing by an amount equal to 30% of your attack power.

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Improved StormstrikenewWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 seconds, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.EnhancementTier 5

Classic Era

Not present.

Forever

Improved Stormstrike

2 ranks, tier 5, column 3, Enhancement

Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 seconds, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 seconds, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

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Maelstrom WeaponnewWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 seconds.EnhancementTier 6

Classic Era

Not present.

Forever

Maelstrom Weapon

5 ranks, tier 6, column 3, Enhancement

Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 seconds.

Rank 2: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 seconds.

Rank 3: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 seconds.

Rank 4: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 seconds.

Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 seconds.

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Rage of the FarseernewIncreases your attack speed by 30% for 25 seconds.EnhancementTier 7

Classic Era

Not present.

Forever

Rage of the Farseer

1 rank, tier 7, column 2, Enhancement

Increases your attack speed by 30% for 25 seconds.

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Elemental

0 new, 0 changed, 4 removed and 0 unchanged.

Call of ThunderremovedRemoved in Forever.ElementalTier 3

Classic Era

Call of Thunder

5 ranks, tier 3, column 3, Elemental

Rank 1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Rank 2: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%.

Rank 3: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Rank 4: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Rank 5: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Call of Thunder

5 ranks, tier 3, column 3, Elemental

Rank 1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Rank 2: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%.

Rank 3: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Rank 4: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Rank 5: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.

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Improved Fire TotemsremovedRemoved in Forever.ElementalTier 4

Classic Era

Improved Fire Totems

2 ranks, tier 4, column 1, Elemental

Rank 1: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

Rank 2: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Improved Fire Totems

2 ranks, tier 4, column 1, Elemental

Rank 1: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

Rank 2: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

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Storm ReachremovedRemoved in Forever.ElementalTier 5

Classic Era

Storm Reach

2 ranks, tier 5, column 1, Elemental

Rank 1: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Rank 2: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

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Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Storm Reach

2 ranks, tier 5, column 1, Elemental

Rank 1: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Rank 2: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

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Lightning MasteryremovedRemoved in Forever.ElementalTier 6

Classic Era

Lightning Mastery

5 ranks, tier 6, column 3, Elemental

Rank 1: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Rank 2: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Rank 3: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.

Rank 4: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.8 sec.

Rank 5: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Lightning Mastery

5 ranks, tier 6, column 3, Elemental

Rank 1: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.1 sec.

Rank 2: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Rank 3: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.3 sec.

Rank 4: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Rank 5: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.

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Restoration

4 new, 9 changed, 3 removed and 3 unchanged.

Tidal Focuschanged... healing spells by 1% and improves your chance to hit by 1%.RestorationTier 1

Classic Era

Tidal Focus

5 ranks, tier 1, column 3, Restoration

Rank 1: Reduces the Mana cost of your healing spells by 1%.

Rank 2: Reduces the Mana cost of your healing spells by 2%.

Rank 3: Reduces the Mana cost of your healing spells by 3%.

Rank 4: Reduces the Mana cost of your healing spells by 4%.

Rank 5: Reduces the Mana cost of your healing spells by 5%.

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Forever

Tidal Focus

5 ranks, tier 1, column 3, Restoration

Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Rank 2: Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.

Rank 3: Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.

Rank 4: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.

Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Tidal Focus

5 ranks, tier 1, column 3, Restoration

Rank 1: Reduces the mana cost of your healing spells by 1%.

Rank 2: Reduces the mana cost of your healing spells by 2%.

Rank 3: Reduces the mana cost of your healing spells by 3%.

Rank 4: Reduces the mana cost of your healing spells by 4%.

Rank 5: Reduces the mana cost of your healing spells by 5%.

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Improved ReincarnationchangedColumn 1 to 4. ... spell by 10 min, increases your maximum health by 2%, and increases the amount ...RestorationTier 2

Classic Era

Improved Reincarnation

2 ranks, tier 2, column 1, Restoration

Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

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Forever

Improved Reincarnation

2 ranks, tier 2, column 4, Restoration

Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Improved Reincarnation

2 ranks, tier 2, column 1, Restoration

Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

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Ancestral HealingchangedTier 2 to 3. Column 2 to 1. Rank 2: Increases your target's armor value by 16% to 17% for 15 seconds after getting a critical effect from one of your healing spells.RestorationTier 3

Classic Era

Ancestral Healing

3 ranks, tier 2, column 2, Restoration

Rank 1: Increases your target's armor value by 8% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 2: Increases your target's armor value by 16% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 3: Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.

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Forever

Ancestral Healing

3 ranks, tier 3, column 1, Restoration

Rank 1: Increases your target's armor value by 8% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 2: Increases your target's armor value by 17% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 3: Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.

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Matches TBC Anniversary at rank 1.

TBC Anniversary

Ancestral Healing

3 ranks, tier 2, column 2, Restoration

Rank 1: Increases your target's armor value by 8% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 2: Increases your target's armor value by 16% for 15 seconds after getting a critical effect from one of your healing spells.

Rank 3: Increases your target's armor value by 25% for 15 seconds after getting a critical effect from one of your healing spells.

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Totemic Focuschanged... cost of your totems and any spells that summon or move them by 5%.RestorationTier 2

Classic Era

Totemic Focus

5 ranks, tier 2, column 3, Restoration

Rank 1: Reduces the Mana cost of your totems by 5%.

Rank 2: Reduces the Mana cost of your totems by 10%.

Rank 3: Reduces the Mana cost of your totems by 15%.

Rank 4: Reduces the Mana cost of your totems by 20%.

Rank 5: Reduces the Mana cost of your totems by 25%.

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Forever

Totemic Focus

5 ranks, tier 2, column 3, Restoration

Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.

Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%.

Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%.

Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Totemic Focus

5 ranks, tier 2, column 3, Restoration

Rank 1: Reduces the mana cost of your totems by 5%.

Rank 2: Reduces the mana cost of your totems by 10%.

Rank 3: Reduces the mana cost of your totems by 15%.

Rank 4: Reduces the mana cost of your totems by 20%.

Rank 5: Reduces the mana cost of your totems by 25%.

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Nature's GuidanceremovedRemoved in Forever.RestorationTier 3

Classic Era

Nature's Guidance

3 ranks, tier 3, column 1, Restoration

Rank 1: Increases your chance to hit with melee attacks and spells by 1%.

Rank 2: Increases your chance to hit with melee attacks and spells by 2%.

Rank 3: Increases your chance to hit with melee attacks and spells by 3%.

View talent in calculator

Forever

Not present.

Matches TBC Anniversary at rank 1.

TBC Anniversary

Nature's Guidance

3 ranks, tier 3, column 1, Restoration

Rank 1: Increases your chance to hit with melee attacks and spells by 1%.

Rank 2: Increases your chance to hit with melee attacks and spells by 2%.

Rank 3: Increases your chance to hit with melee attacks and spells by 3%.

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Healing Focuschanged5 to 3 ranks. Gives you your healing spells a 14% 23% chance to avoid interruption caused by damage while not lose casting any healing spell. time when you take damage.RestorationTier 3

Classic Era

Healing Focus

5 ranks, tier 3, column 2, Restoration

Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.

Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.

Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

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Forever

Healing Focus

3 ranks, tier 3, column 2, Restoration

Rank 1: Gives your healing spells a 23% chance to not lose casting time when you take damage.

Rank 2: Gives your healing spells a 47% chance to not lose casting time when you take damage.

Rank 3: Gives your healing spells a 70% chance to not lose casting time when you take damage.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Healing Focus

5 ranks, tier 3, column 2, Restoration

Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting any Shaman healing spell.

Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting any Shaman healing spell.

Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting any Shaman healing spell.

Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting any Shaman healing spell.

Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting any Shaman healing spell.

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Totemic MasteryremovedRemoved in Forever.RestorationTier 3

Classic Era

Totemic Mastery

1 rank, tier 3, column 3, Restoration

The radius of your totems that affect friendly targets is increased to 30 yd.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Totemic Mastery

1 rank, tier 3, column 3, Restoration

The radius of your totems that affect friendly targets is increased to 30 yards.

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Healing GraceremovedRemoved in Forever.RestorationTier 3

Classic Era

Healing Grace

3 ranks, tier 3, column 4, Restoration

Rank 1: Reduces the threat generated by your healing spells by 5%.

Rank 2: Reduces the threat generated by your healing spells by 10%.

Rank 3: Reduces the threat generated by your healing spells by 15%.

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Forever

Not present.

Also in TBC Anniversary, compare the effects.

TBC Anniversary

Healing Grace

3 ranks, tier 3, column 4, Restoration

Rank 1: Reduces the threat generated by your healing spells by 5% and reduces the chance your spells will be dispelled by 10%.

Rank 2: Reduces the threat generated by your healing spells by 10% and reduces the chance your spells will be dispelled by 20%.

Rank 3: Reduces the threat generated by your healing spells by 15% and reduces the chance your spells will be dispelled by 30%.

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Restorative Totemschanged... of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totems Totem by 5%. 10%.RestorationTier 4

Classic Era

Restorative Totems

5 ranks, tier 4, column 2, Restoration

Rank 1: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Rank 2: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Rank 3: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Rank 4: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Rank 5: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

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Forever

Restorative Totems

5 ranks, tier 4, column 2, Restoration

Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.

Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.

Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.

Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Restorative Totems

5 ranks, tier 4, column 2, Restoration

Rank 1: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Rank 2: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Rank 3: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Rank 4: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Rank 5: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

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Tidal MasterychangedColumn 3 to 1. ... chance of your healing and lightning spells by 1%.RestorationTier 4

Classic Era

Tidal Mastery

5 ranks, tier 4, column 3, Restoration

Rank 1: Increases the critical effect chance of your healing and lightning spells by 1%.

Rank 2: Increases the critical effect chance of your healing and lightning spells by 2%.

Rank 3: Increases the critical effect chance of your healing and lightning spells by 3%.

Rank 4: Increases the critical effect chance of your healing and lightning spells by 4%.

Rank 5: Increases the critical effect chance of your healing and lightning spells by 5%.

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Forever

Tidal Mastery

5 ranks, tier 4, column 1, Restoration

Rank 1: Increases the critical effect chance of your healing spells by 1%.

Rank 2: Increases the critical effect chance of your healing spells by 2%.

Rank 3: Increases the critical effect chance of your healing spells by 3%.

Rank 4: Increases the critical effect chance of your healing spells by 4%.

Rank 5: Increases the critical effect chance of your healing spells by 5%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Tidal Mastery

5 ranks, tier 4, column 3, Restoration

Rank 1: Increases the critical effect chance of your healing and lightning spells by 1%.

Rank 2: Increases the critical effect chance of your healing and lightning spells by 2%.

Rank 3: Increases the critical effect chance of your healing and lightning spells by 3%.

Rank 4: Increases the critical effect chance of your healing and lightning spells by 4%.

Rank 5: Increases the critical effect chance of your healing and lightning spells by 5%.

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Healing WaychangedColumn 1 to 2. Your Healing Wave spells have a 33% chance to increase Increases the effect of subsequent amount healed by your Healing Wave spells on that target spell by 6% for 15 seconds. This effect will stack up to 3 times. 8%.RestorationTier 5

Classic Era

Healing Way

3 ranks, tier 5, column 1, Restoration

Rank 1: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

Rank 2: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

Rank 3: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

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Forever

Healing Way

3 ranks, tier 5, column 2, Restoration

Rank 1: Increases the amount healed by your Healing Wave spell by 8%.

Rank 2: Increases the amount healed by your Healing Wave spell by 17%.

Rank 3: Increases the amount healed by your Healing Wave spell by 25%.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Healing Way

3 ranks, tier 5, column 1, Restoration

Rank 1: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

Rank 2: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

Rank 3: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 seconds. This effect will stack up to 3 times.

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Mana Tide TotemchangedTier 7 to 4. Column 2 to 3. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 to 88 mana every 3 seconds to group members within 20 to 30 yards.RestorationTier 4

Classic Era

Mana Tide Totem

1 rank, tier 7, column 2, Restoration

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

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Forever

Mana Tide Totem

1 rank, tier 4, column 3, Restoration

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

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Also in TBC Anniversary, compare the effects.

TBC Anniversary

Mana Tide Totem

1 rank, tier 7, column 2, Restoration

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 20 yards.

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MindfulnessnewAllows 17% of your Mana regeneration to continue while casting.RestorationTier 2

Classic Era

Not present.

Forever

Mindfulness

3 ranks, tier 2, column 1, Restoration

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Rank 2: Allows 33% of your Mana regeneration to continue while casting.

Rank 3: Allows 50% of your Mana regeneration to continue while casting.

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Natural GracenewReduces the threat generated by your spells by 5%.RestorationTier 2

Classic Era

Not present.

Forever

Natural Grace

3 ranks, tier 2, column 2, Restoration

Rank 1: Reduces the threat generated by your spells by 5%.

Rank 2: Reduces the threat generated by your spells by 10%.

Rank 3: Reduces the threat generated by your spells by 15%.

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Water ShieldnewThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 minutes. Only one Elemental Shield can be active on the Shaman at any one time.RestorationTier 3

Classic Era

Not present.

Forever

Water Shield

1 rank, tier 3, column 3, Restoration

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 minutes. Only one Elemental Shield can be active on the Shaman at any one time.

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RiptidenewHeals a friendly target for 509.6, an additional 445 over 15 seconds, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.RestorationTier 7

Classic Era

Not present.

Forever

Riptide

1 rank, tier 7, column 2, Restoration

Heals a friendly target for 509.6, an additional 445 over 15 seconds, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

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Class spells

5 new, 75 changed, 8 removed and 23 unchanged.

Earth Shockchanged... with concussive force, causing 19 to 21 20.5 Nature damage. It also ...Class spells

Classic Era

Earth Shock

7 ranks

Rank 1: Instantly shocks the target with concussive force, causing 19 to 21 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 2: Instantly shocks the target with concussive force, causing 35 to 37 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 3: Instantly shocks the target with concussive force, causing 65 to 69 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 4: Instantly shocks the target with concussive force, causing 125 to 133 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 5: Instantly shocks the target with concussive force, causing 235 to 249 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 6: Instantly shocks the target with concussive force, causing 371 to 393 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 7: Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Forever

Earth Shock

7 ranks

Rank 1: Instantly shocks the target with concussive force, causing 20.5 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 2: Instantly shocks the target with concussive force, causing 36.5 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 3: Instantly shocks the target with concussive force, causing 53.5 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 4: Instantly shocks the target with concussive force, causing 86.5 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 5: Instantly shocks the target with concussive force, causing 138.5 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 6: Instantly shocks the target with concussive force, causing 213 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Rank 7: Instantly shocks the target with concussive force, causing 301 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. Causes a high amount of threat.

Healing Wavechanged20 to 10 ranks. ... a friendly target for 36 to 46. 41.8.Class spells

Classic Era

Healing Wave

20 ranks

Rank 1: Heals a friendly target for 36 to 46.

Rank 2: Heals a friendly target for 18 to 24.

Rank 3: Heals a friendly target for 69 to 83.

Rank 4: Heals a friendly target for 34 to 42.

Rank 5: Heals a friendly target for 136 to 162.

Rank 6: Heals a friendly target for 67 to 81.

Rank 7: Heals a friendly target for 279 to 327.

Rank 8: Heals a friendly target for 139 to 163.

Rank 9: Heals a friendly target for 389 to 453.

Rank 10: Heals a friendly target for 194 to 226.

Rank 11: Heals a friendly target for 552 to 638.

Rank 12: Heals a friendly target for 276 to 320.

Rank 13: Heals a friendly target for 759 to 873.

Rank 14: Heals a friendly target for 379 to 437.

Rank 15: Heals a friendly target for 1040 to 1190.

Rank 16: Heals a friendly target for 519 to 595.

Rank 17: Heals a friendly target for 1389 to 1583.

Rank 18: Heals a friendly target for 694 to 792.

Rank 19: Heals a friendly target for 1620 to 1850.

Rank 20: Heals a friendly target for 810 to 926.

Forever

Healing Wave

10 ranks

Rank 1: Heals a friendly target for 41.8.

Rank 2: Heals a friendly target for 76.

Rank 3: Heals a friendly target for 138.5.

Rank 4: Heals a friendly target for 267.5.

Rank 5: Heals a friendly target for 355.5.

Rank 6: Heals a friendly target for 500.5.

Rank 7: Heals a friendly target for 704.5.

Rank 8: Heals a friendly target for 995.5.

Rank 9: Heals a friendly target for 1366.

Rank 10: Heals a friendly target for 1615.

Lesser Healing Wavechanged... a friendly target for 170 to 194. 161.5.Class spells

Classic Era

Lesser Healing Wave

6 ranks

Rank 1: Heals a friendly target for 170 to 194.

Rank 2: Heals a friendly target for 257 to 291.

Rank 3: Heals a friendly target for 349 to 393.

Rank 4: Heals a friendly target for 473 to 529.

Rank 5: Heals a friendly target for 648 to 722.

Rank 6: Heals a friendly target for 832 to 928.

Forever

Lesser Healing Wave

6 ranks

Rank 1: Heals a friendly target for 161.5.

Rank 2: Heals a friendly target for 234.5.

Rank 3: Heals a friendly target for 316.5.

Rank 4: Heals a friendly target for 441.

Rank 5: Heals a friendly target for 626.

Rank 6: Heals a friendly target for 820.

Healing Stream Totemchanged... of the caster for 1 minute 5 minutes that heals group members within 20 30 yards for 6 5 every 2 seconds.Class spells

Classic Era

Healing Stream Totem

5 ranks

Rank 1: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 minute that heals group members within 20 yards for 6 every 2 seconds.

Rank 2: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 minute that heals group members within 20 yards for 8 every 2 seconds.

Rank 3: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 minute that heals group members within 20 yards for 10 every 2 seconds.

Rank 4: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 minute that heals group members within 20 yards for 12 every 2 seconds.

Rank 5: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 minute that heals group members within 20 yards for 14 every 2 seconds.

Forever

Healing Stream Totem

5 ranks

Rank 1: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 minutes that heals group members within 30 yards for 5 every 2 seconds.

Rank 2: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 minutes that heals group members within 30 yards for 6 every 2 seconds.

Rank 3: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 minutes that heals group members within 30 yards for 7 every 2 seconds.

Rank 4: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 minutes that heals group members within 30 yards for 9 every 2 seconds.

Rank 5: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 minutes that heals group members within 30 yards for 11 every 2 seconds.

Lightning ShieldchangedRank 2: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 29 to 24 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.Class spells

Classic Era

Lightning Shield

7 ranks

Rank 1: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 2: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 29 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 3: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 51 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 4: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 80 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 5: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 114 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 6: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 154 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 7: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Forever

Lightning Shield

7 ranks

Rank 1: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 2: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 24 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 3: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 40 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 4: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 64 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 5: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 6: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 134 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Rank 7: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 minutes.

Poison Cleansing TotemchangedSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 to 30 yards every 5 seconds. Lasts 2 to 5 minutes.Class spells

Classic Era

Poison Cleansing Totem

1 rank

Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 minutes.

Forever

Poison Cleansing Totem

1 rank

Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 minutes.

Disease Cleansing TotemchangedSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 to 30 yards every 5 seconds. Lasts 2 to 5 minutes.Class spells

Classic Era

Disease Cleansing Totem

1 rank

Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 minutes.

Forever

Disease Cleansing Totem

1 rank

Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 minutes.

Mana Spring Totemchanged... of the caster for 1 minute 5 minutes that restores 4 mana ... to group members within 20 30 yards.Class spells

Classic Era

Mana Spring Totem

4 ranks

Rank 1: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 minute that restores 4 mana every 2 seconds to group members within 20 yards.

Rank 2: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 minute that restores 6 mana every 2 seconds to group members within 20 yards.

Rank 3: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 minute that restores 8 mana every 2 seconds to group members within 20 yards.

Rank 4: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 minute that restores 10 mana every 2 seconds to group members within 20 yards.

Forever

Mana Spring Totem

4 ranks

Rank 1: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 minutes that restores 4 mana every 2 seconds to group members within 30 yards.

Rank 2: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 minutes that restores 6 mana every 2 seconds to group members within 30 yards.

Rank 3: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 minutes that restores 8 mana every 2 seconds to group members within 30 yards.

Rank 4: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 minutes that restores 10 mana every 2 seconds to group members within 30 yards.

Windfury Weaponchanged... 2 extra attacks with 103 103.6 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 5 60 minutes.Class spells

Classic Era

Windfury Weapon

4 ranks

Rank 1: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes.

Rank 2: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 221 extra melee attack power. Lasts for 5 minutes.

Rank 3: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315 extra melee attack power. Lasts for 5 minutes.

Rank 4: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.

Forever

Windfury Weapon

4 ranks

Rank 1: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103.6 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Rank 2: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 221.4 extra melee attack power. When appied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Rank 3: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315.4 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Rank 4: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Windfury Totemchanged... the caster. The totem enchants enhances the melee attacks of all party or raid members main-hand weapons with wind, if they are within 20 30 yards. Each main hand hit has a 20% ... 1 extra attack with 122 95 extra melee attack power. Lasts 2 5 minutes.Class spells

Classic Era

Windfury Totem

3 ranks

Rank 1: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 122 extra melee attack power. Lasts 2 minutes.

Rank 2: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 229 extra melee attack power. Lasts 2 minutes.

Rank 3: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 315 extra melee attack power. Lasts 2 minutes.

Forever

Windfury Totem

3 ranks

Rank 1: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 minutes.

Rank 2: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 179 extra melee attack power. Lasts 5 minutes.

Rank 3: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 minutes.

Nature Resistance Totemchanged... of the caster for 2 5 minutes that increases the nature resistance of party and raid members within 20 30 yards by 30.Class spells

Classic Era

Nature Resistance Totem

3 ranks

Rank 1: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the nature resistance of party members within 20 yards by 30.

Rank 2: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the nature resistance of party members within 20 yards by 45.

Rank 3: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the nature resistance of party members within 20 yards by 60.

Forever

Nature Resistance Totem

3 ranks

Rank 1: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the nature resistance of party and raid members within 30 yards by 30.

Rank 2: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the nature resistance of party and raid members within 30 yards by 45.

Rank 3: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the nature resistance of party and raid members within 30 yards by 60.

Chain Healchanged6 to 3 ranks. ... the friendly target for 332 to 380, 263.5, then jumps to heal ...Class spells

Classic Era

Chain Heal

6 ranks

Rank 1: Heals the friendly target for 332 to 380, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 2: Heals the friendly target for 166 to 190, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 3: Heals the friendly target for 418 to 478, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 4: Heals the friendly target for 209 to 239, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 5: Heals the friendly target for 567 to 645, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 6: Heals the friendly target for 283 to 323, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Forever

Chain Heal

3 ranks

Rank 1: Heals the friendly target for 263.5, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 2: Heals the friendly target for 349, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Rank 3: Heals the friendly target for 506.5, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Grace of Air Totemchanged... the agility of party or raid members within 20 30 yards by 43. 49. Lasts 2 5 minutes.Class spells

Classic Era

Grace of Air Totem

3 ranks

Rank 1: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 43. Lasts 2 minutes.

Rank 2: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 67. Lasts 2 minutes.

Rank 3: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 77. Lasts 2 minutes.

Forever

Grace of Air Totem

3 ranks

Rank 1: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 49. Lasts 5 minutes.

Rank 2: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 77. Lasts 5 minutes.

Rank 3: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 minutes.

Windwall TotemchangedSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 to 30 yards, reducing ranged damage taken by 32. Lasts 2 to 5 minutes.Class spells

Classic Era

Windwall Totem

3 ranks

Rank 1: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 2 minutes.

Rank 2: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 50. Lasts 2 minutes.

Rank 3: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 64. Lasts 2 minutes.

Forever

Windwall Totem

3 ranks

Rank 1: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 minutes.

Rank 2: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 50. Lasts 5 minutes.

Rank 3: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 minutes.

Ancestral SpiritchangedReturns the spirit to the body, restoring a dead target to life with 65 health and value not confirmed mana. Cannot be cast when in combat.Class spells

Classic Era

Ancestral Spirit

5 ranks

Rank 1: Returns the spirit to the body, restoring a dead target to life with 65 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Returns the spirit to the body, restoring a dead target to life with 150 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Returns the spirit to the body, restoring a dead target to life with 250 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Returns the spirit to the body, restoring a dead target to life with 400 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Returns the spirit to the body, restoring a dead target to life with 600 health and value not confirmed mana. Cannot be cast when in combat.

Forever

Ancestral Spirit

5 ranks

Rank 1: Returns the spirit to the body, restoring a dead target to life with 65 health and value not confirmed mana. Cannot be cast when in combat.

Rank 2: Returns the spirit to the body, restoring a dead target to life with 150 health and value not confirmed mana. Cannot be cast when in combat.

Rank 3: Returns the spirit to the body, restoring a dead target to life with 250 health and value not confirmed mana. Cannot be cast when in combat.

Rank 4: Returns the spirit to the body, restoring a dead target to life with 400 health and value not confirmed mana. Cannot be cast when in combat.

Rank 5: Returns the spirit to the body, restoring a dead target to life with 600 health and value not confirmed mana. Cannot be cast when in combat.

Tremor TotemchangedSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 to 5 minutes.Class spells

Classic Era

Tremor Totem

1 rank

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 minutes.

Forever

Tremor Totem

1 rank

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 minutes.

Astral RecallchangedYanks the caster through the twisting nether back to value not confirmed. Speak to an Innkeeper in a different place to change your home location.Class spells

Classic Era

Astral Recall

1 rank

Yanks the caster through the twisting nether back to value not confirmed. Speak to an Innkeeper in a different place to change your home location.

Forever

Astral Recall

1 rank

Yanks the caster through the twisting nether back to value not confirmed. Speak to an Innkeeper in a different place to change your home location.

Flame ShockchangedInstantly sears the target with fire, causing 25 to 24 Fire damage immediately and 28 Fire damage over 12 seconds.Class spells

Classic Era

Flame Shock

6 ranks

Rank 1: Instantly sears the target with fire, causing 25 Fire damage immediately and 28 Fire damage over 12 seconds.

Rank 2: Instantly sears the target with fire, causing 51 Fire damage immediately and 48 Fire damage over 12 seconds.

Rank 3: Instantly sears the target with fire, causing 94 Fire damage immediately and 96 Fire damage over 12 seconds.

Rank 4: Instantly sears the target with fire, causing 163 Fire damage immediately and 168 Fire damage over 12 seconds.

Rank 5: Instantly sears the target with fire, causing 244 Fire damage immediately and 256 Fire damage over 12 seconds.

Rank 6: Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 seconds.

Forever

Flame Shock

6 ranks

Rank 1: Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 seconds.

Rank 2: Instantly sears the target with fire, causing 38 Fire damage immediately and 32 Fire damage over 12 seconds.

Rank 3: Instantly sears the target with fire, causing 49 Fire damage immediately and 56 Fire damage over 12 seconds.

Rank 4: Instantly sears the target with fire, causing 89 Fire damage immediately and 84 Fire damage over 12 seconds.

Rank 5: Instantly sears the target with fire, causing 136.5 Fire damage immediately and 136 Fire damage over 12 seconds.

Rank 6: Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 seconds.

Frost Shockchanged... target with frost, causing 95 to 101 70.5 Frost damage and slowing ...Class spells

Classic Era

Frost Shock

4 ranks

Rank 1: Instantly shocks the target with frost, causing 95 to 101 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 2: Instantly shocks the target with frost, causing 215 to 229 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 3: Instantly shocks the target with frost, causing 345 to 365 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 4: Instantly shocks the target with frost, causing 492 to 520 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Forever

Frost Shock

4 ranks

Rank 1: Instantly shocks the target with frost, causing 70.5 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 2: Instantly shocks the target with frost, causing 130.5 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 3: Instantly shocks the target with frost, causing 195.5 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Rank 4: Instantly shocks the target with frost, causing 286.6 Frost damage and slowing movement speed by 50%. Lasts 8 seconds.

Lightning Boltchanged... at the target for 15 to 17 15.5 Nature damage.Class spells

Classic Era

Lightning Bolt

20 ranks

Rank 1: Casts a bolt of lightning at the target for 15 to 17 Nature damage.

Rank 2: Casts a bolt of lightning at the target for 7 to 9 Nature damage.

Rank 3: Casts a bolt of lightning at the target for 28 to 32 Nature damage.

Rank 4: Casts a bolt of lightning at the target for 14 to 16 Nature damage.

Rank 5: Casts a bolt of lightning at the target for 48 to 56 Nature damage.

Rank 6: Casts a bolt of lightning at the target for 23 to 28 Nature damage.

Rank 7: Casts a bolt of lightning at the target for 88 to 100 Nature damage.

Rank 8: Casts a bolt of lightning at the target for 43 to 50 Nature damage.

Rank 9: Casts a bolt of lightning at the target for 131 to 149 Nature damage.

Rank 10: Casts a bolt of lightning at the target for 65 to 75 Nature damage.

Rank 11: Casts a bolt of lightning at the target for 179 to 201 Nature damage.

Rank 12: Casts a bolt of lightning at the target for 89 to 100 Nature damage.

Rank 13: Casts a bolt of lightning at the target for 235 to 263 Nature damage.

Rank 14: Casts a bolt of lightning at the target for 117 to 132 Nature damage.

Rank 15: Casts a bolt of lightning at the target for 291 to 325 Nature damage.

Rank 16: Casts a bolt of lightning at the target for 145 to 162 Nature damage.

Rank 17: Casts a bolt of lightning at the target for 357 to 399 Nature damage.

Rank 18: Casts a bolt of lightning at the target for 178 to 200 Nature damage.

Rank 19: Casts a bolt of lightning at the target for 428 to 476 Nature damage.

Rank 20: Casts a bolt of lightning at the target for 213 to 238 Nature damage.

Forever

Lightning Bolt

20 ranks

Rank 1: Casts a bolt of lightning at the target for 15.5 Nature damage.

Rank 2: Casts a bolt of lightning at the target for 8 Nature damage.

Rank 3: Casts a bolt of lightning at the target for 27.5 Nature damage.

Rank 4: Casts a bolt of lightning at the target for 15.75 Nature damage.

Rank 5: Casts a bolt of lightning at the target for 46.5 Nature damage.

Rank 6: Casts a bolt of lightning at the target for 24 Nature damage.

Rank 7: Casts a bolt of lightning at the target for 63 Nature damage.

Rank 8: Casts a bolt of lightning at the target for 29.5 Nature damage.

Rank 9: Casts a bolt of lightning at the target for 84.5 Nature damage.

Rank 10: Casts a bolt of lightning at the target for 37.75 Nature damage.

Rank 11: Casts a bolt of lightning at the target for 115 Nature damage.

Rank 12: Casts a bolt of lightning at the target for 58 Nature damage.

Rank 13: Casts a bolt of lightning at the target for 151 Nature damage.

Rank 14: Casts a bolt of lightning at the target for 76 Nature damage.

Rank 15: Casts a bolt of lightning at the target for 167 Nature damage.

Rank 16: Casts a bolt of lightning at the target for 83.5 Nature damage.

Rank 17: Casts a bolt of lightning at the target for 183 Nature damage.

Rank 18: Casts a bolt of lightning at the target for 91.5 Nature damage.

Rank 19: Casts a bolt of lightning at the target for 200.8 Nature damage.

Rank 20: Casts a bolt of lightning at the target for 100.4 Nature damage.

Chain Lightningchanged... at the enemy, dealing 200 to 226 91 Nature damage and then ...Class spells

Classic Era

Chain Lightning

8 ranks

Rank 1: Hurls a lightning bolt at the enemy, dealing 200 to 226 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 2: Hurls a lightning bolt at the enemy, dealing 99 to 113 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 3: Hurls a lightning bolt at the enemy, dealing 288 to 322 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 4: Hurls a lightning bolt at the enemy, dealing 143 to 161 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 5: Hurls a lightning bolt at the enemy, dealing 391 to 437 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 6: Hurls a lightning bolt at the enemy, dealing 195 to 218 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 7: Hurls a lightning bolt at the enemy, dealing 505 to 563 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 8: Hurls a lightning bolt at the enemy, dealing 252 to 282 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Forever

Chain Lightning

8 ranks

Rank 1: Hurls a lightning bolt at the enemy, dealing 91 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 2: Hurls a lightning bolt at the enemy, dealing 47.75 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 3: Hurls a lightning bolt at the enemy, dealing 103 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 4: Hurls a lightning bolt at the enemy, dealing 54.5 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 5: Hurls a lightning bolt at the enemy, dealing 115.5 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 6: Hurls a lightning bolt at the enemy, dealing 61.25 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 7: Hurls a lightning bolt at the enemy, dealing 126.2 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Rank 8: Hurls a lightning bolt at the enemy, dealing 66.8 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Searing Totemchanged... within 20 yards for 9 to 11 10 Fire damage.Class spells

Classic Era

Searing Totem

6 ranks

Rank 1: Summons a Searing Totem with 5 health at your feet for 30 seconds that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.

Rank 2: Summons a Searing Totem with 5 health at your feet for 35 seconds that repeatedly attacks an enemy within 20 yards for 13 to 17 Fire damage.

Rank 3: Summons a Searing Totem with 5 health at your feet for 40 seconds that repeatedly attacks an enemy within 20 yards for 19 to 25 Fire damage.

Rank 4: Summons a Searing Totem with 5 health at your feet for 45 seconds that repeatedly attacks an enemy within 20 yards for 26 to 34 Fire damage.

Rank 5: Summons a Searing Totem with 5 health at your feet for 50 seconds that repeatedly attacks an enemy within 20 yards for 33 to 45 Fire damage.

Rank 6: Summons a Searing Totem with 5 health at your feet for 55 seconds that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage.

Forever

Searing Totem

6 ranks

Rank 1: Summons a Searing Totem with 5 health at your feet for 30 seconds that repeatedly attacks an enemy within 20 yards for 10 Fire damage.

Rank 2: Summons a Searing Totem with 5 health at your feet for 35 seconds that repeatedly attacks an enemy within 20 yards for 15 Fire damage.

Rank 3: Summons a Searing Totem with 5 health at your feet for 40 seconds that repeatedly attacks an enemy within 20 yards for 22 Fire damage.

Rank 4: Summons a Searing Totem with 5 health at your feet for 45 seconds that repeatedly attacks an enemy within 20 yards for 30 Fire damage.

Rank 5: Summons a Searing Totem with 5 health at your feet for 50 seconds that repeatedly attacks an enemy within 20 yards for 39 Fire damage.

Rank 6: Summons a Searing Totem with 5 health at your feet for 55 seconds that repeatedly attacks an enemy within 20 yards for 47 Fire damage.

Fire Nova TotemremovedRemoved in Forever.Class spells

Classic Era

Fire Nova Totem

5 ranks

Rank 1: Summons a Fire Nova Totem that has 5 health and lasts 5 seconds. Unless it is destroyed within 4 sec., the totem inflicts 53 to 61 fire damage to enemies within 10 yd.

Rank 2: Summons a Fire Nova Totem that has 5 health and lasts 5 seconds. Unless it is destroyed within 4 sec., the totem inflicts 110 to 124 fire damage to enemies within 10 yd.

Rank 3: Summons a Fire Nova Totem that has 5 health and lasts 5 seconds. Unless it is destroyed within 4 sec., the totem inflicts 195 to 219 fire damage to enemies within 10 yd.

Rank 4: Summons a Fire Nova Totem that has 5 health and lasts 5 seconds. Unless it is destroyed within 4 sec., the totem inflicts 294 to 330 fire damage to enemies within 10 yd.

Rank 5: Summons a Fire Nova Totem that has 5 health and lasts 5 seconds. Unless it is destroyed within 4 sec., the totem inflicts 413 to 459 fire damage to enemies within 10 yd.

Forever

Not present.

Magma TotemchangedSummons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 22 to 20 Fire damage to creatures within 8 yards every 2 seconds.Class spells

Classic Era

Magma Totem

4 ranks

Rank 1: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 22 Fire damage to creatures within 8 yards every 2 seconds.

Rank 2: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 37 Fire damage to creatures within 8 yards every 2 seconds.

Rank 3: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 54 Fire damage to creatures within 8 yards every 2 seconds.

Rank 4: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 75 Fire damage to creatures within 8 yards every 2 seconds.

Forever

Magma Totem

4 ranks

Rank 1: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 20 Fire damage to creatures within 8 yards every 2 seconds.

Rank 2: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 35 Fire damage to creatures within 8 yards every 2 seconds.

Rank 3: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 52 Fire damage to creatures within 8 yards every 2 seconds.

Rank 4: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 73 Fire damage to creatures within 8 yards every 2 seconds.

Rockbiter WeaponchangedImbue the Shaman's weapon, increasing melee attack power by 49 to 49.5 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 to 60 minutes.Class spells

Classic Era

Rockbiter Weapon

7 ranks

Rank 1: Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 2: Imbue the Shaman's weapon, increasing melee attack power by 79 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 3: Imbue the Shaman's weapon, increasing melee attack power by 118 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 4: Imbue the Shaman's weapon, increasing melee attack power by 193 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 5: Imbue the Shaman's weapon, increasing melee attack power by 355 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 6: Imbue the Shaman's weapon, increasing melee attack power by 521 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Rank 7: Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

Forever

Rockbiter Weapon

7 ranks

Rank 1: Imbue the Shaman's weapon, increasing melee attack power by 49.5 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 2: Imbue the Shaman's weapon, increasing melee attack power by 79 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 3: Imbue the Shaman's weapon, increasing melee attack power by 118 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 4: Imbue the Shaman's weapon, increasing melee attack power by 193.8 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 5: Imbue the Shaman's weapon, increasing melee attack power by 355 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 6: Imbue the Shaman's weapon, increasing melee attack power by 521.8 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Rank 7: Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Frost Resistance Totemchanged... of the caster for 2 5 minutes. The totem increases party and raid members' frost resistance by 30, if within 20 30 yards.Class spells

Classic Era

Frost Resistance Totem

3 ranks

Rank 1: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 minutes. The totem increases party members' frost resistance by 30, if within 20 yards.

Rank 2: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 minutes. The totem increases party members' frost resistance by 45, if within 20 yards.

Rank 3: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 minutes. The totem increases party members' frost resistance by 60, if within 20 yards.

Forever

Frost Resistance Totem

3 ranks

Rank 1: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 minutes. The totem increases party and raid members' frost resistance by 30, if within 30 yards.

Rank 2: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 minutes. The totem increases party and raid members' frost resistance by 45, if within 30 yards.

Rank 3: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 minutes. The totem increases party and raid members' frost resistance by 60, if within 30 yards.

Flametongue Totemchanged... totem enchants all party or raid members' main-hand weapons with ... if they are within 20 30 yards. Each hit causes 6.4 6 to 19.6 22 additional Fire damage, based ... damage per swing. Lasts 2 5 minutes.Class spells

Classic Era

Flametongue Totem

4 ranks

Rank 1: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 6.4 to 19.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 minutes.

Rank 2: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 9.1 to 27.9 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 minutes.

Rank 3: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 12.3 to 37.9 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 minutes.

Rank 4: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 minutes.

Forever

Flametongue Totem

4 ranks

Rank 1: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party or raid members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 minutes.

Rank 2: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 minutes.

Rank 3: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 minutes.

Rank 4: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 minutes.

Flametongue Weaponchanged... fire. Each hit causes 5.71 5 to 17.6 18 additional Fire damage, based ... fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 5 60 minutes.Class spells

Classic Era

Flametongue Weapon

6 ranks

Rank 1: Imbue the Shaman's weapon with fire. Each hit causes 5.71 to 17.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Rank 2: Imbue the Shaman's weapon with fire. Each hit causes 8.48 to 26.12 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Rank 3: Imbue the Shaman's weapon with fire. Each hit causes 13.66 to 42.08 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Rank 4: Imbue the Shaman's weapon with fire. Each hit causes 22.44 to 69.12 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Rank 5: Imbue the Shaman's weapon with fire. Each hit causes 30.81 to 94.88 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Rank 6: Imbue the Shaman's weapon with fire. Each hit causes 36.49 to 112.4 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Forever

Flametongue Weapon

6 ranks

Rank 1: Imbue the Shaman's weapon with fire. Each hit causes 5 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Rank 2: Imbue the Shaman's weapon with fire. Each hit causes 7 to 26 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Rank 3: Imbue the Shaman's weapon with fire. Each hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Rank 4: Imbue the Shaman's weapon with fire. Each hit causes 21 to 69 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Rank 5: Imbue the Shaman's weapon with fire. Each hit causes 30 to 95 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Rank 6: Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Stoneskin Totemchanged... protects party members within 20 30 yards, reducing melee Physical damage taken by 4. Lasts 2 5 minutes.Class spells

Classic Era

Stoneskin Totem

6 ranks

Rank 1: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 4. Lasts 2 minutes.

Rank 2: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 7. Lasts 2 minutes.

Rank 3: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 11. Lasts 2 minutes.

Rank 4: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 16. Lasts 2 minutes.

Rank 5: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 22. Lasts 2 minutes.

Rank 6: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 minutes.

Forever

Stoneskin Totem

6 ranks

Rank 1: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 minutes.

Rank 2: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 7. Lasts 5 minutes.

Rank 3: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 11. Lasts 5 minutes.

Rank 4: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 16. Lasts 5 minutes.

Rank 5: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 22. Lasts 5 minutes.

Rank 6: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 minutes.

Strength of Earth Totemchanged... the strength of party or raid members within 20 30 yards by 10. 7. Lasts 2 5 minutes.Class spells

Classic Era

Strength of Earth Totem

5 ranks

Rank 1: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2 minutes.

Rank 2: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 20. Lasts 2 minutes.

Rank 3: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 36. Lasts 2 minutes.

Rank 4: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 61. Lasts 2 minutes.

Rank 5: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 77. Lasts 2 minutes.

Forever

Strength of Earth Totem

5 ranks

Rank 1: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 7. Lasts 5 minutes.

Rank 2: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 14. Lasts 5 minutes.

Rank 3: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 25. Lasts 5 minutes.

Rank 4: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 42. Lasts 5 minutes.

Rank 5: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 minutes.

Frostbrand WeaponchangedImbue the Shaman's weapon with frost. Each hit has a chance of causing 47 to 44.6 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 to 60 minutes.Class spells

Classic Era

Frostbrand Weapon

5 ranks

Rank 1: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 47 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 minutes.

Rank 2: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 77 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 minutes.

Rank 3: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 124 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 minutes.

Rank 4: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 166 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 minutes.

Rank 5: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 186 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 5 minutes.

Forever

Frostbrand Weapon

5 ranks

Rank 1: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 44.6 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 60 minutes.

Rank 2: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 72 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 60 minutes.

Rank 3: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 117 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 60 minutes.

Rank 4: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 159 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 60 minutes.

Rank 5: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169.2 additional Frost damage and slowing the target's movement speed by 25% for 8 seconds. Lasts for 60 minutes.

Fire Resistance Totemchanged... of the caster for 2 5 minutes that increases the fire resistance of party or raid members within 20 30 yards by 30.Class spells

Classic Era

Fire Resistance Totem

3 ranks

Rank 1: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the fire resistance of party members within 20 yards by 30.

Rank 2: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the fire resistance of party members within 20 yards by 45.

Rank 3: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 minutes that increases the fire resistance of party members within 20 yards by 60.

Forever

Fire Resistance Totem

3 ranks

Rank 1: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the fire resistance of party or raid members within 30 yards by 30.

Rank 2: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the fire resistance of party or raid members within 30 yards by 45.

Rank 3: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the fire resistance of party or raid members within 30 yards by 60.

Mana Tide Totemchanged2 to 3 ranks. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 230 to 133 mana every 3 seconds to group members within 20 to 30 yards.Class spells

Classic Era

Mana Tide Totem

2 ranks

Rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 230 mana every 3 seconds to group members within 20 yards.

Rank 2: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 20 yards.

Forever

Mana Tide Totem

3 ranks

Rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 133 mana every 3 seconds to group members within 30 yards.

Rank 2: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.

Rank 3: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.

Focused CastingremovedRemoved in Forever.Class spells

Classic Era

Focused Casting

1 rank

When cast, you no longer lose casting time due to taking damage. Lasts 6 seconds.

Forever

Not present.

Ancestral Fortitudechanged3 to 1 ranks. Increases your armor value from items by 8%.Class spells

Classic Era

Ancestral Fortitude

3 ranks

Rank 1: No description available.

Rank 2: No description available.

Rank 3: No description available.

Forever

Ancestral Fortitude

1 rank

Increases your armor value from items by 8%.

Elemental DevastationremovedRemoved in Forever.Class spells

Classic Era

Elemental Devastation

2 ranks

Rank 1: No description available.

Rank 2: No description available.

Forever

Not present.

Healing WayremovedRemoved in Forever.Class spells

Classic Era

Healing Way

1 rank

No description available.

Forever

Not present.

Engrave Pants - Ancestral GuidancechangedEngrave your pants with the Ancestral Guidance rune: For the next 10 seconds, 26% to 25% of your damage is converted to healing on up to 3 nearby party members, and 101% to 100% of your healing is converted to damage on your most recent Flame Shock target.Class spells

Classic Era

Engrave Pants - Ancestral Guidance

1 rank

Engrave your pants with the Ancestral Guidance rune: For the next 10 seconds, 26% of your damage is converted to healing on up to 3 nearby party members, and 101% of your healing is converted to damage on your most recent Flame Shock target.

Forever

Engrave Pants - Ancestral Guidance

1 rank

Engrave your pants with the Ancestral Guidance rune: For the next 10 seconds, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.

Engrave Chest - Dual Wield SpecializationchangedEngrave your chest or robe with the Dual Wield Specialization rune: Increases your chance to hit with both spells and melee attacks by 6% to 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 61% to 60%.Class spells

Classic Era

Engrave Chest - Dual Wield Specialization

1 rank

Engrave your chest or robe with the Dual Wield Specialization rune: Increases your chance to hit with both spells and melee attacks by 6% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 61%.

Forever

Engrave Chest - Dual Wield Specialization

1 rank

Engrave your chest or robe with the Dual Wield Specialization rune: Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 60%.

Engrave Chest - Shield MasterychangedEngrave your chest or robe with the Shield Mastery rune: Each time you Block, you regenerate mana equal to 9% to 8% of your maximum mana and you gain Armor equal to 31% to 30% of your shield's armor value, stacking up to 6 to 5 times. You also always gain 11% to 10% increased chance to Block and 16% to 15% increased Block value. In addition, each time you use a Shock ability, you gain 5 to 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 seconds.Class spells

Classic Era

Engrave Chest - Shield Mastery

1 rank

Engrave your chest or robe with the Shield Mastery rune: Each time you Block, you regenerate mana equal to 9% of your maximum mana and you gain Armor equal to 31% of your shield's armor value, stacking up to 6 times. You also always gain 11% increased chance to Block and 16% increased Block value. In addition, each time you use a Shock ability, you gain 5 Spell Damage for each point of your defense skill beyond 300. Lasts 15 seconds.

Forever

Engrave Chest - Shield Mastery

1 rank

Engrave your chest or robe with the Shield Mastery rune: Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 seconds.

Engrave Gloves - Water Shieldchanged... 3 globes of water. granting 2% of your maximum mana per 5 sec. When a spell, melee, ... attack hits the caster 5% or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, This expends expending one water globe. Only ...Class spells

Classic Era

Engrave Gloves - Water Shield

1 rank

Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water, granting 2% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 5% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 minutes. Only one Elemental Shield can be active on the Shaman at any one time.

Forever

Engrave Gloves - Water Shield

1 rank

Engrave your gloves with the Water Shield rune: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 minutes. Only one Elemental Shield can be active on the Shaman at any one time.

Engrave Pants - Earth ShieldchangedEngrave your pants with the Earth Shield rune: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 31% to 30% and causing attacks to heal the shielded target for 163 to 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.Class spells

Classic Era

Engrave Pants - Earth Shield

1 rank

Engrave your pants with the Earth Shield rune: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 31% and causing attacks to heal the shielded target for 163. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.

Forever

Engrave Pants - Earth Shield

1 rank

Engrave your pants with the Earth Shield rune: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.

Engrave Belt - Maelstrom Weaponchanged... your next Lightning Bolt Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 19%. Chance increased by 51% while your main hand weapon is enchanted with Windfury Weapon and by another 51% if wielding a two-handed weapon. 20%. Stacks up to 6 5 times. Lasts 30 seconds.Class spells

Classic Era

Engrave Belt - Maelstrom Weapon

1 rank

Engrave your belt with the Maelstrom Weapon rune: When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 19%. Chance increased by 51% while your main hand weapon is enchanted with Windfury Weapon and by another 51% if wielding a two-handed weapon. Stacks up to 6 times. Lasts 30 seconds.

Forever

Engrave Belt - Maelstrom Weapon

1 rank

Engrave your belt with the Maelstrom Weapon rune: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 seconds.

Engrave Chest - Overloadchanged... Gives your Lightning Bolt and Chain Lightning Chain Heal, Healing Wave, and Lava Burst spells a 60% 30% chance to cast a ... that causes half damage or healing and no threat.Class spells

Classic Era

Engrave Chest - Overload

1 rank

Engrave your chest or robe with the Overload rune: Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 60% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.

Forever

Engrave Chest - Overload

1 rank

Engrave your chest or robe with the Overload rune: Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Engrave Boots - Spirit of the AlphachangedEngrave your boots with the Spirit of the Alpha rune: Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 46% to 45% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 6% to 5% and reducing all threat generated by 29% to 30% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.Class spells

Classic Era

Engrave Boots - Spirit of the Alpha

1 rank

Engrave your boots with the Spirit of the Alpha rune: Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 46% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 6% and reducing all threat generated by 29% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.

Forever

Engrave Boots - Spirit of the Alpha

1 rank

Engrave your boots with the Spirit of the Alpha rune: Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.

Engrave Gloves - Lava Burstchanged... at the target, dealing 786 to 1014 129.4 Fire damage. If your ... the target, Lava Burst will deal a critical strike. deals 20% increased damage.Class spells

Classic Era

Engrave Gloves - Lava Burst

1 rank

Engrave your gloves with the Lava Burst rune: You hurl molten lava at the target, dealing 786 to 1014 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.

Forever

Engrave Gloves - Lava Burst

1 rank

Engrave your gloves with the Lava Burst rune: You hurl molten lava at the target, dealing 129.4 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Engrave Gloves - Lava LashchangedEngrave your gloves with the Lava Lash rune: You charge your off-hand weapon with lava, instantly dealing 101% to 100% off-hand Weapon damage. Damage is increased by 151% to 100% if your off-hand weapon is enchanted with Flametongue.Class spells

Classic Era

Engrave Gloves - Lava Lash

1 rank

Engrave your gloves with the Lava Lash rune: You charge your off-hand weapon with lava, instantly dealing 101% off-hand Weapon damage. Damage is increased by 151% if your off-hand weapon is enchanted with Flametongue.

Forever

Engrave Gloves - Lava Lash

1 rank

Engrave your gloves with the Lava Lash rune: You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.

Engrave Bracers - Riptidechanged... a friendly target for 320 to 354 and another 365 509.6, an additional 445 over 15 seconds, and increases the effectiveness of your Chain Heals cast Heal casts directly on that primary target within 15 seconds will increase the amount of the Chain Heal by 26%. This spell also triggers Ancestral Awakening. 25%.Class spells

Classic Era

Engrave Bracers - Riptide

1 rank

Engrave your bracers with the Riptide rune: Heals a friendly target for 320 to 354 and another 365 over 15 seconds. Your Chain Heals cast on that primary target within 15 seconds will increase the amount of the Chain Heal by 26%. This spell also triggers Ancestral Awakening.

Forever

Engrave Bracers - Riptide

1 rank

Engrave your bracers with the Riptide rune: Heals a friendly target for 509.6, an additional 445 over 15 seconds, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Engrave Pants - Way of EarthchangedEngrave your pants with the Way of Earth rune: While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 66% to 65% increased threat, gain 26% to 30% increased health, take 9% to 10% reduced damage, gain 5% to 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 19 to 20 yards.Class spells

Classic Era

Engrave Pants - Way of Earth

1 rank

Engrave your pants with the Way of Earth rune: While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 66% increased threat, gain 26% increased health, take 9% reduced damage, gain 5% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 19 yards.

Forever

Engrave Pants - Way of Earth

1 rank

Engrave your pants with the Way of Earth rune: While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 20 yards.

Engrave Belt - Power SurgechangedEngrave your belt with the Power Surge rune: Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 seconds instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 seconds instant. Additionally, every 5 sec you gain mana equal to 16% to 15% of your Intellect.Class spells

Classic Era

Engrave Belt - Power Surge

1 rank

Engrave your belt with the Power Surge rune: Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 seconds instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 seconds instant. Additionally, every 5 sec you gain mana equal to 16% of your Intellect.

Forever

Engrave Belt - Power Surge

1 rank

Engrave your belt with the Power Surge rune: Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 seconds instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 seconds instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.

Engrave Helm - Mental Dexteritychanged... the Mental Dexterity rune: Dealing damage with Stormstrike Increases your Attack Power by 151% an amount equal to 100% of your Intellect. and your spell damage by 36% of your total Attack Power for 30 seconds.Class spells

Classic Era

Engrave Helm - Mental Dexterity

1 rank

Engrave your helm with the Mental Dexterity rune: Dealing damage with Stormstrike increases your Attack Power by 151% of your Intellect, and your spell damage by 36% of your total Attack Power for 30 seconds.

Forever

Engrave Helm - Mental Dexterity

1 rank

Engrave your helm with the Mental Dexterity rune: Increases your Attack Power by an amount equal to 100% of your Intellect.

Engrave Chest - Healing RainchangedEngrave your chest or robe with the Healing Rain rune: Selects the area 15 yards around target player, and heals all of target player's party members within that area for 90 to 84 every second.Class spells

Classic Era

Engrave Chest - Healing Rain

1 rank

Engrave your chest or robe with the Healing Rain rune: Selects the area 15 yards around target player, and heals all of target player's party members within that area for 90 every second.

Forever

Engrave Chest - Healing Rain

1 rank

Engrave your chest or robe with the Healing Rain rune: Selects the area 15 yards around target player, and heals all of target player's party members within that area for 84 every second.

Engrave Cloak - CoherencechangedEngrave your cloak with the Coherence rune: Causes your Chain heal effectiveness to only reduce by 36% to 35% per jump, and Chain Lightning effectiveness to only reduce by 21% to 20% per jump. Each also jumps to 2 to 1 additional target.Class spells

Classic Era

Engrave Cloak - Coherence

1 rank

Engrave your cloak with the Coherence rune: Causes your Chain heal effectiveness to only reduce by 36% per jump, and Chain Lightning effectiveness to only reduce by 21% per jump. Each also jumps to 2 additional target.

Forever

Engrave Cloak - Coherence

1 rank

Engrave your cloak with the Coherence rune: Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target.

Engrave Helm - BurnchangedEngrave your helm with the Burn rune: Your Flame Shock now strikes up to 6 to 5 targets, gains 6 sec increased duration, and deals 101% to 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 151% to 150% of your Intellect.Class spells

Classic Era

Engrave Helm - Burn

1 rank

Engrave your helm with the Burn rune: Your Flame Shock now strikes up to 6 targets, gains 6 sec increased duration, and deals 101% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 151% of your Intellect.

Forever

Engrave Helm - Burn

1 rank

Engrave your helm with the Burn rune: Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect.

Engrave Gloves - Molten BlastchangedEngrave your gloves with the Molten Blast rune: Blast up to 10 enemies in a cone in front of you for 121 to 151 + 6% to 5% of attack power to 181 to 151 + 6% to 5% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 11% to 10% chance to reset the cooldown on Molten Blast.Class spells

Classic Era

Engrave Gloves - Molten Blast

1 rank

Engrave your gloves with the Molten Blast rune: Blast up to 10 enemies in a cone in front of you for 121 + 6% of attack power to 181 + 6% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 11% chance to reset the cooldown on Molten Blast.

Forever

Engrave Gloves - Molten Blast

1 rank

Engrave your gloves with the Molten Blast rune: Blast up to 10 enemies in a cone in front of you for 151 + 5% of attack power to 151 + 5% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.

Engrave Pants - Greater Ghost WolfchangedEngrave your pants with the Greater Ghost Wolf rune: Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 9% to 10% while active.Class spells

Classic Era

Engrave Pants - Greater Ghost Wolf

1 rank

Engrave your pants with the Greater Ghost Wolf rune: Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 9% while active.

Forever

Engrave Pants - Greater Ghost Wolf

1 rank

Engrave your pants with the Greater Ghost Wolf rune: Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 10% while active.

Engrave Boots - Ancestral AwakeningchangedEngrave your boots with the Ancestral Awakening rune: When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 31% to 30% of the amount healed.Class spells

Classic Era

Engrave Boots - Ancestral Awakening

1 rank

Engrave your boots with the Ancestral Awakening rune: When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 31% of the amount healed.

Forever

Engrave Boots - Ancestral Awakening

1 rank

Engrave your boots with the Ancestral Awakening rune: When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.

Molten BlastchangedBlast up to 10 enemies in a cone in front of you for 121 to 151 + 6% to 5% of attack power to 181 to 151 + 6% to 5% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 11% to 10% chance to reset the cooldown on Molten Blast.Class spells

Classic Era

Molten Blast

1 rank

Blast up to 10 enemies in a cone in front of you for 121 + 6% of attack power to 181 + 6% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 11% chance to reset the cooldown on Molten Blast.

Forever

Molten Blast

1 rank

Blast up to 10 enemies in a cone in front of you for 151 + 5% of attack power to 151 + 5% of attack power Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.

Ancestral GuidancechangedFor the next 10 seconds, 26% to 25% of your damage is converted to healing on up to 3 nearby party members, and 101% to 100% of your healing is converted to damage on your most recent Flame Shock target.Class spells

Classic Era

Ancestral Guidance

3 ranks

Rank 1: For the next 10 seconds, 26% of your damage is converted to healing on up to 3 nearby party members, and 101% of your healing is converted to damage on your most recent Flame Shock target.

Rank 2: For the next 10 seconds, 26% of your damage is converted to healing on up to 3 nearby party members, and 101% of your healing is converted to damage on your most recent Flame Shock target.

Rank 3: For the next 10 seconds, 26% of your damage is converted to healing on up to 3 nearby party members, and 101% of your healing is converted to damage on your most recent Flame Shock target.

Forever

Ancestral Guidance

3 ranks

Rank 1: For the next 10 seconds, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.

Rank 2: For the next 10 seconds, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.

Rank 3: For the next 10 seconds, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.

Lava BurstremovedRemoved in Forever.Class spells

Classic Era

Lava Burst

2 ranks

Rank 1: You hurl molten lava at the target, dealing 786 to 1014 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.

Rank 2: You hurl molten lava at the target, dealing 392 to 508 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.

Forever

Not present.

Fire NovachangedInstantly inflicts 53 to 61 35 fire damage to enemies ...Class spells

Classic Era

Fire Nova

5 ranks

Rank 1: Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem.

Rank 2: Instantly inflicts 110 to 124 fire damage to enemies within 10 yd of your active Fire totem.

Rank 3: Instantly inflicts 195 to 219 fire damage to enemies within 10 yd of your active Fire totem.

Rank 4: Instantly inflicts 294 to 330 fire damage to enemies within 10 yd of your active Fire totem.

Rank 5: Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.

Forever

Fire Nova

5 ranks

Rank 1: Instantly inflicts 35 fire damage to enemies within 10 yd of your active Fire totem.

Rank 2: Instantly inflicts 58 fire damage to enemies within 10 yd of your active Fire totem.

Rank 3: Instantly inflicts 134.5 fire damage to enemies within 10 yd of your active Fire totem.

Rank 4: Instantly inflicts 184.5 fire damage to enemies within 10 yd of your active Fire totem.

Rank 5: Instantly inflicts 245.5 fire damage to enemies within 10 yd of your active Fire totem.

Spirit of the AlphachangedInfuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 46% to 45% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 6% to 5% and reducing all threat generated by 29% to 30% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.Class spells

Classic Era

Spirit of the Alpha

1 rank

Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 46% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 6% and reducing all threat generated by 29% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.

Forever

Spirit of the Alpha

1 rank

Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 minutes. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 minutes. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.

Shamanistic RageremovedRemoved in Forever.Class spells

Classic Era

Shamanistic Rage

1 rank

Reduces all damage you take by 19% and you regenerate mana equal to 6% of your maximum mana every second for 15 seconds. Your party and raid members within 40 yards will also receive 19% of the mana you receive this way.

Forever

Not present.

Lava LashchangedYou charge your off-hand weapon with lava, instantly dealing 101% to 100% off-hand Weapon damage. Damage is increased by 151% to 100% if your off-hand weapon is enchanted with Flametongue.Class spells

Classic Era

Lava Lash

1 rank

You charge your off-hand weapon with lava, instantly dealing 101% off-hand Weapon damage. Damage is increased by 151% if your off-hand weapon is enchanted with Flametongue.

Forever

Lava Lash

1 rank

You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.

RiptideremovedRemoved in Forever.Class spells

Classic Era

Riptide

1 rank

Heals a friendly target for 320 to 354 and another 365 over 15 seconds. Your Chain Heals cast on that primary target within 15 seconds will increase the amount of the Chain Heal by 26%. This spell also triggers Ancestral Awakening.

Forever

Not present.

Earth ShieldchangedProtects the target with an earthen shield, reducing casting or channeling time lost when damaged by 31% to 30% and causing attacks to heal the shielded target for 163 to 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.Class spells

Classic Era

Earth Shield

2 ranks

Rank 1: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 31% and causing attacks to heal the shielded target for 163. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.

Rank 2: Healed by Earth Shield.

Forever

Earth Shield

2 ranks

Rank 1: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time.

Rank 2: Healed by Earth Shield.

Healing RainchangedSelects the area 15 yards around target player, and heals all of target player's party members within that area for 90 to 84 every second.Class spells

Classic Era

Healing Rain

2 ranks

Rank 1: Selects the area 15 yards around target player, and heals all of target player's party members within that area for 90 every second.

Rank 2: Heals up to 5 friendly party or raid members within 15 yards of the target for 90.

Forever

Healing Rain

2 ranks

Rank 1: Selects the area 15 yards around target player, and heals all of target player's party members within that area for 84 every second.

Rank 2: Heals up to 5 friendly party or raid members within 15 yards of the target for 84.

Water ShieldremovedRemoved in Forever.Class spells

Classic Era

Water Shield

1 rank

The caster is surrounded by 3 globes of water, granting 2% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 5% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 minutes. Only one Elemental Shield can be active on the Shaman at any one time.

Forever

Not present.

Engrave Helm - Tidal WaveschangedEngrave your helm with the Tidal Waves rune: When you cast Chain Heal or Riptide you gain 3 to 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 29% to 30%, reduces the cast time of your Chain Heal by 14% to 15%, and increases the critical effect chance of your Lesser Healing Wave by 26% to 25%.Class spells

Classic Era

Engrave Helm - Tidal Waves

1 rank

Engrave your helm with the Tidal Waves rune: When you cast Chain Heal or Riptide you gain 3 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 29%, reduces the cast time of your Chain Heal by 14%, and increases the critical effect chance of your Lesser Healing Wave by 26%.

Forever

Engrave Helm - Tidal Waves

1 rank

Engrave your helm with the Tidal Waves rune: When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%.

Engrave Bracers - Static ShockchangedEngrave your bracers with the Static Shock rune: Your Lightning Shield now has 10 to 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target.Class spells

Classic Era

Engrave Bracers - Static Shock

1 rank

Engrave your bracers with the Static Shock rune: Your Lightning Shield now has 10 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target.

Forever

Engrave Bracers - Static Shock

1 rank

Engrave your bracers with the Static Shock rune: Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target.

Engrave Bracers - Rolling ThunderchangedEngrave your bracers with the Rolling Thunder rune: Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 10 to 9 Charges. Earth Shock now releases all Lightning Shield charges above 4 to 3, dealing their damage to the target, and energizing you for 3% to 2% of your maximum mana per charge released.Class spells

Classic Era

Engrave Bracers - Rolling Thunder

1 rank

Engrave your bracers with the Rolling Thunder rune: Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 10 Charges. Earth Shock now releases all Lightning Shield charges above 4, dealing their damage to the target, and energizing you for 3% of your maximum mana per charge released.

Forever

Engrave Bracers - Rolling Thunder

1 rank

Engrave your bracers with the Rolling Thunder rune: Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.

Engrave Bracers - OverchargedchangedEngrave your bracers with the Overcharged rune: Your Lightning Shield never loses charges, now has a 4 to 3 sec cooldown, and deals damage to all enemies within 8 yards.Class spells

Classic Era

Engrave Bracers - Overcharged

1 rank

Engrave your bracers with the Overcharged rune: Your Lightning Shield never loses charges, now has a 4 sec cooldown, and deals damage to all enemies within 8 yards.

Forever

Engrave Bracers - Overcharged

1 rank

Engrave your bracers with the Overcharged rune: Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 8 yards.

Engrave Chest - Two-Handed MasterychangedEngrave your chest or robe with the Two-Handed Mastery rune: Each time you strike an enemy with a two-handed weapon, you gain 46% to 50% attack speed with two-handed weapons, 11% to 15% increased Attack Power, and 11% to 10% increased chance to hit with spells for 10 seconds. This effect is lost if you strike an enemy with a one-handed weapon.Class spells

Classic Era

Engrave Chest - Two-Handed Mastery

1 rank

Engrave your chest or robe with the Two-Handed Mastery rune: Each time you strike an enemy with a two-handed weapon, you gain 46% attack speed with two-handed weapons, 11% increased Attack Power, and 11% increased chance to hit with spells for 10 seconds. This effect is lost if you strike an enemy with a one-handed weapon.

Forever

Engrave Chest - Two-Handed Mastery

1 rank

Engrave your chest or robe with the Two-Handed Mastery rune: Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 seconds. This effect is lost if you strike an enemy with a one-handed weapon.

Engrave Cloak - Storm, Earth, and FirechangedEngrave your cloak with the Storm, Earth, and Fire rune: Reduces the cooldown of your Chain Lightning by 24% to 50%, causes your Earthbind Totem to root targets for 5 seconds when cast, and increases the periodic damage done by your Flame Shock by 61% to 60%.Class spells

Classic Era

Engrave Cloak - Storm, Earth, and Fire

1 rank

Engrave your cloak with the Storm, Earth, and Fire rune: Reduces the cooldown of your Chain Lightning by 24%, causes your Earthbind Totem to root targets for 5 seconds when cast, and increases the periodic damage done by your Flame Shock by 61%.

Forever

Engrave Cloak - Storm, Earth, and Fire

1 rank

Engrave your cloak with the Storm, Earth, and Fire rune: Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 seconds when cast, and increases the periodic damage done by your Flame Shock by 60%.

Engrave Ring - Axe SpecializationchangedEngrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Axe Specialization

1 rank

Engrave your ring with the Axe Specialization rune: Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Mace SpecializationchangedEngrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Mace Specialization

1 rank

Engrave your ring with the Mace Specialization rune: Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Dagger SpecializationchangedEngrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Dagger Specialization

1 rank

Engrave your ring with the Dagger Specialization rune: Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fist Weapon SpecializationchangedEngrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Fist Weapon Specialization

1 rank

Engrave your ring with the Fist Weapon Specialization rune: Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Pole Weapon SpecializationchangedEngrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6 to 5. This effect is not cumulative with racial bonuses or other ring runes.Class spells

Classic Era

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 6. This effect is not cumulative with racial bonuses or other ring runes.

Forever

Engrave Ring - Pole Weapon Specialization

1 rank

Engrave your ring with the Pole Weapon Specialization rune: Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.

Engrave Ring - Fire Specializationchanged... Chance to hit with Fire spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with Fire spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Fire Specialization

1 rank

Engrave your ring with the Fire Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Frost Specializationchanged... Chance to hit with Frost spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with Frost spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Frost Specialization

1 rank

Engrave your ring with the Frost Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Nature Specializationchanged... Chance to hit with Nature spells increased by 7%. 6%. Not cumulative with other ...Class spells

Classic Era

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with Nature spells increased by 7%. Not cumulative with other ring runes.

Forever

Engrave Ring - Nature Specialization

1 rank

Engrave your ring with the Nature Specialization rune: Chance to hit with spells increased by 6%. Not cumulative with other ring runes.

Engrave Ring - Defense SpecializationchangedEngrave your ring with the Defense Specialization rune: Defense skill increased by 26 to 25. Not cumulative with other ring runes.Class spells

Classic Era

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 26. Not cumulative with other ring runes.

Forever

Engrave Ring - Defense Specialization

1 rank

Engrave your ring with the Defense Specialization rune: Defense skill increased by 25. Not cumulative with other ring runes.

Journeyman RidingnewAllows you to ride swift ground mounts that require a riding skill of 150. Known abilities:Class spells

Classic Era

Not present.

Forever

Journeyman Riding

1 rank

Allows you to ride swift ground mounts that require a riding skill of 150. Known abilities:

Call of the ElementsnewSimultaneously places up to 4 totems specified in the Totem Bar.Class spells

Classic Era

Not present.

Forever

Call of the Elements

1 rank

Simultaneously places up to 4 totems specified in the Totem Bar.

Call of the AncestorsnewSimultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.Class spells

Classic Era

Not present.

Forever

Call of the Ancestors

1 rank

Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

Call of the SpiritsnewSimultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.Class spells

Classic Era

Not present.

Forever

Call of the Spirits

1 rank

Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

Totemic RecallnewReturns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.Class spells

Classic Era

Not present.

Forever

Totemic Recall

1 rank

Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

Racials

Orc

1 new, 3 changed, 3 removed and 0 unchanged.

Blood FurychangedIncreases base melee Attack Power by 25% for 15 seconds and reduces healing effects on you Spell Power by 50% 10% for 25 15 seconds.Racials

Classic Era

Blood Fury

1 rank

Increases base melee attack power by 25% for 15 seconds and reduces healing effects on you by 50% for 25 seconds.

Forever

Blood Fury

1 rank

Increases Attack Power and Spell Power by 10% for 15 seconds.

HardinesschangedChance to resist Duration of Stun effects increased on you reduced by an additional 25%. 20%.Racials

Classic Era

Hardiness

1 rank

Chance to resist Stun effects increased by an additional 25%.

Forever

Hardiness

1 rank

Duration of Stun effects on you reduced by 20%.

SavagechangedAxe Specialization to Savage. Skill Increases your critical strike chance with Axes all spells and Two-Handed Axes increased abilities by 5. 1%.Racials

Classic Era

Axe Specialization

1 rank

Skill with Axes and Two-Handed Axes increased by 5.

Forever

Savage

1 rank

Increases your critical strike chance with all spells and abilities by 1%.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

CommandremovedRemoved in Forever.Racials

Classic Era

Command

1 rank

Damage dealt by Hunter and Warlock pets increased by 5%.

Forever

Not present.

Shatter CursenewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.Racials

Classic Era

Not present.

Forever

Shatter Curse

1 rank

Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 seconds.

Dwarf

2 new, 1 changed, 2 removed and 1 unchanged.

Frost ResistanceremovedRemoved in Forever.Racials

Classic Era

Frost Resistance

1 rank

Frost resistance increased by 10.

Forever

Not present.

Gun SpecializationremovedRemoved in Forever.Racials

Classic Era

Gun Specialization

1 rank

Guns skill increased by 5.

Forever

Not present.

StoneformchangedWhile active, Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, In addition, Armor increased and reduces all Physical damage taken by 10% Lasts for 8 seconds.Racials

Classic Era

Stoneform

1 rank

While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 seconds.

Forever

Stoneform

1 rank

Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 seconds.

Earth FurynewIncreases your critical strike bonus to damage and healing by 2%.Racials

Classic Era

Not present.

Forever

Earth Fury

1 rank

Increases your critical strike bonus to damage and healing by 2%.

Big Game HunternewDamage dealt versus Beasts increased by 5%.Racials

Classic Era

Not present.

Forever

Big Game Hunter

1 rank

Damage dealt versus Beasts increased by 5%.

Tauren

1 new, 2 changed, 1 removed and 1 unchanged.

Endurancechanged... Health increased by 5% and critical strike bonus to damage and healing increased by 2%.Racials

Classic Era

Endurance

1 rank

Total Health increased by 5%.

Forever

Endurance

1 rank

Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

Nature ResistanceremovedRemoved in Forever.Racials

Classic Era

Nature Resistance

1 rank

Nature Resistance increased by 10.

Forever

Not present.

CultivationchangedCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. increased by 15. Each herb may only be cultivated once.Racials

Classic Era

Cultivation

1 rank

Herbalism skill increased by 15.

Forever

Cultivation

1 rank

Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

PlainsrunningnewGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.Racials

Classic Era

Not present.

Forever

Plainsrunning

1 rank

Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

Troll

1 new, 2 changed, 4 removed and 1 unchanged.

BerserkingchangedIncreases your casting spellcasting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds. for value not confirmed.Racials

Classic Era

Berserking

1 rank

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Berserking

1 rank

Increases your spellcasting and attack speed by 10% for value not confirmed.

Regenerationchanged... regeneration rate increased by 10%. 10% 20%. In addition, 20% of total Health regeneration may will continue during combat.Racials

Classic Era

Regeneration

1 rank

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Forever

Regeneration

1 rank

Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Throwing SpecializationremovedRemoved in Forever.Racials

Classic Era

Throwing Specialization

1 rank

Skill with Throwing Weapons increased by 5.

Forever

Not present.

Bow SpecializationremovedRemoved in Forever.Racials

Classic Era

Bow Specialization

1 rank

Skill with Bow Weapons increased by 5.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

BerserkingremovedRemoved in Forever.Racials

Classic Era

Berserking

1 rank

Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 seconds.

Forever

Not present.

Rapid RegenerationnewRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.Racials

Classic Era

Not present.

Forever

Rapid Regeneration

1 rank

Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

Windshaper Skyborne (new)

4 new, 0 changed, 0 removed and 0 unchanged.

Walk on AirnewGlide downward through the air for 10 seconds while controlling your direction of travel.Racials

Classic Era

Not present.

Forever

Walk on Air

1 rank

Glide downward through the air for 10 seconds while controlling your direction of travel.

Elemental InsightnewDamage dealt versus Elementals increased by 5%.Racials

Classic Era

Not present.

Forever

Elemental Insight

1 rank

Damage dealt versus Elementals increased by 5%.

Wind BlessednewIncreases your spellcasting, melee, and ranged Haste by 3%.Racials

Classic Era

Not present.

Forever

Wind Blessed

1 rank

Increases your spellcasting, melee, and ranged Haste by 3%.

SkysightnewAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.Racials

Classic Era

Not present.

Forever

Skysight

1 rank

Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

What changes for shaman talents?

Forever has 17 new shaman talents, 28 changed talents and 13 removed talents compared with Classic Era. Elemental Combat, Enhancement, Elemental, Restoration are compared above.

Which talent effects are different?

TalentRank 1 effect in Classic Era and Forever
ConvectionElemental to Elemental Combat. ... your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells ...
ConcussionElemental to Elemental Combat. ... Bolt, Chain Lightning, and Earth Shock spells by 1%.
Earth's GraspTier 2 to 1. Elemental to Enhancement.
Elemental WardingTier 2 to 3. Elemental to Elemental Combat. Reduces damage taken from Fire, Frost, and Nature effects by 4% to 3%.

How should you compare the trees?

For shaman, Earth's Grasp moves from Elemental, tier 2, column 1 in Classic Era to Enhancement, tier 1, column 1 in Forever. Check its new position before spending points.

Classic Era shaman builds can include Call of Thunder, Improved Fire Totems, Storm Reach. These talents are absent from the Forever trees.

For shaman, start with Elemental Alacrity, Trial by Fire, Earthbound. Read their full effects before reusing a Classic Era build.

Forever build history

Build 1.60.1.70707, 3 Nov 2026, first recorded build

Earlier Forever builds are not available for comparison yet.

Other classes

More Forever tools